The Coolest RPGs I’ve Never Played

The Coolest RPGs I’ve Never Played

jorune2eDungeons & Dragons was the first roleplaying game I encountered – 35 years ago this month, as it turns out – and, except for a stretch during the 1990s, when I foolishly cast it aside, it’s remained my favorite RPG ever since. Nevertheless, it was never my only roleplaying game. Indeed, once my friends and I had been bitten by the RPG bug, we soon tried our hands at pretty much any game we could find.

In those heady days, we played a lot of games, not merely because we had voracious appetites for all things roleplaying, but because there were so many RPGs from which to choose. From our perspective, it seemed as if there were new roleplaying games appearing on hobby store shelves every month, even if an examination of the timeline of RPG releases reveals otherwise. At any rate, there were certainly more games released than we could possibly afford to buy, let alone play. Consequently, after periods of experimentation, we tended to stick toa  handful of games that became our standbys. It was to these games that our hearts belonged and that we spent untold hours playing together.

That didn’t stop my eye from wandering. Over the years, there were a number of games I picked up simply because they looked cool – so cool, in fact, that I didn’t actually care whether or not I’d ever get the chance to play them with my friends. Nowadays, I tend to look askance at such behavior. I find something perverse in treating a game simply as reading material, which is why I’ve been slowly paring down my collection only to those games I actively play or am likely to play in the foreseeable future.

And yet, hypocrite that I am, I’ve made a few exceptions over the years. My shelves are home to a handful of games I’ve never actually played (nor am I likely to), but that I keep around because I find them inspiring nonetheless. In my defense, each of the three games I discuss below is one that I’m not at all convinced can be played as written, at least not easily (a claim that will no doubt result in a flurry of comments from indignant middle-aged men regaling me with tales of their decades-long campaigns using one or more of these RPGs).

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New Treasures: Gifts for the One Who Comes After by Helen Marshall

New Treasures: Gifts for the One Who Comes After by Helen Marshall

Gifts for the One Who Comes After-smallRecently I’ve talked at length (or “droned on and on,” as a few friendly readers have commented) about wandering through the Dealer’s Room at the World Fantasy Convention and discovering the splendid books produced by many of the most dynamic and exciting small press publishers in the industry, including  ValancourtHippocampus Press, Chizine, Prime Books, Taychon Press, and many more.

Of course, the Dealer’s Room isn’t the only way to discover fabulous new titles. Another is to talk to your fellow attendees and see what they recommend. Or you can attend the marvelous reading series put on by the convention. Or if you’re very lucky — as I was with Helen Marshall — you can do both. After hearing multiple rave review of her second collection, Gifts for the One Who Comes After, from panelists, authors, and fellow attendees, I was able to change my schedule at the last minute and slip into Helen’s reading — where I was thoroughly delighted. I dashed down to the Dealer’s Room and bought her book immediately. She is a major new talent, and you should investigate her work as soon as possible. I know I am.

Ghost thumbs. Microscopic dogs. One very sad can of tomato soup.

Helen Marshall’s second fiction collection offers a series of twisted surrealities that explore the legacies we pass on to our children. A son seeks to reconnect with his father through a telescope that sees into the past. A young girl discovers what lies on the other side of her mother’s bellybutton. Death’s wife prepares herself for a very special funeral.

In Gifts for the One Who Comes After, Marshall delivers seventeen tales of love and loss shot through with a profound sense of wonder. Dazzling, disturbing, and deeply moving.

Gifts for the One Who Comes After was published by ChiZine Publications on September 16, 2014. It is 268 pages, priced at $16.99 in trade paperback, and $9.99 for the digital version. The cover art is by Erik Mohr.

November Short Story Roundup

November Short Story Roundup

Whelp, it’s well into December and I’m only getting to the November roundup now. My apologies, and here goes.

oie_146527XTeMGO0FLast month, I promised I’d let you know about Fantasy Scroll #3. Despite its name and its side-of-a-van-worthy covers, the magazine continues to be mostly science fiction or non-heroic fantasy. When you buy something with a cover like the one to the left of this paragraph (<—), and you don’t get a lot of swordplay, demons, and wizards, you might feel like you bought a pig in a poke. Maybe they’ve got plans to mix things up a little more in the future. There are two S&S out of thirteen stories in Issue #3, but I’m definitely hoping for more per issue in the future.

