Future Treasures: Four Roads Cross by Max Gladstone
Four Roads Cross is the fifth novel in Max Gladstone’s Craft Sequence, which Ken Liu calls “Brilliant, elegant, epic, astonishing, smart, gritty,” and Django Wexler says is “garnished with skeleton kings, serpent gods, and lawyer-magicians. It’s glorious.” Here’s the description.
The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back – and the people of Alt Coulumb aren’t happy. Protests rock the city, and Kos Everburning’s creditors attempt a hostile takeover of the fire god’s church. Tara Abernathy, the god’s in-house Craftswoman, must defend the church against the world’s fiercest necromantic firm–and against her old classmate, a rising star in the Craftwork world.
As if that weren’t enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers’ market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh’s Place; and dragons give almost-helpful counsel.
We covered all four previous novels — which, as Max explains on his blog, are ordered not by publication date, but by title:
Last First Snow
Two Serpents Rise
Three Parts Dead
Four Roads Cross
Full Fathom Five
Here they are in correct sequence.



Over at Dragon+, Wizards of the Coast 




