Putting the Epic into Modern Day Fantasy

Putting the Epic into Modern Day Fantasy

Tom DoyleToday I’m turning over the Black Gate rostrum to the talented Tom Doyle. Take it away, Tom!

When my first novel, American Craftsmen, went to Tor’s production department, I received an odd request from my editor: could I put together genealogical notes and a family tree for an appendix?

An appendix? That sounded like Lord of the Rings territory, with its line of the Kings of Númenor. My book was set primarily in modern America, with a style that probably owed as much to the techno-thriller as fantasy. How did I end up with a story that required an extra, often-mocked feature commonly associated with door-stopper epics?

Perhaps my subconscious was partly to blame: I enjoy all sorts of speculative fiction, but I was raised on the big epics of high fantasy and those still give me a special kick.

But mostly, I had made deliberate choices to include certain story and style elements based on their own merits, and only after the appendix request did I realize that those elements are particularly highlighted in the epic genre.

So what elements of epic did I put in a contemporary fantasy setting, and for what purposes? First, and my use of this element is the main reason my publisher probably thought I needed an appendix, epic characters don’t just have background detail; they have histories.

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Devon Monk’s House Immortal is Based on her Black Gate Short Story “Stitchery”

Devon Monk’s House Immortal is Based on her Black Gate Short Story “Stitchery”

House Immortal Devon Monk-smallLast month, I reported on Devon Monk’s newest novel, House Immortal, the tale of Tilly Case, one of thirteen unfathomably strong creatures stitched together nearly a century ago, who finds herself tangled up in a deadly struggle between powerful Houses for dominion over death itself. One of the things I commented on in my article was the intriguing resemblance between House Immortal and the excellent short story I bought from Devon nearly 15 years ago, “Stitchery.” On her blog this week, Devon confirmed the connection.

[House Immortal] isn’t a “standard” urban fantasy, but more like a science-fiction-y urban fantasy. But even though it’s set in the future a bit, it still (I hope) reads like urban fantasy, with a strong female lead character, some butt kicking, some humor, some trouble that could spell out the end of a world or two, and a host of interesting people and places.

Publisher and Editor John O’Neill at Black Gate noted here, that it reminded him of “Stitchery” the first short story he bought from me for Black Gate. I’m so happy he noticed! The series is based off of that short story, (albeit loosely) and Matilda, Neds, and Grandma were all first introduced in that short.

Now, the novel went quite a different way than the short story, so I think of the short story as an alternate timeline Matilda may have lived, but not the timeline she is living in the trilogy.

If you want to check it out (“Stitchery” also was chosen for David Hartwell’s Year’s Best Fantasy #2) you can find it in Black Gate #2, or in my short story collection: A Cup of Normal.

I’m very proud to see Devon nurture the terrific story idea she had for “Stitchery” into something far more ambitious. Check out her complete comments on her blog here. House Immortal was published on September 2 by Roc Books. It is 351 pages, priced at $7.99 for both the paperback and digital versions. The cover artist is not credited. The second volume, Infinity Bell, is scheduled to be published on March 3, 2015.

Art of the Genre: A Review of the 5E Monster Manual and its Place in D&D Product History

Art of the Genre: A Review of the 5E Monster Manual and its Place in D&D Product History

Pick your weapon, any weapon will do!
Pick your weapon, any weapon will do!

So a month ago, I had the pleasure of reviewing the new Dungeons & Dragons 5th Edition Players Handbook. At first, it seemed to me that I’d be doing a rather standard review, but the more I read the product, the more it began to light a fire in me about what the game had to offer.

New mechanics, or should I say neo-retro, because it seamlessly combines great features of both old and new D&D, had me wondering just how the game played on a table-top. By the end, I fully understood that this was not only a product to be respected, but also that I had to take the first chance I got to play it.

That said, I began to break down the mechanics and tried to extrapolate them into a small adventure that would help new players better understand the flow of the game. It was a truly fun and insightful process, but the double-edged sword of it was that I needed monsters!

Now sure, as an experienced DM with 30+ years behind the screen, I was able to extrapolate statistics from older versions of the game and translate them to 5th Edition, and it also helped to have a copy of the 5E Starter Kit, but if you’ve ever run a game of D&D, you know that it is always nice to have a copy of the Monster Manual close by! So, it is with great pleasure that I get to introduce players and fans alike to just what has changed in the 5E version of the game where monsters are concerned.

