A Spooky Trip Back to the Golden Age of Weird: The Complete Tales of Jules de Grandin, by Seabury Quinn

A Spooky Trip Back to the Golden Age of Weird: The Complete Tales of Jules de Grandin, by Seabury Quinn

The Horror on the Links The Complete Tales of Jules de Grandin Volume One-small The Devil's Rosary The Complete Tales of Jules de Grandin Volume Two-small The Dark Angel The Complete Tales of Jules de Grandin Volume Three-small

Seabury Quinn’s occult detective Jules de Grandin first appeared in Weird Tales in 1925 and, in over 90 stories published over the next 26 years, he squared off against ghosts, werewolves, satanists, serial killers, and more sinister things. His adventures were among the most popular ever published in that venerable old pulp, surpassing even the legendary exploits of Robert E. Howard’s Conan and H.P. Lovecraft’s Cthulhu Mythos.

Publishers’s Weekly had this to say about the first installment of The Complete Tales of Jules de Grandin, The Horror on the Links, released by Night Shade Books in April 2017:

The first volume… is a fun, spooky trip back to the golden age of weird. Each story is narrated by de Grandin’s bemused and long-suffering friend Dr. Samuel Trowbridge, and most include de Grandin’s concluding explanation of the how and why of the events. Each story has its merits, but standouts include the shudder-worthy “The Isle of Missing Ships,” in which de Grandin and Trowbridge’s ship is overtaken by pirates; they end up stranded on an island where a strange man dwells in a lavish underwater cave and “long pork” is on the menu. “The Great God Pan” sees de Grandin and Trowbridge among a bevy of beauties in thrall to a strange guru. In other stories, the duo face werewolves, disembodied hands, and an evil scientist who keeps horrifying “pets” in his cellar. Seabury had a keen imagination and gift for atmosphere, and, even though modern readers may flinch a bit at some of the dated viewpoints and tropes, they’re likely to still have a grand time.

In the Jules de Grandin entry of The Nightmare Men, his long-running Black Gate series on occult detectives, Josh Reynolds offered his own thoughtful assessment of this great pulp hero. Here it is.

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Aliens, the Apocalypse, and the CIA: Tribulation 99

Aliens, the Apocalypse, and the CIA: Tribulation 99

Tribulation 99-small

One of the best things about being a part of the Black Gate community is being able to share things here that I could never bring up in everyday conversation with any of the fine, upstanding, ordinary folks that I spend most of my time with. They just wouldn’t understand — but I know that you will.

For instance, if the topic should turn to films, and should further narrow to the strange, the odd, the offbeat, most people might bring up that bizarre movie where Samuel Jackson never once said the word… well, you know, or the one where Ben Kingsley briefly pretended that he wasn’t there just for the paycheck, or that really nutty one where Adam Sandler spent thirty consecutive seconds actually trying to act.

Whatever gets mentioned, though, I know with moral certainty that no one will bring up Tribulation 99, a 1992 film written and directed by underground filmmaker Craig Baldwin. This is probably because not one person in a million has even heard of it. But in a lifetime spent watching really weird movies, it is without a doubt one of the weirdest things I have ever seen. So… do you want to hear about it? Of course you do. That’s why you’re here.

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Birthday Reviews: A.E. Van Vogt’s “War of Nerves”

Birthday Reviews: A.E. Van Vogt’s “War of Nerves”

Cover by Malcolm Smith
Cover by Malcolm Smith

A.E. (Alfred Elton) van Vogt was born on April 26, 1912 and died on January 26, 2000.

Van Vogt began publishing science fiction with “The Black Destroyer,” the first of four stories which became his novel The Voyage of the Space Beagle. His other major works include Slan, The Weapon Shops of Isher, and The World of ­Ā.

In 1966 his story “Research Alpha,” co-written with James Schmitz, was nominated for the Nebula Award for Best Novella. In 1996 his “The Mixed Men” and The World of ­Ā were both nominated for Retro Hugo Awards. That same year he received a Worldcon Special Convention Award for his six decades in science fiction. He finally won a Retro Hugo in 2017 for the novel Slan. His The Weapon Shops of Isher received a Prometheus Hall of Fame Award in 2005. He received a Forry Award in 1972 and an Aurora Award for Lifetime Achievement in 1980. In 1996, he was named an SFWA Grand Master and was inducted into the Science Fiction Hall of Fame.

“War of Nerves was incorporated into van Vogt’s fix-up novel, The Voyage of the Space Beagle, the last of the four stories published (although set after the first story in the novel). It originally appeared in Other Worlds magazine in the May 1950 issue, edited by Raymond Palmer, the only one of the four not to appear in Astounding. The original story has been reprinted in van Vogt’s collections Monsters, The Best of A.E. van Vogt, and Transfinite: The Essential A.E. van Vogt. Monsters has also been published under the title The Blal. The story has been translated into French and twice into Italian.

