Browsed by
Category: Comics

Watching the Justice League Movie

Watching the Justice League Movie

Justice League trio-small

I have a poor track record seeing DC movies. The trailers have usually turned me off with their enthusiasm for finding the grim-dark cinematic angle that the regular comic book version of the DC universe chucked when it diversified its tone with the launch of Rebirth. So, I didn’t see Man of Steel kill people, or Batman and Superman fight, or any of that stuff, because I wasn’t interested.

Hearing that Wonder Woman was different, I happily checked that out, and thought it was a great expression of the superhero cinematic form (in this sense, I mean nothing more than the WW movie did what it could to make a great story within the conceits, conventions and expectations of anything based on super-powered vigilantes).

So my 12-year old son and I checked out the Justice League movie. By now, you’ll have seen many of the reviews, both good and bad, and will have seen that Warner Brothers isn’t making enough money of it for its investors to consider it a success. If you haven’t you can check out “Justice League’s Mediocre Box Office” and “shake-up in the works.”

Read More Read More

Rube Goldberg’s Radio Robot

Rube Goldberg’s Radio Robot

Rube Goldberg How to Get an Olive Out of a Long-Necked Bottle, Washington Times April 20, 1922

A robot on radio? What would be the point?

You might ask what was the point of a ventriloquist on radio, but Edgar Bergen made himself a multi-gazillionaire by ignoring other people’s considerations of sense or logic.

Bergen’s success with Charlie McCarthy was still a year off when Reuben Garrett Lucius “Rube” Goldberg had another of his incredibly numerous bright ideas. The cartoonist introduced the strip Mike and Ike (They Look Alike) in 1907. Calling lookalikes by those names became part of the language. So did the obscure slang term “boob” after Goldberg started the strip starring Boob McNutt in 1915. You think Al Jaffee created the bit Snappy Answers to Foolish Questions? Off by about a half-century. Goldberg’s Foolish Questions started appearing in 1915.

Not a bad legacy, though they all pale to his supreme cartoon invention — the Rube Goldberg machine. That term entered the dictionary, too, “accomplishing by complex means what seemingly could be done simply.” Above and below are a couple of examples from the early 1920s.

Read More Read More

Tom Sutton’s Creepy Things

Tom Sutton’s Creepy Things

Creepy ThingsNobody does good horror anthology comics any longer. Oh sure, some micro-press might release an issue here and there every couple of years, but it’s not like the days when you could go to any drug store in the country and find a dozen different horror collections on the spinner racks. Horror anthology comics first got big in the 1950s, before the Comics Code brought an end to all of that gory goodness. Flash forward to the Bronze Age of Comics (beginning roughly some time in the early 1970s), when the children who’d read Golden Age comics had grown up and gone into the industry for themselves. Bronze Age horror comics borrowed heavily from Golden Age titles like Tales from the Crypt and Chamber of Chills. But since they could never match those titles for outright gore (the Comics Code still being in place), they instead relied on sheer weirdness. And if you’re researching weird 1970s horror (which I frequently do), you’re going to run across the name Tom Sutton.

Just like in the 1950s, every comic book publisher in the 1970s printed at least a couple of horror anthology titles and each title achieved a different level of success. DC Comics had almost a dozen different titles at the height of the horror boom (House of Mystery, House of Secrets, Witching Hour, Weird War Tales, Secrets of Sinister House, Ghosts, Secrets of Haunted House, Tales of Forbidden Mansion, Weird Mystery Tales, Unexpected). Marvel Comics had fewer anthology titles, specializing instead in recurring monster books (Werewolf by Night, Monster of Frankenstein, Tomb of Dracula). Warren slipped around the Comics Code by publishing black-and-white oversized “magazines” that could have more violence and nudity (Creepy, Eerie, Vampirella). And all but forgotten in the comics shuffle is Charlton Comics, always less popular than Marvel, DC, or Warren. Part of the problem was that Charlton notoriously offered some of the lowest pay rates to artists and writers, making them less popular for the A-list talent.

On the other hand, what Charlton could offer was far less editorial interference. As long as the art and story didn’t violate the Comics Code, they gave their artists and writers a free hand to tell whatever stories they wanted. It’s likely one of the reasons that comic legends like Steve Ditko frequently worked with them. And it’s why Tom Sutton’s most interesting work was done for their titles (The Many Ghosts of Doctor Graves, Ghost Manor, Haunted Love, Ghostly Haunts, Midnight Tales, Haunted, Monster Hunters). The folks at Yoe Books have collected sixteen of those stories in a stunning hardcover collection. It opens with an overview of Sutton’s career written by Michael Ambrose, followed by a selection of old cover illustrations, then the first story.

Read More Read More

Saucer Country

Saucer Country

Saucer-Country-smallRead this book. Go to your nearest comic shop and pick up the trade paperback collection. Don’t know where your nearest comic shop is located? Go to the Comic Shop Locator, type in your zip code and find out. Is it just easier to order a copy online and have it delivered to your home? Then go to IDW Publishing and order a copy. You can even order a digital copy if you don’t want to wait for delivery.

