Game Review: Ikusa
Long ago, in the days of parachute pants and phones with cords, I became addicted to Milton Bradley’s Gamemaster Series of board games. Games such as Axis and Allies, Conquest Empire, Broadsides & Boarding Parties, and Fortress America taking up large blocks of time on Saturday’s all through junior high and high school.
Little did I know the intrigue of big business hijinks going on behind the scenes where my absolute favorite board games were concerned. In 1984 the venerable and one-hundred and twenty year-old Milton Bradley Company was bought out by the gaming giant Hasbro. This moved the GMS [Gamemaster Series] games under a new banner, and when Hasbro acquired the publishing name of Avalon Hill in 1998, the GMS began being published there.
Funny side note: My first ever official interview with a game company came in 1997 with Avalon Hill when it was still independent and located in the industrial district of Baltimore. It was a surreal experience, going on an interview at Applebees and having to answer questions like ‘who was your most powerful role-playing character?’ and ‘tell me about your best gaming moment?’ Yeah, I didn’t get the job, but it was still pretty cool.
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“There was a man, Magnus’s son,
William Hope Hodgson’s Carnacki outlived his creator with a tenacity that Hodgson, a bantam rooster of a man, would have appreciated. Thomas Carnacki, resident of 472 Cheyne Walk, London, first appeared in a series of five stories (“Gateway of the Monster”, “The House Among the Laurels”, “The Whistling Room”, “The Horse of the Invisible”, and “The Searcher of the End House”) in The Idler Magazine in the January through April, as well as June, issues of 1910. But despite Hodgson’s death in World War I, Carnacki carried on in a further four stories (“The Thing Invisible”, “The Hog”, “The Haunted Jarvee” and “The Find”) retrieved from Hodgson’s papers by his wife. 