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New Treasures: Last Days by Adam Nevill

New Treasures: Last Days by Adam Nevill

Last Days-smallI’m a fan of dark fantasy and horror, and I especially like to keep an eye on exciting new authors. There’s been some recent buzz about Adam Nevill and his fourth novel Last Days, and I decided to check it out.

Nevill is the author of three other novels of supernatural horror: Banquet for the Damned, Apartment 16, and The Ritual. His new book Last Days is a Blair Witch style creep-fest, in which a documentary film-maker investigates an apocalyptic cult — and discovers some nasty secrets.

When guerrilla documentary maker, Kyle Freeman, is asked to shoot a film on the notorious cult known as the Temple of the Last Days, it appears his prayers have been answered. The cult became a worldwide phenomenon in 1975 when there was a massacre including the death of its infamous leader, Sister Katherine. Kyle’s brief is to explore the paranormal myths surrounding an organization that became a testament to paranoia, murderous rage, and occult rituals. The shoot’s locations take him to the cult’s first temple in London, an abandoned farm in France, and a derelict copper mine in the Arizonan desert where The Temple of the Last Days met its bloody end. But when he interviews those involved in the case, those who haven’t broken silence in decades, a series of uncanny events plague the shoots. Troubling out-of-body experiences, nocturnal visitations, the sudden demise of their interviewees and the discovery of ghastly artifacts in their room make Kyle question what exactly it is the cult managed to awaken – and what is its interest in him?

The Publishers Weekly review was particularly intriguing: “Fans of films about haunted places, otherworldy beings, and rituals gone terribly wrong will find this homage deliciously chilling.” Doesn’t that include, I mean, everyone? Who’s not a fan of films about “rituals gone terribly wrong?” Uh-huh. Nobody.

Last Days was published in trade paperback by St. Martin’s Press on February 26, 2013. It is a satisfyingly-hefty 531 pages, and priced at $15.99 ($9.99 for the digital edition).

New Treasures: Epic, Edited by John Joseph Adams

New Treasures: Epic, Edited by John Joseph Adams

John Joseph Adams EpicBlack Gate‘s Managing Editor Howard Andrew Jones said something in his Monday post on Heroic Fantasy Quarterly 15 that I wish I’d said. So I’m going to repeat it here word for word, and pretend I’m saying it now.

I always wished I could find a way to draw more attention to the Flashing Swords e-zine when I helmed it. Well, it’s gone now. But HFQ is alive and well, and doing good work. So I’m using the mighty bandwidth now possessed by Black Gate online to point you to the e-zine. I can personally vouch for the stories I’ve named above. If you’re a fan of sword-and-sorcery and heroic fiction, you owe it to yourself to check them out. Go there, celebrate the stories, and the writers, and the market, because markets are fragile things and should be cherished while we have them.

Hear hear! We’re always happy when we can point you to a neglected vintage paperback or forgotten silent film. But our greatest pride comes from finding and promoting exciting, vibrant creators doing great work now, who need and deserve your support.

Lately, I feel that way about John Joseph Adams, who’s edited some of the most celebrated anthologies of the past few years — including The Way of the Wizard, Wastelands, Federations, Lightspeed: Year One, The Mad Scientist’s Guide to World Domination, and many others. But his most recent publication of keen interest to heroic fantasy fans is the monumental Epic, a massive collection of some of the finest epic fantasy from the last five decades. It’s a fabulous collection of many of your favorite writers — including Patrick Rothfuss, George R. R. Martin, Tad Williams, Robin Hobb, Ursula K. Le Guin, and Michael Moorcock — alongside exciting authors you should be reading, such as Aliette de Bodard, Mary Robinette Kowal, N. K. Jemisin, Paolo Bacigalupi, and many others.

The complete table of contents is here. Support John Joseph Adams and Tachyon Publications, and keep them publishing groundbreaking anthologies for the next 20 years.

Epic: Legends of Fantasy was published on October 5th by Tachyon Publications. It is 624 pages in trade paperback for $17.95 ($9.99 for the digital version). Complete details at the Tachyon website.

Heroic Fiction Quarterly 15

Heroic Fiction Quarterly 15

logoOne of an editor’s greatest pleasures is coming upon a fine story, so Adrian Simmons, David Farney, and William Ledbetter must have felt pretty delighted when they came upon the most recent batch of fiction they’ve published in Heroic Fiction Quarterly.