“War of the Nerves” describes a telepathic attack on the Space Beagle by a previously unknown race, the Riim. The attack, which comes out of nowhere, results in the crew becoming either incapacitated or allowing their pent up emotions free. The scientists on board take sides in a civil war between factions and the military men begin looking for an excuse to let their hostility towards the scientists loose.

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Exploring Zaprice Castle, Slovenia

Exploring Zaprice Castle, Slovenia

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Zaprice Castle from the east. Image courtesy Vojko Kalan.

As a lover of all things medieval, whenever I’m traveling I always sniff out any local castles. Whether it’s a famous castle in England or a crumbling, little-known ruin in the Netherlands, I’m always glad to visit.

Thus I thoroughly enjoyed my trip to Slovenia a few years ago. This compact little country is affordable, easy to travel around in, and has a lovely stretch of the Alps. More importantly, it has heaps of historic buildings, including an estimated 700 castles.

Zaprice Castle is one of Slovenia’s most famous and most visited. It’s located in Kamnik, a small town at the foot of the Alps just 45 minutes from the capital Ljubljana. The castle stands on a hill at the edge of town, making it a clear landmark.

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New Treasures: The Long Sunset by Jack McDevitt

New Treasures: The Long Sunset by Jack McDevitt

The Long Sunset Jack McDevitt-smallJack McDevitt’s Academy series began with The Engines of God in 1994. The series has garnered four Nebula nominations (for Chindi, Omega, Odyssey, and Cauldron) and one Campbell Memorial Award win (for Omega). It has become one of the most popular and acclaimed science fiction series on the market (see the complete list of books in the series in my previous post here).

In the eighth and latest installment, The Long Sunset, Priscilla “Hutch” Hutchins discovers an interstellar message from a highly advanced race that could be her last chance for a mission before the program is shut down for good. Jeff Somers at The Barnes & Noble Sci-Fi & Fantasy Blog calls it “Classic space adventure in the best sense of the term… McDevitt’s optimism and enthusiasm for the profound mysteries of the universe shines through, lending the increasingly fascinating investigation an air of excitement as the crew sifts through dead planets…”

It arrived in hardcover from Saga Press last week. Here’s the description.

Hutch has been the Academy’s best pilot for decades. She’s had numerous first contact encounters and even became a minor celebrity. But world politics have shifted from exploration to a growing fear that the program will run into an extraterrestrial race more advanced than humanity and war.

Despite taking part in the recent scientific breakthrough that rejuvenates the human body and expands one’s lifespan, Hutch finds herself as a famous interstellar pilot with little to do, until a message from an alien race arrives.

The message is a piece of music from an unexplored area. Despite the fact that this alien race could pose a great danger and that this message could have taken several thousand years to travel, the program prepares the last interstellar ship for the journey. As the paranoia grows, Hutch and her crew make an early escape — but what they find at the other end of the galaxy is completely unexpected.

The Long Sunset was published by Saga Press on April 17, 2018. It is 451 pages, priced at $27.99 in hardcover and $7.99 for the digital edition. The cover is by John Harris.

Birthday Reviews: Fletcher Pratt’s “Hormones”

Birthday Reviews: Fletcher Pratt’s “Hormones”

Cover by Richard Powers
Cover by Richard Powers

Fletcher Pratt was born on April 25, 1897 and died on June 11, 1956.

Pratt was nominated for an International Fantasy Award in 1952 for his nonfiction book Rockets, Jets, Guided Missiles and Space Ships co-written with Jack Coggins. In 2016, Pratt was nominated for two Retro Hugo Awards for the novellas “The Roaring Trumpet” and “The Mathematics of Magic,” both co-written with L. Sprague de Camp and part of their Harold Shea series.

“Hormones” was published in the second volume of Frederik Pohl’s Star Science Fiction series in 1953. Although that book has been issued in multiple editions, the story has never appeared elsewhere.

Reading science fiction published over the span of the twentieth century, much of it can be seen to be representative of its time, culturally, technologically, and literarily. In “Hormones,” Pratt attempts to update the disappearing shop story and the love potion story, with limited success. His shop doesn’t actually disappear, but the individual Herbert Schofield needs to deal with does vanish before Schofield can return.

Schofield’s character is stuck in a lower position at work than he would like, which not only impacts his career, but also his chances of marrying the girl he is dating. When a clerk at an all-night pharmacy offers him hormonal potions that can resolve both of his issues, he jumps at the chance. Pratt’s decision to update the magic potion with a veneer of chemistry is a nice change of pace.

Naturally, things don’t turn out the way Schofield expected and while the use of a love potion can be seen as akin to a date rape drug, Schofield has the tables turned on him. “Hormones” is an example of a story which was very much of its time, but doesn’t stand up well to the changing societal mores, which make it more creepy than was intended by the author or tone.

