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TAPE

TAPE

TAPEJason Coffman wrote, directed, produced, and shot this thirteen-minute slow-burn nightmare. Jim Carston (played by Aaron Christensen) has a problem. He finds a business card for one Mr. Lake, who specializes in “Unusual Services.” Mr. Lake agrees to make Carston’s problem go away, but on one condition. After the job is completed, he will receive a videotape and, no matter what he does, he will have to possess that tape for the rest of his life.

Now, right off, it’s a little strange that a 2012 film should revolve around a videotape, but the medium is already so outdated that it has a strange nostalgic feel to it. And, as we see in the film’s surprising climax, there’s just things you can do with a tape that can’t be done with a disc.

This short film is already gathering critical acclaim and you can watch it now on Vimeo, as well as learn more about it at the Rabbit Room Productions website. And if you want to see more of the enigmatic businessman, Mr. Lake, there’s a sequel of sorts floating around the Internet titled, “Secret Cinema.”

Just be careful about picking up strange business cards.

Michael Penkas is the website editor for Black Gate. A collection of four of his stories, titled Dead Boys, is available for download through Amazon and Smashwords. You can learn more about his various publications on his blog.

Weird of Oz on the Art of Rating

Weird of Oz on the Art of Rating

siskel-and-ebertAs a film and book reviewer for a number of periodicals and websites over the years, I have often wrestled with the art of rating. To some, the awarding of stars to a particular work might seem a simple matter, but there is a craft to it, and it is one of those tasks that can be as complicated as you care to make it — you can assign a rating on gut instinct, jotting down the first number that pops into your head, or you can (as I often do) vacillate back and forth over whether you should add that extra half star.

It is also one of the most subjective undertakings. It is one thing to decide whether you enjoyed a movie; it is quite another to assign it some value on a fixed scale. First off, you, the reviewer, must decide on what criteria and within what framework you are going to base your ratings. In fact, this varies so dramatically from one reviewer to the next that the best you can hope for is to be as consistent as possible with yourself.

Believe me, there is no set, agreed-upon code among professional critics to which you need worry about conforming; you just need to make sure your readers can understand your reasoning. It is also helpful to communicate your personal tastes and preferences insofar as they influence your assessments, so that readers know where you’re coming from. Here are some other considerations…

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New Treasures: Federation Commander: Klingon Border

New Treasures: Federation Commander: Klingon Border

Federation Commander Klingon BorderIn honor of the US release of Star Trek Into Darkness this week, I found some of my favorite Star Trek games in the basement, and hugged them.

Took longer than you might expect. Turns out there are a lot of decent Star Trek titles. Over a dozen board games, for example — starting with West End’s terrific 1985 contributions, the paragraph-based Star Trek The Adventure Game and the more family-friendly The Enterprise Encounter, all the way up to Wizkids’ 2011 deluxe releases, Reiner Knizia’s solitaire/cooperative mission game Star Trek Expeditions and the strategic space exploration/ship-to-ship combat title Star Trek – Fleet Captains. Not to mention last year’s oddball Star Trek Catan from Mayfair Games.

Let’s not neglect the role playing games, starting with FASA’s classic 1983 Star Trek The Role Playing Game and the updated RPG from Last Unicorn Games in 1999. And of course, numerous card, deck-building, and collectible games, like Star Trek HeroClix from WizKids.

That’s not including dozens of computer and video games, starting with SSI’s unlicensed Apple II space-combat title The Warp Factor (1982), to the text-based The Promethean Prophecy (Simon & Schuster, 1984) and the classic adventure games from Interplay like Star Trek: 25th Anniversary (1992) and Judgment Rites (1993). I could go on, but my fingers are tired already.

But the great-granddaddy of Star Trek games has to be Star Fleet Battles, which began as a 1979 pocket game released in a zip-lock bag by Task Force Games and has grown into one of the largest franchises in table-top gaming, with countless expansions and variants from a small handful of publishers over the last three decades.

