Art of the Genre: The Art of Selling your Past

Art of the Genre: The Art of Selling your Past

photoConsidering the fact that James ‘Grognardia’ Maliszewski is one of my office mates here in Black Gate L.A., I’m often inspired by what he has to say on the subject of gaming.  Now sure, James comes at the hobby from a more mechanics angle, while I take on the artistic side, but nonetheless, we are still cut from the same cloth and overlap on many details [he’s two years older than me, so MUCH wiser].

After reading his The Golden Age article this week, I couldn’t help but find an odd pleasure in the fact that I too was revisiting my gaming past, only once again from a different angle.

So, when he posted his image of the ‘treasure’ found at his ancestral home, I couldn’t help but smile because I’d just taken a picture similar to it myself the day before.  You see, James, according to the article, was enjoying the nostalgia of his TSR collection in his visual framing, but for me, I was working toward the reality of parting ways with mine.

Over the past three weeks, I’ve been selling off parts of my RPG collection.  It began as a quest to raise capital for other projects, but as it continued, it turned into a kind of cathartic shedding of unneeded pounds.  Last year, I wrote an article for Black Gate entitled The Weight of Print, and over the past weeks I’ve toted at least a hundred pounds of books to the USPS from my RPG shelves.

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The Golden Age

The Golden Age

Optimized-IMG_5384There’s a famous epigram mistakenly attributed to a number of different people – as famous epigrams so often are – that states that “the golden age of science fiction is twelve.” Some quick research into the matter reveals that its actual author was Peter Graham, an editor of fanzines in the late 1950s and early ’60s. My research also revealed that the original quote stated the golden age of science to be thirteen.

I turned thirteen in the Fall of 1982, three years after I first discovered Dungeons & Dragons. By that time, I was hopelessly in the thrall not just of D&D, but of a wide variety of roleplaying games. RPGs played a very important role in my young life, complementing many of my earlier interests and hobbies (like mythology, science fiction, and fantasy) and fostering many news ones (such as history, foreign languages, and philosophy). It is no exaggeration to say that I’d be a completely different man today if it weren’t for these games.

Consequently, I tend to look back on that time as a golden age, a time when the hobby of roleplaying was just right for a kid like me. I was reminded of this recently when I returned to visit my mother at my childhood home. Though I haven’t lived in that house on a permanent basis since I first went away to college in 1987, it still holds a great many things belonging to me that I simply hadn’t had the time to take with me as I traveled up and down the East Coast of North America. This year, I vowed that, during my visit, I’d do a proper inventory of what I’d left behind so that I could get rid of the stuff I didn’t want and once again take possession of at least some of the rest.

What I found was a time capsule of the inner life of my thirteen year-old self.

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Living Outside Society’s Rules: Blackguards

Living Outside Society’s Rules: Blackguards

Blackguards_front-coverI’m pleased today to feature a guest post from writer Laura Resnick, all about an upcoming anthology, one that’s already received a lot of funding from Kickstarter. Take it away, Laura:

Back before I ever started writing or had any intention of becoming a writer, I read an interview with an author who, when asked if her dark, challenging characters were also the sort of people she was drawn to in her real life, said of course not — who could actually live with someone like that? She said she preferred stable, even-tempered, good-natured people in her real life (as I do, too). But fiction is about conflict; it’s about things breaking down, imploding, exploding, escalating, and reaching a crisis point — not about things humming along smoothly and contentedly (which tends to be what most of us want from real life most of the time).

We read fantasy novels about Good and Evil doing battle with each other, not about Good and Evil agreeing to sit down together and work out a reasonable compromise as calmly as possible.

Similarly, there is a longtime and widespread fascination in fiction with living outside the rules of society. Many people fantasize at various points about the satisfaction, excitement, or pleasure of simply doing whatever they want — stealing a boat, robbing a bank, killing their boss, seducing total strangers, breaking into the Vatican, etc. But few people are so committed to those fantasies that they want to risk losing their homes, their livelihoods, their families, their future, and their freedom in order to fulfill them. There’s also the problem of conscience; most of us would feel cripplingly terrible about murdering someone or taking possessions we have no right to take.

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Ten Acclaimed Historical Fantasy Novels You Need to Read

Ten Acclaimed Historical Fantasy Novels You Need to Read

The Girls at the Kingfisher Club Genevieve Valentine-smallIf there’s something we’re consistently good at here at Black Gate, it’s jumping on a trend late. What can I tell you? We’re too busy reading to be hip. On laundry day, I still wear bell bottoms.

But there are some trends so obvious that even we notice. Social media? It’s starting to catch on — take our word for it. Superhero movies? They’re going to be popular. Believe it.

