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The Three Phases of Marvel’s Adam Warlock: Last Half of Part Two – The Thanos Arc

The Three Phases of Marvel’s Adam Warlock: Last Half of Part Two – The Thanos Arc

Warlock_Vol_1_12Adam Warlock was one of those brooding, tragic, lonely heroes I gravitated to as a thirteen-year old, along with Dr. Strange and Son-of-Satan and the oddball Defenders. I’ve broken up Warlock’s chronology into the three phases. I covered the first, the pre-Jim Starlin era, in my first post. I covered the first half of Jim Starlin’s 1975-1977 run, the Magus saga, in my second post.

Today, I’ll discuss the last half of Starlin’s run in the 1970s, where Thanos plays the big heavy. As always, this post is nothing but spoilers, so read it with your eyes closed if you still haven’t read Warlock. If you’d prefer to read the comics first, they’re all available at comixology.com; today’s Adam story covers Warlock 12-15, Marvel Team-Up 55, Avengers Annual 7 and Marvel Two-in-One Annual 2.

So, although Thanos helped Adam Warlock killed his future evil self in Warlock 11, he doesn’t come back immediately. Thanos is the Titan with a plan, and so Starlin takes a couple of episodic detours.

First, Pip the Troll, the moral degenerate who is Adam’s only friend, avoids arrest by trying to spring a prostitute from her pimp. Hilarity and tongue-in-cheek ensue. I’ve never been a Pip fan, but I get how Adam’s unique and tragic fate means he gets to have one friend in life (one and a half if you count Gamorra).

Then Adam fights the Star-Thief, another original and surreal creation of Starlin’s. A man born on Earth, with a functioning brain but bereft of the five senses, the Star-Thief is completely trapped in his mind. With nothing else, he explores the inner parts of his brain, gaining tremendous power and a grudge against humanity that makes him want to extinguish the stars.

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DC vs. Marvel – A Deck-Building Face-Off

DC vs. Marvel – A Deck-Building Face-Off

DC-DBG-Heroes-Unite-componentsThere are two deck-building games out built around the major comic book franchises: DC and Marvel. I’ve had the chance to play them both, so want to share how they stand up against each other. For this comparison, I’m playing the core Marvel Legendary game (Amazon) and the upcoming stand-alone Heroes Unite (Amazon) expansion to the DC Comics deck-building game.

Game Scenario:

One of the first points of difference is the basic scenario being played out, which leads to slightly different thematic feels for each game. In both games, there are two basic actions in play: acquiring heroes and defeating villains. The games are very different in their approach to this, however, and each approach has different benefits and drawbacks.

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Spotlight on Fantasy Webcomics: Thistil Mistil Kistil‘s spin on Loki

Spotlight on Fantasy Webcomics: Thistil Mistil Kistil‘s spin on Loki

It’s the official release date for Marvel’s Thor: The Dark World, and posts on Norse Mythology, the Thunder God, and the Trickster Loki are cropping up all over the Internet. (Fantasy author Max Gladstone’s post on “The Real Loki” at Think Progress is one of my favorites.) I’m grateful to Marvel for drawing attention to Asgard, especially because it gives me the excuse to write about one of my very favorite webcomics, Thistil Mistil Kistil (TMK) by Sarah Schanze. It’s a unique spin on Norse mythology that features Loki as one of the major protagonists — and while he’s still a trickster with a distinct tendency toward chaos (and probably ADHD), he’s not the villain that the stories so often make him out to be.

An early page from Sarah Schanze's Thistil, Mistil, Kistil, featuring hero Coal and trickster god Loki.
An early page from Sarah Schanze’s Thistil, Mistil, Kistil, featuring hero Coal and trickster god Loki.

The story begins with Coal, a young Viking warrior who ought to be on his way to Valhalla. But despite his heroic death, he’s brought to Odin and the All Father (with the help of an irritable Thor) explains that Loki has stolen the weapons of the gods and it’s up to Coal to get them back. Since Loki once saved Coal’s life, Coal believes he might just be able to accomplish the task — but Loki being Loki, it’s not going to be simple. Set during the Viking Era, with plenty of detail about the world in which the historical (rather than mythical) Vikings explored, TMK combines fantasy, history, and mythology in one big quest tale. And as Coal and Loki search for the missing weapons (because of course Loki doesn’t have them any more — that would be too easy!), new non-Viking characters–including shy Hedda, the former thrall, and Ibrahim, a Moor scholar–get pulled into the adventure.

