The Best of the Dark: Fall Releases from Penguin Classics

The Best of the Dark: Fall Releases from Penguin Classics

The Best of Richard Matheson-small Dark Tales Shirley Jackson-small

October is over, but that doesn’t mean that all the good creepy reading is behind us. Penguin Classics released two fine collections on October 10th that should keep you busy at least through early December.

The first is The Best of Richard Matheson, a long-overdue collection from one of the greatest horror writers of the 20th Century. It’s a 432-page treasure trove from the man whom Stephen King said called “the author who influenced me most as a writer.” The author of I Am Legend and sixteen Twilight Zone episodes modernized horror by taking it out of Gothic castles and setting it in darkened streets and suburbs much closer to home. This volume gathers his greatest stories as chosen by Victor LaValle. It’s $17 in paperback ($11.99 digital).

Dark Tales collects classic and newly reprinted stories from the author of “The Lottery,” including the “The Possibility of Evil,” “The Summer People,” and “The Sorcerer’s Apprentice,” first published in 2014. Collecting 17 pieces published between 1950 and 2015, Dark Tales features stories in which a daily commute turns into a nightmarish game of hide and seek, and a concerned citizen might just be an infamous serial killer. It’s 208 pages, priced at $16 in trade paperback ($11.99 digital).

Goth Chick News: In Hollywood, Dead Is Sometimes Better…

Goth Chick News: In Hollywood, Dead Is Sometimes Better…

Stephen King of the World

As we have observed for many years now, what’s old is new again: for movies, TV and most assuredly for Mr. Stephen King.

King is enjoying a massive renaissance that started with his first post-addiction novel Doctor Sleep in 2013 then juggernauted straight into his detective novels (The Bill Hodges Trilogy) and seems to have culminated in King now taking over both the big and small screens.

The elder statesman of horror is back with a serious vengeance.

In the wake of IT floating into theaters this summer, interest began swirling around reimaging almost all of King’s novels for the screen, but specifically around refreshing his 1983 novel Pet Sematary, previously adapted by Mary Lambert in 1989. We learned this week from Deadline that Dennis Widmyer and Kevin Kolsch, the writing/directing duo behind 2014’s fantasy-horror flick Starry Eyes, have been tapped to bring Pet Sematary back to life in theaters.

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Beneath Ceaseless Skies 237 Now Available

Beneath Ceaseless Skies 237 Now Available

Beneath Ceaseless Skies 237-smallThe latest issue of Scott Andrew’s Beneath Ceaseless Skies has been up for less that a week, but Charles Payseur at Quick Sip Reviews already has a detailed review. Charles is routinely a pretty positive guy, but that doesn’t mean he doesn’t have good insights. His thoughtful comments introducing this issue make a fine example.

Whenever I get a new issue of Beneath Ceaseless Skies, my first inclination is to find out how the stories fit together. More than any other publication, BCS does an excellent job of pairing its stories. Perhaps because it does just two an issue, but there’s almost always something to link the tales, and this issue is no different. While the stories are thematically rather distant, and aesthetically fairly different as well (though each with perhaps a bit of a Western feel), they are linked by some key ideas. Metal, first and most. The first story deals with Iron, the second with Silver. And in each, these metals are used for magic, for a perceived justice, only to have that justice come into question, and the righteousness of the main characters comes into conflict with the harm that they do. These are stories of elections and revenge, voice and hunger. The pieces go together well, drawing a picture of desperate people and the complex idea of freedom.

Issue #237 contains new fiction from Marissa Lingen and Bennett North, an Audio Fiction Podcast by Natalia Theodoridou, and a reprint from Black Gate alum Rosamund Hodge.

Here’s Charles on “Forgive Us Our Trespasses” by Bennett North, which sounds right up my alley.