The title which got the warmest hug during my basement walkabout, and likely the one I’d grab if I were to be marooned on a lonely asteroid with a group of fellow Star Trek gamers, was Federation Commander: Klingon Border, a Star Fleet Battles mega-game which challenges you to take the helm of a Constitution Class Heavy Cruiser and hold the border during a massive Klingon invasion.

Admit it — that sounds like fun.

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Nalo Hopkinson’s Brown Girl in the Ring

Nalo Hopkinson’s Brown Girl in the Ring

Brown Girl in the RingPublished in 1998, Nalo Hopkinson’s debut novel was Brown Girl in the Ring, the first winner of the Warner Aspect First Novel Contest. It went on to be shortlisted for the Philip K. Dick Award and the James Tiptree Junior Award, to win the Locus Award in the First Novel category, and to help Hopkinson (who had already published several short stories) win the John W. Campbell Award for Best New Writer. She’s gone on to write five more novels, along with two collections of short stories, as well as editing and co-editing several anthologies.

Born in Jamaica, Hopkinson has lived in Toronto since 1977, and a near-future version of that city is the background to Brown Girl in the Ring. In this dystopian imagining, the core of the city’s been abandoned by all levels of government. A young mother named Ti-Jeanne lives in the community that’s sprung up; she’s the granddaughter of one of the community’s leaders, Gros-Jeanne, a healer with apparently magical powers — and Ti-Jeanne herself has begun to see strange visions. When elements of the Ontario government reach out to a local boss, asking him to supply a human heart for an emergency organ transplant, both Jeannes become involved in the resulting violence.

The novel deserves the acclaim it got. On one level, it’s a strong adventure story with a fast-moving plot. But the book’s also notable for its language — specifically the dialogue, largely written in a Caribbean English. And for the story’s use of both science fiction and fantastic elements; as it works through a powerful family tragedy, played out in a dark future through the invocation of spirits and gods, it convincingly evokes the mythic.

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New Treasures: Cyclades

New Treasures: Cyclades

Cyclades board gameI saw the original release of Clash of the Titans, starring Laurence Olivier and Maggie Smith, on opening night in 1981. As just about anyone who’s seen it can tell you, it’s not a very good movie, with a painfully flat performance by Harry Hamlin as Perseus and clumsy attempts to add kid appeal with a nonsensical robot owl.

In the middle of a tale involving Pegasus, three blind witches, Medusa, and the Kraken, Hollywood feels the need to add a robot owl. I mean, come on.

But it didn’t matter. I loved it with a wild passion, and it ignited an intense interest in Ancient Greece in me.

I read everything I could get my hands on, from Homer to Aeschylus, Euripides to Aristophanes. I visited the library and asked to see maps of ancient Athens, circa 500 B.C. And I scrapped our ongoing D&D campaign, set in a generic medieval landscape, and told my bemused players we’d be starting over in Athens, at the height of the Bronze Age.

I discovered the history of the Cyclades, the tight knot of islands off the coast of Greece, that I learned had been packed with tiny civilizations and numerous isolated cultures over the centuries. It was a perfect setting for a fantasy game: a maze of islands thick with myth and mystery, a stone’s throw from the great city states that birthed modern civilization. The D&D campaign that began there carried on for over a decade, and was easily the most successful and rewarding one I’ve ever played.

But I always wondered why I didn’t see the setting used more often. So you can imagine how I felt when the fantasy board game Cyclades was released in 2009. I bought a copy last month, and so far I’ve been very pleased with it.

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The Unexpected Delights of Renner and Quist

The Unexpected Delights of Renner and Quist

skatesSkate coverThis review wasn’t supposed to happen. I’m up in the Albian wastes in Alberta for my day job and the review that was scheduled to run this week fell through. John O’Neill came to my rescue with a short ebook just published by Samhain Publishing. The book is called The Skates and it is part of the series of Renner and Quist adventures written by Mark Rigney.

I’ll be honest up front in stating I had not heard of the publisher, author, or series before this time, although I’ve since realized Mr. Rigney is a fellow Black Gate blogger with several short stories to his credit already published by the online magazine. My main relief was that John allowed me to get a review done without missing a week and the ebook was short enough to read through in barely an hour.