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Goth Chick News: The Woman in Black Gets Back Up In Your Face

Goth Chick News: The Woman in Black Gets Back Up In Your Face

image006When we first told you about it, the seriously creepy novel The Woman in Black by Susan Hill had already been a long-running play in London’s West End, a made-for-TV movie in the UK, and barely a rumor from Hammer Films about a theatrical remake starring Daniel Radcliffe (Harry Potter); which turned out to be true after all. The WiB with Radcliffe in the lead role hit theaters in February, 2012.

Almost immediately, Hammer Films made the announcement of its intent to pursue a sequel – which was kind of a no-brainer considering they grossed $112 million globally on a $17 million investment.

Love it or not, the old girl made bank.

The first film saw Radcliffe as lawyer Arthur Kipps, who travels to Eel Marsh House on an assignment, only to discover the house belonging to his client is haunted by the ghost of a woman who is determined to find someone and something she lost.

The film was Hammer all the way, intending to shock and in many scenes being quite successful. The atmosphere is moody and brings to mind the old Roger Corman movies based on Edgar Allan Poe stories. The movie version won’t go down as a personal favorite, mainly because the play was just so darn awesome.  Still, it’s worth a look if you haven’t seen it.

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The Hunt is On: Werewolf Game Review and Kickstarter Alert

The Hunt is On: Werewolf Game Review and Kickstarter Alert

One Night Ultimate Werewolf cards
One Night Ultimate Werewolf cards

You’re just a villager, going about your daily villager-related business. What could possibly go wrong?

How about there being a werewolf secretly hiding in your village?

Ultimate Werewolf Deluxe Edition (Amazon)

That’s the premise of the popular game Ultimate Werewolf, designed by Ted Alspach and published by Bezier Games. There are two teams: villagers and werewolves. You get on a team by being randomly dealt cards at the beginning of the game. Everyone sleeps through the “night” and a moderator tells the werewolves to open their eyes. So the werewolves all know who each other are. Then the moderator has everyone open their eyes and wake up for the “day” … and the town debates who to kill. There’s a vote, and whoever gets the most votes dies. Then the village sleeps again, and the next day they vote on another person to kill.

Will the village kill a werewolf, or will the werewolves fool the villagers into killing an innocent? This continues until either all werewolves are dead, or enough villagers have been killed that they no longer outnumber the werewolves.

But the village can contain more than merely run-of-the-mill villagers. The Seer, for example, is able to point at one player during the night and be told by the moderator if that player is a werewolf. The Tanner hates his life and wants to die, so he wins if he can get you to kill him. (Screaming “I’m a werewolf!” is not usually a winning strategy for this role. You’ve got to be a little more subtle.)

The current edition of the game produced by Bezier games is actually Ultimate Werewolf Deluxe Edition, which contains dozens of extra roles beyond villagers. In total, the Deluxe Edition can support play with a group of up to 75 players … which is a bit extreme, even for an avid gamer like me, but makes for a great party game, and you can create a set of cards tailored toward the comfort level of the group, to avoid overloading those who might be intimidated by the idea of so many different roles.

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New Treasures: Hawk by Steven Brust

New Treasures: Hawk by Steven Brust

Hawk Steven Brust-smallI was surprised and delighted to receive a new book in the Vlad Taltos series from Steven Brust in the mail last week.

Hawk is the 14th novel in the adventure fantasy series that began with Jhereg (reviewed by Fletcher Vredenburgh here) way back in 1983. A total of 19 are planned; the last one was Tiassa (2011), and the next is Vallista. If you’re a newcomer to the series, I highly recommend The Book of Jhereg, a paperback omnibus collection of the first three novels (Jhereg, Yendi, and Teckla), which has been in print from Ace for over 15 years.

Vlad Taltos was an oppressed and underprivileged Easterner — that is, a human — living in Adrilankha, capital of the Dragaeran Empire. Life was hard. Worse, it was irritating. Then Vlad made a great discovery: Dragaerans would pay him to kill other Draegarans. Win-win!

