The Classic Games of Metagaming: Ogre
Last week, I wrote about discovering early Metagaming advertisements in copies of Analog and Asimov’s SF, as well as other science fiction magazines I read in the late 1970s. The ads — for tiny science fiction games I could carry around in my pocket — fired my imagination.
I was already gaming with my friends over lunch at school and the thought of playing games featuring giant robot tanks and wizard duels instead of another round of chess was too much to resist. I mailed off my check and waited impatiently for my treasures to arrive.
Now, ask most young folks how they felt when the magical item they ordered from the back of a comic or magazine finally came in the mail and you’ll hear some pretty sad stories. Those X-ray spectacles? A crushing disappointment. That family of sea monkeys? In reality, tiny frozen shrimp. And don’t even ask about the Polaris Nuclear Submarine.
But Metagaming microgames were not disappointments. Quite the opposite.
Microgame #1: Ogre was one of the first games I ordered from Metagaming. It was not the last. I still remember the first trial games I played with my brother Mike; the thrill of moving my Ogre cybertank relentlessly across the heavily cratered map board. Ogre was a wonderful game — brilliantly simple in design, easy to set up, and lightning fast to play.
It became, in fact, one of the most successful science fiction board games ever published, selling hundreds of thousands of copies. It went through numerous editions, and is still in print and available today — in both a no-frills reprint of the original 1977 edition and a limited edition deluxe version with multiple giant mapboards, more than 500 oversized full-color unit counters, and 3-D models, which will run you over $150 (if you can find a copy).