I discovered TMK in 2010, through Comic Creators for Freedom, a group that does a fundraiser every year to promote awareness of and fight against human trafficking. That was where I first met Hedda, who doesn’t appear until Chapter 5 of the story (so I had to wait a while to actually see her appear). For people unfamiliar with CCF’s fundraiser, the comic creators collaborate on a desktop wallpaper featuring characters from each of their comics, which donors to the fundraiser receive. All of the donations go to the charity Love146. I’ve found several of my favorite webcomics through the fundraiser, and I feel good about supporting artists who are involved with the charity.

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Blogging Marvel Comics’ Dracula, Lord of the Undead

Blogging Marvel Comics’ Dracula, Lord of the Undead

dracula-lord-og-the-undeaduntitledMarvel Comics quickly responded to the news that the creative team behind the legendary Tomb of Dracula series had moved over to Dark Horse to relaunch the property as Curse of Dracula. Marvel put together their own creative team to try to give fans of the original series what they wanted. Glenn Greenberg wrote the script for the three-part Dracula, Lord of the Undead limited series and Pat Olliffe provided artwork that recalled Gene Colan’s work. Colan’s original inker, Tom Palmer, was back on board as well and his contributions cannot be underestimated (and were very much lacking in the Dark Horse series).

The story opens in contemporary Transylvania, where Dracula still terrorizes the locals. The scene quickly shifts to London, where we meet Dr. Charles Seward, great grandson of Dr. John Seward, who fought alongside Abraham Van Helsing to combat Dracula in the late 19th Century. Young Seward is a research scientist whose marriage is falling apart due to his obsessive devotion to his work.

Seward’s mysterious and sinister employer has hired him to develop a cure for vampirism. To this end, his employer has recently ransacked Castle Dracula and successfully captured a vampire to serve as a guinea pig. Seward’s serum makes blood indigestible for vampires, dooming them to starvation, but it also unleashes a highly contagious blood disease that threatens to wipe out the human race. The action moves quickly. Greenberg’s story seems quite uncomplicated compared with Marv Wolfman’s highly complex plotting for the two 1990s Dracula limited series he scripted. Greenberg makes good use of flashbacks and references to earlier issues of Tomb of Dracula.

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Blogging Dark Horse Comics’ The Curse of Dracula

Blogging Dark Horse Comics’ The Curse of Dracula

dark-horse-the-curse-of-dracula-tpb-122289Marvel Comics’ long-running Tomb of Dracula series by Marv Wolfman and Gene Colan was a landmark in the medium. The award-winning series set a standard in the industry that is still felt four decades on. Marvel shamefully squandered their efforts to turn the controversial monthly title into an adult-oriented comic magazine free from the strictures of the Comics Code Authority. A dozen years later, the duo reunited to revive the series for Marvel’s Epic Comics line, but this highly underrated four-part limited series was not granted the accolades or the follow-up it deserved. Flash forward to 1998 and Dark Horse Comics offered Wolfman and Colan a three-part limited series to reinvent the property for the up and coming rival in the field.

The only tragedy is that The Curse of Dracula ended up being another one-shot limited series, despite the storyline’s potential to be expanded further. Much of the Dark Horse series recalls the story and artwork in the Epic Comics limited series from earlier in the decade. The plot is equally complex and adult and the art pushes the boundaries to the edge yet again. Once again, Marv Wolfman is crafting a new set of vampire hunters and has Dracula rooted in the world of politics.

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Blogging Epic Comics’ Tomb of Dracula Limited Series, Part Two

Blogging Epic Comics’ Tomb of Dracula Limited Series, Part Two

30301-4602-33709-1-tomb-of-draculaMarvel Comics’ mature readers imprint, Epic Comics, published a Tomb of Dracula limited series in 1991 entitled, “Day of Blood, Night of Redemption.” Marv Wolfman and Gene Colan reunited from the original series and teamed with Al Williamson to produce this visually stunning and highly ambitious four-part epic. The script faltered a bit by the end, as it really needed at least two more issues to realize its full potential; but this was an excellent effort and a welcome return to form that is deserving of more attention for its high standard of quality throughout.

