Browsed by
Category: Blog Entry

The Darwin Variant by Kenneth Johnson Is a Thrilling and Frightening No-Empathy Apocalypse

The Darwin Variant by Kenneth Johnson Is a Thrilling and Frightening No-Empathy Apocalypse

darwin-variant-coverLast year I had the opportunity to interview Kenneth Johnson, the famed television writer-producer-director responsible for The Incredible Hulk, V: The Original Miniseries, The Bionic Woman, and Alien Nation, about his upcoming novel, The Man of Legends. Mr. Johnson, or “Kenny” as he prefers to be called, is the interview subject most writers dream about: warm, humorous, intelligent, and overflowing with anecdotes showing the amount of thought he infuses into his work. This depth of thinking shows in The Man of Legends, a multi-character epic about an immortal man and the people he encounters in his long past and the urgent crisis of his present. It was, without a doubt, my favorite new novel of 2017.

Plenty of readers agreed with my opinion and made The Man of Legends a bestseller. Amazon’s 47North imprint immediately asked the author for a sequel. Although there was room for a follow-up, Johnson had shifted onto an idea that could use the same multi-narrator structure of The Man of Legends to tell a different type of epic — a viral outbreak tale with a twist that goes into territory similar to V: The Original Miniseries.

When Kenny called me to ask if I wanted to read the new book, The Darwin Variant, and talk to him about it, I couldn’t say “yes” fast enough. This time I had the good fortune to interview him in person at his Sherman Oaks office, where photos covering the walls recount his own “Man of Legends” history with everyone from Bill Bixby and Vincent Price to George Burns and Nikita Khrushchev. (Actually a taxi driver from NY who posed as Kruschev for The Mike Douglas Show, which Kenny was producing at the time.)

The Darwin Variant explores what occurs when members of humanity make a sudden evolutionary surge. Their intelligence rises rapidly, but something else fails: their empathy. These superior humans are aggressive, dominant, compassionless, and they’re threatening to remake the world. In the chilling words of a leader of the evolutionarily elevated group calling themselves The Friends of America (or just “The Friends”), “We’ll do good — exactly as we want it.”

It’s a timely and terrifying concept. Johnson weaves it into a tight science fiction thriller offering hope among the horror, and a fascinating duel between the ethos of the Survival of the Fittest and the evolution of humanity toward a better humanity, not merely a smarter one. “More intelligent? Yes, you are,” a character challenges one of the infected Friends. “But more educated? Not at all.” Reaching that education is the journey the book takes readers on.

Read More Read More

Water Sleeps by Glen Cook, Part 2

Water Sleeps by Glen Cook, Part 2

oie_2142124LUWYmmo7I just finished Water Sleeps (1999), the ninth and penultimate volume in Glen Cook’s Black Company series. Instead of the gigantic battles where legions of soldiers clash under the evil glow cast by demonic sorceries we’re used to from him, Cook focuses here on subtler subjects. Yes, as last week’s review made clear, it’s chock-a-block with nasty twists, kidnappings, and assassinations, but there’s a quieter aspect to this book than to any of the others. For all the craziness that arises, particularly in the second half, this book really starts presenting the Black Company as family. There’s been lots of lip service to that effect over the course of the previous eight books, but we haven’t much seen it borne out. For that reason all the deaths and farewells in Water Sleeps — and there are plenty — have a greater poignancy and impact than ever before.

At the end of the first part of Water Sleeps, the Black Company had left Taglios. With the sort of misdirection and duplicity that is at its heart, the Company split into several groups, adopted secret identities, and lit out separately for the uttermost end of the known world: the Plain of Glittering Stone. Croaker, Lady, Murgen — in fact, most of the major members of the company — had been trapped inside a maze of caverns beneath the Plain by their oldest remaining enemy: Soulcatcher. It had taken fifteen years for the Company’s captain, Sleepy, to come up with a plan to free them and the means to carry it out.