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New Treasures: Deadlands: Boneyard by Seanan McGuire

New Treasures: Deadlands: Boneyard by Seanan McGuire

Deadlands Boneyard-small Deadlands Boneyard-back-small

I must admit that my first thought on laying eyes on Deadlands: Boneyard was, “What the heck is Seanan McGuire doing writing a gaming tie-in?”

After all (as the cover of Boneyard proudly boasts) McGuire is a New York Times bestselling author all on her own, for her zombie Newflesh series (published under the name Mira Grant). It’s not often you see bestselling writers dabbling with game books. But who knows? Maybe she’s always wanted to write a Weird Western. Maybe she loves the Deadlands setting. Or maybe she promised Jay Lake she’d do it. (The dedicated to Boneyard reads, “For Jay Lake. Didn’t I always promise you a midway?”, whatever that means.)

But whatever the reason, I’m glad to have it. It went right to the top of my Halloween reading pile this year.

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Happy Halloween! Here’s Some Nightmare Fuel

Happy Halloween! Here’s Some Nightmare Fuel

Traditional_Irish_halloween_Jack-o'-lantern

Happy Halloween! Well, it was yesterday or today or tomorrow depending on where you’re from. Anyway, it’s time to see something freaky. This is a traditional Irish Jack-o’-Lantern made from a turnip. Turnips and beets were the popular plants to make Jack-o’-Lanterns out of before pumpkins became available in European supermarkets.

This nineteenth century example is from the Museum of Country Life in Turlough Village, County Mayo, Ireland. The Irish say they got the tradition of Jack-o’-Lanterns because of the deeds of a certain blacksmith named Jack. He managed to trap the Devil through some means (stories vary from fooling him into turning into a coin or climbing a tree and then trapping him with a cross) and in return for freeing him, got the Devil to promise not to put him in Hell.

Once Jack died, Heaven refused to take him and Hell couldn’t take him either, so now he walks the Earth in a Purgatory of his own making. The Devil gave him a bit of a fire in a turnip to help him light his way at night. He’s been called Jack of the Lantern, or Jack-o’-Lantern, ever since.

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The First Three Laws of Robotics

The First Three Laws of Robotics

Sidney, the Screwloose Robot, illustration by Julian S. Krupa , Fantastic Adventures, June 1941

Sidney, the Screwloose Robot, illustration by
Julian S. Krupa (Fantastic Adventures, June 1941)

Who first came up with three laws of robotics? Want three guesses? Try. Isaac Asimov? No. John W. Campbell? No. William P. McGivern? Yes. William P. McGivern? That seems impossible, but there it is in black and white. “You must be industrious, you must be efficient, you must be useful. Those are the three laws that are to govern your behavior.”

McGivern was only 21 when in 1940 he became one of Ray Palmer’s house writers for Amazing and Fantastic Adventures. In-house writers, really, for he shared an office with David Wright O’Brien at the Ziff-Davis Chicago headquarters. Thirty-five of his stories appeared under various names in those two magazines in 1941, along with a picture that makes him look about twelve.

Buried deep in the June 1941 issue of Fantastic Adventures lay “Sidney, the Screwloose Robot,” part of the plague of farcical stories Palmer demanded and often titled. (Others from McGivern in 1941: “The Quandary of Quintus Quaggle,” “Al Addin and the Infra-Red Lamp,” and “Rewbarb’s Remarkable Radio”)

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Dead Ahead: Diablo 3: Rise Of The Necromancer

Dead Ahead: Diablo 3: Rise Of The Necromancer

Diablo 3 Necro

The Priests of Rathma — or necromancers, as outsiders call them — have long remained shrouded in mystery. Deep within the jungles of Kehjistan, they train to preserve the delicate balance between the forces of life and death. Now Sanctuary has need of their unique power, and the Priests of Rathma will answer. (src)

Diablo is one of the most beloved and revered game series. The hack and slash Role Playing Game has defined the roguelike genre of video games for over 20 years. Rise of the Necromancer is the second expansion for Diablo 3, resurrecting a popular hero last seen in Diablo 2.

