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Weird of Oz on the Art of Rating 2 (of 3)

Weird of Oz on the Art of Rating 2 (of 3)

cs_lewis
C.S. Lewis

Last week, I began my reflections on the art of rating. These thoughts are based on my own 25+ years of reviewing literature and film, as well as on being an avid reader of reviews and follower of particular critics.

To recap, in last week’s post I covered the selection of a ratings scale, which can vary from the most simple “thumbs up/thumbs down” to a more nuanced 10-point scale such as I use (five stars, with half-star increments). I also touched on the implications of being either a stingy or a generous rater.

This week, I’ll delve a bit deeper by considering the importance of establishing one’s viewpoint and communicating that viewpoint (with all its preferences and prejudices) to the reader.

After I see a film, there are two additional pay-offs besides the film-viewing experience itself: 1) (social) discussing the film with friends, family, colleagues who also saw it; and 2) (solitary) paying a visit to rottentomatoes.com, the aggregating site that links to hundreds of reviewers, to find out what amateur and professional critics thought of it. It’s fun to see how one’s own impression compares to the general consensus, and I enjoy those “A-ha!” moments when a critic deftly articulates some emotional or intellectual response the film also evoked in me (or when they wittily trash an aspect of the film that I also abhorred). Doesn’t always happen, even when a critic has assigned to a film the same rating I’ve given it. It goes without saying that we can like the same thing for different reasons; likewise, we can dislike something equally vehemently, but on completely different grounds.

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Explore History Through Tiny Cardboard Counters with Against the Odds Magazine

Explore History Through Tiny Cardboard Counters with Against the Odds Magazine

Against-the-Odds-magazine-35-smallI discovered something fascinating while I was trolling eBay for vintage fantasy board games this morning: Against the Odds, a magazine published out of Southeastern, PA, which includes a complete game in each issue.

Now, it’s true that I get a little giddy around magazines. If I didn’t, I wouldn’t have published one for a decade. And I also love games. So magazines that include games? I had to go have a bit of a lie down.

Against the Odds is a quarterly periodical of history and simulation, and it looks remarkably similar to the great gaming magazines published by SPI, Strategy & Tactics and Ares, both of which included a game with each issue. Ares, published between 1980 and 1984, was one of my all-time favorite magazines. In that short span it brought over a dozen highly regarded games into the world, including Barbarian Kings, Star Trader, Nightmare House, The High Crusade (based on the Poul Anderson novel), Citadel of Blood, and many others. All 17 issues are currently available as free PDFs at Archive.org.

Against the Odds doesn’t have the same focus on fantasy and science fiction as Ares, but that doesn’t mean it’s not fascinating. The first issue I came across, #35 (December 2011), includes the game Boudicca: The Warrior Queen, featuring an historical clash between the Roman Empire and a loose collection of Celtic tribes on the barbaric island of Britannia in 61 A.D.

She meant “trouble” for the Roman occupation of Britain. After her revolt succeeded in burning three major towns and slaughtering tens of thousands of Roman citizens and allies, the Emperor Nero seriously considered whether this distant land was worth the cost to stay. Governor G.S. Paulinus’ remarkable victory – perhaps at the location later known as “Watling Street” – reaffirmed Roman domination. They would remain in Britain for over 300 more years.

But it might have been different. Can you as the leader of a various cluster of independent Celtic tribes cause enough trouble and loss to make the Romans leave your island? Can you as the commander of scattered Roman troops snuff out the rebellion more effectively than Paulinus? Will London burn or be saved? These are your challenges in ATO issue #35, Boudicca: The Warrior Queen by Richard Berg.

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James McGlothlin Reviews Writing Fantasy Heroes: Powerful Advice From the Pros

James McGlothlin Reviews Writing Fantasy Heroes: Powerful Advice From the Pros

Writing Fantasy HeroesWriting Fantasy Heroes: Powerful Advice From the Pros
Edited by Jason M. Waltz
Rogue Blades Entertainment (202 pp, $14.99, trade paperback, February 2013)

In recent days, Sarah Avery has been doing some excellent in-depth posts reviewing Writing Fantasy Heroes, a collection of essays from some of the best fantasy practitioners in the field. Having recently been one of the winners of a contest for this book, Black Gate has allowed me the opportunity to give my two cents concerning the book as well. I won’t pretend to improve on any of Avery’s review here. Rather, I’ll offer some comments on just a few of the essays that I reacted most strongly to.

For me, hands down, the chapter by Howard Andrew Jones concerning character development through dialogue was the best essay in the book. Jones, along with Saladin Ahmed and Ari Marmell (who also has a chapter in this volume), is part of a small but seemingly growing band of authors who are writing fantasy fiction in a Middle-eastern milieu — think 1001 Arabian Nights! In his essay, Jones shows how the discussions among characters in a story can go a long way towards fleshing out these characters. His examples were quite apt and I especially enjoyed the McCoy and Spock dialogue taken from the original Star Trek series.

Jones’s discussion reminded me of at least one reason why I enjoy books like George R. R. Martin’s A Song of Ice and Fire series as well as, say, Quentin Tarantino screenplays. Both artists do an excellent job of making their characters multi-faceted, and thus compelling, by the use of dialogue in their stories. I think Jones’s essay shows how poor interchanges among characters do more to make a story feel artificial than the use of fantasy tropes!

