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Art of the Genre: Special Critical Hit

Art of the Genre: Special Critical Hit

Homage
Homage
Two weeks ago I posted a small piece on the passing of Jim Roslof. Afterward I spoke to several people concerning some kind of tribute art, but nothing developed until I came across an idea for The Critical Hit concerning Jim.

So, this is both my, and Jeff Laubenstein’s, tribute to Jim and his body of work. For all you old folks out there, you need no introduction, but anyone else, I’ll post the original art we’re referencing as well.

This tribute to Roslof can be seen as perhaps a threefold homage, co-authors David C Sutherland III passing away in 2005, and Gary Gygax in 2008. Q1 Queen of the Demonweb Pits debuted in a tournament edition for Origins in 1979. It was scripted by artist/writer Sutherland and completed by Gygax before being turned into the culmination adventure of the G-1-2-3, D 1-2-3 adventure path.

A cut above.  The classic Q1.
A cut above. The classic Q1.
The adventure revolves around a party going into ‘the demonweb pits’, the 66th level of the Abyss controlled by the Drow goddess Lolth. There, they must overcome her minions, deal with the labrynth of corridors and gates involved, and finally deal with Lolth herself. I’ve had the pleasure of DMing this module once and playing in it twice, and for me I think it is a wonderful end to perhaps the greatest set of gaming modules ever produced.

Today, Fleetwood the Fighter and Grumbltash the Wizard, along with three trusty NPCs, have fallen into the same scene as that fateful party in 1980. I’d say wish them luck, but it looks like Fleetwood is familiar with the module and monster stats already…

Anyway, I’d like to say once again to Jim, David, and Gary, thanks for all the fond memories!

Crawling From the Wreckage: Grant Morrison’s Doom Patrol

Crawling From the Wreckage: Grant Morrison’s Doom Patrol

Doom Patrol 19Grant Morrison’s Doom Patrol needs no context to be enjoyed; it is its own strange, powerful creature. But describing the context of the thing helps to throw into relief the accomplishment of the work. And for those who may not know the comic, explaining what it came out of may help to explain what it is itself.

The Doom Patrol was a group of characters created for DC Comics in the early 60s, as the Silver Age of comics was getting underway; their first appearance, in My Greatest Adventure #80, hit the stands just before the first issue of Marvel’s X-Men. The two groups were famously similar: both were led by wheelchair-bound geniuses, and more significantly, both were a little stranger, a little darker, than other supergroups. The Patrol consisted of the Chief, the aforementioned scientific genius; Cliff Steele, AKA Robotman, whose brain had been transplanted into a metal body following a terrible accident; Negative Man, or Larry Trainor, a pilot wrapped in bandages who controlled a strange black ‘negative spirit’; and Elasti-Girl, Rita Farr, who could increase or decrease her size tremendously. Besides the similarity to the X-Men, the group vaguely resembled another Marvel team: the scientist leader, the orange-hued strongman (Robotman), the flying energy-controller (Negative Man), the woman who could disappear (by shrinking out of sight).

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Goth Chick’s Crypt Notes: A Zombie of Your Very Own

Goth Chick’s Crypt Notes: A Zombie of Your Very Own

image008Every so often I come across a product so insanely cool that I not only have to own it immediately, but I must also tell you about it so we can share the joy together.

In the past, such life-altering products have included a movie-set-worthy cobweb maker, a blood-like energy drink sold in IV bags and a fairly significant collection of dead things in bell jars.

But it isn’t until today that I can tell you how to fill your house and yard with zombies, ghosts and other creepy stuff for the price of a 1980’s projector bought off eBay and a $35 DVD.

Enter special effects magician Jon Hyers and his virtual 3D horrors.

I came across Jon Hyers at the St. Louis Haunted Attraction Show when, walking by his booth, I noticed several large sewer rats seemingly scurrying in and out from under his display table.

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Subterranean Magazine Spring 2011 Now Available

Subterranean Magazine Spring 2011 Now Available

subterr-spring2011The 18th online issue — and 25th issue overall — of one of the genre’s leading publications, Subterranean Magazine, is now available.

Subterranean is published quarterly. It appeared in print for seven issues before switching to the current online format in Winter 2007. It is presented free online by Subterranean Press, and is edited by William Schafer.

The contents of each issue are unveiled gradually. So far available in the Spring 2011 issue are:

  • “The Crawling Sky”, a weird western by Joe R. Lansdale (originally published in Deadman’s Road)
  • “Show Trial”, a post-WWII fantasy novella by Kristine Kathryn Rusch
  • “The Crane Method”, by Ian R. MacLeod
  • “The Fall of Alacan”, by Tobias S. Buckell, which returns to the setting of his novella The Executioness (which also shares a setting with Paolo Bacigalupi’s Nebula-nominated novella The Alchemist).
  • “Water to Wine” by Mary Robinette Kowal, the prose version of a long novelette originally written for the audio anthology Metatropolis.

Coming up: Mike Resnick’s latest escapade featuring Lucifer Jones, plus the usual reviews and non-fiction.

The cover this issue is by Edward Miller. The complete issue is here.

An Interview with Author Bradley Beaulieu

An Interview with Author Bradley Beaulieu

bradleybeaulieuI’m pleased to interview my great friend and writer buddy, Brad Beaulieu. We’ll be discussing his new novel, The Winds of Khalakovo, Book One of The Lays of Anuskaya, which comes out the first of April 2011 from Nightshade Books as a trade paperback and as an eBook. Winds is a sweeping epic fantasy with a Czarist Russian and Persian feel, a unique combination to be sure. I’m so proud of Brad’s accomplishment with the world building and the story. I’ve been involved with this novel for several years now, and have had a part in the revisions, so I’ve seen it go from an awesome book with an amazing concept to a truly exceptional one with a fully fleshed-out world.