I’m sad to say that I’m more familiar with Heroic Fiction Quarterly e-zine in theory rather than in practice. I’ve heard good things about it for some time and I’ve read a few tales now and then, but it’s been years since I sat down for a visit. I’ve tried two of the stories in the most recent issue, “Dusts of War” by Ben Godby and “Kingdom of Graves” by David Charlton and was tremendously impressed. This is stirring, polished adventure fiction and needs to be seen by more readers. I’m looking forward to finding out what the rest of the issue holds. I’m looking forward to seeing what PREVIOUS issues hold.

Just prior to joining the Black Gate staff, I was managing the Flashing Swords e-zine. I selected and edited the tales for the first six issues. It was a small market with a small budget, and as might be expected, some of what I pulled from the submissions pile were diamonds in the rough, work from promising amateurs. It was sort of a “market with training wheels”: a place where burgeoning writers could hone their craft and start their careers. But a lot of the stories proved very fine indeed, better than such a small market had any right to be, and I can recall my frustration that more attention wasn’t being paid to them, as well as the frustration when the wrong sort of attention was paid — a reviewer tearing apart a first-time writer’s first published story with the same claws that would be used on a veteran writer in a pro market, or a fine writer’s work being dismissed by something as foolish as the old saw “first person stories have no tension because you know the narrator will survive.”

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New Treasures: The Unearthed Arcana 1st Edition Premium Reprint

New Treasures: The Unearthed Arcana 1st Edition Premium Reprint

unearthed arcanaThe Premium 1st Edition Advanced Dungeons & Dragons reprint series is one of the best ideas Wizards of the Coast has ever had.

By bringing Gary Gygax’s original AD&D rulebooks back into print in deluxe editions, Wizards is making the groundbreaking work of the father of role playing available to a modern audience. More than that, it’s a tacit acknowledgement of the growing popularity of retro-gaming, a nod to those players who still enjoy playing first edition (or OE, Original Edition) D&D and AD&D.

I’m one of them. My most recent game of D&D was last Sunday, and one of the books we reached for during play — as a troop of goblins chased my player characters through a dark wood — was the first edition AD&D volume Unearthed Arcana.

Unlike the Players Handbook, Monster Manual, and Dungeon Masters Guide, Gygax’s Unearthed Arcana — which, among many other innovations, introduced the Cavalier, Barbarian, and Thief-Acrobat classes — had never been reprinted, and the copy we used to quickly check the effects of my daughter’s druid’s “Goodberry” spell was the original TSR printing from 1985. That’s a hard book to come across these days, as one of my young players lamented.

But no longer. Wizards of the Coast released the Unearthed Arcana 1st Edition Premium Reprint on Tuesday of this week. Best of all, this edition incorporates the corrections and updates published under Gygax’s supervision in Dragon magazine, making this the definitive edition of the text. At long last, players can assemble a complete collection of the most essential rule books for the greatest role playing game ever written, without having to pay collector’s prices for long out-of-print volumes.

The Unearthed Arcana 1st Edition Premium Reprint was published by Wizards of the Coast on February 19, 2013. It is 128 pages in hardcover, priced at $49.95. There is no digital or softcover edition.

New Treasures: Low Town by Daniel Polansky

New Treasures: Low Town by Daniel Polansky

Low TownOne of our most popular articles in 2012 was Matthew David Surridge’s brilliant “The Enjoyment of Fantasy: Open Letters to Adam Gopnik, Mur Lafferty, and John C. Wright,” the latter part of which he spends taking Wright to task for some of his criticisms of Low Town. Matthew’s points are many and varied and I’m not going to summarize them here. I will admit, however, that after reading his article, my first reaction was, “What the heck is Low Town? It sounds kinda cool.”

A little investigation revealed that Low Town is Daniel Polansky’s debut novel. Here’s the description:

Drug dealers, hustlers, brothels, dirty politics, corrupt cops… and sorcery. Welcome to Low Town.

In the forgotten back alleys of Rigus, the finest city of the Thirteen Lands, sits Low Town. Here the Warden —  forgotten war hero and independent drug dealer — protects his turf. However, the Warden’s life of drugged iniquity is shaken by his dis­covery of a murdered child down a dead-end street… set­ting him on a collision course with the life he left behind. As a former agent with Black House — the secret police — he knows better than anyone that murder in Low Town is an everyday thing, the kind of crime that doesn’t get investi­gated. To protect his home, he will take part in a dangerous game of deception between underworld bosses and the psy­chotic head of Black House, but the truth is far darker than he imagines. In Low Town, no one can be trusted.