Most recently, I’ve noticed that the emerging trend in fantasy — the one attracting the hottest writers in the field — seems to be historical fantasy. Mary Robinette Kowal, Genevieve Valentine, Patty Templeton, Catherynne Valente, and many others have penned some really terrific historical fantasies recently… and more are arriving every week.

Not convinced? Have a look at the following list of 10 recent, and highly acclaimed, historical fantasy novels, written by a Who’s Who of emerging fantasy writers.

If you’re like most readers, you’ll find more than a few you haven’t read. Do yourself a favor and check out one or two that sound interesting.

Trust us; you’ll be glad you did.

1. The Girls at the Kingfisher Club by Genevieve Valentine

The fairytale of the Twelve Dancing Princesses , set in Jazz Age Manhattan.

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Adventure On Film: Invasion Of the Body Snatchers

Adventure On Film: Invasion Of the Body Snatchers

They’re here already! You’re next!snatchers

Now that’s the voice of paranoia if ever I heard it, but those final lines from the original Invasion Of the Body Snatchers (1956) still ring true today. In this increasingly digitized, on-camera, drone-filled world, how could they not?

Having already seen the atmospheric 1979 remake (directed by Phillip Kaufman), I fully expected the original Invasion to be clunky, loaded with lousy actors, and filmed by some dim-witted amateur with no understanding of cinematic composition. Imagine my surprise: Invasion is genuinely unsettling, well acted, and maintains a taut, fearless pace throughout.

The aces up its sleeve? Director Don Siegel, for one, and screenwriter Daniel Mainwaring, whose take-no-prisoners script delves deeply into the twin human terrors of identity and sleep.

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New Treasures: Sword & Mythos, edited by Silvia Moreno-Garcia and Paula R. Stiles

New Treasures: Sword & Mythos, edited by Silvia Moreno-Garcia and Paula R. Stiles

Sword and Mythos-smallInnsmouth Free Press has done some really terrific work recently, including the groundbreaking anthologies Future Lovecraft (2011) and Historical Lovecraft (2011), and the splendid Innsmouth Magazine (which we discussed here).

The Editor-in-Chief of Innsmouth Free Press, Paula R. Stiles, may be familiar to Black Gate readers as the author of the dark fantasy featuring the Queen of Hell, “Roundelay,” in Black Gate 15. With her latest anthology, Sword & Mythos, Stiles and her co-editor Silvia Moreno-Garcia have assembled another dynamite collection of stories, this one featuring sword & sorcery heroes and heroines coming face-to-face with monstrosities out of the Cthulhu Mythos.

The Blades of Heroes Clash Against the Darkest Sorcery

Aztec warriors ready for battle, intent on conquering a neighboring tribe, but different gods protect the Matlazinca. For Arthur Pendragon, the dream of Camelot has ended. What remains is a nightmarish battle against his own son, who is not quite human.

Master Yue, the great swordsman, sets off to discover what happened to a hamlet that was mysteriously abandoned. He finds evil. Sunsorrow, the ancient dreaming sword, pried from the heart of the glass god, yearns for Carcosa.

Fifteen writers, drawing inspiration from the pulp sub-genres of sword and sorcery and the Cthulhu Mythos, seed stories of adventure, of darkness, of magic and monstrosities. From Africa to realms of neverwhere, here is heroic fantasy with a twist.

Sword & Mythos was published by Innsmouth Free Press on May 1, 2014. It is 315 pages, priced at $15 in trade paperback and $5 for the digital edition. The cover is by Nacho Molina Parra. Order a copy or get more details at the Innsmouth Free Press website.

The Public Life of Sherlock Holmes: The “Lost” Holmes Story

The Public Life of Sherlock Holmes: The “Lost” Holmes Story

Wanted_CosmoThere are 60 original Sherlock Holmes stories written by Sir Arthur Conan Doyle: 56 short stories and 4 novels (novellas, really). He also wrote two very short Holmes “bits” that are not included in the official Canon, though all acknowledge they are his works.

In August of 1948, the Doyle Estate added a 61st story to the official list when Cosmopolitan proclaimed  “FOUND! The Last Adventure of SHERLOCK HOMES, a hitherto unpublished story by Sir Arthur Conan Doyle.”

Included in that issue was “The Man Who Was Wanted,” a long lost Holmes tale from the pen of Doyle himself. Five months later, London’s Sunday Dispatch serialized it in three installments during January of 1949.

Rumors of the story’s discovery had started in 1942 and Hesketh Pearson, the man who found it while working on an authorized biography of Conan Doyle, had printed the beginning of the story and commented on it in Conan Doyle: His Life and Art.

