The Midnight Games and Why I Wrote Them
“One might not think of our city as a muse,” began a recent review of my first YA horror novel The Midnight Games in a Hamilton magazine. But if you ask me, good horror novels, because they assume that monstrous secrets lurk behind the facades of everyday life, always convey a strong sense of place: I’m thinking of the New York City of Whitley Streiber’s The Wolfen, the Los Angeles of Robert McCammon’s They Thirst, or even the east coast gothic of Tim Wynne-Jones’ Odd’s End (which is an archetypical Canadian production — a horror novel about real estate).
In any case, Hamilton, Ontario, just southwest of Toronto, is a grimy little city that, like a lot of its relatives in the USA, dearly misses the great days of its industries (in this case, steel); days that have passed and that will not return again. One result of this is a working class culture, deeply depressed, that tends towards the nostalgic, and by nature I am a relentless optimist who regards nostalgia with a distaste approaching revulsion. For all that, I’ve lived in Hamilton since 2002 and the city has been good to me in many ways; let’s just say it’s enabled me to write a lot of books.
One day a local Hamilton publisher, Noelle Allen, put out a Facebook call for Hamilton-based books on behalf of her company, Wolsak & Wynn. I replied, “What we need is a horror novel, set in Hamilton, that people will read on the bus.” I volunteered to write such a novel.
Like it or not, for the past twelve years my family and I have lived a couple of blocks from Ivor Wynne, the local football stadium, and we hear all the noise from the Tiger Cats games. So I began a novel in which my protagonist hears a racket from the stadium at night, which he thinks of as “midnight games.” However, they are not games at all, but the cruel ceremonies of a local cult which is trying to summon to earth the Great Old Ones of the H.P. Lovecraft Cthulhu Mythos; trying with what turns out to be a fair degree of success.












