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Once It’s Invented, You Can’t Uninvent It

Once It’s Invented, You Can’t Uninvent It

old vs new phoneMuch has been said about technology and the changes it brings with respect to our day-to-day world. It’s even been said that SF is the literature of change, exploring how evolution in technology, in scientific knowledge, in philosophical and political thought might, could, or does, affect our lives.

Changes in technology screw with one particular aspect of our lives that touches us all here at Black Gate very closely. They change what writers can and can’t write.1  If what you’re working on has anything to do with the present day world as we know it, every cell phone update can screw with your manuscript.

This is a kind of double-reverse example, but consider Larry Niven’s short story, “The Alibi Machine,” which essentially explores what would happen to crime and crime detection if instantaneous matter transfer was invented. If you could literally be anywhere, anytime in a matter of moments, how could you establish an alibi? How would the police eliminate you as a suspect?

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Lore of the Witch World by Andre Norton

Lore of the Witch World by Andre Norton

By the western wall of Klavenport on the Sea of Autumn Mists — but you do not want a bard’s beginning to my tale, Goodmen? Well enough, I have no speak-harp to twang at all the proper times. And this is not altogether a tale for lords-in-their-halls. Though the beginning did lie in Klavenport right enough.
— from “Legacy from Sorn Fen”

oie_2962753vGY7eZ66I’ve written before that Andre Norton’s Witch World books is a series I avoided for way too long. There were two things that kept me away from them over the years. The first, when I was younger, was their name: Witch World. It seemed a little too twee. When I was older there were so many other things I wanted to read that it never crossed my mind to investigate Andre Norton’s catalogue. If she ever occurred to me at all, it was as the author of Starman’s Son and several other books shelved in the children’s section at my local library. Later, I found a few scattered Norton volumes in the boxes of paperbacks my dad kept in the attic but, again, nothing prompted me to read them. At the time, the cover of “Witch World” turned me off. (Today I love the goofy looking thing.)

Not until I started contemplating blogging about swords & sorcery did I actually read anything by Andre Norton. When I started expanding my library of S&S books, there were several anthologies I finally picked up, one being Flashing Swords #2, edited by Lin Carter. I had read some of its stories before, but not Norton’s Witch World story, “The Toads of Grimmerdale.”

I was surprised by the darkness of the story. Like I said, I had assumed the Witch World stuff was light and airy and my first encounter with it was a story of revenge for rape, set in a country savaged by years of war. Well I was hooked, and I scanned my shelves for any other Witch World stories. I found “Spider Silk” in Flashing Swords #3, and “Falcon Blood” in Amazons!, edited by Jessica Amanda Salmonson. I rooted through boxes in the Vredenburgh attic and dug out my dad’s ancient copy of the first novel, Witch World, and devoured it. Its inventiveness, fast pacing, and the sheer fun of it made me an instant fan.

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Until Two Weeks Ago, I Had Never Reread a Novel

Until Two Weeks Ago, I Had Never Reread a Novel

oie_252050527ET7j1y7The title for this post is no exaggeration – until recently, I had never successfully reread a book. I don’t know if anyone else is in the same boat, but I’m blessed/cursed with an almost encyclopedic memory for storylines and characters. If someone asks a question about an old show I’m familiar with – whether it’s Fringe or 24 or The Good Wife – odds are that I can answer it, sometimes with exacting detail.

For example, this past semester a teacher friend and I were describing the ridiculousness of 24 to another colleague, and I could summarize each season in order, without hesitation. For some reason, I can still watch a movie or TV show I’ve seen before and enjoy it, but with novels I couldn’t seem to lose myself in the story the same as when I first read it. So I stopped trying.

But that spell seems to have been broken, courtesy of Jim Butcher. A couple weeks ago I was looking at my to-read shelf and didn’t feel like starting anything there (which sort of blew, since there are about twenty titles sitting there, staring at me with their lonely and judging eyes). There were several books there that needed to be read, either for the Aurora awards or for upcoming review posts here, but I knew forcing myself to read one of those would color my perceptions.