Why do you need to read this book? Because this comic book is about what’s going on right now.

The story begins with Arcadia Alvarado, governor of New Mexico and Presidential candidate. It’s a story about a woman running for President. It’s a story about the daughter of Mexican immigrants. It’s also a story about a woman who was abducted by aliens. So, yeah, this is a comic book (written in 2012, by the way) that deals with the possibility of a woman running for President as the candidate of a major political party. It’s also a comic book about a Presidential campaign where immigration reform is a key issue. It’s also a comic book about a Presidential campaign mired in conspiracy theories that leave people uncertain about what to believe. But that’s not what’s going on right now. That’s what went on in 2016.

Arcadia Alvarado was forcibly removed from her car by strangers. She was stripped naked and had a foreign object inserted in her anus. She was told afterwards that no one would believe her story if she said what happened and even if someone did believe her, there was nothing anyone could do about it. Either way, if she tells anyone about what happened, she believes that her career will be over.

Saucer Country is a story about rape. It’s about a group of powerful individuals who routinely abuse people and suffer no consequences for their actions. It’s about victims too afraid to speak out until one woman finds the courage to name her abusers. And it’s about the friends, family, and co-workers who urge her to stay quiet for her own good. If none of that sounds hauntingly familiar, you haven’t been paying attention to current events.

Saucer Country is more relevant today than when it was originally written. Find a copy and see for yourself.


Michael Penkas is an infrequent contributor to Black Gate. His mystery novel, Mistress Bunny and the Cancelled Client, is available in lots of different places. He maintains a website that you should check out.

Mage: The Hero Denied #4

Mage: The Hero Denied #4

Mage-4-smallA short review this month simply because there’s not so much to unpack here. The Umbra Sprite, the Gracklethorns, Kevin’s wife, and Kevin’s children are all absent from this issue. Meaning that it’s just Kevin and some monster lady that we’ve never seen before (and will probably never see again).

Really, this issue is meant to tie us back to themes from Hero Discovered and Hero Defined, so if you haven’t read those titles first, none of it will make any sense to you. The Queen of the Unending Dead tells Kevin that he’s the reincarnation (or avatar) of Gilgamesh, which is something broached in Hero Defined. She also tells him that the Lord of the Hunt has a claim on his soul, which is something already suggested in Hero Discovered. Then he fights an army of zombies. Then he kills the Queen of the Unending Dead with an exploding park bench. Then he falls off a cliff. Then he gets in an argument with an ATM.

Honestly, after five issues in (I’m counting issue #0), I get why some people might start pulling out of this series. Comics are expensive, we’re in almost twenty dollars deep here, and we really haven’t gotten that much of a story yet. Yeah, Matt Wagner’s art is always crisp and vibrant, no matter what he’s drawing. But Kevin pretty much wandered away from everyone else in the plot to have a fight with yet another monster and hasn’t learned anything that he didn’t already know from the first two volumes of this series. I get that, from the title of the series, he’s not going to win this one, but it feels weird that we’ve got an antagonist who’s still making the same mistakes after all these years, partially invalidating the value of his supposed lessons in previous books.

Of course, I’m sticking around to the bitter end on this one. But if the rest of you want to save your money and come back at the end for the collected edition, I totally understand.

Mage #4 is available in print at all decent comic shops, as are back issues to volumes one and two of the series. If you prefer getting your comics digitally, then check out Mage: The Hero Discovered, Mage: The Hero Defined, and all the latest issues of Mage: The Hero Denied at Comixology.


Michael Penkas has been a fan of Matt Wagner for longer than some of you have been alive. He’s written a dominatrix detective mystery novel, Mistress Bunny and the Cancelled Client, as well as dozens of ghost stories. He occasionally maintains a website and regularly participates at various reading events throughout Chicago.

Modular: Fox Trot Plays Dungeons & Dragons

Modular: Fox Trot Plays Dungeons & Dragons

FoxTrot_OrlandoBill Amend’s Fox Trot is a comic strip that ran daily from 1988 into 2006, then switched to a Sunday-only format. Still around today, it tells the story of the Fox family. Dad Roger is a loveable goober who wishes he was better at golf and chess. Mom Andy is the common sense core of the family unit. Sixteen year old Peter is a wannabe athlete, with fourteen year old Paige a typical teenage girl. And ten year old Jason lives to torment Paige and is a school geek. He’s got a pet iguana named Quincy who acts like, well, an iguana, but can really be the center of a strip.

