I, The Sun by Janet Morris

I, The Sun by Janet Morris

I the Sun Janet Morris-smallI, The Sun
By Janet Morris
Perseid Press (534 pages, October 27, 2014, $26.95 in trade paperback)
Cover art: The Seal of Suppiluliumas

This masterpiece of historical fiction was based on the actual writings and historical records of Suppiluliumas I, the great Hittite king who dominated the Middle East around the 14th century, BC. He rebuilt the old capital of Hattusas, and from there exercised his Imperial Power over the Hittite heartland, controlling the lands between the Mediterranean and Euphrates. But he was not a king to sit back on his throne and pull the strings of his minions, advisors and subjects. No, he was hands-on, and long before he became king he made his way in the world, fighting and whoring and playing politics. His military career included dealing with the eastern kingdom of Mitanni, and regaining a solid grip on Syria.

I, The Sun was first published in 1983 by Dell Books, and with this classic story of Suppliluliumas I, author Janet Morris laid the groundwork for her most famous fictional character — Tempus the Black, whom she first introduced in the original Thieves’ World series, and in her own, later novels such as Beyond Sanctuary, Beyond the Veil, Beyond Wizardwall, and The Sacred Band, written in collaboration with her husband, Chris Morris.

In I, The Sun, Janet Morris weaves a brilliant, sprawling tapestry of events in the life of this great king of the ancient world, whom we first meet when he is known by his birth-name, Tasmisarri. This historical novel, cleverly written in first-person to stand as the official autobiography of Tasmisarri/Suppiluliumas, begins with the death of his father, the Great King Arnuwandas. Since Tasmi cannot sit the throne until his majority, his uncle Tuthaliyas inherits the crown. But so much can happen until Tasmi comes of age, and so, to keep his own brothers from killing each other — and him, and thus seizing the throne, Tuthaliyas adopts Tasmi and makes him his heir.

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Second-hand Magic, Part I

Second-hand Magic, Part I

Magic For SaleAt a science fiction book sale not too long ago, I picked up an anthology from 1983 called Magic For Sale. There was something irresistibly appropriate in buying the book second-hand: edited by Avram Davidson, it’s a collection of stories for the most part precisely about the magic that lies within the second-hand. About purchasable goods with something in them beyond cost and explanation. About shoppers who find more than they expected. About supernatural bargains, each with its own twist.

Mostly. It’s actually difficult to find a plot description that fits all the stories in the book. Many involve strange old shops (that may or may not be present when a shopper returns), but many don’t. Most involve somebody buying something, but several are about decisions not to buy, or even simply about a customer escaping a shop more-or-less intact. Virtually all involve magic, except one or two that are, at least superficially, science fiction. So in some ways it’s quite a mixed bag.

And then again, in other ways it isn’t. Tonally, the stories feel quite similar, which might be a function of Davidson’s tastes as editor. But it’s interesting to wonder how much the similarity has to do with the nature of the book’s theme: the moment of transaction, the buying (or not) of the odd and dangerous. The way that the unnatural enters everyday life. Often, in horror and dark fantasy, critics like to talk about the “irruption” of the supernatural into the real; but the relevant definitions of irrupt have to do with something breaking in by force, and that’s exactly what doesn’t happen here, in most cases. Mostly, these stories are about making deals, and whether a character chooses to accept the deal they’re given, and what happens as a result. Mostly. One way or another, certain themes tend to emerge.

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The Omnibus Volumes of C.J. Cherryh, Part III

The Omnibus Volumes of C.J. Cherryh, Part III

The Dreaming Tree-small At the Edge of Space-small The Deep Beyond-small

We’ve come to the end of our three-part series on DAW’s omnibus reprint volumes of C.J. Cherryh’s early fantasy and space opera novels. Part I examined The Faded Sun Trilogy, The Morgaine Saga, and The Chanur Saga, all published in the year 2000, and Part II continued with Chanur’s Endgame, Alternate Realities, and Alliance Space. In Part III, we’ll take a look at The Dreaming Tree, At the Edge of Space, and The Deep Beyond., each of which collects a pair of novels.

With The Dreaming Tree, we’re back to fantasy again. Cherryh dabbles in fantasy only occasionally — she’s had the greatest success with space opera over her long career, especially her long-running Foreigner and Chanur series, which together encompass some 20 novels. But The Dreaming Tree, which collects the two Ealdwood novels, The Dreamstone and The Tree of Swords and Jewels, has proved to be one of her most enduring works. The omnibus volume was published in 1997 and is still in print, eighteen years later.

