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In Viriconium by M. John Harrison

In Viriconium by M. John Harrison

oie_213541TcmWZhNHAnd so we come to the end of M. John Harrison’s trilogy of novels set in the far, far future of our world. For In Viriconium (1982) Harrison drops almost all elements of heroic fantasy in presenting the story of the artist Ashlyme. Ashlyme’s effort to rescue another artist, the reclusive Audsley King, from a plague outbreak is set against the antics of two manic deities. Woven through the novel are characters and clues that tie it to the previous two, The Pastel City and A Storm of Wings (reviewed at the links). Some build on the earlier stories while others seem to deconstruct and reconfigure them.

The Low City, the poorer section of Viriconium and the one most given over to decay, has been struck by a strange malady:

The plague is difficult to describe. It had begun some months before. It was not a plague in the ordinary sense of the word. It was a kind of thinness, a transparency. Within it people aged quickly, or succumbed to debilitating illnesses — phthisis, influenza, galloping consumption. The very buildings fell apart and began to look unkempt, ill-kept. Businesses failed. All projects dragged out indefinitely and in the end came to nothing.

Day by day it is spreading, restricting travel in and out of a growing portion of the Low City. Hidden away in her rooms above the Rue Serpolet, Audsley King remains the most famous and sought after artist in Viriconium. Even as the plague pares away the substance and people of the city, her agent, Paulinus Spack, is hoping to produce a new play with sets designed by her. All across the High City, Viriconium’s wealthy district, patrons are itching to invest in something featuring King’s creations. She, for that to happen, must leave the Low City — but she does not wish to. In addition to her acceptance of eventual death from the plague, she is repulsed by her potential benefactors:

“Besides,” she said, “I would not go if they did. Why should I go? The High City is an elaborate catafalque. Art is dead up there, and Paulinus Rack is burying it. Nothing is safe from him — or from those old women who finance him — painting, theater, poetry, music. I no longer wish to go there.” Her voice rose. “I no longer wish them to buy my work. I belong here.”

Spurred by a desire to save one of Viriconium’s most important figures, Ashlyme agrees to convince King to flee to the High City. If she cannot be convinced he will, with the help of the astronomer Emmet Buffo, kidnap her and bring her out anyway.

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Black Gate Online Fiction: Mouth of the Dragon by Tom Barczak

Black Gate Online Fiction: Mouth of the Dragon by Tom Barczak

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Black Gate is very pleased to offer our readers an exclusive excerpt from Mouth of the Dragon: Prophecy of the Evarun by Thomas Barczak, published in deluxe trade paperback and digital formats this month by Perseid Press. Thomas Barczak’s short fiction has appeared in the award-winning Heroes in Hell anthologies edited by Janet Morris and Chris Morris; his previous novels include the epic fantasy novel Veil of the Dragon, and the Kindle serial Awakening Evarun.

Chaelus watched them fall, one by one, like cordwood; five Servian knights brought down to the bristling snow.

Crimson feathers stuck out against the pallor. Even from a half a league away he could see them, like the blood they let. The red fletching of the Khaalish. But Chaelus didn’t need the whisper of the Giver to drift through him to know it was a ruse. It wasn’t the Khaalish. It was something far worse.

It was the Hunters.

Idyliss bowed her head without his command and flew across the snow-covered plain.

They were still too far away for him to save them.

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Future Treasures: The Vorrh Book II – The Erstwhile by Brian Catling

Future Treasures: The Vorrh Book II – The Erstwhile by Brian Catling

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Early last year, Matthew David Surridge reviewed the Vintage trade paperback edition of The Vorrh here at Black Gate, calling it:

A powerful, fascinating book that defied easy categorization; epic fantasy or epic horror, magic realism or magic surrealism, it seemed bigger and stranger than whatever one might think to call it. Set mostly in Africa and mostly in the years after World War I, it deals with a forest called the Vorrh, where reality and time and logic become confused. A hunter tries to cross the forest, another man tries to stop him, yet another man tries to stop the second. Meanwhile, in a colonial German city that exists inside the forest, a young cyclops is educated by peculiar automata…

Vintage has announced the impending arrival of the sequel, The Erstwhile, which will be released in trade paperback next month.

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Get Reacquainted with the Gentlemen Bastards in Scotty Lynch’s The Bastards and the Knives

Get Reacquainted with the Gentlemen Bastards in Scotty Lynch’s The Bastards and the Knives

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I hear nothing but good things — really, nothing but great things — about Scott Lynch’s Gentleman Bastards series. The opening novel, The Lies of Locke Lamora, was nominated for the World Fantasy Award and placed second in the Locus poll for First Novel, and became a bestseller in paperback. The Republic of Thieves placed third in the 2014 Locus poll for Best Fantasy Novel.

