Norbert Jacques’s criminal mastermind was immortalized in three classic Fritz Lang films made between 1922 and 1960. As in the original bestselling novel, the title character in Lang’s epic 5-hour silent film, Dr. Mabuse der Spieler, served as the incarnation of post-war German decadence.
A decade later, Lang returned to the character in the classic The Testament of Dr. Mabuse, imbuing the character with an occult influence as Dr. Baum becomes obsessed with the institutionalized Mabuse to the point where he believes he is possessed by his recently-deceased patient’s spirit. Fleeing Germany shortly after the film’s completion, the Jewish Lang proudly noted that in this film, Mabuse served as a critique of the Nazi Party that had recently risen to prominence.
At the end of his career, Lang returned to the character for The Thousand Eyes of Dr. Mabuse, but the mesmerizing criminal genius was now awash with Cold War paranoia amidst a tale that painted the inexplicably reborn Mabuse as the personification of the Big Brother-style East German communist government forever spying on the people it seeks to control.
Well, as Rabbie Burns would say, “The best-laid schemes o’ mice an’ men gang aft agley.”
I had all these wonderful, these glorious, these SUPREME plans to fly from Rhode Island to Chicago on Monday, October 29th, 2012 and spend a few days there among folks I hadn’t seen since I moved last November.
But a little storm named Sandy had other ideas. Oh, I won’t go into the details. They’re not gory enough; besides, it would sound like I’m complaining.
And really, I spent a very pleasant Monday in my attic apartment — which trembled — looking out the windows at sideways trees, contemplating putting on my ruby slippers in case the house fell on me, writing romantic letters by candlelight and reading Diana Wynne Jones’s Enchanted Glass. So that was all right.
My desk. Where I wrote romantic hurricane letters.
But fly to Chicago? See family? Spend Halloween among friends, with soup and bonfire and creepy literature? Drive in caravan to Toronto(ish area) where the World Fantasy Convention was located?
CAPTAIN, IT’S A NO-GO. Halloween has been canceled, repeat, Halloween has been canceled.
However, my story does not end with the storm. No, it is just beginning.
Disclosure: I was provided a free copy of this novella for review.
You may be familiar with Theo Beale as a blogger at Black Gate. Some of his posts have been controversial, but whether you agree or not, they make for interesting reading. So I was looking forward to seeing how his ideas translated into fiction. He’s given me a chance with A Magic Broken, an e-book novella equivalent to about 50 pages, written under the name Vox Day. It is connected to Theo’s novel, A Throne of Bones, but as I haven’t read the novel yet, I can’t say exactly how they’re connected.
There will be minor spoilers in this review, but I’ll try not to give away the ending.
I was interested to see that the world Theo created had the “traditional” fantasy races of dwarves and elves, along with humans. When I first discovered fantasy in the eighties, it seemed that elves and dwarves were staples of the genre — if it was fantasy, it had at least these two demi-human races. In the last twenty years, fantasy has moved away from that, but I must admit that I have a soft spot for them, especially dwarves. So I was happy to see the dwarf, Lodi, as one of the heroes of this story.
The story follows Lodi and the human spy, Nicolas, as they go after the same prize — a kidnapped elven woman — for very different reasons. A great love of elves is not the motivation for either. The dwarves, in particular, have a grudge against elves for a betrayal that is never fully explained in the story. But elves pay a bounty for any of their own who are returned to them, and Lodi is looking for funds. That’s one reason why he’s taken on the task of freeing some dwarven slaves, on behalf of the father of one of them. The reader’s given the impression that Lodi at least feels some compassion for his fellow dwarves. Going after the elf is purely mercenary.
Here’s a classic set piece: a young writer of genre fiction arrives at college and finagles his way into a creative writing seminar, only to get stonewalled by the professor and most of his classmates because they’re allergic to genre fiction.
Any of several things can happen next. The student may find three likeminded young writers and a folding card table to meet at, and start her own seminar. The student may drop out of college, get a series of fascinating dead end jobs, and write his way to a workshop like Clarion or Odyssey. Maybe she gives up writing altogether. Maybe he stops showing his writing to others. Maybe she goes pro eventually despite it all, and has a chip on her shoulder about that confounded creative writing class for the rest of her days.
I was…what is the genre equivalent of ambidextrous? Ambigenrous will have to do for now. I snuck back into the creative writing seminars as a poet, and most people forgot I had wanted to write fantasy. For a while, I forgot it myself.
A fantasist can find useful tools in a creative writing classroom, even an inhospitable one. But since nobody wants to do time in an inhospitable classroom, and really nobody should have to, I’m going to write a few posts over the next few weeks about books on writing that I’ve found helpful in re-reinventing myself as a fantasy writer.