I’m intrigued. And while both Matthew and Wright seem to argue that Polansky doesn’t necessarily understand fantasy, it seems to me he’s grasped the basics just fine: he’s already written a sequel, Tomorrow the Killing, published in October 2012. Our man Myke Cole posted the following mini-review on Goodreads:

Polansky does it again. As with Mark Lawrence with King of Thorns, he shows progression as a storyteller with an even more twisted plot, more compelling and sympathetic character voice and more engaging setting.

Anybody who plugs Mark Lawrence in a one-sentence review has my immediate confidence. I purchased a copy of Low Town last month, and hope to check it out soon.

Low Town was published by Anchor Books in August, 2012. It is 341 pages in trade paperback, priced at $15 ($11.99 for the digital edition).

New Treasures: Death Watch, by Ari Berk

New Treasures: Death Watch, by Ari Berk

Death WatchI live in a house with three young adults, all fairly active readers. When one discovers an intriguing new fantasy series, it gets passed around excitedly. That happened with Christopher Paolini’s Eragon books, Stephanie Meyer’s Twilight, Suzanne Collins’s Gregor The Overlander and The Hunger Games, and John Flanagan’s Ranger’s Apprentice books.

The latest book to get discussed and passed around is Ari Berk’s Death Watch, the first installment in The Undertaken Trilogy. It’s too early to determine if this will captivate all three the way previous books have, but early indications are good.

They say the dead should rest in peace. Not all the dead agree.

When Silas Umber’s father, Amos, doesn’t come home from work one night, Silas discovers that his father was no mere mortician, but an Undertaker who worked to bring The Peace to lost and wandering souls. With Amos gone, Silas and his mother move back to Lichport, the crumbling seaside town where he was born, and Silas seizes the opportunity to investigate his father’s disappearance.

When his search leads him to his father’s old office, he comes across a powerful artifact: the Death Watch, a tool that allows the owner to see the dead. Death Watch in hand, Silas begins to unearth Lichport’s secret history — and discovers that he has taken on his father’s mantle as Lichport’s Undertaker. Now, Silas must embark on a dangerous path into the Shadowlands to embrace his destiny and discover the truth about his father — even if it kills him.

Death Watch was published November 27, 2012 by Simon & Schuster Books for Young Readers. It is 560 pages in trade paperback, priced at $9.99 ($8.89 for the digital edition). The second volume of The Undertaken Trilogy, Mistle Child, was published Feb 12.

New Treasures: Wilderlands of High Fantasy

New Treasures: Wilderlands of High Fantasy

Wilderlands of High FantasyIn the very early days of adventure gaming, there were two companies you could count on: TSR, creator of Dungeons and Dragons, and Judges Guild.

Judges Guild was admittedly second tier. While TSR was constantly innovating, with full color cover art and high production values, Judges Guild saw no reason to deviate from the look they established in 1976: rudimentary layout and typesetting, and two-color covers that looked torn from a coloring book.

But they were prolific. My weekly pilgrimages to the gaming store in 1979 rarely yielded a new TSR release — they were few and far between — but Judges Guild never let me down, and I went home satisfied with many a JG product tucked under my arm. At their peak in the early 80s, they employed 42 people and had over 250 products in print, an astounding output.

Judges Guild was founded by Bob Bledsaw and Bill Owen; their first major product (and claim to fame) was the City State of the Invincible Overlord. The ambitious setting for the City State — a massive 18 maps covering nine continents drawn from Bledsaw’s home campaign, ultimately used as the locale for numerous adventure modules — became their next major release: The Wilderlands of High Fantasy, the first licensed D&D product and the first true campaign setting for the game.

Wilderlands was different in other ways, too. Perhaps most importantly it had a true sandbox feel, rather than the tightly-focused adventures of Gygax and Co, in which players were expected to follow a linear path. It encouraged a wide-open style of gaming, focused on exploring vast and wondrous forests and rugged landscapes, rather than dungeon crawls.

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The Daylight War by Peter V. Brett on Sale Tomorrow

The Daylight War by Peter V. Brett on Sale Tomorrow

The Daylight War-smallI heard a surprising amount of advance praise for Peter V. Brett’s first novel, The Warded Man. Contributors to Black Gate — and trust me, there’s no more discerning or harder-working readers out there — were abuzz about it long before it arrived in the US in 2009.

