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Category: Vintage Treasures

New Treasures: Nebula Awards One and Two From Stealth Press

New Treasures: Nebula Awards One and Two From Stealth Press

Nebula Award Stories One, from Stealth Press (2001)
Nebula Awards One, from Stealth Press (2001)

Okay, I’m stretching things a bit by calling these New Treasures, as they were printed over a decade ago. But I just bought pristine copies, still in the shrinkwrap, and I’m pretending they’re actually new. Work with me a little.

I have no idea who Stealth Press is. But they’re clearly a small press that specializes in deluxe hardcover editions and they do great work. Truth to tell, I just stumbled across these books on eBay, offered in a lot for a great price, and I wanted them immediately.

You don’t need hardcover reprints of these, my brain said. See, right over there, you have the paperback editions. But look at the great Frank R. Paul covers, I said to my brain. And plus, if I order these, I could write New Treasures posts about them! Well, I suppose that makes sense, my brain agreed. My brain. What a sucker.

It is nice to have handsome permanent editions of these books. But the real benefit is that they remind me just how incredible these early Nebula Award anthologies really were. Until these deluxe versions arrived, Nebula Awards One and Two were just two more slim paperbacks crammed in a dusty bookshelf alongside over 30 of their cousins. Now, they’re very real treasures, stacked by my bedside to be read at the first opportunity.

Nebula Awards One collects the very first Nebula Award-winning stories (and several runners-up) from 1966, as selected and edited by SFWA founder Damon Knight.  It contains two complete novellas , the Nebula Award winner “The Saliva Tree” by Brian W. Aldiss and runner-up “He Who Shapes” by Roger Zelazny, and shorter work from Harlan Ellison, James H. Schmitz, Larry Niven, Gordon R. Dickson, and J. G. Ballard, and even a second Zelazny story.

It contains some of the most famous short science fiction and fantasy of the 20th Century, by many of its most gifted practitioners, plus a thoughtful intro from Knight. If you could only preserve one genre anthology for future generations, I think a strong case could be made for this one.

Here’s the complete Table of Contents.

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A Review of The Man Who Awoke, Plus a Giveaway

A Review of The Man Who Awoke, Plus a Giveaway

Man Who Awoke 1st edThe Man Who Awoke
Laurence Manning
Ballantine (170 pgs, $1.50, 1975)

Back in February, our editor John O’Neill featured Laurence Manning’s The Man Who Awoke in one of his Vintage Treasures posts. I first read the book sometime around the summer (I think it was summer) of 1981 or 1982. I was in high school and had picked up a copy at a local used book store. When I mentioned in the comments that I’d been thinking of rereading it, John graciously offered to let me do a review. I’d like to thank him for the opportunity.

It had been on my mind recently when I read an ARC of Michael J. Sullivan’s Hollow World. Then I attended ConDFW this past February, where the charity book swap had dozens of paperbacks from the late 70s and early 80s in excellent condition. Among the titles I picked up was a first edition of The Man Who Awoke.

The novel was originally serialized in five parts in Hugo Gernsback’s Wonder Stories in 1933. The first part was included in Isaac Asimov’s anthology Before the Golden Age, another book I need to reread. I had enjoyed the first installment, so when I came across the paperback of the whole novel, I snatched it up and dashed home with it, after properly paying for it of course.

The story concerns Norman Winters. He’s a wealthy scientist who develops a method of putting himself to sleep through a process very much like hibernation. I don’t know if this is the first use of what would later come to be called suspended animation, but it had to be one of the earliest. I’ve not read H. G. Wells’s When the Sleeper Wakes, so I don’t know the mechanism Wells used. Manning has his protagonist use this device to search for meaning and happiness in the future.

In the first story, “The Forest People,” Winters places his apparatus in a chamber deep underground, and with the aid of a timer, sleeps for a few millennia, waking in 5000 A.D. When Winters comes out of his chamber, he discovers that the world has reached a state in which humans live in small villages, using trees to supply almost all their needs. Most of the world is covered by forest, and open grasslands are anathema. The time Winters comes from (our present age) is known as the Age of Waste.

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Blogging Dan Barry’s Flash Gordon, Part Thirteen

Blogging Dan Barry’s Flash Gordon, Part Thirteen

Space Circus tradSpace Circus alt“Space Circus” by Dan Barry was serialized by King Features Syndicate from September 5 to October 29, 1955. “Space Circus” is significant for being the first time in the Dan Barry strips where Flash’s past adventures on Mongo are now an integral part of the storyline. One wonders if reader response prompted King Features to request a change of direction from what would today be considered a reboot to a direct sequel to the original storyline of the early 1930s.