Notable Baker Street Irregulars such as Edgar Smith, Vincent Starrett, and Anthony Boucher raised a hue and cry for the story to be published. For Sherlockians, this was on a par with the discovery of a Homeric account of the first nine years of the Trojan War!

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Dungeons & Dragons Player’s Handbook 5th Edition: Character Options & Rules Overview

Dungeons & Dragons Player’s Handbook 5th Edition: Character Options & Rules Overview

5E Players Handbook CAs previously announced, Dungeons & Dragons has released their new 5th edition D&D Player’s Handbook (Amazon). This is the flagship product of their revamped new edition of Dungeons & Dragons. At a time when every aspect of the gaming industry seems to be going gangbusters, it’s a perfect time for Dungeons & Dragons to relaunch a new version of their rules system. Now that I’ve had the book for a while, I’m ready to give some initial thoughts on the system.

When I earlier reviewed the Starter Set, I mentioned that I wasn’t too fond of 4th edition. Let me clarify that statement a bit in context, because my major problem with 4th edition has a direct bearing on how I view 5th edition. It’s not that I disliked 4th edition, per se, it’s just that I didn’t feel that 4th edition felt like the Dungeons & Dragons game system anymore. If someone had shown up and said, “Hey, I just stumbled upon this brand new RPG system” and shown me a book with the mechanics of 4th edition but without the Dungeons & Dragons branding, I might have been quite impressed. But as a transition from edition 3.5, I saw no reason to give up 3.5 and dive into an entirely new system just to play in the same setting. By contrast, the rules in 3rd edition seemed enough of an improvement over 2nd edition to easily justify the transition.

More importantly, though, I didn’t feel that 4th edition was a good entry-level rules system any longer. A year ago, my aunt approached me about my younger cousin (age 12) wanting to begin playing Dungeons & Dragons. I immediately suggested that I could send him my 3.5 edition manuals. I specifically suggested against trying to learn 4th edition rules, unless the kids he was wanting to play with were already using it.

So allow me to begin my review of the 5th edition Player’s Handbook by being absolutely clear:

If I were to introduce a brand new player to a fantasy roleplaying game today, the 5th edition of Dungeons & Dragons would be my top choice.

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Discover the Prototype for Lord of the Rings: The Zimiamvia Trilogy by E. R. Eddison

Discover the Prototype for Lord of the Rings: The Zimiamvia Trilogy by E. R. Eddison

The Mezentian Gate-small The Worm Ouroboros-small
A Fish Dinner in Memison-small Mistress of Mistresses-small

Many decades ago, I discovered four volumes of fantasy by the British author E. R. Eddison: The Worm Ouroboros, and its sequel, The Zimiamvia Trilogy (Mistress of Mistresses, A Fish Dinner in Memison, and the uncompleted The Mezentian Gate.) They were a handsome set of Ballantine paperbacks from 1967, all with gorgeous covers by Barbara Remington.

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When Words Are More Powerful Than Weapons: The Reader of Acheron, by Walter Rhein

When Words Are More Powerful Than Weapons: The Reader of Acheron, by Walter Rhein

The Reader of Acheron-small“Beneath the rule of tyrants, monsters may become heroes.”

Walter Rhein gives us something different in the way of heroic fantasy – a story set in a future world where it is forbidden to learn to read, forbidden to teach people to read. In the hierarchy of Erafor, reading and writing has been outlawed for decades, though basic iconography is allowed for the sake of keeping records.

The mysterious and powerful Seneschals are charged with eliminating all texts and “readers” in this brave new world, a world I hope to never find myself living in. For this is also a world where slaves are kept as animals, and are doped up on a brain-rotting drug called Bliss that keeps them docile, so they won’t rise up and pose a threat to their masters. But one slave, named Kikkan, manages to murder his master and mistress, and eventually escape to explore his world, in search of freedom, knowledge, and understanding.

But he chooses not to kill the slave owners’ children, and thus they vow revenge. This is not only the story of Kikkan’s murderous revolt; it is also the story of his education and his growth as a character and as a human being.

And then there’s Quillion, a rebellious soldier patrolling the border just north of the lands of Acheron, who also commits murder when he kills his buffoon of a commanding officer, a man who risks everyone else’s life but his own. Quillion has a rudimentary knowledge of reading and wants to learn more because there are things he desires to know, and he believes that knowledge is his right to own. When he and Cole, his friend, companion, and fellow soldier are conscripted to help in the hunt for the Reader of Acheron – someone who is teaching people to read, in violation of all the laws of the land – they find themselves caught up in politics, social ideals, and ideas… which are dangerous and what the hierarchy is dedicated to stamping out.

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