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TAPE

TAPE

TAPEJason Coffman wrote, directed, produced, and shot this thirteen-minute slow-burn nightmare. Jim Carston (played by Aaron Christensen) has a problem. He finds a business card for one Mr. Lake, who specializes in “Unusual Services.” Mr. Lake agrees to make Carston’s problem go away, but on one condition. After the job is completed, he will receive a videotape and, no matter what he does, he will have to possess that tape for the rest of his life.

Now, right off, it’s a little strange that a 2012 film should revolve around a videotape, but the medium is already so outdated that it has a strange nostalgic feel to it. And, as we see in the film’s surprising climax, there’s just things you can do with a tape that can’t be done with a disc.

This short film is already gathering critical acclaim and you can watch it now on Vimeo, as well as learn more about it at the Rabbit Room Productions website. And if you want to see more of the enigmatic businessman, Mr. Lake, there’s a sequel of sorts floating around the Internet titled, “Secret Cinema.”

Just be careful about picking up strange business cards.

Michael Penkas is the website editor for Black Gate. A collection of four of his stories, titled Dead Boys, is available for download through Amazon and Smashwords. You can learn more about his various publications on his blog.

Weird of Oz on the Art of Rating

Weird of Oz on the Art of Rating

siskel-and-ebertAs a film and book reviewer for a number of periodicals and websites over the years, I have often wrestled with the art of rating. To some, the awarding of stars to a particular work might seem a simple matter, but there is a craft to it, and it is one of those tasks that can be as complicated as you care to make it — you can assign a rating on gut instinct, jotting down the first number that pops into your head, or you can (as I often do) vacillate back and forth over whether you should add that extra half star.

It is also one of the most subjective undertakings. It is one thing to decide whether you enjoyed a movie; it is quite another to assign it some value on a fixed scale. First off, you, the reviewer, must decide on what criteria and within what framework you are going to base your ratings. In fact, this varies so dramatically from one reviewer to the next that the best you can hope for is to be as consistent as possible with yourself.

Believe me, there is no set, agreed-upon code among professional critics to which you need worry about conforming; you just need to make sure your readers can understand your reasoning. It is also helpful to communicate your personal tastes and preferences insofar as they influence your assessments, so that readers know where you’re coming from. Here are some other considerations…

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New Treasures: Federation Commander: Klingon Border

New Treasures: Federation Commander: Klingon Border

Federation Commander Klingon BorderIn honor of the US release of Star Trek Into Darkness this week, I found some of my favorite Star Trek games in the basement, and hugged them.

Took longer than you might expect. Turns out there are a lot of decent Star Trek titles. Over a dozen board games, for example — starting with West End’s terrific 1985 contributions, the paragraph-based Star Trek The Adventure Game and the more family-friendly The Enterprise Encounter, all the way up to Wizkids’ 2011 deluxe releases, Reiner Knizia’s solitaire/cooperative mission game Star Trek Expeditions and the strategic space exploration/ship-to-ship combat title Star Trek – Fleet Captains. Not to mention last year’s oddball Star Trek Catan from Mayfair Games.

Let’s not neglect the role playing games, starting with FASA’s classic 1983 Star Trek The Role Playing Game and the updated RPG from Last Unicorn Games in 1999. And of course, numerous card, deck-building, and collectible games, like Star Trek HeroClix from WizKids.

That’s not including dozens of computer and video games, starting with SSI’s unlicensed Apple II space-combat title The Warp Factor (1982), to the text-based The Promethean Prophecy (Simon & Schuster, 1984) and the classic adventure games from Interplay like Star Trek: 25th Anniversary (1992) and Judgment Rites (1993). I could go on, but my fingers are tired already.

But the great-granddaddy of Star Trek games has to be Star Fleet Battles, which began as a 1979 pocket game released in a zip-lock bag by Task Force Games and has grown into one of the largest franchises in table-top gaming, with countless expansions and variants from a small handful of publishers over the last three decades.

The title which got the warmest hug during my basement walkabout, and likely the one I’d grab if I were to be marooned on a lonely asteroid with a group of fellow Star Trek gamers, was Federation Commander: Klingon Border, a Star Fleet Battles mega-game which challenges you to take the helm of a Constitution Class Heavy Cruiser and hold the border during a massive Klingon invasion.

Admit it — that sounds like fun.

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Nalo Hopkinson’s Brown Girl in the Ring

Nalo Hopkinson’s Brown Girl in the Ring

Brown Girl in the RingPublished in 1998, Nalo Hopkinson’s debut novel was Brown Girl in the Ring, the first winner of the Warner Aspect First Novel Contest. It went on to be shortlisted for the Philip K. Dick Award and the James Tiptree Junior Award, to win the Locus Award in the First Novel category, and to help Hopkinson (who had already published several short stories) win the John W. Campbell Award for Best New Writer. She’s gone on to write five more novels, along with two collections of short stories, as well as editing and co-editing several anthologies.