Sleepy and her comrades arrive at the edge of the Plain and quickly outmaneuver the Taglian regional commander, Suvrin. A clever, doughy man who has risen to his position based more on family connections than military competence, he is unable to escape manipulation by Sleepy and ends up willingly signing on with the Company. I mention this bit here because it will become very important in the series’ finale, Soldiers Live. It also reinforces how the Company prefers to operate. From long experience as a spy and urban guerilla, Sleepy has become adept at quickly assessing someone’s real nature and playing to it.

Gradually the rest of the Company, their dependents, and their animals and baggage train make it to the entrance to the Plain, and just in time. Once again, Murgen’s ability to spy via astral projection saves the Company. He sees Soulcatcher, having figured out Sleepy’s plan, in hot pursuit. Barely forewarned of her imminent arrival, the Company rushes its people to the safety of the Plain — where instant death awaits any who enter without the protection of the Nyueng Bao key — while preparing a deadly reception for Soulcather at its entrance. It doesn’t succeed in killing Soulcatcher, and she ends up with the the Kina-possessed Daughter of Night and Naryan Singh as her prisoners, but the Company escapes. Soon they are on the brink of recovering their lost comrades.

It as this point the truth of the vast, circular Plain of Glittering Stone is finally revealed. It is a gigantic artifact created by a vanished race and connects sixteen worlds. Whether they are different realities, the same world at different times, no one knows. What is known is that humans, being the greedy, vicious things they are, turned to conquest across the sixteen worlds. At some point, the greatest villains of the universe — now remembered as gods in the Gunni pantheon, though their origin is unclear — pooled their resources and elevated one of their own to even greater heights of power and wickedness: Kina the Destroyer. Eventually she was cast down and imprisoned far beneath the giant fortress and someone — or possibly the Plain itself — created a giant golem, Shivetya, to protect the the gates and oversee traffic between the worlds.

Read More Read More

Lock and Load with Starfinder Armory … And Beyond

Lock and Load with Starfinder Armory … And Beyond

StarfinderArmoryOne of my favorite games over the last year has been Starfinder, the “Dungeons & Dragons in space” game from the makers of the Pathfinder RPG. I’ve covered this game since its initial announcement, and was thrilled to begin playing it when it was initially released at Gen Con 2017.

Pathfinder typically releases a torrent of rulebooks and supplements over the course of the year, at least two softcover supplements a month plus an adventure module, but by comparison Starfinder was much more modest in its approach. As a new game, for one thing, they really had no idea exactly what kind of demand there would be. Since the release of the Starfinder Core Rulebook, there was  a quick release of the Starfinder Alien Archive and then the Starfinder Pact Worlds setting book, both welcome additions. And they’ve released their bi-monthly Dead Suns Adventure Path over the course of the first year, providing an extended adventure campaign, setting information, equipment, and adversaries.

While the array of equipment originally offered in the Core Rulebook was impressive, a science fantasy game of flying between worlds in spaceships calls out for cool gadgets and robots and weapons and power armor, not to mention magical items. Some have been dropped here and there among the creatures and setting information, but Gen Con 2018 saw the release of the Starfinder Armory (Amazon, Paizo), which provides ample options for anyone who felt that their character’s inventory was lacking.

Read More Read More

Birthday Reviews: Greg Bear’s “Schrödinger’s Plague”

Birthday Reviews: Greg Bear’s “Schrödinger’s Plague”

Cover by Vincent di Fate
Cover by Vincent di Fate

Greg Bear, considered one of the “Killer B’s” with Gregory Benford and David Brin, was born on August 20, 1951 and is married to Astrid, daughter of Poul and Karen Anderson.

Bear won the Nebula and Hugo Award for his novelette “Blood Music” and his short story “Tangents.” He also won the Nebula Award for the novella “Hardfought” and the novels Moving Mars and Darwin’s Radio. Moving Mars also won the Ignotus Award and Darwin’s Radio earned him his second Endeavour Award, the first was for Dinosaur Summer. He won the Prix Apollo for Blood Music and the Prix Ozone for /Slant. He won the Seiun Award for his story “Tangents” and “Heads.” In 2006, he received the Robert A. Heinlein Award and he was the Worldcon Guest of Honor for Millennium Philcon in Philadelphia in 2001.