That said, the magazine managed to get a Piers Anthony story, “Descant.” It’s a love story set to music about an intelligent king and princess. There are some awkward sentences and overall I found it a little boring. But it doesn’t have any puns, so it’s got that going for it.

James Beamon’s very funny “Orc Legal” is about the prison and courtroom travails of an orc named Anglewood. He’s been jailed pretty much for being an ex-evil henchman. He takes on the defense of a centaur charged with lewd behavior in order to finish the community service part of his sentence. No Atticus Finch, he uses any tool, from obfuscation to outright threats, to win his client’s acquittal. Beamon has a lot of fun with all the orc stereotypes, and gets a few well-deserved digs at snooty elves as well. I like a funny story that’s actually funny, and this one definitely is.

The First First Fire” by Alexander Monteagudo is a very short story. Ralo, the first man ever appointed First Fire — essentially the tribal wizard –is normally a peaceful man. But a caravan from his home, the village of Pempansie, has been attacked by slavers. While warriors defeated the slavers, everyone knows they’ll be back. This brief tale describes how the young magic user decides what to do in the face of the threat to his family and friends. There’s not much here, but I enjoyed it and would be happy enough to see more of the character.

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Keep Your Blaster Close: The Many Horrors of Outbreak: Deep Space

Keep Your Blaster Close: The Many Horrors of Outbreak: Deep Space

Outbreak Deep Space-smallBeing at the Games Plus Fall Auction can be an exhilarating experience. Take my discovery of Outbreak: Deep Space, just as an example.

There I am, sitting in the second row of the auction on October 4th, ninety minutes into the auction, wondering if I’ve blown my budget already. I’ve just made the decision to add up my purchases when the auctioneer holds up a brand new copy of Outbreak: Deep Space and starts the bidding at $5.

What the heck is that?, I think. And then, I have no idea, but it looks fantastic.

I immediately hold up my bidding card. Unfortunately, I’m not the only one to be intrigued by this strange gaming artifact. About a dozen bidders have their cards in the air, and the auctioneer quickly runs the price up to ten bucks. This is how you get in trouble, I remind myself. Bidding like mad on a book when you have absolutely no idea what it is. 

But my card stays in the air. The bidding hits 15 bucks, then blows past it. The cards around me are starting to waver and drop.

This thing could be on sale at Amazon for $10. Just because you’ve never seen a copy doesn’t mean it’s hard to find.

But I keep my card in the air. It’s a sharp-looking and professional bound hardcover — my instincts tell me it’s going to cost a lot more than 10 bucks to track down a copy if I miss out on this one. And besides… there’s more going on now than just bargain hunting. It looks like a science fiction horror RPG, and a very professional one. I’m deeply curious and willing to pay more than $15 for the opportunity to find out what it is.

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AD&D Figurines: Youth In a Box?

AD&D Figurines: Youth In a Box?

DSC04791A few weeks back, a friend (quite unexpectedly) handed me the boxed set of AD&D miniatures pictured at right. I say “unexpectedly” because so far as I know, this friend had no idea that I ever played D&D. Nor were the figures intended for me; the note she enclosed made it clear the box was for my fourteen-year-old son, “just in case.”

My son was marginally interested, but not seriously so. I, however, was kind of downright sorta hypnotized.

Confession: I never gravitated to miniatures. My twin objections were, first, that the figures never, ever looked the way I pictured either my characters or those of my fellow gamers, and second, they were small enough that painting them to my own exacting standards was next to impossible.

I had Testor’s model paint, of course (most boys I knew in the late seventies and early eighties did), so accessing a mouth-watering color palette wasn’t the issue.

Application, however: yipes!

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Creeping Menace and Midnight Apparitions: The Crimson Blind and Other Stories by H.D. Everett

Creeping Menace and Midnight Apparitions: The Crimson Blind and Other Stories by H.D. Everett

The Crimson Blind H D Everett-smallI haven’t had the opportunity to read much to my kids around the fireplace this holiday season, as suggested by Thomas Parker in his BG article Ghost Stories for Christmas.