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Alien Rats, Apocalyptic Nightmares, and a Horror Worse Than Ghosts: Year’s Best Weird Fiction, Volume One

Alien Rats, Apocalyptic Nightmares, and a Horror Worse Than Ghosts: Year’s Best Weird Fiction, Volume One

Year's Best Weird Fiction-smallWhat comes to mind when you think of “weird” literature? For me, I’m inclined to think about horror stories. But the weird, and its long tradition, is so much more. For an attempted definition of “weird” one could not do better than the following:

[The weird is] speculative in nature, chiefly derived from pulp fiction in the early 20th century, whose remit includes ghost stories, the strange and macabre, the supernatural, fantasy, myth, philosophical ontology, ambiguity, and featuring a helping of the outré. Weird fiction, at its best, is an intersecting of themes and ideas that explore and subvert the laws of Nature (p. 7).

These helpful words come from editor Michael Kelly’s foreword to the first volume of Undertow Publication’s Year’s Best Weird Fiction. As Kelly’s definition of weird makes clear, it has never fit neatly into any one category of genre. Thus he concludes that we are long overdue to have a year’s best anthology dedicated specifically to the weird.

One of the very interesting things about this proposed project is the goal of having a different guest editor each year. And one of the things that really excited me about this anthology, when I first heard about it, was that Laird Barron was going to be the inaugural guest editor. Barron is an excellent writer of horror and the weird, and personally one of my favorite authors.  See my reviews of The Beautiful Thing That Awaits Us All, The Light is the Darkness, and The Croning. But is his anthology of the weird any good?

In a word, yes.

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The Middle Child of Editorial: An Interview with Jake Thomas, Associate Editor at Marvel Comics

The Middle Child of Editorial: An Interview with Jake Thomas, Associate Editor at Marvel Comics

I’m having an e-conversation with Jake Thomas, an Associate Editor at Marvel Comics. punisherHe’s got a ton of editorial credits, as Assistant Editor on titles like Captain America, Avengers, Age of Ultron, and many others, as well as Editor on Iron Fist the Living Weapon, Deadly Hands of Kung Fu, The Punisher and others.

Let’s cover some of the basics first. Jake, you started at Marvel as an Assistant Editor. Editors oversee production. What do Assistant Editors do for the production process?

Marvel editors are involved in a lot more than just production.

A main Editor helps develop projects, gives story and art notes, helps with the marketing of the books, all kinds of things. The nuts and bolts of production are by and large the purview of the Assistants. Assistant Editors keep files moving, track schedules, write recaps, do ad lineups, gather reference, run proofs through our various checks and balances, a bunch of the behind-the-scenes work that allows the machinery of comics to keep functioning.

They also act as another set of eyes; they can give script feedback to their editors, check the art as it comes in to make sure the storytelling is solid and everyone’s in the correct costume. Important stuff!

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New Treasures: The Dhulyn and Parno Novels: Volume One by Violette Malan

New Treasures: The Dhulyn and Parno Novels: Volume One by Violette Malan

The Dhulyn and Parno NovelsWhen Amazon created a mobile Kindle app a few years ago, the very first book I bought and downloaded to my mobile phone was The Sleeping God, the first Dhulyn and Parno novel by Violette Malan, our Friday blogger here at Black Gate. It proved a marvelous diversion during slow moments while I was working the floor of the NACHA banking conference in 2013.

I’ve wanted to read the other books in the series ever since, and now DAW is making that easy with a pair of omnibus volumes collecting all four novels. The first, The Dhulyn and Parno Novels: Volume One, containing The Sleeping God and The Soldier King, was released last week.

Dhulyn Wolfshead and Parno Lionsmane are members of the Mercenary Guild, veterans of numerous battles and missions, and masters of martial arts. But more than that, Dhulyn and Parno are Partners, a Mercenary bond that can only be broken by death. And though one’s past is supposed to be irrelevant to a Mercenary Brother, who they’d been might make the difference between success and failure in their missions.

As far as she knows, Dhulyn is the last of her tribe, the sole survivor of a terrible massacre when she was a young child. Sold into slavery and rescued by a pirate, Dhulyn has learned the hardest lessons life has to teach. What she has not learned is to master her Visions, glimpses of the future.

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Vintage Treasures: Somewhere a Voice by Eric Frank Russell

Vintage Treasures: Somewhere a Voice by Eric Frank Russell

Somewhere a Voice Eric Frank Russell-smallI cover a lot of different writers with these Vintage Treasures posts. Some are authors I’ve long cherished, and some are folks I’ve never read. Frequently they’re books I’ve been curious about for a long time, and sometimes they’re simply odd discoveries from recent collections I’ve acquired.