“Schrödinger’s Plague” first appeared in the March 29, 1982 issue of Analog Science Fiction/Science Fact, edited by Stanley Schmidt. Bear included it in his short story collected Tangents in 1989 and in 1992, the story was translated into Dutch and into German in 1997. Ursula K. Le Guin and Brian Attebery included the story in The Norton Book of Science Fiction: North American Science Fiction: 1960-1990. Bear against included it in a collection with The Collected Stories of Greg Bear and when that volume was divided into three smaller books, it was invluded in Just Over the Horizon: The Collected Stories of Greg Bear Volume I.

Read More Read More

Fantasia, Day 11, Part 2: Wilderness Parts One and Two, and Parallel

Fantasia, Day 11, Part 2: Wilderness Parts One and Two, and Parallel

WildernessI like to make out a rough schedule for Fantasia well ahead of time. But things always change. You hear things about movies as the festival goes on. What seems important a few days out seems less important in the moment. And then some choices are just hard to make. On Sunday July 22 I had one of those tough choices, which I’ll walk through here for the sake of recreating a bit of the subjective experience of Fantasia.

The Hall Theatre would host Our House, a science-fictional horror film, at 4:45. Then The Witch: Part 1. The Subversion, an action-superhero film, at 6:45; then I Am A Hero, a Japanese zombie film, at 9:15. On the other hand, starting at 4:20, the J.A. De Sève would host a five-hour-plus screening of a near-future boxing story called Wilderness, a two-film series playing here back-to-back with a brief intermission between the two parts. That would be followed by a science-fictional suspense film called Parallel at 9:45.

I was initially planning to stick with the movies at the Hall. Then I began to reconsider. The Witch and Hero had second screenings. Parallel did not. That meant it made more sense to watch that one, and catch Hero on its second screening on the 23rd. Witch had a question-and-answer session afterward, which I wouldn’t get at the second screening. But I found myself intensely curious about Wilderness. It was a bold programming choice to schedule a five-hour block. And I wondered how its setting would inform its story; it was adapted from a novel written and set in the 1960s. I decided at the last minute to choose Wilderness over Our House. I missed what I later learned was a touching question-and-answer session, where the lead of The Witch was surprised with the festival’s award for Best Actress. But in terms of the movies I ended up seeing, I was quite pleased.

Wilderness (Ah, kôya, あゝ、荒野) was directed by Yoshiyuki Kishi and written by Takehiko Minato based on the novel by Shuji Terayama. Terayama’s Ah, kôya was published as a serial in 1965, and in one volume the year after; the film’s set in 2021, imagining a near future filled with social unrest. As the government mulls over legislation imposing a kind of conscription on Japan’s youth, and the numbers of suicides spike upward, two different men are drawn to take up boxing. One, Shinji (Masaki Suda, who voiced the lead in Fireworks and appeared in Gintama, Death Note: Light Up the New World, and the Assassination Classroom movies), is looking for revenge on a former friend, Yuji, who himself has taken up boxing. The other, the introverted stuttering Kenji (Ik-joon Yang), finds boxing is simply something he can do, something in which he can take confidence, something that might help him stand up to his abusive father. Both men are trained by gym owner Horiguchi (Yûsuke Santamaria, the voice of Hideo in Giovanni’s Island) as they learn how to box and go pro. A subplot sees a group of college activists planing an art project about the rise of suicides across the country.

Read More Read More

Deadpool Writer Gerry Duggan Creates New Image Series: Analog

Deadpool Writer Gerry Duggan Creates New Image Series: Analog

Analog Image 1-small

Many people know Gerry Duggan from his long run as the writer of Deadpool, or possibly as a TV writer on Attack of the Show. He’s recently paired with artist David O’Sullivan, colorist Mike Spicer and letterer Joe Sabino on Analog, a future noir action comedy Image comic set in a world where internet communications are not secure. The first trade is coming out soon, and a feature film adaptation is in the works at Lionsgate with the director of the John Wick trilogy, Chad Stahelski.