Brad has had his short stories published in the most prestigious speculative fiction publications including Realms of Fantasy, The Intergalactic Medicine Show, Writers of the Future, and several anthologies from DAW Books. He’s also the father of two and the husband to a wonderful woman, Joanne. They live in Wisconsin and besides being an excellent writer, Brad is an amazing cook.

Now on to the interview…

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Blogging Sax Rohmer’s The Return of Dr. Fu-Manchu, Part Ten – “The Mummy”

Blogging Sax Rohmer’s The Return of Dr. Fu-Manchu, Part Ten – “The Mummy”

mummy1blood-of-fu-manchu-1968-01-g-1“The Mummy” was the tenth and final installment of Sax Rohmer’s Fu-Manchu and Company. The story was first published in Collier’s on December 4, 1915 and was later expanded to comprise Chapters 31-33 of the second Fu-Manchu novel, The Devil Doctor first published in the UK in 1916 by Cassell and in the US by McBride & Nast under the variant title, The Return of Dr. Fu-Manchu.

Following on from the unbearably suspenseful sadomasochistic tour de force of “The Six Gates,” this final installment of the second Fu-Manchu serial opens with Petrie sleeping securely for the first time in months aboard a ship’s cabin as he crosses the Mediterranean when his rest is disturbed by an urgent telegraph message that has just been received from an unknown destination. The message reads simply, “Dr. Petrie – my shadow lies upon you all.” It serves as a chilling reminder that, though believed dead after being shot by Karamaneh at the conclusion of the next episode, Dr. Fu-Manchu’s servants may yet take vengeance for her betrayal.

No sooner has this fact occurred to them than all concerned are startled by the sound of Karamaneh screaming. They rush to her cabin along with her brother Aziz and find her hysterical after an attempt on her life by an Egyptian mummy she claims entered her cabin through the porthole and attempted to strangle her in her sleep. Of course there is no sign of an intruder anywhere.

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Goth Chick News: 13 Questions for Special Effects Artist Brian Demski

Goth Chick News: 13 Questions for Special Effects Artist Brian Demski

image0062Let’s be honest. A skull in a bell jar with an eyeball hanging off of it would attract anyone’s attention, so you can’t say it’s just me.

Special effects artist Brian Demski’s booth at the Haunted Attractions Show in St. Louis may have just as well grabbed my wrist in a boney hand for the hard left it caused me to take; out of an aisle of more latex body parts and straight into a Victorian Steampunk nightmare.

Over the next hour Brian talked me through his many skeleton-filled art pieces, molded by his own hands (directly from samples of the real thing, I might add).

The results are mesmerizing, disturbing and sure-fire conversation starters.

When I also learned that his “day job” was as a Hollywood special-effects creator, I knew I had to find out more.

So, may I introduce you to Mr. Brian Demski and his beautifully creative yet somewhat twisted imagination.

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King of Cats, Queen of Wolves

King of Cats, Queen of Wolves

apexmagazineWhat do you get when you take Monster Blogger Mike Allen, a dark spark of poetic genesis, two fellow Rhysling Award winners, Sonya Taaffe and Nicole Kornher-Stace, throw them in a cauldron together with some wine and a few herbs and some sauteed onions…

Oh, wait. Sorry. Forget it. You know how they say never shop when you’re hungry? Well, same rule applies to writing blogs. Where was I?

Right! This POEM! “The King of Cats, the Queen of Wolves.”

It’s up at Apex Magazine, which continues to publish fine fiction and poetry under editor Catherynne M. Valente, not to mention an often fun blog.

Speaking of Fun Blogs! There I was, trawling Facebook, when all of a sudden, out of nowhere, this LINK jumped out at me! It howled, it gnashed its teeth, it gnawed upon my ankle. Surrending to the inevitable, I followed it.

And LO! See what Francesca Forrest (Go FRANCESCA! I shall put you in my soup as well! ) hath wrought:

AN INTERVIEW with the aforementioned three poets of the aforementioned poem, which you really should go and read before you read the interview. After which, you should read the outtakes of the interview.

For, as fantasy author and poet Saladin Ahmed said in the comments section beneath the poem:

“Dear God, that was just wonderful.”

Art of the Genre: Legend of the Five Rings

Art of the Genre: Legend of the Five Rings

I loved L5R and Chris Dornaus so much, I commissioned her to do line art for two of my characters in 1st Edition glory.
I loved L5R and Chris Dornaus so much, I commissioned her to do line art for two of my characters in 1st Edition glory.
Sometimes art pulls you into a game, sometimes its marketing, sometimes it takes place in a genre or storyline you like, but most times I find people get into games because of a friend. In 1998 my friend Mark bought three copies of the Legend of the Five Rings RPG, trucked them eight-hundred miles to my house in Maryland, and forced me to play it. I’ve never been so happy about being bullied into a game in my life.

L5R was epic, a Matt Wilson cover making me sit up and take notice, and the mechanics of game play a fresh change from the D20 of D&D and the D6 of Shadowrun as L5R introduced ‘exploding D10s’. The setting, an amalgam of Asian culture called Rokugan, overwhelmed, and although my mindset is distinctly and irrevocably western, I still fell into this game head first.

I credit this addiction to two things, the absolutely incredible writing of John Wick, and the stellar black and white artwork of Cris Dornaus.

Let me first start off with John Wick. I know absolutely nothing about John personally, but my experience reading his RPG work leaves only one singular fact, he can write! If you’ve ever sat down to read an RPG, you typically get a good feel for the game, perhaps have a laugh, and come away educated on the subject. When you read L5R 1st Edition, you come away entrenched in a world so deep that you’d swear it had been around for decades.

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