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Why Do You Like to Write? The Story of Janelle

Why Do You Like to Write? The Story of Janelle

mead-notebooksWriters of the Future Volume XXVII is now available for pre-order from Amazon. That any book with my work in it is available on Amazon blows my mind.

Anyway . . . this week I started writing some more observations on my experience at the Writers of the Future Workshop, but somehow got sidetracked into the rest of what you’re going to read. So I’m delaying more WotF until next week.

“Why did you become a writer?” or “Why do you like to write?” These are variants of the same question — one that most writers, whether career authors, part-timers, or hobbyists, encounter many times. The simplest questions are the trickiest to answer, as the Tao Te Ching points out: “Straightforward words sometimes seem paradoxical.”

Here are my straightforward words to answer both these questions: I enjoy telling stories by using words in interesting ways.

Now, to confuse the issue and make it paradoxical, allow me to tell you about a girl named Janelle.

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Solitaire Adventure with Victory Point Games

Solitaire Adventure with Victory Point Games

astra1This February I sat down with a copy of the excellent solitaire game Astra Titanus and shared the review with Black Gate web site readers.

Astra Titanus wasn’t the only great looking game in the Victory Points Games stable, but it’s taken me a while to clear my schedule so that I could try out some more of their products.

Today I’m going to introduce you to two more, one which puts you in command of what is arguably the most famous submarine in history, Captain Nemo’s Nautilus, and the other which pits you against a horde of fantastic creatures assaulting your castle.

Be warned! You may not return alive!

Well, okay, YOU will, but you might lose the game.

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Supernatural Spotlight – Season 6 Finale!

Supernatural Spotlight – Season 6 Finale!

SUPERNATURALIn this double episode finale, we get to the end of one of the best seasons. It started out a little rocky, but had some of the series’ best episodes, I think. The finale happened while I was a on a plane to Arizona for vacation, so I wasn’t able to review it until I got back this week. (Gotta love DVR!)

Things start out at a rapid clip, with a man at a typewriter in 1937. Shortly after finishing a manuscript, he is murdered. His blood splattered across the manuscript, revealing the man’s name: H.P. Lovecraft.

In the present, Bobby discovers that Castiel has stolen one of the Campbell family journals, by Moisha Campbell (of the New York Campbells). Fortunately, the paranoid Bobby had already made copies, so they’re able to figure out that Moisha Campbell had interviewed Lovecraft, who (as they explain to Dean) had a tendency to write stories about portals opening up and nasty stuff coming out.

Things change tack as demons break into Lisa and Ben’s house, killing Lisa’s boyfriend and capturing her. Ben is hiding in his room and calls Dean, but is caught. Crowley picks up the phone and demands a meeting with Dean. Dean goes to the meeting with Sam, but tells Bobby to keep looking into the Lovecraft connection.

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Self-Publishing: What I’m Doing, and Why

Self-Publishing: What I’m Doing, and Why

The Fell Gard CodicesThere’s been a lot of talk around the blogosphere lately about self-publishing, and its merits relative to traditional publishing. I’m not going to say anything about that, as such. But it seems obvious to me that self-publishing has a value if you have a story that could not, due to the nature of its form, be published traditionally.

Which brings me to an announcement: I’m beginning a self-publishing venture of my own, The Fell Gard Codices. It’s an ongoing fantasy serial, and the first chapter goes live Wednesday, June 1. The web site’s already up, at Fellgard.com. I’ll be posting chapters every day for six days, and after that putting up three chapters a week, on Mondays, Wednesdays, and Fridays. The serial is free through the web site, though readers can donate through PayPal, if they’re so inclined; and once I have enough material, I’ll be selling collections as ebooks.

So, given how I started this post, the questions become: why am I doing this? What is it about this story that makes this approach seem like a good idea?

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The WSJ on the Ascendance of Genre over Literary Fiction

The WSJ on the Ascendance of Genre over Literary Fiction

wk-ax955_cover__dv_20110526103748The Wall Street Journal weighs in on the ascendance of genre fiction over literary fiction.  Of course, this being The Wall Street Journal, the answer seems to be that the growing popularity of genre in mainstream markets is because it sells.

