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Adventure on Film: Flesh and Blood

Adventure on Film: Flesh and Blood

2206Se_ores_del_AceroFlesh and Blood (1985) is neither high art nor Paul Verhoeven’s best film, but it does contain flashes of genuine magic and an exceptional eye for the grime and grit of Medieval Italy. It also carries its fair share of star power thanks to the presence of Rutger Hauer, Verhoeven’s frequent co-conspirator, as mercenary soldier Martin.

The plot in a nutshell: Martin and his band of trouble-making friends are part of Hawkwood’s Army (though which of Hawkwood’s many armies is allowably unclear), but soon enough Hawkwood turns on his scruffy, ill-mannered war-hounds, stripping them of their pay and their pickings. Demoralized but determined, Martin and company make a break for the countryside, where they kidnap Princess Agnes (Jennifer Jason Leigh), then hole themselves up in a rural castle in which Agnes teaches her captors, as best she can, the fine arts of civilized behavior. But of course Hawkwood comes calling, paid now to recapture the princess. The clash that follows pits swords against fumbling attempts at science, with bubonic plague waiting in the wings.

Flesh and Blood proves to be a trifle cartoonish at times, a la Robocop, but one thing Verhoeven never lacks is energy. He’s a naughty schoolboy, yes, and at times his fondness for splatter, gore, and, well, flesh, threatens to undermine the film’s highbrow, philosophical script, but he’s also a craftsman with the heart of an animator –– both the camera and its subjects are in almost constant motion –– and provided you’ve got a strong stomach, Flesh and Blood provides ample period entertainment and many a fine battle.

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Weird of Oz on the Art of Rating 3 (of 3)

Weird of Oz on the Art of Rating 3 (of 3)

bill and ted

“Excellent, Dude! This movie was totally triumphant!… Not since the McKenzie Brothers or the Frog Brothers has a group come along as wild as these Wyld Stallyns…”

So I wrote 24 years ago in my review of Bill and Ted’s Excellent Adventure. Dude, I totally didn’t talk like that — for those who never saw the movie, I was riffing on the way the characters speak.

Looking back over the review now, I notice that I list the then-unknown actor who played Ted as “Keavy Reeves.” We didn’t have the Internet Movie Database — or the Internet — back then; my guess is I misread the notes I jotted down in the theater.

I also notice it was a decent review that gave readers of the high school newspaper a good grasp of what the film was all about, albeit a bit adverb-heavy: “As one can probably tell this movie had great potential to be utterly stupid. It is on that fine line between being fantastically dumb and riotously hilarious, but it succeeds in being the latter. . . . It is an incredibly funny movie and I declare it excellent.”

2001-A-Space-OdysseySo the review holds up okay. Question is, does the movie? I confess I haven’t watched it in years, but I have seen it several times, and my memories of it are fond ones (it was filmed in the places where I hung out in high school, so it is a trip down memory lane in more ways than one).

When I declared Bill and Ted’s to be “excellent,” was I (aside from playing on the characters’ vernacular) putting it in the same category as 2001: A Space Odyssey? Bill and Ted’s is nominally a science-fiction (time travel) film. Of course, it is primarily a comedy, so was I elevating it to the ranks of Some Like It Hot, Duck Soup, and Dr. Strangelove? (If you haven’t guessed, the answer is Hell no.) This leaves one big question, which brings us to the final topic I wish to consider in this series on the art of rating: When we rate a film (or a book or a television show etc.), what are we rating it against?

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Paul Di Filippo on “A” is for Android and Other Tales: Masters of Science Fiction Vol. #8

Paul Di Filippo on “A” is for Android and Other Tales: Masters of Science Fiction Vol. #8

Milton Lesser A is for AndroidOver at Locus Online, Paul Di Filippo has a look at the latest Masters of Science Fiction reprint from Armchair Fiction, this one focused on Milton Lesser, author of Slaves to the Metal Horde and The Thing from Underneath.

If you do not know the enchantingly retro line of SF/F/H books published by Armchair Fiction… then I offer you now an eye-popping introduction. Visit his site and marvel at the vast range of vintage fiction, long out of print, lovingly repackaged with period artwork. Names as seminal as those of Fritz Leiber, Clifford Simak and Edmond Hamilton consort with the bylines of lesser craftsmen… The Armchair Fiction catalogue opens an essential window onto a vital and overlooked and still enjoyable portion of our history.

