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Year: 2012

Art of the Genre: Art of the Iconic Female #1; Dejah Thoris

Art of the Genre: Art of the Iconic Female #1; Dejah Thoris

campell-255Yeah, so I saw John Carter, and like everyone else that I have heard saw it, I love the movie. In fact I was so taken by it that I decided I had to start a new thread in Art of the Genre, so appropriately the lovely and fierce Dejah Thoris will be the first icon in this series.

Now it’s both funny and sad to say this, but the marketing of the female lead in both science fiction and fantasy has been, and will ever be, the epitome of male chauvinistic. My wife loves nothing more than to rail against the infernal machine that is the business in which I’ve chosen to make my livelihood from [or lack thereof], but it’s hard to fight such a powerful Goliath.

So, I move through this art business as best I can, trying to navigate the turbulent waters between what is overtly offensive to women and acceptably sexy to all viewers. Since the business model, however, is geared toward young teenage boys, you can see how it’s difficult to try to sell anything other than sex.

Thus we find images of Dejah Thoris sprawling in half-naked glory all over the internet, and yet when I saw John Carter I could have stood up and cheered for Disney’s take on the showing of flesh in this particular film.

Dejah, as beautiful as she was, didn’t flaunt anything the men of the move didn’t as well, and I was twice as taken with that fact that although John Carter of course went barbarian bare-chested as any slave should, that red Martian warriors wore armor that fully exposed their midsections, no matter if they were male or female.

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Traditions and Criticisms

Traditions and Criticisms

English MusicLiterary traditions are useful things. They’re constructions of literary critics, sure, but useful constructions. A well-articulated tradition can show how different writers deal with the same idea or theme, demonstrating different approaches to a given problem or artistic ideal. It can show affinities between writers, sometimes bringing out resemblences between different figures in such a way as to cast new light on everyone involved. At the grandest level, the whole history of writing in a given language or from a given nation can be seen to be part of a tradition, showing the evolution of a language or the concerns of a people.

The problem with the idea of a tradition is that it can also lead to ossified thinking. A set of writers can be fixed as a canon not to be questioned, examplars of an ideal that can only degenerate. Or a critic might focus on works written within one tradition alone, ignoring works from beyond that tradition. And, as a result, ignoring the existence of other traditions entirely.

I’ve been thinking along these lines since I recently stumbled across an article at the Atlantic website. Written a few months ago by Joe Fassler, it tries to explain why ‘literary’ fiction is suddenly full of ‘genre’ elements (Fassler takes the distinction between ‘literary’ and ‘genre’ for granted; I’m less sure). I thought the piece failed to establish its premises and then failed to make a convicing argument based on those premises. And those failures, I think, come from a limited idea not only of what literature is, but of the existence of the muliplicity of literary traditions within the Anglophone world.

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Charles de Lint’s Promises to Keep

Charles de Lint’s Promises to Keep

promises-to-keepPromises to Keep
Charles de Lint
Tachyon (192 pp, $14.95, Paperback May 2011) 
Reviewed by Elizabeth Cady

Charles de Lint has become one of the big names in the worlds of Urban and Mythic Fantasy, and for good reason. At its best, his stories are beautifully crafted. They capture both the wonder of the everyday and the sheer strangeness of the otherworld that can intrude into our own. A key aspect of his work has been his creation of Newford, a fictional North American city. De Lint has, over the last twenty years, filled this city with a cast of characters that have by now become familiar friends to his readers.

Jilly Coppercorn is one of those characters, and she is central to many of his novels and short stories. In Promises to Keep, one of the latest entries into the Newford series, we learn more of Jilly’s troubled history. We know from her previous appearances that Jilly is a survivor of sexual abuse and a recovering addict, that she lived for a time on the street, and that she escaped that life to become an artist. Promises takes us back to that fragile time in Jilly’s life when she first escaped heroin and forced prostitution and began the long process of healing.

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Peplum Populist: Hercules in the Haunted World

Peplum Populist: Hercules in the Haunted World

hercules-in-the-haunted-world-us-posterAmong the most popular articles I’ve written for Black Gate is a look at one the goofiest fantasy films of the ‘80s, the Lou Ferrigno Hercules. Two-and-a-half years later, I feel I should give the on-screen Hercules another shot with one of the better films to carry his name. Plus, I just pondered the news that a new Hercules film is on the way. Or maybe I’m just trying to repeat the search-engine magic of the name “Hercules.” So let’s leap back twenty-two years from the science-fiction cheesy glitz of Ferrigno’s film and take a kaleidoscopic trip to Hell on a shoestring budget with Mario Bava.

Among the many movies produced in the “sword-and-sandal” (peplum) deluge in Italy between 1958 and 1965, two stand out for movie fans: The Colossus of Rhodes (1960) and Hercules in the Haunted World (1961). Both were early efforts from directors who went on to re-shape other genres and subsequently turned into legends. Sergio Leone, director of The Colossus of Rhodes, created the style of the Italian Western with his three films with Clint Eastwood and the ultra classic Once Upon a Time in the West. Mario Bava, director of Hercules in the Haunted World, gave form to the Italian giallo film and Continental horror in general, starting with Black Sunday made the year before his one Hercules films.