Back in 2005, when I was just starting my personal blog, Ask Dr. Pretentious, and had maybe six readers in the whole world, I wrote an essay on The Art of Fiction: Notes on Craft for Young Writers by John Gardner that has held up so well, I’m giving it another chance at life here. Gardner was surprisingly hostile to fantastic fiction, considering that he was the guy who wrote that first-person retelling of Beowulf from the point of view of the monster. Why would I urge writers of genre fiction to devote many hours to learning from Gardner when he regards genre fiction as trash? Read on.
The epic of this film’s development is definitely beginning to look like a journey not of sight or sound, but only of mind.
Leonardo DiCaprio and his company, Appian Way Productions, have been developing a Twilight Zone movie since 2007. The script has been through a series of rewrites, with Joby Harold (All You Need is Kill, Tom Cruise’s latest film) being the latest scribe. There have also been numerous directors attached, with things looking up recently when Matt Reeves (Let Me In and Cloverfield) got onboard… until he dropped out shortly after, reportedly to head 20th Century Fox’s upcoming sequel, Dawn of the Planet of the Apes.
Bummer.
We were never actually told what the new Twilight Zone film was about, except that it would combine several episodes from the original Twilight Zone show. But today, we have a one-sentence plot summary that states:
The film follows a test pilot who winds up breaking the speed of light; when he puts down his craft, he discovers that he’s landed a bit late for supper – 96 years late.
Not a huge amount to go on then, although it’s nice to see a nod to The Twilight Zone’s favorite themes, namely space and time travel. It’s also not clear which of the episodes the movie will draw from.
But one thing is certain, there will be a twist at the end.
They told us you can’t fill up the Internet, but in September, we thought we’d give it a shot. And so Scott Taylor wrote about his lifetime love of giant robots, Mark Rigney examined the genre ghetto, and Bradley Beaulieu told us about his surprise date with Amber Benson, Mary Robinette Kowal, Pat Rothfuss, and Terry Brooks.
Howard Andrew Jones commented on the World Science Fiction convention and Death and the Book Deal, Sarah Avery told us how to use our proud geek heritage to survive The Scarlet Letter, and Jason Thummel invited you to Self-Publishing 101. And that’s just the top seven articles.
Here the complete list of the Top 40 September blog entries at Black Gate according to you, our readers.
This is the fifth installment in Rich Horton’s retro-reviews of science fiction and fantasy digest magazines from the mid-20th Century. The first four were the February 1966 Analog, the December 1965 Galaxy, the January 1966 issue of The Magazine of Fantasy & Science Fiction, and If, October 1957.
Click the images for larger versions.
The last magazine I reviewed came from October 1957, the month Sputnik was launched. This one is dated January 1958, and presumably appeared on stands a month or so after Sputnik, but was editorially complete just prior to the launch. And I’ve got another October 1957 issue coming.
So — these are, I would argue, three examples of SF magazines on the very cusp of the Space Age.
Infinity lasted from the end of 1955 through 1958, a total of 20 issues. It was published irregularly but roughly bimonthly. The editor throughout was Larry Shaw, and his work was justly very well regarded. The most famous story he published was Arthur C. Clarke’s “The Star” in the very first issue.
Shaw also edited the companion magazine, Science Fiction Adventures, which became the John Carnell-edited UK magazine by the same name (Carnell’s magazine started as a reprint edition of the US magazine, but continued with original stories after the US version folded). An earlier US magazine of that name was edited by Lester Del Rey pseudonymously, and the title was used again later for one of Sol Cohen’s horrid reprint magazines.
This issue had a cover by Ed Emshwiller, illustrating Richard Wilson’s serial “And Then the Town Took Off”, and interior illustrations by Emsh, Bill Bowman, Richard Kluga, and John Schoenherr. The only ads are the ubiquitous SFBC on the back cover (inside and out), and on the inside front cover an inhouse ad urging the reader to subscribe to Infinity and Science Fiction Adventures.
Jesse Bullington received a lot of attention for his first novel, the exceptionally dark fantasy The Sad Tale of the Brothers Grossbart, about which Booklist said, “Modeled after the grimmest of the Grimm tales, Bullington’s debut… [is] aiming instead at gross-out horror fans.”
That one seemed a bit too grim and gruesome for me. But Bullington’s second novel, The Enterprise of Death, looks more my speed.
As the witch-pyres of the Spanish Inquisition blanket Renaissance Europe in a moral haze, a young African slave finds herself the unwilling apprentice of an ancient necromancer. Unfortunately, quitting his company proves even more hazardous than remaining his pupil when she is afflicted with a terrible curse. Yet salvation may lie in a mysterious tome her tutor has hidden somewhere on the war-torn continent.