The latest entry in their “Masters of Science Fiction” series is awarded to Milton Lesser, who bears a name the majority of modern fans will probably be unfamiliar with. Lesser was one of those working-stiff writers back in the day who turned out intelligent, yet perhaps sometimes over facile, goods to suit whatever market was looking for material and paying a decent word rate… Truly the work of a Master? Did it exhibit a genuine affinity for the mode, a sense of wonder, some unique ideation? Does it seem hokey and clunky today, or do its narrative virtues still engage and reward?

We last looked at Armchair Fiction — via Paul W. Fairman’s The Girl Who Loved Death and Murray Leinster’s Planet of Dreadlast January.

Curiously, this book is listed under the variant title “A” as in Android at Amazon.com and other places. I haven’t seen a copy myself, so I can’t confirm which title is correct.

“A” is for Android (or maybe “A” as in Android) was published January 30 by Armchair Fiction. It is 320 pages in trade paperback, priced at $16.95. There is no digital edition. See more details at the Armchair Fiction site here, and you can read Paul’s complete review here.

Fun with the Original Star Trek Crew

Fun with the Original Star Trek Crew

I saw Star Trek Into Darkness last week, and quite enjoyed it… although overall, I tend to agree with those critics, like Gary Westfahl at Locus Online and Keith Decandido at Tor.com, who’ve pointed out that it’s kinda a mindless action flick with more in common with contemporary summer blockbusters than Star Trek. Still, my kids loved it — and so did the packed house — and I firmly believe that any filmmaker who can successfully re-imagine Star Trek, and ignite fresh interest in a whole new generation, deserves praise. Even if it’s not exactly the same Star Trek I enjoyed 40 years ago.

Besides, no one’s done anything to tarnish that Star Trek. So I’ve been quietly enjoying it at home. I watched “Space Seed” on DVD, and Star Trek The Motion Picture and Star Trek II: The Wrath of Khan on Blu-Ray. And I’ve recently discovered a host of Trek-themed advertisements from the 80s, including this delightful ad for a British power company starring William Shatner and James Doohan:

If that’s not enough for you, there’s also this AT&T ad from the late 80s, featuring virtually the entire cast… and a nice surprise at the end.

Enjoy!

Tor.com Reviews First Edition Advanced Dungeons & Dragons

Tor.com Reviews First Edition Advanced Dungeons & Dragons

Over at Tor.com, Mordicai Knode has captured a lot of my own thoughts on First Edition Advanced Dungeons and Dragons. Here he is on Gary Gygax’s original Monster Manual:

Even if you don’t play the game, you can still flip through it and think chimeras and hook horrors and mindflayers are awesome. Which follows through; even if you aren’t going to use any given monster, you can still find them interesting, and who knows, maybe flipping through you’ll find something that inspires you. I’ve built entire adventures, campaign tent poles, around a monster that tickled my fancy… I was very impressed with how closely the 1e Monster Manual adhered to my monster design philosophy: make every monster a mini-game.

Yes — exactly that. Even today, virtually every new adventure I design begins with flipping through MM (or MM II) until I see something that inspires me. These are books I’ve used more or less continuously for three decades. That’s my definition of a classic. The reprints, compliments of Wizards of the Coast, are geared towards the curious, and the exploding population of Old School Renaissance gamers.

Here’s Mordicai on the Dungeon Masters Guide:

The items, frankly, are neat as all get out. There is a good reason that all of the items here have been re-imagined in every subsequent edition — they are fantastic… The section on artifacts is…a mixed bag. First off, the Hand of Vecna! We all agree that the Hand and Eye of Vecna are the best artifacts, right?… While the backstories are wonderful, and I appreciate the impulse to leave artifacts open for DMs to tweak…a blank list of powers is just not helpful. Which is what you get, literal blank lines printed in the book. Come on, at least give a default suggestion!

What he said. Read the complete review here.

We last covered Tor.com with C.S.E. Cooney’s review of Paul Park’s poem Ragnarok.

Goth Chick News: Blade Slays Again…

Goth Chick News: Blade Slays Again…

tomb of dracula 10 1976I might be one of the few fans of the Marvel comic Blade to actually admit to liking the screen adaptations staring Wesley Snipes.