The years of Vlad’s career as a crime boss and top assassin were cut short by a revolution, a divorce, and an attack of conscience (not necessarily in that order). In the midst of all that, he broke with the Jhereg, the Dragaeran house of organized crime. He’s been a marked man ever since. The Jhereg want to kill him. The Jhereg would love to kill him.

So Vlad’s been avoiding Adrilankha as much as possible. That hasn’t worked out too well. His life is there: his ex-wife Cawti, his son, and all his friends. One of those friends is his former assistant Kragar, who’s taken over Vlad’s old territory and criminal operations. Vlad will need Kragar’s help if he’s going to return to Adrilankha and deal with this mess.

It won’t be easy, and it certainly won’t be simple. Because there are no messes like the ones you make yourself.

Hawk was published by Tor Books on October 7. It is 320 pages, priced at $24.99 in hardcover ($11.99 for the digital edition). The cover is by Stephen Hickman. Read an excerpt at Tor.com.

Crossing the Threshold: Making Ultra-Long Fiction Work For You

Crossing the Threshold: Making Ultra-Long Fiction Work For You

Erin M Avans Author-smallToday I’m turning over the Black Gate rostrum to the talented Erin Evans. Take it away, Erin!

I have a confession to make: I have a word count problem. I always have. Short fiction is a struggle. My short stories are secretly novelettes, the few true short stories I’ve written begun as flash. I struggle mightily to keep my novels leashed, but, readers, I mostly fail.

There are those that say a novel has no business being over 100,000 words, and from an editor’s perspective, I agree. More than that and there’s certainly fat to be cut, scenes you don’t need and characters cluttering up the page. More than that and you’re asking a lot from a reader — a narrative that stretches that long risks becoming meandering and slow. It risks losing your reader’s attention. It risks being put down.

But for all I know “the rules,” I love a big, fat tome of a book. Epic fantasy is my jam — and I know I’m not alone. So it’s not surprising my latest book, Fire in the Blood, eventually broke free of the leash and came in twice as big as it was supposed to be. I turned in the final manuscript, waiting to hear back that I needed to cut a whole novel’s worth of words (or more).

But my editor couldn’t cut it by much. This story was meant to be big. “I think you found your stride,” she said. “Congratulations: you’re meant for epic fantasy.”

Words every long-writing author wants to hear. Here’s how I got them.

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The Fantasy Roots of Fan Fiction

The Fantasy Roots of Fan Fiction

Conan of the Isles-smallMy fifteen year-old daughter is a voracious reader. I thought I read a lot, but I’m not even in her league. She reads fairy tales, a great deal of YA fantasy, and a smattering of horror. Just a few days ago, she asked me where to find Stephen King in our library. I wonder if that means she’s finally going to stop re-reading The Hunger Games.

But mostly what she reads is fan fiction. I mean, a ton of fan fiction. She reads it online on her Kindle, curled up on her bed. Walking Dead fanfic, Buffy fanfic, Harry Potter fanfic, Fairy Tail fanfic… I know all this because every time she reads something she really likes, she comes bounding downstairs to breathlessly relate the details. Having trouble communicating with your teenage daughter? Here’s a tip: shut the hell up and listen when you’re drying dishes, or trapped with her on a long road trip. I think I can name every character on The Walking Dead, and I’m not sure I’ve ever seen an episode.

Anyway, the point is, my daughter treats fanfic with the same respect and enthusiasm as published fiction. It’s fully legitimate to her. There’s also a certain sense of ownership — her friends read fan fiction, but she doesn’t know any adult who does, so there’s a generational divide. Fanfic belongs to her generation, the way Dungeons and Dragons and Star Wars belonged to mine. Part of her love for fan fiction stems from the fact that her generation is the first to really discover it.

Except it’s not, of course. Not really. Yes, the explosive growth in the fan fiction community is relatively new, but the phenomenon is not. I’ve been thinking about this a lot recently, and it all stems from a comment Fletcher Vredenburgh made in his review of Lin Carter’s Kellory the Warlock:

Most of his fiction, rarely more than pastiches of his favorite authors (Howard, Burroughs, Lovecraft, and Dent), never garnered enough attention to be republished…  Most of the time, he was trying to create fun, quick reads that were recreations of his favorite writers. In a way, he was writing fan fiction; it’s just that he got his published.