The difference between The Colossus of Rhodes and Hercules in the Haunted World is that Bava was already in fine form and showing his signature style, while Leone displayed little of his famous “Leone-ness” in his first movie. The Colossus of Rhodes looks like something any competent director could have turned out. Nobody but Bava could have created the colorful fantasy eeriness of Hercules in the Haunted World.

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March/April Fantasy & Science Fiction Magazine now on Sale

March/April Fantasy & Science Fiction Magazine now on Sale

mar-apr-2012-fsf-coverI think I’m a little late with this one, as this issue has maybe been on sale for a few weeks. Tisk, tisk. That’s what one little game auction will do to you.

Well, time to catch up.  The March/April issue of Fantasy & Science Fiction Magazine, for those of you who haven’t read it already, is packed full of great stuff, including a brand new novelette by the incredible Peter S. Beagle, and short stories from Robert Reed, Steven Utley, Richard Bowes, Geoffrey Landis, Robert Walton and Barry N. Malzberg, C.S. Friedman, and a lot more. Here’s the complete fiction TOC:

NOVELETS

  • “Electrica”  – Sean McMullen
  • “Twenty-Two and You”  – Michael Blumlein
  • “Greed”  – Albert E. Cowdrey
  • “Gnarly Times at Nana’ite Beach”  – KJ Kabza
  • “Olfert Dapper’s Day”  – Peter S. Beagle

SHORT STORIES

  • “Repairmen”  – Tim Sullivan
  • “One Year of Fame”  – Robert Reed
  • “The Tortoise Grows Elate”  – Steven Utley
  • “The Queen and the Cambion”  – Richard Bowes
  • “Demiurge”  – Geoffrey Landis
  • “The Man Who Murdered Mozart”  – Robert Walton and Barry N. Malzberg
  • “Perfect Day”  – C.S. Friedman

The amazing Lois Tilton has already reviewed the complete issue at Locus Online. Here’s what she says about Beagle’s contribution, “Olfert Dapper’s Day”:

Dr Dapper, of no real medical degree, is forced to flee to the New World when his various frauds are revealed to the authorities of Utrecht. In the wilderness, among the comfortless Puritans, he has no alternative but to pose as a medical practitioner. Yet despite himself, he finds wonders and miracles in the wilderness.

A fine and moving fantasy. The author’s voice is quite engaging and his protagonist undergoes a memorable metamorphosis.

The cover price is $7.50, for a thick 258 pages. Cover artist this issue is David A. Hardy. More details at the F&SF website, including the complete text of book and film reviews by Charles de Lint, Chris Moriarty, Paul Di Filippo, and Lucius Shepard. We last covered F&SF here with the January/February issue.

New Treasures: The Scar by Sergey and Marina Dyachenko

New Treasures: The Scar by Sergey and Marina Dyachenko

the-scarIt’s been a big week for games. The long-awaited (by me) Lords of Waterdeep has finally landed, and my man Andrew Jones tells me it rocks. Plus, I’m still processing loot from my prolonged auction insanity at last weekend’s game orgy.

Of course, this is the week that some terrific new novels arrive in the mail, courtesy of the top publishers in the industry. When they say no rest for the wicked, they’re talking about me specifically. Bastards.

So let’s get to it. If I can only pick one book to draw your attention to this week (because I’m spending the rest of my time stacking gaming loot in the basement), it would have to be The Scar, by Sergey and Marina Dyachenko.

Why The Scar? ‘Cause it’s so damn cool, that’s why. First is that eye-catching Richard Anderson cover, which said Put down that copy of Cosmic Encounter and pay attention to me, O’Neill, in a commanding Russian accent. Then it leaped on my desk and did a cool Cossack dance.

The Scar is the first English translation for Sergey and Marina Dyachenko, the popular husband and wife team who have achieved tremendous success in Russia. They’ve received eighty literary prizes for excellence, and The Scar won the “Sword in the Stone” award for best fantasy novel from 1995-1999.

Here’s the blurb:

Reaching far beyond sword and sorcery, The Scar is a story of two people torn by disaster, their descent into despair, and their reemergence through love and courage…

Egert is a brash, confident member of the elite guards and an egotistical philanderer. But after he kills an innocent student in a duel, a mysterious man known as “The Wanderer” challenges Egert and slashes his face with his sword, leaving Egert with a scar that comes to symbolize his cowardice. Unable to end his suffering by his own hand, Egert embarks on an odyssey to undo the curse and the horrible damage he has caused, which can only be repaired by a painful journey down a long and harrowing path.

This looks like the remedy I’ve been looking for, to all the similar-looking urban fantasy volumes piling on my shelves recently. Kudos to Tor for looking far and wide to bring the finest in fantasy to American shores. I’m looking forward to digging in to this one. Check out the book trailer here.