But I have been sneaking a peek at my collection of Wordsworth’s Tales of Mystery & The Supernatural (or TOMAToS, for short) myself. As I’ve observed before, it’s the perfect line of books if you’re looking for great Victorian horror tales — and Thomas is right that cold wintry nights are the perfect time to be settling down under a blanket with a book of ghost stories.

One thing I appreciate about the Wordsworth TOMAToS books is that they’ve introduced me to several authors I likely would never have discovered on my own. M.R James, William Hope Hodgson, Wilkie Collins, Edith Nesbit… I was certainly familiar with their work. But Henry S. Whitehead? William Fryer Harvey? May Sinclair? I would not have discovered them if Wordsworth hadn’t made collections of their work available in an inexpensive and attractive format as part of the Tales of Mystery & The Supernatural. H.D. Everett is another fine example. Here’s the back cover blurb from her collection The Crimson Blind and Other Stories.

Mrs H.D. Everett was the last in a long line of gifted Victorian novelists who knew how to grip the reader through the invasion of everyday life by the abnormal and dramatic, leaving the facts to produce their special thrills without piling on the agony. “I always know,” says one of her characters, “how to distinguish a true ghost story from a faked one. The true ghost story never has any point and the faked one dare not leave it out.” From the chilling horror of “The Death Mask” to the shocking violence of “The Crimson Blind,” from the creeping menace of “Parson Clench” to the mounting suspense of “The Pipers of Mallory,” these thrilling stories were enthusiastically received by readers and critics when they first appeared, and are sure to delight and terrify the modern reader in equal measure. With their haunting influences, their permeating scents, their midnight apparitions and unexplained sounds, they plunge us, along with the hero or heroine, into a state of increasing nervous excitement.

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The Public Life of Sherlock Holmes: Frank Thomas and Holmes

The Public Life of Sherlock Holmes: Frank Thomas and Holmes

Thomas_SwordIn the nineteen fifties, thousands of American boys thrilled to the television adventures of Tom Corbett, Space Cadet. Frankie Thomas, Jr, offspring of acting parents, had been in the business for two decades when he starred in the adaptation of a popular comic strip.

It was a hit, spawning comics, books, a radio show, toys, et al. As with all shows, it ran its course and came to an end. Thomas went on to become one of America’s foremost bridge experts. That’s the card game, not the things that span waterways. His Sherlock Holmes, Bridge Detective, was a popular book on the subject (as was its sequel).

When I started branching out beyond Sir Arthur Conan Doyle’s original stories, I think that Thomas was the very first Holmes pastiche writer that I read.

Keep in mind that around 1980, pastiches were relatively uncommon. You bought Holmes books at actual bookstores: no Amazon. Indie-press Holmes stories were rather rare and hard to find. There wasn’t a self-publishing industry to speak of. So, avid Holmes fans gobbled up paperbacks by L.B. Greenwood, Richard Boyer, and Frank Thomas. Yep: same guy.

In 1979, Sherlock Holmes and the Golden Bird came out, followed the next year by Sherlock Holmes and the Sacred Sword.

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Dwarves, Dragons, Wizards and Elves: Thinking About the Standard Fantasy Setting

Dwarves, Dragons, Wizards and Elves: Thinking About the Standard Fantasy Setting

Warhammer Elves-smallYou know, for a genre that should be based entirely around the thing, Fantasy really is lacking in that lovely little commodity everyone calls imagination.

I’m serious; there are three-book series kicking around called Elves, Dwarves, and Orcs respectively. That’s pretty much the holy trinity of fantasy clichés right there. And all the book covers I’ve seen lately feature these grizzled, Batman-ish, waylander types, which is fine, because Batman kicks butt, when he starts cropping up everywhere he just gets annoying, with all his gritty, gravelly-voiced sadness.