Something strange is happening to mainstream fiction. This summer, novels featuring robots, witches, zombies, werewolves and ghosts are blurring the lines between literary fiction and genres like science fiction and fantasy, overturning long-held assumptions in the literary world about what constitutes high and low art.

Leave it to a mainstream publication to finally catch on to something that has been happening for, oh, a few decades now, as a “summer phenomenon.”

To be fair, the author does note that such a distinction between the use of the fantastical in so-called high and low art is a modern (20th century) sensibility. Whether Lev Grossman, author of The Magicians and its (surprise, surprise) forthcoming sequel, is right that genre fiction is becoming mainstream is perhaps less a concern than whether mainstream success is ruining it for those of us who value genre precisely because it is not mainstream.  Though that may be a reverse snobbery more pretentious than the editor quoted about the forthcoming, and expected blockbuster, The Last Werewolf :

“We’re Knopf, we don’t do those kinds of books,” says editor Marty Asher. “I got completely sucked in despite my better judgment.”

Blogging Marvel’s The Tomb of Dracula, Part Three

Blogging Marvel’s The Tomb of Dracula, Part Three

tod-131tod-141The Tomb of Dracula # 13, “To Kill a Vampire” really delivers on the promise of Marv Wolfman’s continuing storyline. Quincy Harker , Rachel Van Helsing, and Taj Nitall are overcome with grief over the loss of Edith Harker. Frank Drake is consumed with rage for his hated ancestor and Blade has no patience for their grieving and is eager to take the reins of the group or resume the hunt for Dracula alone. Clearly the group will continue to have issues functioning as a collective thanks to Frank and Blade’s respective personalities. Meantime, Dracula continues his reign of terror in London while an unseen Chinese criminal genius, Dr. Sun dispatches his minions to the morgue to reclaim the body of the vampire Brand.

There is a nice bit where Dracula attends a prize fight and is sickened by the spectators’ reactions to violence as entertainment. He fails to appreciate boxing as a sport from the perspective of the medieval conqueror he once was or the predator he has become. Following Edith’s cremation, there is a quiet interlude among the group of vampire hunters where Blade reveals his origin. His mother was killed by a vampire while giving birth to him. That one brief flashback provides all the information the reader needs to understand the character, his anger, and what drives him to obsessively hunt vampires. Again, Wolfman’s masterful skill with characters combined with Gene Colan’s stylish art sets this series well above the standard maintained by most comics of the era.

The issue races to a breakneck conclusion with Harker and his band of vampire hunters following a lead that takes them to Dracula’s hideout. The ensuing battle is particularly vicious. The vampire apparently has the upper hand thanks to his strength and supernatural powers when suddenly and unexpectedly Blade puts a knife through Dracula’s heart and kills him as the issue comes to an abrupt finish.

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Goth Chick News: Following the YellowBrickRoad

Goth Chick News: Following the YellowBrickRoad

image0041Sometimes I feel a Dorothy in The Wizard of Oz, only different.

I do have a dog (three actually) but even the smallest one wouldn’t fit into a wicker basket and they’d treat Toto like a chew toy. The ruby colored shoes I own are not constructed for long distance walking and if you ever catch me in poufy sleeves and gingham, please just put me out of my misery. Chicago does get the occasional tornado, but it would be an exceptional storm indeed that could pick up my house and set it down on a fortuitous target that I’d never, ever equate to my mother-in-law, at least not in writing.

However, I do have a few really cool friends who are exceptionally good at introducing me to very interesting people. They are wonderful traveling companions, knowing precisely the types of twisted adventures I enjoy. And though I’ve never exactly met a Great and Powerful Oz, generally when I agree to go with them somewhere, the results are often adrenaline-rushing, sometimes heart-thumping, and every once in awhile, mind-blowing.

In this particular case, my traveling companions are Brad Miska from Bloody Disgusting and film makers Jesse Holland and Andy Mitton. And yes, there’s even a real yellow brick road; but in this case it pretty much leads straight to Hell.

Though Brad runs the world’s most popular horror website, we actually became acquainted in such a ridiculously normal way that I’m actually embarrassed. Somehow it seems that “Mr. Disgusting” and Goth Chick should have met in some underground S&M bar in Taiwan (not that I have any independent knowledge of said S&M bar).