“Space Circus” gets underway with Flash abducted by a flying saucer while out driving on a desert road late one night. Abduction by UFO was a relatively new concept in the 1950s, but one that was spreading rapidly as a fear that many shared during the Cold War era. The aliens are from the planet Mesmo and appear as Asian caricatures. While a number of the inhabitants of Mongo were depicted as Asian in appearance, they were portrayed as being exotic and not as demeaning cartoonish representations. While there were certainly many more offensive Yellow Peril figures in comics of the era, the Mesmans are a far cry from the seductive and imposing inhabitants of Mongo as Alex Raymond portrayed them.

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Vintage Treasures: Dervish Daughter by Sheri S. Tepper

Vintage Treasures: Dervish Daughter by Sheri S. Tepper

Dervish Daughter-smallI need to read more Sheri S. Tepper.

I tend to think of her primarily as a science fiction writer, probably because I first encountered her with her groundbreaking The Gate to Women’s Country (1988) and the major SF novel that followed, Grass (1989), a Hugo and Locus Awards nominee. But she wrote a great deal of highly acclaimed fantasy in the 80s and 90s, and it’s high time I acquainted myself with it.

A few weeks back, I purchased a set of four Tepper fantasy novels on eBay, all originally published in 1985-86 (and they look great, too — just look). Last night, I grabbed one to bring with me on a business trip. I chose Dervish Daughter because it had a floating ghost skull on the cover and this criterion has rarely steered me wrong in the past.

So now I’m sitting on the 24th floor of Caesar’s Palace in Las Vegas, with what I just discovered is the second volume in the Jinian trilogy, itself the third series in a trilogy of trilogies called The True Game. Not that the Tor paperback bothered to tell me this. In fact, Tor doesn’t tell me much about the book at all. There’s not much of a plot description on the back, just this kooky poem.

Egg in the hollow — Hatching to follow
Lovers come calling — Bitter tears falling
Bright the sun burning — Night will come turning
New powers arise in the Land… Players beware!

I’m guessing free verse on the back of paperbacks was a short-lived marketing trend in the mid-80s. Anyway, I’m a little frustrated — as I imagine casual paperback buyers in 1986 were frustrated, when they discovered this is the second (eighth?) novel in a series. Over the last few decades, Tor has gotten better at letting buyers know books are part of a series. (They aren’t big on marketing through poetry anymore, either.)

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Tales From Windy City Pulp and Paper

Tales From Windy City Pulp and Paper

The Weapon Shops of IsherThis coming weekend, Friday April 25th through Sunday April 27th, is Doug Ellis’s magnificent celebration of all things pulp, the Windy City Pulp and Paperback Convention here in Chicago, in nearby Lombard, Illinois.

Windy City is one of my favorite local cons. I’ve written about it before, and in fact I’ve been attending the show for around 10 years. 2012 was perhaps the most successful show in some years, considering I returned with a fabulous assortment of mint-condition fantasy and science fiction paperbacks from the collection of Martin H. Greenberg. See the article and photos from that show in my 2012 post, “Thank You, Martin H. Greenberg (and Doug Ellis).”

The show has been growing steadily over the years. Doug and his cohorts have added a film program, an Art Show, panels, an auction, readings, and more programming, but the real draw continues to be the massive Dealer’s Room, a wall-to-wall market crammed with pulps, paperbacks, rare DVDs, posters, artwork, comics, and much more.

I jotted down a few notes last year, and promised myself I’d write them up before the 2014 convention, to let folks who may be on the fence about attending (or those sad and lonely souls who, like me, just enjoy reading far-off convention reports), know what they’re missing.

In 2013, the list of Dealers was the longest I’ve ever seen, boasting some 80 vendors. They had to add more space, and it took even longer to walk the floor. Doug reported that he sold more tables than at any previous convention, and in record time.

If there’s a drawback to the show, it’s that the Dealer’s room closes at 5:00 pm. That made it impossible for me to make it there after work on Friday. My weekly D&D game with my kids kept me tied up until after 3:00 pm Saturday, which meant that by the time I made the show on Saturday, I had less than half an hour to walk the floor before it closed.

I put the time to good use. After a few years, you tend to find a few favorite sellers and I searched them out immediately.