But I think the most rewarding are those where I take a look at writers I’ve long overlooked. That’s the case with Eric Frank Russell, whom I really knew for a single story, “Dear Devil,” which I read in Terry Carr’s great anthology Creatures From Beyond many years ago — a great story, true, but a single story nonetheless. So I’m discovering him for the first time now by reading collections of his pulp science fiction, such as Men, Martians, and Machines and Six Worlds Yonder, and they are delightful.

I went searching for more in my library and found Somewhere a Voice, a 1966 Ace paperback that has now been out of print for nearly five decades. A great pity, I think, since Russell’s stories still speak to a modern audience and I’m convinced he would easily find readers today.

In the meantime, I can do my part to fight against the cruel modern neglect of Eric Frank Russell by spending a few moments talking about him here, and that’s what I’m going to do. Plus, I’m going to throw in a few pulp magazine covers, because it’s Saturday morning and I have nothing better to do.

Let’s start with the text from the back of the book, because that saves me the effort of describing it myself.

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The Series Series: What, You Mean Sarah Beth Durst’s Conjured Is A Stand-Alone?

The Series Series: What, You Mean Sarah Beth Durst’s Conjured Is A Stand-Alone?

Sarah Beth Durst Conjured-smallConjured defied nearly all my expectations. That’s part of what makes it awesome.

Alas, one of my expectations was that it would be the first volume in a series. It’s strong enough to have carried that work, and then some. Instead, the book turns its final twist with a near-audible click, and we must leave its characters for good.

I need to tell you about it anyway.

My copy of Conjured came to me in a big bag of freebies at the World Fantasy Convention. Most of the books in that bag were first volumes in series, given away to promote the later volumes. When I gave each book a one-page chance to catch my attention, this was the story that wouldn’t let me go.

Eve can’t put together a coherent memory of the crimes she witnessed, or much else about her past, but the FBI must find the killer she escaped from. She knows she’s the only victim who ever escaped. She knows he wants her back. Nothing else she remembers fits the life she’s living now in the Witness Protection Program.

She’s as big a mystery to herself as her former captor is to the FBI. Why, she wonders, does she know what pizza is, but not how to unbuckle a seat belt?

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Future Treasures: Temple of Elemental Evil Board Game

Future Treasures: Temple of Elemental Evil Board Game

Temple of Elemental Evil Board Game-smallThe Temple of Elemental Evil, written by Gary Gygax and Frank Metzner and published by TSR in 1985, is considered one of the greatest RPG adventures ever created. When Dungeon magazine ranked them in 2004, on the 30th anniversary of the Dungeons & Dragons game, The Temple of Elemental Evil was voted the 4th greatest D&D adventure of all time. In his 1991 history of role-playing games, Heroic Worlds, Lawrence Schick wrote “If you like huge classic dungeon crawls, this is probably the best of the lot.”

It has seen several incarnations since its original release, including a Fourth Edition re-release of the first chapter, The Village of Hommlet, and a popular computer game version, developed by Troika Games and published by Atari. It remains the only computer game ever released set in Greyhawk.

Now Wizards of the Coast is converting this grandaddy of all dungeons crawls into a board game, to be released in April of this year. Here’s the description from the WotC website:

In the Temple of Elemental Evil board game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure?

The Temple of Elemental Evil board game features multiple scenarios, challenging quests and cooperative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.

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Five Things Better Than Handing In Your Manuscript

Five Things Better Than Handing In Your Manuscript

Nobel prizeThis is in the forefront of my brain this week because – you guessed it – I’ve just handed in a manuscript. Now even though this is only the current draft of the work-in-progress, it feels pretty good, so I started to wonder, is there anything better than this?

Here are some of my thoughts:

Winning the Nobel Prize. It’s true you get to call yourself a Nobel Laureate, but I’ve asked around, and apparently this isn’t as wonderful as you might think. To start with, you have to go to Stockholm in February. Nothing against Stockholm, but really, February. It sometimes gets given to people years, and even decades after the work it’s being awarded for was done – which means their thank-you speeches frequently have a heavy subtext of “what, that old thing?” The money’s nice, but again, it so often comes later than you’d like it. In fact, more than one Nobel Laureate has been overheard to murmur, “Great, something else to dust.”

Winning the Superbowl. This one I confess I just don’t get. I keep asking what’s in the bowl, and all I get are funny looks. I mean, there’s a big difference between a super bowl of popcorn, and a super bowl of sauerkraut. I’m just saying, I’d need more details to be able to tell whether winning one is better than handing in a manuscript.

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