Traveling from the eastern jungles of Sanctuary, the Necromancer, as a member of the Cult of Rathma,  has sworn to preserve the cycle of life and death. Since the arrival of the falling star, the dead have risen in great numbers and threaten to destroy all life. The Necromancer, with powers thought to be horrific by most mortals, understands the true threat to life, the overwhelming numbers of the dead. Due to this imbalance, the Necromancer is sent by his master to join the fight against the Lords of Hell.

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Thick As Thieves by Ken Lizzi

Thick As Thieves by Ken Lizzi

CaptureSwords & sorcery and hard-boiled crime stories share significant crossover in themes, characterization, and worldview. Both tend to have solitary heroes possessed of highly personal codes of behavior, flourish on the margins of civilization (be it the steppes of Turan or Poisonville), and over all, equal parts world-weariness and cynicism is de rigueur. Ken Lizzi’s newest novel, Thick As Thieves, amps up the comparison by being a hard-boiled swords & sorcery heist story.

Thick As Thieves’ opening echoes one of roleplaying’s hoariest tropes, by introducing all its primary characters during a fight, if not in a tavern, just outside one in the frontier city of Kalapo. Brick is a giant slab of a man, a veteran of the Merchant’s War, and given to bouts of berserk fury in battle. In dire need of work, he took up the post of bouncer at The Chipped Mug, a less-than-reputable tavern noted for its vinegary wine and its owner, Shib. Shib is Haptha, a non-human race derisively called Sharks for the dorsal ridge that runs atop their skulls. The Haptha are a race of capitalist empiricists who launched and won the war against the human Clackmat Confederacy and Leyvan Hierocracy to force them to give up their mercantilist ways. Glum Arent, an ever-present fixture in the bar, is by trade a poet, but makes most of his living writing letters for the illiterate, penning panegyrics for priests and politicians, and acting as general informant for those same clients.

A wagon wheel on one of Haptha Trader Vawn’s wagons breaks outside The Chipped Mug. While repairs commence, Vawn and one of his bodyguards, Dahlia, a relatively rare Leyvan swordswoman, enter the tavern. Outside, members of Kalapo’s Cartage and Drayage Guild take offense at the trader’s team fixing the wagon themselves. A fight ensues. When the guildsmen attempt to attack Vawn inside the tavern, Brick makes it clear he will brook no trouble, then proves it when his warning is rejected.

“Get the f–k out of the way, freak.” The leading red tunic reached out and prodded Brick — rather scornfully, Brick thought — in the midsection with the tip of his cudgel.

“Don’t,” said Brick. He felt the advance hints of the Fury, a faint haze of red specks at the edge of his vision. The jab with the club was insulting. And the tavern, and the safety of the people within was his responsibility. His job. He tried to keep the anger at bay, though not in great earnest. He recognized the dangers of surrendering to rage, but he liked the Fury. It was what made him a good soldier. It was what had allowed him to ignore fear — not dismiss it, not conquer it, but ignore it. It was what let him tear gaps in enemy positions, be the tip of a human wedge driving into a shield wall. He recognized the disadvantages in civilian life. Slipping the leash from impulse control could be a problem outside a war zone. So, he kept the Fury tightly reined in. But he missed it. And if this punk ass guildsman jabbed him again…

The punk ass guildsman jabbed him again.

The Fury descended like a curtain of crimson sparks. Pent up frustration spewed from Brick like wine from a punctured goatskin bag. He batted aside the cudgel and grabbed the wrist, yanking the man towards him. Brick squeezed and twisted, hearing tendons pop and little bones grind together. At the same time, his other hand shot forward and gripped the guildsman below the armpit of his red tunic. Brick lifted the man, continuing to twist and pull on the wrist. The guildsman screamed as first elbow then shoulder dislocated.