In the world they’ve created, computers and internet are no longer secure, so valuable corporate information must be carried by private couriers, who go armed and anonymous.

Jack McGuinness is one such courier, who has to fight his way through a lot of resistance to deliver his packages. His larger problem is that NSA’s surveillance function is also adapting to the analog world and he’s part of their answer. I managed to catch up with Gerry and David for an e-interview.

Read More Read More

Fantasia 2018, Day 11, Part 1: Fireworks and Lôi Báo

Fantasia 2018, Day 11, Part 1: Fireworks and Lôi Báo

FireworksI knew Sunday, July 22, was going to be a long day for me at Fantasia. That was a good thing: it meant I’d be watching a lot of movies. At a certain point, I knew I’d have to make a choice about which ones I’d be seeing. But at least the first two were set in my mind, both playing at the Hall Theatre. The first was Fireworks, an anime tween love story with a time-twisting aspect. The second was Lôi Báo, a Vietnamese super-hero movie.

Fireworks, or to give its full title, Fireworks, Should We See It from the Side or The Bottom? (Uchiage hanabi, shita kara miru ka? Yoko kara miru ka?, 打ち上げ花火、下から見るか?横から見るか?), was directed by Akiyuki Shinbo and Nobuyuki Takeuchi from a script by Hitoshi Ohne, and is based on a 1995 film of the same name written and directed by Shunji Iwai. It follows youngsters Norimichi (Masaki Suda, Gintama, Death Note: Light Up the New World, Assassination Classroom, Princess Jellyfish) and Nazuna (voiced by Suzu Hirose, the lead in Laplace’s Witch), schoolmates in a seaside Japanese town. One morning, the morning her mother plans to leave town with her, Nazuna finds a strange glass sphere. Norimichi has a crush on her and had been planning to ask her to watch a large fireworks display with him that evening, but things go awry and Nazuna chooses to go with Norimichi’s friend Yusuke (Mamoru Miyano) instead. Only, at about the halfway point of the film, everything changes: a secret property of the strange glass sphere emerges, and the day begins again with Norimichi given another chance to get together with Nazuna.

Stylistically, this is a very realistic-looking movie with a few departures into fantasy sequences. Lighting effects, as you might imagine given the title, are extensive and often beautiful. This is a bright film in general with highly saturated colours. The design and direction works with the animation to create a strong sense of place — the village feels like a real hillside village, laid out in three dimensions. You get the idea swiftly where everything is relative to everything else, and a few shots of the town as a whole help. The character animation is mostly effective; I didn’t notice especially subtle touches to Norimichi or the boys he hung around with, but their body language does do a decent job of establishing who they are. The coltish Nazuna’s a little more distinctive, with a dream sequence near the end giving a sense of her character through movement (as well as through exposition and imagery).

Narratively, the movie uses a setup not unlike Groundhog Day, with a protagonist who gets to live through a day and change things as needed. Fireworks presents a useful twist, though, in that the world around Norimichi gets a little smaller and a little more deformed each time he does this. You can see that the final version of the world won’t be stable. But then you can also see that there are limits to how much the young people in this film can affect the world in any case; their ability to connect with each other is limited by circumstance, and in a way that’s what the movie’s about. If one of the characteristics of a fireworks display is its intensity, another is its transience: however beautiful, fireworks fade.

Read More Read More

The Mercutio Effect

The Mercutio Effect

MercutioI’m sure most of you know this, but just in case: There’s a character in the play Romeo and Juliet that Shakespeare kills off. He’s a friend of Romeo’s named Mercutio. It’s his murder that leads to Romeo’s killing Juliet’s cousin, and everything goes down hill from there. So you can see how important Mercutio is from a plot/narrative point of view.

There’s something special about this particular character, though. He’s very witty, very quick, has some great lines/scenes. Actors of my acquaintance say they love to play him. He’s so popular, in fact, that the story is Shakespeare killed him off (instead of one of Romeo’s other friends) because he was a more interesting character than Romeo himself. After all, the play’s not called “Mercutio and Juliet” – though now that I think about it, that would have made a great play too, but probably not a tragedy.