I was also hitting a point in discovery writing my new novel where I needed something to inspire me, and when you pick up a new book there’s always the chance it’ll disappoint you – like going on a first date, really (“he’s still single, ladies”). I ended up walking away from the shelf and figured I’d watch Netflix or play Fallout 4 or something, and try to pick a book another day.

Then I remembered talking with one of my best friends about The Dresden Files, and how we’re both waiting for the next book like dogs salivating over prime rib behind a glass divider (in the off-chance that Mr. Butcher reads this, we’re not those brutal fans that rag on writers for taking too long to finish a manuscript – you take your time, sir). He’s reread the series a couple of times, but obviously I haven’t. Part of the reason why I’m such a huge fan is because it’s fast-paced, character-driven, and emotionally riveting – the main things I want to accomplish with my new novel. I’ve reread the occasional scene from a Dresden book for inspiration, and since the compelling voice in my head urging me to read something wouldn’t shut up, I decided to try my luck with Butcher’s most recent installment, Skin Game (which was on my Top Ten Books of 2016). Worst case, I wouldn’t make it very far, return the book to my shelf, and find something else to do with my time.

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The Opportunity for Awe: An Interview with Scott Andrews

The Opportunity for Awe: An Interview with Scott Andrews

Scott H Andrews Beneath Ceaseless Skies-smallBeneath Ceaseless Skies is a five-time Hugo and seven-time World Fantasy Award-finalist online magazine of literary adventure fantasy. In nine years, BCS has published over 475 stories and 200 audio podcasts by authors such as Saladin Ahmed, Richard Parks, Marie Brennan, Yoon Ha Lee, Aliette de Bodard, Bradley P. Beaulieu, Seth Dickinson, and more.  Find their ebooks and Best of BCS anthologies on Amazon and WeightlessBooks.com, their podcasts on Google Play and iTunes, and stories, artwork, new issues, and more at beneath-ceaseless-skies.com.

For nearly a decade now, BCS has been showcasing the work of both new and established writers in the realms of fantasy with a literary bent. My first professional sale was to BCS, and the magazine has published several of my stories since then, including my most recent, “Deathspeaker,” in the August 3rd issue. Recently I approached BCS editor Scott Andrews with some questions about “literary adventure fantasy” and its appeal to readers of sword & sorcery.

Beneath Ceaseless Skies publishes “literary adventure fantasy.” It’s pretty clear what those first two words mean separately, but can you explain the juxtaposition? What does adventure fantasy lack when it’s not literary (or gain when it is)? What does literary fantasy miss when it lacks adventure?

“Literary adventure fantasy” is my tagline for literary fantasy set in other worlds. The literary element that’s for me the most enjoyable and rewarding is a focus on character. A lot of secondary-world fantasy feels to me focused on the setting or the plot, but I like it on the characters, for example using narrative approaches like close points-of-view or conflicts that are internal in addition to external.

What adventure fantasy gains for me when it’s literary like that is the human highs and lows, the emotional exhilaration and gut-punch, that great literary fiction has. I love the line from Faulkner’s Nobel Prize speech that the only thing worth writing about is the human heart in conflict with itself. That may sound like highbrow English-class stuff, but there’s an author in SF/F/H today who I’ve heard reference that Faulkner quote:  George R. R. Martin. His fantasy is the most popular in the world, and he’s constantly praised for his characters and how realistic and emotive they feel. His work absolutely has those human highs and lows, those profound comments on what it feels like to be a parent or a sibling or a hero or a failure or a survivor. That’s character-centered focus I love to read.

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Raphael’s Drawings at the Ashmolean Museum, Oxford

Raphael’s Drawings at the Ashmolean Museum, Oxford

23. Two Apostles (c) Ashmolean Museum, University of Oxford

The heads and hands of two apostles, c. 1519–20.
Black chalk with over-pounced underdrawing
with some white heightening.