Then I read the damn thing and my perception changed instantly.

I curse simply because I envy Rigney for his talents. This wasn’t a fun, enjoyable read so much as it was a story I instantly loved. I’m sure the folks at Samhain Publishing are nice people, but why hasn’t Rigney’s fiction been noticed by editors at major publishing houses? Yes, it is that good. I’m fairly familiar with the New Pulp world and Rigney can write circles around most of us as he seamlessly blurs the lines between genres and switches voice from one first person narrator to the other.

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Michaele Jordan Reviews After Death

Michaele Jordan Reviews After Death

After_Death_CoverAfter Death. . .
An Anthology of Dark and Speculative Fiction Stories Examining What May Occur After We Die
Edited by Eric J. Guignard
Dark Moon Books, an imprint of Stony Meadow Publishing, Largo FL (292 pp, $15.95, trade paperback, April 2013)
Reviewed by Michaele Jordan

As you can guess from the title, Eric J. Guignard has assembled an assortment of viewpoints about the afterlife. These thirty-four stories (illustrated by Audra Phillips) cover a surprising range, especially since the viewpoint most professed by science fiction fans is the least represented. Please do not interpret that remark as a criticism. There’s not a lot of story to tell in a story about nothing happening. Yet even the perception of the afterlife as nothingness is included with ‘The Last Moments Before Bed,’ in which Steve Rasnic Tem confronts the dreadful hole remaining after a loved one is gone.

These stories run the gamut from blissful to black; John Palisano’s ‘Forever’ anticipates a joyful reunion, while Kelly Dunn’s ‘Marvel at the Face of Forever’ is one of the darkest horror stories this reviewer has ever seen. Several authors contrast the Christian afterworld with the pagan, as in the Christian displacement of the Greek afterlife in Jonathan Shipley’s ‘Like a Bat out of Hell,’ or Valhalla’s continued rowdy intrusion into the Catholic middle ages as told by Christine Morgan in ‘A Feast of Meat and Mead.’

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Sean T. M. Stiennon Reviews Child of Fire

Sean T. M. Stiennon Reviews Child of Fire

Child of FireChild of Fire
Harry Connolly
Del Rey (357 pages, mass market first edition September 2009, $7.99)

When we first meet Ray Lily, he’s in unpleasant circumstances. He’s less than 48 hours out of prison, driving a junker van through a Seattle rainstorm, and serving as chauffer to a boss who a.) is a powerful sorcerer, b.) wants to see him dead at the first possible opportunity, and c.) is paying him a wage of zero dollars per hour. Ten minutes after we meet him, he’s watched a boy die in front of his parents by exploding into sorcerous flame and melting into a swarm of silver worms. And then he’s watched the boy’s parents immediately forget they ever had a son, and drive away only vaguely confused.

It only goes downhill from there.

Child of Fire is a dark book. Sometimes shockingly, disturbingly dark, as is apparent right from the opening. That said, it’s also hugely entertaining, with noir-styled prose, a likeable narrator, and one of the most imaginative and horrifying monstrous adversaries I’ve ever encountered in fiction of any medium.

Our hero, Ray Lily, narrates the book in first person, and he bears comparison to hardboiled heroes like Philip Marlowe and Archie Goodwin, as well as the fantasy genre’s own Harry Dresden. He’s not quite as, well, heroic as Harry, though.  He’s a criminal, recently out of a prison sentence that came at the tail end of a car-jacking career in L.A. county, and he still has a tendency to sort everyone he meets into two categories: victim and dominant.

But mysterious circumstances surrounding the death of his childhood friend have pulled him into the shadowy world of the Twenty Palaces, a league of sorcerers formed to protect the secrets of magic from outsiders and to hunt down the supernatural entities known only as “predators.” These are hungry creatures from an extra-dimensional world called the Empty Spaces, who exist in a constant state of hunger. When summoned to our world, they can offer terrible power in return for a chance to sate that hunger on humans.