I think this is fairly astute. I think Lin Carter might be more appreciated today if he were reassessed for what he truly was: an imaginative and extremely prolific fanfic writer. The same is true of many other writers, in fact, who are long out of print and in danger of being forgotten, including L. Sprague de Camp, Andrew J. Offutt, August Derleth, and even folks like Karl Edward Wagner.

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Vintage Treasures: Orbit 3, edited by Damon Knight

Vintage Treasures: Orbit 3, edited by Damon Knight

Orbit 3 Damon Knight-smallI enjoy reading vintage anthologies for pretty much the same reason I enjoy reading modern anthologies: they’re a great way to discover terrific new writers. Or in this case, terrific old writers.

Plus, they’re cheap. In any decent used bookstore, you can usually find at least one or two old SF anthologies priced less than a buck. (If you’re not sure what a “used book store” is, exactly, never mind. It’s even easier to find cheap anthologies on eBay, if that helps you.)

I admit I haven’t tried very many of Damon Knight’s Orbit volumes. But after making my way through most of the major SF anthologies of last century — The Hugo Winners, the Science Fiction Hall of Fame, Before the Golden Age, Dangerous Visions, the Carr and Wollheim’s Year’s Best volumes — I think I’m ready to branch out a bit.

While Orbit routinely showcased some of the finest science fiction and fantasy writers of the 20th Century — including folks like Gene Wolfe, R. A. Lafferty, Philip Jose Farmer, and Knight’s wife, Kate Wilhelm — it also had something of a reputation for being on the cutting edge of the controversial New Wave. It wasn’t at all unusual to find readers loudly deriding the sometimes plotless, experimental fiction within, or criticizing fiction they disliked in letters columns around the industry as “too much like that Orbit stuff.”

Nonetheless, the series was quite popular. It ran for 21 volumes (not including a huge Best of Orbit collection) from 1966 to 1976, and helped cement’s Knight’s reputation as one of the best editors in the field. He took a lot of chances with Orbit, both in the fiction he chose and the authors he championed, but over and over again it seemed to pay off. While most editors worked hard to attract big names, Knight seemed to think nothing of having three quarters (or more) of his table of contents staffed entirely with newcomers. It must have made it difficult to attract buyers, but it certainly kept the series constantly fresh.

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Art of the Genre: Robotech Anime, RPG, Novels, Comics, Toys, Video Games, and Soundtrack, oh my!

Art of the Genre: Robotech Anime, RPG, Novels, Comics, Toys, Video Games, and Soundtrack, oh my!

Anyone up for some light reading?
Anyone up for some light reading?

I don’t know if I’ve ever really admitted this before, and I actually had to go back to a Black Gate post from two years ago to check, but I’m pretty much a Robotech junkie. Of all the crazy geek culture stuff I’m involved in, there is no licensed universe I care more for than Robotech [sorry Star Wars, it’s true].

It began, as most things did for me, in the 1980s, on VHS. I managed to get the entire series off a weekday comic block from a television station broadcasting out of Terre Haute, Indiana. At the time, it was like a drug, and I personally pored over those scratchy recorded episodes (that I’d captured at 7 AM for a year) so many times that the tapes finally corrupted. I even carried them around with me when I could, and I remember this time I took my collection, complete with commercial breaks, down to my grandparents’ house for Christmas and convinced my two cousins, Jeff a year younger and Greg, two years younger, to watch Macross with me.

Greg, always game for my little geeky desires because he looked up to me, stayed true to the course as the episodes ticked by into the wee hours of the morning, but Jeff, always the mathematical pragmatist (and now very wealthy and successful, go figure), decided he’d had enough by 1 AM. Bowing out, he went off to the rear of the house to sleep and Greg and I trudged on. Ten minutes later, Jeff reappeared, sat down glumly with a blanket wrapped around his shoulders, and never said a word, but finished out the series with us.

THAT is the power of Robotech! Even for a young man, soon to be actuary, and later high stakes financial guru, he just couldn’t blow off the end of Macross without knowing what happened between Rick, Lisa, and Minmei.

I mean, even my wife, who hates anime, hates fantasy, hates science fiction, hates… well, let’s just say her middle name should be ‘hate’, actually watched every episode of Macross just last year with my son and I! Is that even possible? Sure, she might have rolled her eyes on occasion as she looked up from her Mac while shopping online, but damnit, I’m still counting it!

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