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Future Treasures: The Wrong Stars by Tim Pratt

Future Treasures: The Wrong Stars by Tim Pratt

The Wrong Stars Tim Pratt-smallI’ve been reading a bit more space opera recently, and I welcome the recent resurgence of the sub-genre. Alien races, hardened crews, derelict spacecraft, ancient mysteries in space… how can you go wrong with a mix like that? Tim Pratt kicks off a new series next month with The Wrong Stars; it sounds like it has all the right ingredients.

A ragtag crew of humans and posthumans discover alien technology that could change the fate of humanity… or awaken an ancient evil and destroy all life in the galaxy.

The shady crew of the White Raven run freight and salvage at the fringes of our solar system. They discover the wreck of a centuries-old exploration vessel floating light years away from its intended destination and revive its sole occupant, who wakes with news of First Alien Contact. When the crew break it to her that humanity has alien allies already, she reveals that these are very different extra-terrestrials… and the gifts they bestowed on her could kill all humanity, or take it out to the most distant stars.

Tim Pratt has been nominated for the Nebula, World Fantasy, Sturgeon, Stoker, and Mythopoeic Awards, and won the Hugo Award for his short story “Impossible Dreams” (Asimov’s SF, July 2006). His novels include The Strange Adventures of Rangergirl, and the Pathfinder Tales novels Liar’s Island and Liar’s Bargain. Several of his short stories have been adapted at Podcastle; C.S.E. Cooney reviewed two of them for us here (“HECK YEAH TIM PRATT!”). As T. A. Pratt, he’s also the author of the 10-volume Marla Mason fantasy series (Blood Engines, Poison Sleep, etc.), the first four of which were published by Bantam Spectra; the remainder were self-published.

Of his new series, Angry Robot says:

We’ve signed Tim up for books two and three in the Axiom series! He’ll never get away from us now; the chips are implanted too deeply in his cerebral cortex.

The Wrong Stars, Book One of the Axiom series, will be published by Angry Robot on November 7, 2017. It is 400 pages, priced at $7.99 in mass market paperback and $6.99 for the digital edition. The cover is by Paul Scott Canavan. Read the first chapter at SFF World.

Black Gate Online Fiction: Tempus Unbound, by Janet Morris and Chris Morris

Black Gate Online Fiction: Tempus Unbound, by Janet Morris and Chris Morris

Tempus Unbound-smallBlack Gate is very pleased to offer our readers an exclusive excerpt from Tempus Unbound, the newest Sacred Band novel from Janet & Chris Morris. In this excerpt, Tempus is seeking his sister, Cime, and his quest leads him to the future, where he finds allies — volunteers to fight sorcery from different epochs as the storm god allows. Tempus has already recruited Mano, an ally from the 22nd century, and he and Mano find a most unlikely new adherent when the god deposits them in yet another time and place…

Here’s the description.

Is this the Lemuria of antiquity, or of times to come? Once you’ve ridden the storm clouds of heaven from the edge of time, anything is possible.

Demonic hordes threaten to destroy the very fabric of time itself.

The fate of all humanity rests on the shoulders of Tempus the Black, Favorite of the Storm God. But even this hero of legend will encounter a challenge he has never faced before… present-day New York City.

Joe Bonadonna reviewed the book for Black Gate earlier this month, calling it “Epic in scope and concept… This is a fun novel to read, a great story that departs from the Sacred Band tales… It’s one of my favorites.”

The complete catalog of Black Gate Online Fiction, including stories by Mark Rigney, John Fultz, Jon Sprunk, Tara Cardinal and Alex Bledsoe, E.E. Knight, Vaughn Heppner,  Howard Andrew Jones, David Evan Harris, John C. Hocking, Michael Shea, Aaron Bradford Starr, Martha Wells, Nina Kiriki Hoffman, C.S.E. Cooney, and many others, is here.

Tempus Unbound was published by Perseid Press on June 11, 2017. It is 346 pages, priced at $26 in trade paperback and $8.99 for the digital edition.

Read an exclusive excerpt from Tempus Unbound here.