The third issue gets underway with a quiet interlude shattered when a street gang makes the mistake of harassing the vampire after discovering him alone on the streets of Washington D.C. There is an unmistakable cathartic glee to the scene where Dracula literally drags the leader of the gang to his death. This is followed by a brief segment that establishes Katinka as having joined Frank Drake and Blade in their hunt for the vampire. Her character proves the necessary bridge to smooth the rough partnership rekindled between these two very different men. She also functions as a Van Helsing substitute, who is seeking a scientific cure for Marlene’s possession.

Marv Wolfman obviously felt the imposing weight of technological change in the ten years since he had last written the character and brings the same weight to bear on the vampire. Dracula pays a visit to Lila in her dorm at Georgetown University, where he succeeds in seducing her. Once under the vampire’s spell, the young woman eagerly steals all of Professor Smirnoff’s notes and introduces the vampire to the burgeoning computer age and the marvel of the CD-Rom in this pre-Internet story. While Dracula absorbs all of this information, he is dismissive of Lila. The sexually confused young woman believes she loves the vampire and willingly enters into an abusive relationship with him.

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Blogging Epic Comics’ Tomb of Dracula Limited Series, Part One

Blogging Epic Comics’ Tomb of Dracula Limited Series, Part One

f9b76cd3-5202-4f2c-9e10-94ac14cb3aaaMarvel Comics’ mature readers imprint, Epic Comics, published a Tomb of Dracula limited series in 1991 entitled, “Day of Blood, Night of Redemption.” Marv Wolfman and Gene Colan reunited from the original series and teamed with Al Williamson to produce this visually stunning and highly ambitious four-part epic. The script faltered a bit by the end, as it really needed at least two more issues to realize its full potential; but this was an excellent effort and a welcome return to form that is deserving of more attention for its high standard of quality throughout.

The story gets underway with the introduction of two attractive young college students, Becky and Lila, who are having an affair. Becky is obsessed with the occult and unintentionally burns herself to death during a Satanic ritual one night after a rendezvous with Lila. From there, the scene shifts to a beautiful young attorney, Marlene McKenna, who is suffering from night terrors and under the care of Dr. Gregor Smirnoff. Marlene’s night terrors stem from the fact that she is married to Frank Drake and she has become obsessed with Frank’s ex-lover, the now deceased Rachel Van Helsing. Marlene has sought out her husband’s psychiatrist to treat her for her recurring nightmares of Dracula and belief that she is being possessed by the spirit of Rachel Van Helsing.

As the story progresses, we learn that it was Dr. Smirnoff who has led the students at Georgetown University, where he teaches, to practice Satanism just as he has been manipulating Frank and Marlene since introducing them to one another. Both experiments are the means to achieving his desire to locate Dracula’s remains and revive the vampire. These disparate sequences build up to a positively chilling scene where Marlene purposely disfigures her face with Frank’s razor in an attempt to emulate Rachel’s scarred visage.

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Blogging Marvel’s Dracula in the 1980s

Blogging Marvel’s Dracula in the 1980s

uncanny159img112Bram Stoker’s immortal vampire had left an indelible mark on the comic book industry of the 1970s with Marvel Comics’ award-winning Tomb of Dracula series and its spin-offs. By the following decade, Marvel was ready to put the final stake in the now tired property. The storyline to rid the Marvel Universe of vampires was spread across multiple titles in 1982 and 1983, beginning with Marvel’s biggest title of the decade, The Uncanny X-Men.

Writer Chris Claremont and artist Bill Sienkiewicz kicked the storyline off in Issue #159 of The Uncanny X-Men in a clever update of the Stoker novel that sees Storm falling victim to Dracula. Claremont cleverly starts off with the team frantically rushing to the hospital where their friend has been taken because of dramatic blood loss stemming from a mysterious throat wound. Storm remembers nothing of the attack, has mystified the attending physician by her seemingly miraculous recovery, and yet is decidedly not herself as she exhibits a peculiarly morbid fascination. The one flaw is the story is too rushed. Claremont and Sienkiewicz’s handling of Dracula is the best since Marv Wolfman and Gene Colan, if lacking in their unique style and flair. What should have been a multi-part storyline is truncated to fit in a single issue.

Happily, the story served as a prelude to that year’s Uncanny X-Men Annual #6, which developed the storyline further with Storm struggling against Dracula’s hold over her soul; Kitty Pryde falling to possession by Lilith, Dracula’s daughter; Rachel Van Helsing turned into Dracula’s vampire bride; and the Lord of Vampires seeking once more the mystical tome, the Darkhold, which contains the Montesi Formula, the fabled key to wiping out all vampires from the face of the Earth. Once again, the fault is that the story needs far more space than it is allotted. It is a joy to see so many plot strands from Tomb of Dracula being taken up and it is clear that the story is building to a greater story arc, but these issues could have been so much more and with a talented writer and artist team such as Claremont and Sienkiewicz, it is unfortunate they were not.