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Going Commando: The Endless War Between Pantsters and Outliners

Going Commando: The Endless War Between Pantsters and Outliners

Outlining makes you more attractive to the opposite sex.
Outlining makes you more attractive to the opposite sex.

Human beings are sort of odd. That might be why we love examining our motives and actions so much. In fantasy, the traditional alternative races, such as elves and dwarves, have certain views about humans, and, if you were to ask any elf or dwarf you might meet how they felt, they would likely hew closely to the party line. The same goes with science fictional alien races. Their cultures have pretty much set viewpoints on how humies act, and they are generally not impressed.

One of the odd things about the humans, perhaps the most odd thing (according to these non-human viewpoints) is that we are generally given the full spectrum of viewpoints to choose from. Some of us distrust elves, and some of us have been raised with an unshakable hate for the bog-leapers of Epsilon Sigma. But then there are those humans who adore elves, and others who organize “Save the Bog-Leaper” campaigns. Humans, you see, can hold any viewpoint.

But that, obviously, is a far cry from accepting that diversity. We tend to caricature, pigeonhole, and stereotype other viewpoints, cracking that smooth continuum of opinion into a mere handful of glittering shards with massive generalizations filling in for what’s lost in the process. This makes the complexity of human thought approachable, and understandable, but it’s pretty irritating sometimes, especially when an opinion is contrary to a strongly held opinion of our own. Suddenly certain other humans are little better than bog-leapers themselves.

Outlining before writing is one small example.

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Art of the Genre: Maps and World-Building

Art of the Genre: Maps and World-Building

MERP made a map that started it all for me, and Tolkien only explored about a quarter of it!
MERP made a map that started it all for me, and Tolkien only explored about a quarter of it!

Way back in the day, I remember collecting I.C.E.’s Middle-Earth Role-Playing Game. If anyone ever bought those initial MERP supplements, they know that I.C.E. put a photo collection of what products were available on the back [much like TSR listed their products series on the backs of their early modules]. I was young, probably thirteen of fourteen at the time, and didn’t have much money, but I went out and collected everything represented on the back except three things, two of which were the campaign modules, Umbar Haven of the Corsairs and The Court of Ardor in Southern Middle Earth. Both were VERY early in the production line, probably out of print before I even started collecting, and the final piece was the MERP map set. Years later, I managed to purchase both Umbar and Ardor [actually my wife bought me Ardor after my first professional sale], but even though I’ve studied the image on that back cover a hundred times, and longed for the map beneath, I’ve never laid hands on a copy. The concept of that map laid the groundwork for my love of cartography and maps in general.

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Vincent N. Darlage Reviews Blackdirge’s Dungeon Denizens

Vincent N. Darlage Reviews Blackdirge’s Dungeon Denizens

blackdirge1I’ve had the privilege of reviewing several excellent supplements from Goodman Games over the years, but this particular one somehow slipped by me. Fortunately, Vincent N. Darlage provided a wonderful review of it in Black Gate #14, making the case that this supplement is superior to the official D&D 4th edition Monster Manual:

Blackdirge’s Dungeon Denizens

Aeryn Rudel
Goodman Games (144 pages, hardcover, $24.99)
Reviewed by Vincent N. Darlage

Laid out in easy to read black and white, this book was reminiscent of old school 1st edition AD&D. The artwork was evocative and not overblown like so much modern role-playing art. Dungeon Denizens is well- organized and easier to use than the 4th edition core monster book. The fonts are easier to read, the artwork more interesting, and the monsters are easier to find and understand. In the front, a list of different ways to look up the monsters is offered, giving lists of monsters by origin, type, and by keyword.

The book’s full of good stuff. The monsters are interesting and come with more background and information than the core monster book offers. One of my biggest complaints about the core book is the lack of information – this book has information in spades and is a real top notch effort. I could see these monsters in games I might run.

Aside from not knowing (or really caring) who or what Blackdirge is, I found this a superior monster volume. If I were to stick with 4th Edition, I would probably use this book more often than the core book. It has my unqualified recommendation.