One of the highlights of my regular stays in Oxford is visiting the Ashmolean Museum. With its fine collections of all periods, especially Medieval Europe and Ancient Egypt, it’s a place I and my family keep going back to. It also has excellent special exhibitions. I wrote up last summer’s exhibition on Underwater Archaeology for Black Gate, and this year we got to enjoy the treat of studying some little-seen drawings of an Italian Renaissance master.

Raphael: The Drawings brings together 120 rarely seen works by the Italian master, including 50 from the Ashmolean’s collection, the largest and most important group of Raphael drawings in the world. They came to the museum in 1845 following a public appeal to acquire them after the dispersal of the collection of the portrait painter Sir Thomas Lawrence (1769–1830), who had amassed an unrivalled collection of Old Master drawings. A further 25 works are on loan from the Albertina Museum in Vienna, which will show the exhibition in autumn 2017. The remaining drawings come from various international collections.

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GenCon 2017, Pt. 2: Science Fiction Edition

GenCon 2017, Pt. 2: Science Fiction Edition

starfinderScience fiction themes were front and center at GenCon this year, in a way that surpasses what I have seen in previous years. Usually the science fiction games are almost entirely tied into existing property lines, like the various Star Wars miniature battle lines produced by Fantasy Flight Games. These were certainly present, but they were matched by new science fiction games that had an appeal independent of being tied to well-established and beloved properties.

I’ll dig into several of these games more deeply in future full reviews, but for now here are some high-level looks at some of the new science fiction-themed games and expansions from GenCon.

Starfinder

The release of the Starfinder Roleplaying Game was one of the central events of the convention, the science fiction/space fantasy game set in the distant future of Paizo’s Pathfinder universe. We’ve spoken about Starfinder previously (see here, here, and here). I’ve been enthusiastic about the prospect of this game since the day it was announced, so it’s a pleasure to see that its release was an astounding success. As Erik Mona of Paizo explained to me, the company had looked at their past records and brought more copies of the Starfinder Core Rulebook than the number of any previous book they’ve ever released at GenCon … and it sold out in less than 7 hours. (The PDF, however, is available through Paizo.com for only $9.99!)

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August Short Story Roundup

August Short Story Roundup

oie_225359V0Ky2mKfWith summer’s end in sight, I’m back with another short story roundup. For those paying attention, you probably noticed I’m calling this the August roundup instead of the July one. That’s because there’s so much stuff I have to pick and choose from (and more coming soon – see this post at Howard Andrew Jones’ site), I can’t always get to it in a timely manner. From now on, each roundup will focus on whatever new short stories I’ve managed to read since the previous one. It’s a minor thing, but there it is.

Heroic Fantasy Quarterly, produced under the expert guidance of Adrian Simmons and company, continues to be the fieriest star in the S&S heavens. #33 contains not only the usual three stories and three poems, but an announcement that HFQ’s second Best of collection has been fully funded and will appear this fall. I really dug the first one and have high hopes for this one. Also, they played a fun game in this issue that I won’t describe, but it’s clever and I applaud the editors for pulling it off.

The new issue kicks off with “Between Sea and Flame” by Evan Dicken. Set in an alternate universe where Tenochtitlan fell not to Cortes, but to a strange priesthood from the sea, it’s a sequel to “Mouth of the Jaguar.” Once again, Hummingbird, refugee warrior from the fallen Mexica Empire, finds herself at the center of chaos and death. This time around she is caught between two deadly and evil forces: the Sea People who serve the terrible god Dagon, and that of the even more malevolent Destroyer. Convinced by one of the Sea People’s generals, she joins them and their allies to storm the stronghold of the Destroyer’s great follower, PedrariasHer decision brings her to a land already being twisted by the Destroyer’s malign aura:

If Hummingbird had any doubts about the threat posed by the Destroyer, the mountain put them to rest. Ometepe’s animals had become strange, monstrous things, twisted as if by some terrible hand. Flocks of bat-winged hummingbirds flitted around the war party, darting in to stab at the warriors with beaks barbed like fishing harpoons. If they were not crushed quickly enough, they burrowed inside the body. Many Mankeme fell shrieking down the hill, digging at their own flesh with knives and axes.