Born in Jamaica, Hopkinson has lived in Toronto since 1977, and a near-future version of that city is the background to Brown Girl in the Ring. In this dystopian imagining, the core of the city’s been abandoned by all levels of government. A young mother named Ti-Jeanne lives in the community that’s sprung up; she’s the granddaughter of one of the community’s leaders, Gros-Jeanne, a healer with apparently magical powers — and Ti-Jeanne herself has begun to see strange visions. When elements of the Ontario government reach out to a local boss, asking him to supply a human heart for an emergency organ transplant, both Jeannes become involved in the resulting violence.

The novel deserves the acclaim it got. On one level, it’s a strong adventure story with a fast-moving plot. But the book’s also notable for its language — specifically the dialogue, largely written in a Caribbean English. And for the story’s use of both science fiction and fantastic elements; as it works through a powerful family tragedy, played out in a dark future through the invocation of spirits and gods, it convincingly evokes the mythic.

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New Treasures: Cyclades

New Treasures: Cyclades

Cyclades board gameI saw the original release of Clash of the Titans, starring Laurence Olivier and Maggie Smith, on opening night in 1981. As just about anyone who’s seen it can tell you, it’s not a very good movie, with a painfully flat performance by Harry Hamlin as Perseus and clumsy attempts to add kid appeal with a nonsensical robot owl.

In the middle of a tale involving Pegasus, three blind witches, Medusa, and the Kraken, Hollywood feels the need to add a robot owl. I mean, come on.

But it didn’t matter. I loved it with a wild passion, and it ignited an intense interest in Ancient Greece in me.

I read everything I could get my hands on, from Homer to Aeschylus, Euripides to Aristophanes. I visited the library and asked to see maps of ancient Athens, circa 500 B.C. And I scrapped our ongoing D&D campaign, set in a generic medieval landscape, and told my bemused players we’d be starting over in Athens, at the height of the Bronze Age.

I discovered the history of the Cyclades, the tight knot of islands off the coast of Greece, that I learned had been packed with tiny civilizations and numerous isolated cultures over the centuries. It was a perfect setting for a fantasy game: a maze of islands thick with myth and mystery, a stone’s throw from the great city states that birthed modern civilization. The D&D campaign that began there carried on for over a decade, and was easily the most successful and rewarding one I’ve ever played.

But I always wondered why I didn’t see the setting used more often. So you can imagine how I felt when the fantasy board game Cyclades was released in 2009. I bought a copy last month, and so far I’ve been very pleased with it.

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The Unexpected Delights of Renner and Quist

The Unexpected Delights of Renner and Quist

skatesSkate coverThis review wasn’t supposed to happen. I’m up in the Albian wastes in Alberta for my day job and the review that was scheduled to run this week fell through. John O’Neill came to my rescue with a short ebook just published by Samhain Publishing. The book is called The Skates and it is part of the series of Renner and Quist adventures written by Mark Rigney.

I’ll be honest up front in stating I had not heard of the publisher, author, or series before this time, although I’ve since realized Mr. Rigney is a fellow Black Gate blogger with several short stories to his credit already published by the online magazine. My main relief was that John allowed me to get a review done without missing a week and the ebook was short enough to read through in barely an hour.

Then I read the damn thing and my perception changed instantly.

I curse simply because I envy Rigney for his talents. This wasn’t a fun, enjoyable read so much as it was a story I instantly loved. I’m sure the folks at Samhain Publishing are nice people, but why hasn’t Rigney’s fiction been noticed by editors at major publishing houses? Yes, it is that good. I’m fairly familiar with the New Pulp world and Rigney can write circles around most of us as he seamlessly blurs the lines between genres and switches voice from one first person narrator to the other.

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Michaele Jordan Reviews After Death

Michaele Jordan Reviews After Death

After_Death_CoverAfter Death. . .
An Anthology of Dark and Speculative Fiction Stories Examining What May Occur After We Die
Edited by Eric J. Guignard
Dark Moon Books, an imprint of Stony Meadow Publishing, Largo FL (292 pp, $15.95, trade paperback, April 2013)
Reviewed by Michaele Jordan

As you can guess from the title, Eric J. Guignard has assembled an assortment of viewpoints about the afterlife. These thirty-four stories (illustrated by Audra Phillips) cover a surprising range, especially since the viewpoint most professed by science fiction fans is the least represented. Please do not interpret that remark as a criticism. There’s not a lot of story to tell in a story about nothing happening. Yet even the perception of the afterlife as nothingness is included with ‘The Last Moments Before Bed,’ in which Steve Rasnic Tem confronts the dreadful hole remaining after a loved one is gone.

These stories run the gamut from blissful to black; John Palisano’s ‘Forever’ anticipates a joyful reunion, while Kelly Dunn’s ‘Marvel at the Face of Forever’ is one of the darkest horror stories this reviewer has ever seen. Several authors contrast the Christian afterworld with the pagan, as in the Christian displacement of the Greek afterlife in Jonathan Shipley’s ‘Like a Bat out of Hell,’ or Valhalla’s continued rowdy intrusion into the Catholic middle ages as told by Christine Morgan in ‘A Feast of Meat and Mead.’

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