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Blogging Marvel’s Tomb of Dracula Magazine

Blogging Marvel’s Tomb of Dracula Magazine

marvel_preview_vol_1_12lom1Dracula Lives was Marvel’s companion black and white companion title to the award-winning Tomb of Dracula monthly comic. As a magazine, Dracula Lives was exempt from the strictures of the Comic Code Authority, allowing for more violence and adult themes than would have been possible in the comic at the time. The Legion of Monsters #1 in 1975 and Marvel Preview #12 in 1977 collected three orphan tales – two originally slated for Dracula Lives and the other for Vampire Tales as both titles had ceased publication by this point.

Chapter Seven of Roy Thomas and Dick Giordano’s masterful adaptation of Bram Stoker’s classic was salvaged from Dracula Lives to appear in the debut issue of The Legion of Monsters. The story advances to the point where Professor Van Helsing is brought in by Dr. Seward in an ill-fated effort to save Lucy Westenra’s life. This would be the last installment to see print until the two legendary comics creators reunited decades later to finish the project for Marvel as previously covered in detail in our earlier article on comic adaptations of the Stoker novel.

“Profits are Plunging” was a Steve Gerber solo tale of Lilith, Daughter of Dracula that made its way from Vampire Tales to Marvel Preview. Frank Springer’s artwork is strictly run of the mill, but Gerber’s solid story offers an effective criticism of 1960s idealism giving way to 1970s corporate greed. Martin Gold, the series’ resident Greenwich Village hippie, accepts a PR job to help provide for his pregnant girlfriend, Angel O’Hara. Of course, the conservative capitalists at the chemical company whose compound Martin is supposed to successfully sell to the youth of America are well aware their product will harm both the environment and animal life and are willing to off Martin when he decides to play whistle-blower. This gives Lilith an opportunity to take over her host form of Angel O’Hara to save Martin and take vengeance on the men whose corrupting greed outweighs their respect for life.

Doug Moench’s lost Dracula Lives tale, “Picture of Andrea” is an effective variation on the film noir classic Laura, aided and abetted by the gorgeous artwork of Sonny Trinidad. His depiction of the Lord of Vampires is the equal of Gene Colan. It is appropriate that a story so concerned with the beauty of the human form be graced with an artist capable of illustrating it to perfection.

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Blogging Marvel’s Dracula Lives – Part Two

Blogging Marvel’s Dracula Lives – Part Two

dracula_lives_vol_1_8Dracula Lives was Marvel’s companion black and white companion title to the award-winning Tomb of Dracula monthly comic. As a magazine, Dracula Lives was exempt from the strictures of the Comic Code Authority, allowing for more violence and adult themes than would have been possible in the comic at the time.

Issue #8 gets underway with Doug Moench’s “Last Walk on the Night Side,” a two-part gritty urban police drama with a cop on the verge of retirement who runs afoul of Dracula. The shock ending, where the officer returns home to discover Dracula has taken his revenge on him by attacking his wife is startling. Tony DeZuniga’s artwork is first-rate throughout.

Len Wein’s “The Black Hand of Death” continues the gritty urban feel with a Roaring Twenties tale of gangsters in Rome. Gene Colan’s artwork lends immediate authenticity by providing stylistic continuity with the monthly series.

Chris Claremont’s “Child of the Storm” is a lengthy text piece. I had forgotten how these were such a fixture of the magazine. Dracula works surprisingly well as a pulp character and these stories prove that the thread between pulps and comics runs deeper than superheroes.

The fourth chapter of Roy Thomas and Dick Giordano’s faithful adaptation of Bram Stoker’s classic rounds out the issue. This chapter has the infamous portrayal of Dracula as a baby snatcher who feeds the stolen infant to his blood-starved wives with the promise they can have Harker once he is finished with him. Jonathan makes a valiant, but unsuccessful, effort to slay Dracula while he sleeps in his coffin during the day. The chapter ends with Harker despairing that he has failed to prevent the plague of the vampire from spreading to England. He knows he will never see his beloved Mina again as he awaits the fall of night, not knowing if this is the night he will meet his death at the hands of Dracula’s brides.

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