Are secondary (or even tertiary) characters always doomed to die when they are more interesting than the lead? In fact, isn’t it necessary that the audience likes and cares about characters before you kill them? Certainly it happens that way in a movie, or in a novel for that matter. We’re always being told (and we tell others) that you have to make the audience/reader invest emotionally in characters that you plan to kill.

Read More Read More

Shirley Manson: Killer Android

Shirley Manson: Killer Android

Shirley Manson the-world-is-not-enough still 7

Did you know there are more than 200 rock songs (using rock as loosely as the Rock and Roll Hall of Fame does) about robots? The first one — this is real, because it’s too weird to be made up — was “Robot Man,” sung by 50s rock diva Concetta Rosa Maria Franconero, better known as Connie Francis.

Mmm, we’d have a steady da-ate (yay-yay-yay-yay)
Seven nights a wee-eek (yay-yay-yay-yay)
And we would never fi-ight (yay-yay-yay-yay)
‘Cause it would be impossible for him to speak

With robots being as wonderfully visual as they are, it’s surprising that so few robot rock songs have accompanying music videos, although one exception is … “Robot Rock” by Kraftwerk. Their robots are extremely dull form is function, in the best Bauhaus tradition. Not much snazzier are those in the short film Styx used in concert by during their Mr. Roboto tour.

The one that blows all the others away, in typically loopy rock serendipity, has nothing whatsoever to do with a robot song or with its source material at all.

Read More Read More

Fifteen Years Gone: Water Sleeps by Glen Cook, Part 1

Fifteen Years Gone: Water Sleeps by Glen Cook, Part 1

Water Sleeps.

In their homes, in the shadowed alleyways, in the city’s ten thousand temples, nervous whispers never cease. The Year of the Skulls. The Year of the Skulls. It is an age when no gods die and those that sleep keep stirring restlessly.

In their homes, in the shadowed alleyways or fields of grain or in the sodden paddies, in the pastures and forests and tributary cities, should a comet be seen in the sky or should an unseasonable storm strew devastation or, particularly, if the earth should shake, they murmur, “Water sleeps.” And they are afraid.

oie_1372930SSs2Hx7jI wish I had managed to finish the ninth Black Company book, Water Sleeps (1999), in a single go because, after two frustrating choppy books, Cook is back on his game. Yes, it’s very different than the bloody, battle-focused earlier books, but Water Sleeps, so far, is a tight story with narrative complexity, brutal twists, and more world-building than any of the others.

The previous volume, She is the Darkness, ended with most of the Black Company’s senior officers  — Croaker, Lady, and Murgen — and several important prisoners — the Prahbrindrah Drah of Taglios, Howler, and Lisa Bowalk — trapped by Soulcatcher and held in stasis on the demon-haunted plain of Glittering Stone.

As Water Sleeps opens, we quickly learn that Croaker et al. have been imprisoned for nearly fifteen years. Murgen’s Standardbearer-in-training, Sleepy, is acting Captain, aided by Murgen’s Nyueng Bao wife, Shara, and the increasingly feeble One-Eye and Goblin. Soulcatcher has declared herself Protector of Taglios, has made the Radisha Drah little more than a puppet, and has rendered her councilors toothless. For a decade and a half, the survivors of the Company have been hunting for a way to free their colleagues from Soulcatcher’s trap, while constantly reminding her that the Black Company never lets a betrayal go unpunished.

Sleepy is not only Captain, she’s also the Company’s Annalist. In her hands, there’s greater attention paid to politics and culture than in the other volumes. Unlike Croaker and Lady, Sleepy doesn’t see Soulcatcher and the other power brokers in Taglios just as obstacles. They are part of a complicated nexus of power centers and religious beliefs. Through her, Cook explores and underscores how they manage to run a vast realm. She’s also the only narrator in any of the books who has religious beliefs. When she explains the three main religions of Taglios — Gunni, Shadar, and her own Vehdna — she does it with a degree of sympathy absent from Croaker’s or Lady’s books.

Read More Read More