The series so far is composed of:

The Lies of Locke Lamora (June 2006)
Red Seas Under Red Skies (June 2007)
The Republic of Thieves (October 2013)

Next month Gollancz releases The Bastards and the Knives, an omnibus collection of two prequel novellas in the series, “The Mad Baron’s Mechanical Attic” and “The Choir of Knives.” Both are previously unpublished.

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Vintage Treasures: The Novels of Lawrence Watt-Evans

Vintage Treasures: The Novels of Lawrence Watt-Evans

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My introduction to Lawrence Watt-Evans was his brilliant short story “Why I Left Harry’s All-Night Hamburgers” which originally appeared in the July 1987 issue of Asimov’s Science Fiction, and which I read in his 1992 collection Crosstime Traffic. It won the Hugo Award for best story of the year. And while the overall tone of the tale is downbeat, even melancholic, it is hands-down one of the most optimistic and life-affirming short stories I’ve read in any genre. Check it out if you haven’t had the pleasure already — it appears in a bunch of different anthologies, including The New Hugo Winners, Volume II (1992), The Greatest Science Fiction Stories of the 20th Century (1998), and a 2013 Escape Pod podcast.

Lawrence’s most significant contribution to the genre, however, has been his novels — and he’s written a lot of them. His first, The Lure of the Basilisk, appeared in 1980; since then he’s produced five novels in The Lords of Dûs series (which Bob Byrne wrote about here), The Worlds of Shadow trilogy, The Obsidian Chronicles trilogy, thirteen novels set in the world of Ethshar (originally developed as a role-playing game setting), beginning with The Misenchanted Sword (1985), The Annals of the Chosen trilogy, The Fall of the Sorcerers series, and many others. Under his Nathan Archer pseudonym he’s produced a pair of Star Trek novels, Spider-Man: Goblin Moon (1999), two Predator novels, and much more.

I tend to like my SF and fantasy dark and gritty, and Lawrence’s work — especially his early novels — had a reputation for being light hearted and fun. So for much of his career I tended to ignore his work, which I’ve recently come to realize was a significant oversight. So when I found the lot of vintage Lawrence Watt-Evans novels above for sale on eBay for just $7.95 (shipping included), I found it irresistible. It arrived last week.

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Thrill-Power Overload: A History of the British Comic 2000 AD

Thrill-Power Overload: A History of the British Comic 2000 AD

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I love comic book history. I’ve got a few books at home of the golden and silver age of American comics I reread every so often.

I recently got the chance to check out Thrill-Power Overload, the history of the British comic book series 2000AD in honor of their 40th anniversary.

I usually read only American comics, but over the last two years, I’ve been reading 2000AD and Judge Dredd comics, both the recent ones, and some of the their collected volumes, so this was a timely discovery for me, and a fascinating one.

2000AD was an experiment when it launched in 1977. British comic books were weekly publications, and not glossy, and until the launch of 2000AD, they were very much targeting younger readers with pretty tame, conservative stories with production and artistic values that didn’t even credit the creators.

2000AD‘s editorial and creative team had a vision of a far edgier anthology science fiction comic book, one whose tone I can best describe as punk rock sensibilities seen in sequential story, or an anti-authoritarianism giving the finger to the world. The creators of the time call the tone comedy and violence.

It featured genetically-engineered soldiers, robot fighters (and fighting robots), soldiers, assassins, and most importantly, Judge Dredd, a futuristic police officer of centuries in the future, stopping crime in the combined roles of police, judge and executioner.

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New Treasures: Pathfinder Tales: Through The Gate in the Sea by Howard Andrew Jones

New Treasures: Pathfinder Tales: Through The Gate in the Sea by Howard Andrew Jones

Pathfinder Tales Through The Gate in the Sea-smallHoward Andrew Jones’ fourth Pathfinder Tales novel, Through the Gate in the Sea, will be released in trade paperback by Tor Books next week. I made the long journey to his wind-swept writing tower to get the skinny for Black Gate readers. Here’s what he told me, in tiny script written on yak hide, lowered down on a long rope.

I love the lizardman. Everyone’s favorite lizardman Jekka is a point-of-view character this time. And there’s a pirate captain, Ensara. He’s not as bad as he thinks he is, but he’s not as good as you’d like him to be. He gets caught in the middle of things, and he has to choose between helping Mirian and Jekka, and staying with his crew. He’s down on his luck, and gets hired by a sorceress to hunt down Mirian and get these magical artifacts. I really enjoyed writing Ensara’s chapters.

It’s got a little bit of a hard boiled tone. While I was writing it, I was reading a lot of Chandler and Ricard Stark and Wade Miller. It’s got the usual journeying through weird places. If I’m reading a fantasy novel, give me interesting people in interesting places! There’s a chance to find an lost city through a magical portal in the middle of the ocean, and if they do, Jekka and his people will have a place to live.

But the devil-worshiping empire of Cheliax hasn’t forgotten its defeat at Mirian’s hands. On the other side of the portal are all these powerful artifacts. And an ancient, undead child-king wants the one that’s kept the lost lizardfolk city safe for centuries.