New Line Cinema released the trilogy of Blade movies between 1998 and 2004. They were based on the half-breed vampire slayer character created for Marvel Comics by Marv Wolfman and Gene Colan debuting in 1973’s The Tomb of Dracula #10.

Granted, not all three movies were created equal, but I thought the first one was solid and though by the third installment, Blade Trinity, fans of the comic might not have recognized much, the snappy dialog written for Ryan Reynolds and the overall eye-candy made it at least entertaining, if not wildly successful.

In fact, at this year’s C2E2 I overheard an interesting bit of Blade Trinity trivia which maybe helps explain why.

Actor and comedian Patton Oswalt — who played weapons expert Hedges in the third Blade movie — was signing autographs.  He told a fan that all those Ryan Reynolds’ sophomoric one-liners followed by Wesley Snipes’ dead pan stares were largely the result of Snipes not speaking to screenwriter / director David Goyer.

Apparently Snipes would only communicate to Goyer via post-it notes and generally refused to cooperate during the production, causing the rest of the cast to take up the uncomfortable slack in an attempt to save the film. Oswalt explained:

We would all just think of things for him (Reynolds) to say and then cut to Wesley’s face not doing anything because that’s all we could get from him (Snipes).  That was an example of a very troubled shoot that we made fun. You have to find a way to make it fun.

Interesting.

Even more so when you consider that the entire franchise might be getting a chance at a Snipes-free redemption.

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Sean T. M. Stiennon reviews Twenty Palaces

Sean T. M. Stiennon reviews Twenty Palaces

Twenty PalacesTwenty Palaces Cover
By Harry Connolly
Self-Sabotage Press (E-book, $2.99, November 2011, available on Kindle and Nook)

This seems as good a time and place as any to say a word about the tragic fate of the Twenty Palaces series. The books gathered critical accolades, high Amazon.com rankings, and a blurb from the prince of urban fantasy, Jim Butcher himself. However, after the third novel in the series, Circle of Enemies, the series was cancelled by Del Rey due to underperforming sales. Harry Connolly had a fourth novel — a prequel exploring Ray Lily’s introduction to the bloody world of the Twenty Palaces society — already written. Rather than allowing it to be consigned to the bottom drawer of his dresser, the deepest recesses of his hard drive, or the bottom of the Hudson River, Connolly did the world a favor and produced it as a self-published e-book.

I’ll be writing reviews of the second and third volumes in the series (watch this space!); but for this week, I wanted to look at that prequel, Twenty Palaces, for three reasons. First, sales of this book will put more money in the author’s pocket than sales of remaining copies of the other books, and I’m a big enough Connolly fan to think his labors deserve it. Second, if you’d like to give the books a shot, but are too profoundly avaricious to lay down $7.99 for Child of Fire, you’ll be delighted to learn that Twenty Palaces is available on Kindle and Nook for the fantastically low price of $2.99, payable in one easy installment. Third, it’s a good book.

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Vintage Treasures: Valkenburg Castle

Vintage Treasures: Valkenburg Castle

Valkenburg CastleAll this recent talk of Star Fleet Battles and Metagaming’s classic microgames like Ogre and Wizard has me thinking of other great pocket games of my youth.

Now, “great” is a relative term. The elements that make a typical fantasy board game great — things like style, richness of setting, and diversity of play — don’t apply to microgames. The things that make a pocket game great are inventiveness, fast play, and simplicity.

Although a great setting and a little style don’t hurt, either.

Task Force Games was the king of pocket games in the early 1980s. Much of that was by virtue of its one runaway success, Star Fleet Battles; but it had an impressive line of other fantasy and SF titles, including Swordquest (which I discussed last June); Starfire (which eventually inspired a series of science fiction novels from David Weber and Steve White); Intruder, which pits a desperate crew against a lethal alien in deep space (clearly inspired by the movie Alien); Spellbinder; City States of Arklyrell; and over a dozen more (there’s a nice survey here and a complete list here).

But Valkenburg Castle was the first, and it’s still my favorite. It was almost completely unique in 1980 — a board game that captured the essential gestalt of fantasy role playing, although in a slightly abstracted fashion: penetrating a dark and foreboding stronghold, confronting the unwholesome creatures within, and winning glory through cleverness and force of arms.