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Hope Among the Ruins

Hope Among the Ruins

Gamma World First EditionAs I creep closer to the half-century mark, I find myself reflecting ever more often on my childhood. Though born at the tail end of the 1960s, I consider myself a child of the ’70s, since it was the images and obsessions of that decade that left the strongest impressions on my young imagination. I’ve mentioned before that popular culture in the 1970s was awash with the weird, the occult, and the apocalyptic. The latter saw its expression in the flowering of the “disaster movie” genre, which attained a kind of Golden Age in those days. Nowadays, the disaster films people most recall are fairly conventional ones, like Airport (1970), The Poseidon Adventure (1972), and The Towering Inferno (1974) – all of which I watched on network television after their theatrical releases – but the ones that had the greatest impact on me were those with a more global scope, like The Andromeda Strain (1971), The Omega Man (1971), and Meteor (1979). These were the motion pictures that fed my lifelong fascination with The End of the World as We Know It.

Growing up, I was possessed of the sense that life wasn’t necessarily as stable or as safe as it seemed to be on the surface. Real world events during the 1970s only made this point more forcefully. From the Energy Crisis to stagflation and fears of overpopulation and social unrest, life appeared awfully precarious in those days. And, of course, the ups and downs of relations between “the Free World” and the Soviet Bloc did little to suggest otherwise. Being a child, even a precocious one, I didn’t completely understand the full implications of a global thermonuclear war. I only knew that World War III (as my friends and I conceived it back then) was a virtual certainty, a belief reinforced by all manner of adults, from political commentators who publicly fretted about the implications of Ronald Reagan’s possible election in 1980 to my childhood idol, Carl Sagan, who regularly voiced his opinion that mankind was far more likely to destroy itself than to travel to other worlds.

Despite this, I can’t say that I was frightened by the prospects of the world’s end. Sure, I didn’t look forward to it, but I was just a kid and and I knew that, regardless of my feelings, there was nothing I could do to stave off Armageddon, so why worry? I’d read enough history by this point to realize that no world truly ends. Wars, plagues, and other sundry catastrophes were frequently devastating, marking the end of one era, but something almost always came afterwards. At my young age, I found it hard to countenance the possibility that even a nuclear war would spell the end of everything (despite that being the very reason why so many people lived in utter terror of it). I’d also read enough fantasy and science fiction to conclude that the End of the World might be adventuresome.

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In A Land Before Atlantis and Mu: The House of Cthulhu by Brian Lumley

In A Land Before Atlantis and Mu: The House of Cthulhu by Brian Lumley

oie_214202658YPxSzMI imagine that when most people hear the name Brian Lumley, they think of his vast Necroscope series. You know — the books with the malformed skulls on the covers. If your memory is a little longer, you might think of his August Derleth-influenced contributions to the Cthulhu Mythos series, featuring the supernatural sleuth Titus Crow. And in case you didn’t know, he’s also a prolific writer of really great horror short stories. Even if I didn’t love the stories in his collections, Fruiting Bodies and Other Fungi and Beneath the Moors and Darker Places, I’d still love them for their titles.

While I did know about all those books and stories, what I didn’t know was that he’d written a whole series of swords & sorcery tales set in Earth’s earliest days on the primeval continent Theem’hdra. I had read a story in Andrew Offutt’s anthology, Swords Against Darkness IV, called “Cryptically Yours,” but hadn’t realized it was part of a much longer series of adventurous stories of wizards and warriors.

Recently, I learned from from Paul McNamee that Subterranean Press was making a lot of Lumley e-books available at $2.99 a volume. I immediately bought three story collections: Haggopian and Other StoriesThe Taint and Other Novellas, and No Sharks in the Med. I’ve dipped into all three already and recommend them all.

My buying spree led me to check out Lumley’s website, which led me to something called The House of Cthulhu: Tales of the Primal Land (2010). I learned it was the first of three collections of adventures from the dawn of time. While Tor Books wasn’t selling it as cheaply as the Subterranean collections, I still hit the buy-button. Within minutes, I was traveling back into the deep ages of the world to the Primal Land, encountering giant slug-gods, sorcerers striving for immortality, amoral barbarians, and old Cthulhu himself.

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Don’t Just Buy on Faith: Finding Your Own Deities & Demigods

Don’t Just Buy on Faith: Finding Your Own Deities & Demigods

OLYMPUS DIGITAL CAMERAAny collector of older RPG material will tell you that one of the “Holy Grails” is a first edition Deities & Demigods (DDG) from 1980. It is of interest not only to Dungeons & Dragons aficionados, but also to fans of H.P. Lovecraft’s Cthulhu Mythos and Michael Moorcock’s Melnibonean Mythos (not to mention Fritz Leiber’s World Nehwon, home of the greatest sword-wielding duo of all time: Fafhrd & the Gray Mouser). This is because the first edition (actually, the first printing of the first edition) featured gods and characters from all three of those pantheons. Later editions dropped the first two for legal reasons.