Orson Scott Card’s The Lost Gate

Orson Scott Card’s The Lost Gate

lostgateThe Lost Gate (Amazon, B&N)
Mither Mages Book 1
Orson Scott Card (Tor, $7.99, Jan. 2011)

Reviewed by Andrew Zimmerman Jones

As I mentioned in my recent review of the short story collection Keeper of Dreams, I’ve been a fan of Orson Scott Card since reading Ender’s Game and Speaker for the Dead as a teenager and have read most of his novels. In my experience, this is a very hit-and-miss proposition, especially when it comes to series.

The Lost Gate demonstrates some of the best and worst of Orson Scott Card’s writing at the same time, which makes me think that it’s a toss-up as to how the series as a whole will ultimately go. The setting and magical system – which Card’s been carrying around in his head since the late 70’s – contain a lot of potential, but the narrative seems to also go on pointlessly for many pages, getting bogged down in relative minutiae and plot threads which never go anywhere. Some of these might be setting the stage for future books, of course, but right now they just seemed out of place, distracting, and somewhat haphazard.

The story focuses on Danny North, a boy who has grown up among the remnants of ancient demigods, trapped on Earth centuries ago when the Norse god Loki destroyed all the gates linking this world to their home realm. While his various cousins have learned how to manipulate their basic magical energies, he has manifested no such talents … until he realizes that he has the rarest of gifts. He is a gate mage, possessing the ability to create portals from one location to another.

Unfortunately, after the devastation that Loki wrought, his family has vowed to destroy any gate mage that they find, including Danny. Forced to go on the run, Danny has to learn more about our modern world, his own powers, and how he wants to wield this power … in the service of himself or others.

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Lords of Waterdeep: D&D’s Newest Board Game Is a Hit

Lords of Waterdeep: D&D’s Newest Board Game Is a Hit

lordswaterdeepLords of Waterdeep (Amazon)
Wizards of the Coast ($49.99, March 2012)
2-5 players
Ages 12+
Approximate Play Time: 1 hour

Note: As I write this, Saturday March 17, there’s a 37% discount on the game’s pre-order over at Amazon.

Let’s get this out of the way: Of all of the fantasy board games I’ve ever forced my wife to play for review purposes (or any other purpose for that matter), this is by far her favorite. In her words, “I felt completely engaged throughout the whole game. Usually there’s some strategy here and there, but I had to plan out each and every move in this game.”

So, it’s a keeper!

With that spoiler out of the way, on to the review…

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When the Cover Blurb is the Kiss of Death

When the Cover Blurb is the Kiss of Death

downtotheboneDown to the Bone by Justina Robson (Pyr, 2011) is book five of the Quantum Gravity series, so it must represent some sort of success. The first blurb on the back cover tells all, or maybe more than all:

“This isn’t SF for SF readers. This is SF for a generation raised on anime, manga, and MMORPGs.” — Ain’t It Cool News.

Presumably MMORPGs are some sort of role-playing game.

But seriously, have you ever seen a blurb which so explicitly told a large section of the potential buying public to go get stuffed? This (not to judge the actual book, which I have not read) is clearly marketed as post-literate SF for people who do not much read books.

I have never seen a blurb before which so firmly told me, “No, do not buy this one. You won’t like it.” Maybe I should appreciate the publisher’s honesty.

Is this suicide or a canny marketing strategy? Is the author cringing, or laughing all the way to the bank?

I don’t doubt that Justina Robson books sell admirably. There’s a kick-ass heroine with a pointy thing on the cover. It’s part of a generic series. Just what the market wants. It is very likely that the post-literate audience is in the majority now, and will rule mainstream publishing.

What I am remarking on is how explicitly the blurb tells me (and, I suspect, most long-term genre readers) to go away. Most blurb copy attempts to convince everyone that this is a great book they must have. This one comes right out and says that it is not SF for people who read SF or who are part of any literary culture.

Such breathtaking honesty.


Darrell Schweitzer’s last article for us was Selling SF & Fantasy: 1969 Was Another World.

A Time Capsule from 1983

A Time Capsule from 1983

space-gamer-66Last month I wrote a lengthy blog post about Sword & Sorcery, a lavish fantasy board game published by SPI over three decades ago. In the comments section the topic soon turned, as it often does with us old-time gamers, to TSR’s purchase of the bankrupt remnants of SPI in 1983. Christian Lindke, a long-time reader, had some particularly astute observations:

While it is easy to blame TSR for what they did to SPI — and they deserve a lot of blame — one should keep two things in mind. First, when they purchased SPI it was in dire financial straights and would likely not have survived. Second, they had hoped to keep SPI’s staff, but those staff members refused to work for TSR — for varied reasons — and left to form the Victory Games studio over at Avalon Hill… A massive resurgence of publishing of SPI games happened under Lorraine Williams. We would never have seen the SPI monster TSR World War II game, or Wellington’s Victory, Sniper (including BugHunters), let alone the 3rd edition of DragonQuest

There is an excellent issue of Fire and Movement, printed by Steve Jackson Games, that goes over the purchase of SPI.

I asked Christian if he could track the issue down, and he did more than that. He wrote an extensive and excellent blog post on the topic, and in a good bit of investigative reporting he tracks down a series of articles in Steve Jackson’s Space Gamer magazine that reveal more extensive details.

But it was this bombshell at the bottom of Christian’s article that I personally found much more startling.

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