Despite the fact that fantasy is a genre in which the writer can do literally anything, put their characters in whatever situation they damn well please, everyone seems way too content with dwarves, dragons, wizards, and elves. We could have quadruple amputees with tentacles for eyes who fight off the slavering hordes of hell by playing rock guitar solos with their earlobes, but nope, we’re happy with elves.

My point is that fantasy, and all the genres like it, give writers a medium through which they can explore every facet of the human imagination, test the very limits of what we, as human beings, can envision and relate to, what’s within our power to articulate. Fantasy challenges writers to make social commentary and philosophical statements within the most fantastic and diverse circumstances possible. Fantasy has the potential to take its readers to places they could never conceive of, on adventures that transcend comprehension; with this tool, fantasy could become the most beautiful, poetic, and diverse form of escapism we have.

It could be, if we didn’t focus so much on the elves, the dwarves, and the dragons, but we do, because we’re idiots.

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Vintage Treasures: The White Bird of Kinship Trilogy by Richard Cowper

Vintage Treasures: The White Bird of Kinship Trilogy by Richard Cowper

The Road to Corlay-small A Dream of Kinship-small A Tapestry of Time-small

A lot of people were talking about Richard Cowper’s The Road to Corlay just as I was discovering fantasy in the late 70s. It appeared in the UK in 1978, and was published in paperback in the US by Pocket Books in 1979, with a striking cover by Don Maitz (above left). It was nominated for the British Fantasy Award in 1979, and both the Nebula and Balrog awards in the US a year later. It also placed 7th on Locus’s annual lists for Best SF novel.

I wasn’t even aware it was a series until many years later, as I gradually stumbled on the sequels. Volume two, A Dream of Kinship, was published in 1981, and A Tapestry of Time followed in 1982. The cover artist of the second volume is unknown, but Don Maitz returned for the third book (above right). Click on any of the images for bigger versions.

Richard Cowper was a pen name for John Middleton Murry, Jr, a UK author who died in 2002 — of a broken heart, according to his friend Christopher Priest, following the death of his wife Ruth four weeks earlier. He wrote several other SF and fantasy novels, the most famous of which was probably The Twilight of Briareus (1974); his other titles included Clone (1972), Time Out of Mind (1973), Worlds Apart (1974), and Profundis (1979) (see our coverage of his other US releases here). I found the complete trilogy in the estate of my sister-in-law Mary, who passed away in May, and brought it home with me to read for the first time. We shared an interest in SF and fantasy, and these books remind me of her.

Galaxy Science Fiction, April 1952: A Retro-Review

Galaxy Science Fiction, April 1952: A Retro-Review

Galaxy Science Fiction April 1952-smallAh, Galaxy. My old friend. I wonder if this is how readers felt by the time the April, 1952 issue rolled out. Officially labeled as Volume 4, Number 1, this issue marked the completion of 18 months for the magazine. You can tell a lot about a magazine by that point in time, especially if it’s hitting newsstands every month. And I think readers could tell that this was something amazing.

“Accidental Flight” by F. L. Wallace — Medical advancements can save people with profound injuries, but in some cases, the patients can’t recover into “normal” status. They might be amputees, lack vital organs, or have any variety of conditions that makes them unsuitable to join the rest of society. These people live on an asteroid, cared for and guarded by medical staff. And though they don’t wish to rejoin society, they do wish to leave their asteroid in order to explore the stars.

It’s interesting to see a cast of characters with disabilities. The story moves well, and I think (or perhaps hope) that this fiction touches on the theme that all people have value, despite what limitations a society may perceive. Wallace later expanded this tale into a novel titled Address: Centauri, published by Gnome Press in 1955, and as Galaxy Novel #32 in 1958 (see below).

“Katahut Said No” by J. T. M’Intosh — A computer system on Earth helps the Economic Center determine unviable towns on Venus. After all, there are only a limited amount of resources available, and the latest analysis shows one of the towns must die. The people would be dispersed elsewhere, and efficiency would increase. Unfortunately, the computer picks Katahut, the first settlement on the planet. And the citizens of the town do not wish to comply.

I liked the politics around this story — how one man tries to rally the town to fight the decision and what that may mean for all of the settlements. But the zinger was the final sentence.

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