She sets out on a seemingly impossible journey to find the book, never suspecting her fate is tied to three strangers: the artist Niklaus Manuel Deutsch, the alchemist Dr. Paracelsus, and a gun-slinging Dutch mercenary. As Manuel paints her macabre story on canvas, plank, and church wall, the young apprentice becomes increasingly aware that death might be the least of her concerns.
I’ve been watching the reviews, and they are very impressive indeed. The Wall Street Journal called it “Macabre, gruesome, foul-mouthed and much more complex than the usual vampire-and-zombie routine,” and SF Revusaid it was
Darkly comic… Bullington is one of those rare writers who come along once every so often with a truly original vision… this is an author capable of great and profound insight, often conveyed via his equally finely tuned sense of the ridiculous… Highly recommended.
The Enterprise of Death was published by Orbit in March, 2011. It is 464 pages in trade paperback, priced at $14.99 ($9.99 for the digital version). I bought my copy from Amazon as a bargain title for just six bucks.
This issue begins with Sonja being chased by a militia. Apparently, robbing men on the highways is illegal even if the men you rob are other highway robbers. I’m curious who reported her, but that’s neither here nor there. By the second page, she has to make a Dukes of Hazzard-style jump over a ravine and on the third page, doesn’t make it. As Sonja and her horse fall into the chasm, her last words are, “Conan … I never … let you …” before she breaks her neck on the rocks below. The militia mutter something about it all being a terrible waste before riding off.
At this point, we learn that the fall into a chasm was simply an illusion cast by the sorceress Neja, an illusion so powerful that even Sonja thought for a moment that she’d died (which means that her horse must be freaking out). Once they’re safe in Neja’s cave (or as safe as one can be in a witch’s lair), she explains the history of the key (stolen from a brigand last issue) and what it opens. Apparently, Neja’s great-grandfather created a giant metal idol in the shape of a dead king and animated by the demon Belak. The key fits into a slot in the giant’s back and is the only way to turn it on or off.
One drugged drink later, Sonja is chained to a cave wall as Neja winds up the big green robot and orders it to slay her. Tricking it into smashing the chains that bind her, Sonja spends several pages dodging the construct, killing the witch in the process, before finally turning the key again and removing it from Belak’s back.
It’s a nice wrap-up to last issue, although it’s hard to imagine Belak giving anyone the power to take over the world if it has such an obvious and easily exploited weakness as a key in its back. Frank Thorne’s artwork continues to shine. And we get another hint this time around that Red Sonja might think of Conan as “more than a friend.”
... get to ... second ... baaaaase ...
I believe this is the first time Red Sonja faces a genuinely overwhelming supernatural threat on her own. Until now, she’s faced either human foes or received help from Conan. She not only defeats the giant robot (twice), but also kills Neja, all without her weapons (which for some reason are included on the cover, even though chaining someone up without disarming them first doesn’t make a lot of sense).
(originally published March 1976, Marvel Comics) (reprinted January 2007 in Adventures of Red Sonja Volume 1, Dynamite Entertainment)
Over the last few years, I’ve been a big fan of Disney/Pixar films, but not so much of the films put out by Disney itself. While I enjoyed Tangled well enough, when compared to the Toy Story franchise or Wall-E, the more mainstream Disney movies just don’t have the same emotional impact.
Or at least they didn’t. I think Disney may have broken that trend with their newest film, Wreck-It Ralph.
It’s not for nothing that this film marks a departure from Disney’s typical formula of repackaging classic fairy tales, either. By stepping outside of this traditional storytelling structure, they allowed for something new and adventurous. There’s a creative energy behind Wreck-It Ralph that was missing from The Princess and the Frog and Tangled.
This isn’t to say that Wreck-It Ralph doesn’t rely on classic stories as its inspiration. It’s just that these are classic video game stories … the fairy tales of the modern age.
The Basic Story (Minimal Spoilers)
Ralph is the “bad guy” in an 8-bit video game called Fix-It Felix, Jr., in which he lives in the city dump and comes down every day to destroy an apartment building, while the hero of the game repairs it. On the 30th anniversary of his video game, he has an existential crisis and decides he wants to be treated with respect. Toward this end, he decides to become a hero in another video game … throwing his own game into chaos.
That’s the basic story, the one that you get in the trailers, and there’s certainly no shortage of cameos and Easter eggs for those who grew up with video games in the 80’s and 90’s. (My 7-year-old missed some of the jokes that impressed me the most, of course.)
But what this description misses is how deeply plotted Wreck-It Ralph actually is, the many layers and plot twists that come up … but for that, we’ll need to offer at least a few high-level spoilers (nothing too major, though).