The dynamics and shifting alliances of the three kids are instantly relatable to anyone who grew up with at least one sibling. as Calvin and Hobbes’ creator Bill Watterson wrote in the introduction to the first collection:

Fox Trot particularly captures the Machiavellian nature of adolescents. The balance of power between Peter, 16, Page, 14 and Jason 10, is a constantly bartered commodity, and alliances are fragile and short-lived. No collusion will survive an opportunity to get a sibling in trouble, and hesitant parents are goaded with the cry of, ‘Punish him! Punish him! Ground him! Ground him!’

Meanwhile, the challenges of parenting and marriage are amply represented by Roger and Andy. It’s one of my all-time favorite strips and with my nine year old son going through all my collections, I’m enjoying the Fox family all over again.

Jason is a Black Gate kid. His interests are all over pop culture: Star Wars, Star Trek, Lord of the Rings, horror (he loves Halloween, to his family’s pain), Christmas lists, Indiana Jones (even Young Indiana Jones) and cultural tropes such as westerns and Sherlock Holmes. Naturally, being a brainy geek, he’s into Dungeons and Dragons, usually playing with his best friend, Marcus. One rainy spring break, Paige found herself lured into playing D&D with Jason.

Read More Read More

1970s Horror Comics, Old and New: Eerie and Bloke’s Terrible Tomb of Terror

1970s Horror Comics, Old and New: Eerie and Bloke’s Terrible Tomb of Terror

Eerie 52-small

In time for coincidence with Hallowe’en, a friend recently pointed me at Bloke’s Terrible Tomb of Terror, a magazine walking in the path of such 1970s Warren horror magazines as Creepy and Eerie. I picked up a pdf copy just before the etsy store went on a bit of a break while The Bloke (Jason Crawley) moves house and shop. (30 October, 2017: The Bloke’s site is back up and I just bought two more issues at the online shop.)

I was surprised by how much I enjoyed it. I was really only a superhero guy and a light Marvel horror/monster guy (Son-of-Satan (blogged about here), It, Strange Tales) when I was 10-15 years old, so the Warren style wasn’t really my bag back then.

Read More Read More

Mage: The Hero Denied #3

Mage: The Hero Denied #3

Mage 3And so the story starts moving, just as the reviews and Internet buzz for this series begins to die down. Seriously, I’ve noticed how promotion for comic books tends to really ramp up with issue 1, but fades almost immediately afterward, as if no one might be tempted to pick up issue 3 if they hadn’t already read issues 1 and 2. Generally, by the time the last issue of a series shows up, the attitude among a lot of comic fans is “Oh, are they still publishing that thing?”

So you probably didn’t hear that issue #3 of The Hero Denied came out on Wednesday, but it did and it was good. Of course, some readers have probably been put off by the slow pacing of this story. For example, the first four pages are just Kevin talking to his son, Hugo, about the nature of magic while they walk around a car and then get inside it. And it turns out that my earlier theory was correct and these attacks are taking place in a parallel world just beside the “real world.” And while Kevin insists that his abilities aren’t hereditary, the fact that Hugo is able to slip into this parallel world would suggest otherwise.

The next six pages concern two Gracklethorn sisters, Aleksi and Sasha, visiting a mission in search of the Fisher King. As established in the very first Mage series, the Fisher King can assume any shape, but that shape will always appear crippled. I get that this is supposed to show how ruthlessly they’re pursuing their quarry, but it still seemed a bit implausible that these creatures were able to murder two people in a mission in the noisiest, sloppiest manner possible without anyone else noticing. On the other hand, Matt Wagner does a nice understated job of demonstrating Sasha’s powers of persuasion.

Read More Read More

Questing in New York! New York ComicCon 2017

Questing in New York! New York ComicCon 2017

New York ComicCon-logo-2

You may recall that my first trip to New York *ever* was in April, and I blogged about it in A Babe in the Woods: Derek’s Literary Adventures in New York! Well, the training wheels are off and I went on a full grail quest this time around, at New York Comic Con!

I had two major reasons to go to NYCC. First, I enjoy blogging about comics, and interviewing comic creators. So, as a blogger for Black Gate, there were a lot of people I wanted to meet. Second, my prose writing career (short stories and novels) has been going well, but I’ve also wanted to write comic books since I was 10 years old. I’m working on a comic story for a small press anthology right now, but also I went to see what other opportunities there might be.

Read More Read More

Early Peek at 2000AD Prog #2050: A Jumping-On Issue

Early Peek at 2000AD Prog #2050: A Jumping-On Issue

2000AD is a weekly anthology book, typically with 4 stories running at a time, with some at the middle while others are ending, which makes it hard to find a meaty run to review. Several times a year, 2000AD publishes issues (pronounced progs if you’re speaking with a British accent) for new people to jump on — where every story is beginning.

Picture-Device-Independent-Bitmap-1-600x788

Prog #2050 is such an issue and will be hitting newsstand (and the internet as a digital issue) on September 25th, so I thought I’d get into it. This was a large-sized issue (48 pages) and contained 7 new stories that you don’t have to know much at all about the world of 2000AD to start reading.

Read More Read More