A first edition of this coveted tome just went for $56.98 (plus 5.95 shipping) on eBay after 17 bids. The winning bidder was probably ecstatic, because I’ve seen them go for a lot more (I paid more for one myself).

But if you start scouring the listings, you’ll soon notice many first editions being offered for as low as twenty bucks. What gives?

As with the gods themselves, when it comes to DDG, not all first editions are created equal. The Cthulhu and Melnibonean pantheons were pulled midway through the print run of the “first edition” (which throws the normal meaning of first edition right in the shredder, but never mind).

The best tip-off is the number of pages. The one you want has 144 pages; later printings have 128. Some sellers will advertise that they have a bona fide “Cthulhu” edition or that it contains the “Chaosium thank you,” but these are not indicators of veracity.

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Vintage Treasures: The Shores of Space by Richard Matheson

Vintage Treasures: The Shores of Space by Richard Matheson

The Shores of Space-smallI’ve told you about a few really excellent single author collections recently, including Eric Frank Russell’s Men, Martians, and Machines, Michael Shea’s Polyphemus, and H.P. Lovecraft’s The Dunwich Horror and Others. As long as I’m on a roll, I figure I should continue in the same vein. So this week, I want to talk about Richard Matheson’s 1957 collection The Shores of Space.

Matheson is rightly revered by both SF and horror fans as a genius, especially at short length. He passed away in June, at the age of 87, and was productive right up to the end — with new novels (Other Kingdoms, 2011, and Generations, 2012), collections (Bakteria and Other Improbable Tales, 2011), and even a new movie (Real Steel, staring Hugh Jackman, based on his short story “Steel” from the May 1956 issue of The Magazine of Fantasy and Science Fiction.) That’s damned impressive… the closer I get to 55, the harder I find it just to summon the energy to change channels.

The Shores of Space was Matheson’s second collection (after his groundbreaking Born of Man and Woman, 1954) and it proved very successful, with half a dozen reprintings and new editions over the next 20 years. The last one was in 1979, with an intriguing (and rather purple) cover by Murray Tinkelman. But overall, I prefer the 1969 Bantam paperback (shown at right), with a defiant spaceman standing on a harsh alien landscape, ready to shake his fist at the first person who suggests he put pants on. You show ’em, naked spaceman.

Here’s the back cover copy (it helps if you imagine Rod Serling reading it in a slow, urgent monotone).

A Shattering Journey into the Supernatural

Thirteen extraordinary stories that explore the slippery edge of madness — and beyond — into a chilling nightmare of bizarre and unexplainable occurrences… into a world where unspeakable horror becomes normal — where murky darkness from space works on the minds of men — in a time when creatures of dreadful, unearthy powers can control human beings… and humans create beings beyond their control. Weird fantasy and eerie imagination inspire stories of unforgettable force and unpredictable conclusions!

There’s some pretty good stuff in The Shores of Space. It includes, among many other fine tales, the short story “Steel” that was the basis for Real Steel.

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The Public Life of Sherlock Holmes: Playing the Game With the Master Blackmailer

The Public Life of Sherlock Holmes: Playing the Game With the Master Blackmailer

Milverton_SP1Far more than with any other character, Sherlock Holmes has been treated as if he had really lived. It’s not just that people believe in the character as they read the story. That’s usually the case in good fiction.

But there are hundreds of books that treat Holmes and Watson as if they were alive. Speculation about Holmes abounds. No other character’s life is explored in such detail, expounded upon and speculated about.

This treating Holmes (and Watson) as if he were a real person is called, ‘Playing the Game.’ And there’s no shortage of Holmes fans that have done it in new stories and scholarly writings about the great detective. An example of my own follows.

SPOILERS SPOILERS SPOILERS. The Adventure of Charles Augustus Milverton is one of my favorites stories of the sixty that Sir Arthur Conan Doyle wrote about Holmes.

If you haven’t read it before, I strongly suggest you do so before reading the rest of this post. It won’t take you very long. The fifty-six short stories are quick reads.

Milverton is a master blackmailer. No one is better at it. Sherlock Holmes tells Watson that Milverton is the worst man in London. For someone who seemingly knew about every type of depravity and ruffian in the city, that is quite a statement.

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