Whatever, man. You had me at Lizardman POV character. Through The Gate in the Sea will be published by Tor Books on February 21, 2017. It is 352 pages, priced at $14.99 in trade paperback and $9.99 for the digital edition.

Making Lovecraft Look Quaint: Swift to Chase by Laird Barron

Making Lovecraft Look Quaint: Swift to Chase by Laird Barron

Swift-to-Chase-Laird-Barron-smallerLaird Barron is, to my mind, head-and-shoulders above any other horror writer around today. Besides being terrifying, his stories exhibit a real gift for expressing the existential angst of classic cosmic horror, that genre that was perfected so well by the late H. P. Lovecraft. But Barron has so excelled in crafting this sort of tale that calling him Lovecraftian is seemingly rather quaint. For Barron knows how to uniquely weave together seemingly disparate strands in very original ways that bring the horror reader to that wonderful seesaw state of being overwhelmed by the horrific, while also finding aesthetic joy in it.

Swift to Chase is Barron’s fourth collection and is often called, by the author himself, his Alaska book. Barron originally hails from the 49th state, and many of his past stories take place in the American northwest, especially the state of Washington. Though this new book focuses upon Alaska, in many ways this real-life setting strongly echoes elements in Barron’s prior collections.

Many (if not all) of Barron’s stories appear to take place in the same sandbox, the same fictional universe. Barron, like the late Lovecraft, often includes recurring regions, locations, and characters in many of his stories. Those familiar with Barron’s previous stories will notice many familiar hints in Swift to Chase. But this is the first Barron collection where there is a definite theme throughout the stories (with perhaps one exception). What is this theme? Besides focusing upon Alaska as a setting, many of these stories hearken to the horror movie genre often called “slasher pics.”

I have to admit that I abhor and avoid most horror movies, especially slasher films. However, like many teens in the 1980s, I grew up on them and so I’m familiar with the overly used tropes and formula killings of those flicks. Anybody remember the rules of surviving a horror movie from Wes Craven’s 1996 movie Scream?

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Future Treasures: Game of Shadows by Erika Lewis

Future Treasures: Game of Shadows by Erika Lewis

Game-of-Shadows-Lewis-smallErika Lewis is a TV producer whose first genre work, The 49th Key, appeared in Heavy Metal magazine; her webcomic Firebrand was launched last month at Webtoons. Apparently she has a lot more in the pipeline, however — her debut novel, featuring a young man plagued by the ability to see ghosts, arrives this month. Stan Lee calls it a “riveting page turner,” and R.A. Salvatore calls it “a wonderful adventure.” Game of Shadows, the opening volume in a new series, will be published in hardcover by Tor Books on February 28.

Thousands of years ago in Ireland, an ancient race fought a world-changing battle ― and lost. Their land overrun, the Celtic gods and goddesses fled, while the mythical races and magical druids sailed to an uncharted continent, cloaked so mankind could never find it. This new homeland was named Tara.

In modern day Los Angeles, Ethan Makkai struggles with an overprotective mother who never lets him out of her sight, and a terrifying secret: he can see ghosts. Desperate for a taste of freedom, he leaves his apartment by himself for the first time ― only to find his life changed forever. After being attacked by dive-bombing birds, he races home to find the place trashed and his mother gone.

With the help of a captain from Tara who has been secretly watching the Makkais for a long time, Ethan sets out to save his mother; a journey that leads him to the hidden lands, and straight into the arms of a vicious sorcerer who will stop at nothing until he controls Tara.With new-found allies including Christian, the cousin he never knew he had, and Lily, the sword-slinging healer who’d rather fight than mend bones, Ethan travels an arduous road ― dodging imprisonment, battling beasts he thought only existed in nightmares, and accepting help from the beings he’s always sought to avoid: ghosts. This L.A. teen must garner strength from his gift and embrace his destiny if he’s going to save his mother, the fearless girl he’s fallen for, and all the people of Tara.

Game of Shadows will be published by Tor Books on February 28, 2017. It is 400 pages, priced at $25.99 in hardcover and $12.99 for the digital edition. The cover is by Larry Rostant.

New Treasures: The War Dogs Trilogy by Greg Bear

New Treasures: The War Dogs Trilogy by Greg Bear

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Greg Bear is one of the finest SF novelists working today — he’s a top-notch writer with a keen imagination, and easily one of the most ambitious writers I have read in any genre. His 1985 novel Blood Music, an SF-horror story of a bio-engineered viral apocalypse that brings sentience to individual human cells, remains one of the most original and mind-boggling SF novels I’ve ever read, and his Hugo-nominated novel Queen of Angels, set in an L.A. radically transformed by nanotechnology and huge advances in psychotherapy, was even better.

So I was surprised to see a writer of Bear’s ambition and vision turn his attention to straight-ahead military SF… although, perhaps it’s not as straight-ahead as it sounds. Here’s the description for the opening volume in the trilogy, War Dogs.

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