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Penpal by Dathan Auerbach

Penpal by Dathan Auerbach

Penpal by Dathan AuerbachIt began in October 2011, when an anonymous poster on Reddit, going by the username 1000vultures, posted a creepy little short titled simply “Footsteps.” Over the following weeks, the fanbase for 1000vultures swelled as five more stories were posted. Eventually, Dathan Auerbach (the author’s “civilian” name) began the process of revising those six little pieces, connecting and expanding them until he had his first novel, Penpal. After a successful Kickstarter campaign (where he made more than ten times his initial goal), he was ready to publish the thing.

Honestly, I picked up all of that after the fact. I’d never frequented Reddit’s No Sleep page, nor did I catch the Kickstarter campaign when it was going on. I just heard about a creepy little book by a new name on the horror scene and thought I’d check it out.

The book is broken into six parts, each set in a different point in the narrator’s childhood. Taken together, the stories come away like snapshots of one great horror, taken from different angles. The first story, “Footsteps,” evokes the universal fear felt by every child at least once: the fear of being lost. “Balloons” is the story that lays out the groundwork for what is to come. “Boxes” takes the story out of being strictly psychological horror and into something more physically threatening. “Maps” is the point when we are shown that the mystery might truly be something unknowable. “Screens” is the point when the author lets some of his own influences show. And the last story, “Friends,” wraps up the cycle with a couple surprises and a revelation of what truly is the heart of the story.

To be sure, this is the author’s first novel and there are some learning curve mistakes made in the narrative. The only problem I really had with the story was a sort of floating timeline. Ordinarily, it shouldn’t matter in what specific year a story takes place, but cell phones and the Internet seems to float in and out of existence. (Seriously, how do you not know how to find somebody’s phone number?) Otherwise, it’s a creepy little novel from a rising talent who hopefully produces many more.

You can pick up Penpal in print ($9.99) or as an e-book ($4.99) and learn more about the imprint 1000 Vultures (including how Auerbach came up with the name) at his website.

Jonathan Lethem’s Amnesia Moon

Jonathan Lethem’s Amnesia Moon

Amnesia MoonNot long ago, I came across a copy of Jonathan Lethem’s second novel, Amnesia Moon. I was curious: Lethem’s best known for his recent work in mainstream mimetic fiction, but his early novels were science fiction and he also wrote an odd take on Steve Gerber’s already-odd character Omega the Unknown for Marvel Comics in 2007. More, between 2007 and 2009, he edited three volumes for the Library of America collecting various novels by Philip K. Dick; another book Lethem edited — The Exegesis of Philip K. Dick, containing extracts of a journal in which Dick recorded his visionary experiences — was published in 2011. Lethem’s also written an introduction for a recently-released collection of Dick’s short fiction and explored the influence of Philip K. Dick on his work and life in an extended essay at his web site. Given all this, I was interested in seeing what Lethem’s early science fiction was like.

Reading Amnesia Moon, the Philip K. Dick influence is immediately and strongly apparent, in setting, tone, imagery, and structure. The novel takes place in the west of a near-future post-apocalypse United States, but nobody can really remember what the apocalypse was, or how long ago it happened. Robot evangelists preach the gospel at city corners. Some characters live only as drugs, visible only after they’re injected into the veins of someone else. Dreams are communicable. But more than any of this, the book seems to restart itself at unpredictable intervals, dropping all the narrative strands to begin what at first seems a different story, which then intersects or transforms the overall tale.

Still, Lethem’s book isn’t just a rehash of earlier work. It’s strongly evocative of Dick’s writing, yes, but has a voice of its own. Its theme, I think, is the connection between people, the communities and relationships that they make. So it insists on the reality of the perceptible universe, on the otherness outside oneself, in a way that seems to me to be unlike Dick; Lethem’s asking much the same questions, but suggests different answers. As a result, though Lethem’s style is as spare and fast-moving as Dick’s, the characters have a reality and solidity subtly unlike the characters in Dick’s fiction.

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