Clawed hands reached down from the tangled foliage above to pluck the heads from passing warriors. Diriangen would’ve been among them had not Hernández dragged him back at the last moment. Hummingbird joined the Mankeme in flinging javelins into the trees. What fell resembled sloths, but grown large and bloated. Their arms were thin, boneless things, little more than ropes of muscle with claws sharp as knapped flint. A warrior buried her axe in one of the things, only to have the creature burst like an overripe fruit to disgorge a swarm of fleshy mosquitos.

This is a swell story, filled with well-paced and -choreographed action. Dicken effortlessly combines elements of real history with his fictional reality, and has created a darkly wonderful world of elder terrors and bold, strong-armed adventurers.

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Repent Your Crimes: Marvel’s Black Bolt Series

Repent Your Crimes: Marvel’s Black Bolt Series

I’ve been a Saladin Ahmed fan for a while. I probably heard his first fantasy fiction at Beneath Ceaseless Skies with Mister Hadj’s Sunset Ride, or in Podcastle’s Judgement of Swords and Souls (click on the links for free audio versions). I also met him in person in 2013 when I ended up at the same table as him during the Nebula Awards Banquet (where his first novel had been nominated).

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So I perked up when I saw that Marvel had Ahmed writing a new Black Bolt solo series. I picked up the first issue in June, put it in my backpack and promptly…. left it sitting in my TBR pile. For two months. And I didn’t even crack it open until issue #4 was already out.

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GenCon 2017, Pt. 1: Fantasy Deck-Building Games

GenCon 2017, Pt. 1: Fantasy Deck-Building Games

Cardhalla at GenCon is a fundraiser. Over the four day event, donated cards are used to build elaborate towers and other structures. On Sunday, convention goers hurl coins at the structures to topple them ... and the collected funds are donated,
Cardhalla at GenCon is a fundraiser. Over the four day event, donated cards are used to build elaborate towers and other structures. On Sunday, convention goers hurl coins at the structures to topple them … and the collected funds are donated,

This is the 50th year of GenCon, “The Best Four Days in Gaming” convention, since its humble beginnings as a small convention of gamers in Lake Geneva. In what I believe is a first ever in Indianapolis, the convention is completely sold out, without offering any at-the-door purchase of badges. Fortunately, mine was waiting for me in the press room.

Over the years, GenCon has expanded to fill every available space in downtown Indianapolis. In addition to using the entire Indianapolis Convention Center, Lucas Oil Stadium (where the Indiana Pacers play baketball) now house the True Dungeon living dungeon crawl, the game library, and the Mayfair Games play areas, while tendrils of GenCon spread out into the ballrooms and meeting rooms of several hotels on adjacent blocks.

And with the rise of Kickstarter, there are more small, independent game companies than ever vying for attention, promoting not only their existing lines of products but also their upcoming Kickstarter campaigns. Trying to make sense of all of the different games is easiest if I try to tackle them by theme and play style, and one type of game that seemed prevalent on the first day of the convention were deck-building games with a fantasy theme.

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What’s In A Name?

What’s In A Name?

VME labeledSo I’m in my brother’s bookstore, and I’m looking for my latest book, and I’m not finding it. Just as I’m thinking oh really? it strikes me that I’m looking for the wrong name.

I’m not sure how much of a secret it is (none for the people who read the bio at the end of my posts) but besides being Violette Malan, I’m also V.M. Escalada. I have to admit that when my agent first suggested I use a penname, my immediate reaction was unfavourable. There are all kinds of reasons for such a suggestion, however, some of which I touched on in a previous post. Today, I’d like to talk about the actual, practical experience.

At first the idea flustered me more than a little – you know writers, we can always see a worst case scenario. I had plenty of questions, and no one – it seemed – to go to for answers. Don’t get me wrong, my agent, and my editor, had plenty of helpful suggestions, just not for these actual, practical, concerns.

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