His second novel, The Desert Spear (March 2010), became an international bestseller — a feat George R.R. Martin accomplished only with his seventh. Anticipation for Peter’s third novel has been extremely high, and it finally arrives in bookstores tomorrow.

On the night of the new moon, the demons rise in force, seeking the deaths of two men, both of whom have the potential to become the fabled Deliverer, the man prophesied to reunite the scattered remnants of humanity in a final push to destroy the demon corelings once and for all.

Arlen Bales was once an ordinary man, but now he has become something more — the Warded Man, tattooed with eldritch wards so powerful they make him a match for any demon… Ahmann Jardir has forged the warlike desert tribes of Krasia into a demon-killing army and proclaimed himself Shar’Dama Ka, the Deliverer.

Once Arlen and Jardir were as close as brothers. Now they are the bitterest of rivals. As humanity’s enemies rise, the only two men capable of defeating them are divided against each other by the most deadly demons of all — those lurking in the human heart.

I brought home an early copy on Saturday, and it’s already been read once in the last 24 hours. When you have a family of fantasy fans, the most popular titles tend to vanish. I need to get the details down while I can still lay hands on it.

The Daylight War, Book Three of The Demon Cycle, will be released by Del Rey on February 12, 2013. It is 641 pages in hardcover, priced at $28 ($12.99 for the digital edition). Two more novels remain in the five-book series: The Skull Throne and The Core.

New Treasures: Dream Castles: The Early Jack Vance, Volume Two

New Treasures: Dream Castles: The Early Jack Vance, Volume Two

Dream Castles-smallI spent this past weekend at Capricon 33, a local Chicago science fiction convention. The panels and readings were excellent, and perhaps the highlight was a Saturday night panel titled “Judging a Book by Page 119.” Steven Silver, Rich Horton, Kelly Strait, and Helen Montgomery read page 119 of some of their favorite novels, and the audience was left to guess the book. Someone in the back row correctly identified Poul Anderson’s The High Crusade, and I was pretty close with Robert Holdstock’s Mythago Wood trilogy (although I got the exact book wrong), but the panelists  managed to stump us on Iain M. Banks Consider Phlebas, Patrick Rothfuss’s The Name of the Wind, Saladin Ahmed’s The Throne of the Crescent MoonRange of Ghosts by Elizabeth Bear, The Little Country by Charles de Lint, and many others.

I can’t spend more than an hour or two at a good convention without realizing I’m not reading enough good books. I scurried to the Dealer’s room first chance I got and spent a few bucks in an attempt to rectify the situation. I found plenty of great treasures, but the real gem of the lot was the sole copy of the out-of-print Dream Castles: The Early Jack Vance, Volume Two, which I stumbled on at Larry Smith’s table.

I’ve been looking for a copy of Dream Castles for nearly a year — ever since I bought the first volume, Hard Luck Diggings. Both were published by Subterranean Press, and both gather early pulp fiction from one of the greatest 20th Century science fiction and fantasy writers.

Dream Castles collects short stories and novellas from Astounding Science Fiction (“I’ll Build Your Dream Castle,” Sept. 1947), Marvel Science Stories (“Golden Girl,” May 1951), and many other pulps — including Fantastic Science Fiction Fantasy, Space Science Fiction, and Orbit Science Fiction. The short novel, “Son of the Tree,” originally appeared in the June 1951 issue of Thrilling Wonder Stories.

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Dungeon Board Game from Wizards of the Coast

Dungeon Board Game from Wizards of the Coast

Dungeon board game from Wizards of the Coast
Dungeon board game from Wizards of the Coast

There were a lot of releases and announcements from Wizards of the Coast to get excited about in 2012, such as D&D Next, the Lords of Waterdeep board game, and the first four Dungeon Command faction packs (covered here and here). But one game slipped through the 2012 coverage here at the rooftop headquarters of Black Gate… in large part because it lacks the bells, whistles, and minis from some of these other games. But, at the same time, that’s part of its charm.

Dungeon (Amazon, B&N) is a straight dungeon crawl game at a bargain basement price ($19.99!) compared to almost any other RPG-related board game that you’ll find in the market these days. This is because there are no miniatures, just little cards and cardboard tokens.

This streamlined approach to the game design also makes Dungeon a pretty quick game to sail through. There isn’t the sort of intrigue that drew our Black Gate overlord John O’Neill into Lords of Waterdeep, but the goal is something that most gamers can get behind: the one with the most treasure wins.

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