The premise of Valkenburg Castle was simple. You play as the young Lord Hobart van Valkenburg, rightful heir, returning at last to the place where his grandfather was murdered and his family first driven into exile. The castle is now monster-infested, home to sinister and powerful beasts who lurk somewhere in its depths.

To win back his ancestral home, Lord Hobart must explore the twisting ruins of a castle he has never before seen and drive out the dark forces who have made it their home — including the powerful creatures who lair at the deepest dungeons levels.

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It’s Dark Inside by Karen Heard

It’s Dark Inside by Karen Heard

It's Dark Inside by Karen HeardThere’s a sub-genre known as “quiet horror,” an alternative to the explicit gore or overtly supernatural fare that’s been prevalent in horror since the eighties. Charles Grant’s much-praised Shadows series is one of the best examples you’ll find of this type of writing. There aren’t a lot of writers today who try this type of story and even fewer who succeed. Karen Heard is one of those rarely talented authors who can unsettle a reader without ever explicitly stating what has happened. It’s Dark Inside is her first collection and these six stories are hopefully only the beginning of many more to come.

The collection begins with “The Lighthouse,” a tale of isolation in the wake of some manner of unspecified disaster. “Snap” is set in what may be a not-too-distant future, wherein a photo-journalist is on a quest to find and photograph the last living elephant. “The Picture” is a different type of ghost story, where we learn about the things that can scare a man who is already dead. “Out of Order” surprises the reader by starting as one type of standard horror story before shifting into something very different as the reader is left unsure of not only what the “monster” is, but where exactly it is hiding. “The Promise” was a bit frustrating, as it depends on the protagonist not figuring out what is fairly obvious to the reader, but makes up for it with a wonderful twist ending. The collection wraps up with “Inside,” a story that leaves the reader unsure if the protagonist is beset by a supernatural menace or merely losing her mind, still managing to surprise with an unexpected (yet in retrospect completely logical) solution.

It’s Dark Inside is available in paperback for the low price of $6.50. For those of you on a budget, there’s the even lower-priced e-book edition for only 99 cents. For those of you on an even tighter budget (come on, already), you can preview one of the stories, “The Lighthouse,” on Ms. Heard’s blog, Misheard Fiction. Check it out and then decide if one of the best quiet horror story collections you’ll read this year is worth the cost of half a cup of coffee.

Vintage Treasures: The Amazing Space Race

Vintage Treasures: The Amazing Space Race

Amazing Stories January 1969A few weeks back, I purchased a lot of 27 Amazing Stories digests from the mid-60s and early 70s in great condition, for $35 (including shipping) — or about a buck an issue.

This was simultaneously delightful and dismaying. Delightful, of course, to get a fine set of SF magazines for not much more than they cost on the newsstand 45 years ago; dismaying to find that pristine vintage copies of one of the most important SF magazines command such little interest in the market.

Seriously, this doesn’t bode well for the thousands of SF magazines I’ve been gradually accumulating in my basement for the last 35 years. I  consider them treasures, but it seems the number of people who share my interest is shrinking every year. I just hope they don’t all end up getting recycled when I shuffle off this mortal coil.

Well, all collectors can really do is delight in those treasures we find, and share our enthusiasm with those around us. To that end, here I am, talking about a handful of issues of Amazing Stories, starting with the January 1969 issue, at left.

The late sixties was a bumpy time for the Granddaddy of Science Fiction magazines. Perhaps its finest editor, the talented Cele Goldsmith, left when the magazine was sold to Sol Cohen’s Ultimate Publishing Company in March 1965. At the time, Ultimate was simultaneously publishing Great Science Fiction, Science Fiction Classics, and other profitable reprint magazines — profitable chiefly because they didn’t pay for any of the reprints. Cohen wanted to pursue a similar strategy with Amazing.

Cohen hired Joseph Wrzos to edit both Amazing and Fantastic magazines, and indeed for several years Amazing offered almost exclusively reprints — although Wrzos reportedly did get Cohen to cough up funds for one new piece of fiction per issue. Wrzos left in 1967, and Harry Harrison was briefly editor from September 1967 to February 1968, when the talented Barry Malzberg stepped into his shoes.

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