Art of the Genre: Why do they all want our women?

I’m a fan of Dragon Magazine, or at least I was back in the 80s. That’s not to say that the now fully online version doesn’t have its good points, but when it comes to what I remember fondly from my youth, Dragon certainly ranks up there with the greats.
One of the most memorable things about the magazine were the advertisements, almost all for games that I couldn’t readily find in a gaming store. I loved looking at these and dreaming of owning games like Aftermath, Talisman, or my personal favorite Bug-Eyed Monsters: They Want Our Women.
As a child of the late 70s and early 80s I missed the creature feature glory days of the 50s and 60s, so this game was my first real indoctrination to the world of female exploitation by powers beyond the scope of simple men.
This campy style of art was so over the top, so ludicrous, that I was drawn to it like a moth to flame. I’m certain marketing departments knew this as they’d been advising great artists to show such evocative scenes on movie posters and pulp magazines for a half century before I came into the picture.
No matter my desire, both for the game and the women represented, I didn’t acquire Bug-Eyed Monsters: They Want Our Women until 2002, but by that point I’d passed the simple acceptance of the awesomeness of it all and started to question the why…
The Thing from Another World (1951)
There are two series starting this season which are trying to leverage the world of classic fairy tales to gain ratings on major networks. Though existing fantasy series, like Supernatural, Sanctuary, and Warehouse 13, do often touch on the idea of fairy tales (or mythical creatures, at the very least), a series fully embedded in the classic fairy tales is something I don’t think we’ve really seen before.
Back in 1977, science-fiction writer
Alas, it seems as if the optimists who envisioned the twenty-first century as some sort of glittering technological utopia might have gotten some of the details right, but the award for getting right the overall picture of media and marketing malevolence goes to the more pessimistic cyberpunks. As the opening line of the archetypical cyberpunk novel — Gibson’s Neuromancer — describes it:


The new 