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Vintage Treasures: The Best Science Fiction 1974, edited by Lester del Rey, Terry Carr, and Donald Wollheim

Vintage Treasures: The Best Science Fiction 1974, edited by Lester del Rey, Terry Carr, and Donald Wollheim

Best Science Fiction Stories of the Year 4-medium The-Best-Science-Fiction-of-the-Year-4-Terry-Carr-medium2 The 1975 Annual World's Best SF-medium

In his Foreword to his Fourth Annual Collection of Best Science Fiction Stories of the Year, which gathered stories published in 1974, Lester del Rey makes the case for Sense of Wonder as the core literary virtue of science fiction.

There is another element that must be present in every good science fiction story. It should excite a feeling of wonder, of something beyond the ordinary. It is the expectation of finding such wonders that makes the reader turn to science fiction rather than to more conventional tales of adventure.

There was a time, forty or fifty years ago, when what was then called “scientifiction” had little more than this sense of wonder to recommend it. Most of the writing was dreadful, the characters were little more than stick figures, and the plots were creakingly devoted to nothing but gadgetry. Yet, bad as they were, these stories opened the imagination to wonderful vistas of the future, of the triumph of mankind beyond normal limits, and to all things strange and alien.

Today, the situation has changed. The newer writers — and the older ones who have survived in the field — have learned their craft well. The writing is incredibly better. Gone are the horible cliches of the worst of pulp fiction: the trite mad scientists, and the banal heroines who are mere props for the hero to save from a fate worse than death. Gone are the spate of pseudo-science words and the plethora of meaningless adjectives.

Happily, in the best of science fiction the sense of wonder is still with us.

We need that feeling of wonder today, perhaps more than ever, when mainstream literature and our daily newspapers keep telling us that — in the words of Wordsworth — “The world is too much with us; late and soon;/Getting and spending, we lay waste our powers…” We need to be reminded that the future is still unexplored territory and that we can read to the end of the sonnet and “Have sight of Proteus rising from the sea;/Or hear old Triton blow his wreathed horn.”

I don’t often get to mix Wordsworth with my science fiction; allow me to celebrate a little when it happens organically.

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How Much Adventure Can Fit on One Planet? Find Out in Tarsus: World Beyond the Frontier

How Much Adventure Can Fit on One Planet? Find Out in Tarsus: World Beyond the Frontier

Tarsus Game Designers Workshop-small Tarsus Game Designers Workshop-back-small

I started playing Traveller in 1980, using Marc Miller and Frank Chadwick’s original 1977 boxed set from Game Designers’ Workshop. I really enjoyed it although — as I noted in my 2014 article on GDW’s Dark Nebula and Imperium board games — it was a little light on setting.

The original boxed edition of Traveller didn’t really have a setting — it was sort of a generic system for role playing in space, and it drew on the popular vision of a galaxy-spanning human civilization found in the science fiction of the time by Poul Anderson, Isaac Asimov, Keith Laumer, H. Beam Piper, and others. (James Maliszewski did a splendid job of re-constructing the formative SF behind Traveller in “Appendix T.”) It was a game desperately in need of a rich setting, and it found one in Imperium.

Looking back, that critique was perhaps a little harsh. Yeah, the 1977 boxed set forgot to include a setting, and the publisher had to steal one from Imperium. But it wasn’t long before GDW began to improve the situation by producing high quality supplemental materials for Traveller. One of their better efforts was the boxed set Tarsus: World Beyond the Frontier, designed by Marc W. Miller and Loren K. Wiseman and released by GDW in 1983. I recently tracked down a copy, and I really wish I’d had it for those early gaming sessions in the trailer in my back yard in 1980.

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Demons and Monsters: The Black Mountains by Fred Saberhagen

Demons and Monsters: The Black Mountains by Fred Saberhagen

THBLCKMNTN1971I ended last week’s review of The Broken Lands (the first part of Fred Saberhagen’s The Empire of the East) by saying it felt like something big was coming. I was right! The second book, The Black Mountains (1971), is one great big splashy explosion of pulp majesty. Even though I liked The Broken Lands, I didn’t get why Gary Gygax included it in Appendix N, the list of books that inspired his initial vision of D&D. Now I get it, 100% and absolutely.

Following the defeat and death of the villain, Satrap Ekuman, the Free Folk of the West are preparing to bring the war directly to the Empire of the East. Som the Dead is one of the greatest lords of the Empire, and its viceroy in the Black Moutains. Each of the lords has given himself to the demonic powers that rule the Empire and in exchange received special abilities. Som’s is that any attacks on him are reflected back at his opponents, making him nigh invulnerable.

In addition, among his army is an elite guard who wear metal collars. When they are severely or mortally wounded near the mountains, they are carried off to a secret lake of healing elixir by flying metal devices called valkyries. Finally, living under the mountains Som rules over, is the mighty and powerful demon, Zapranoth. To face him unprotected by magic leads to madness. With him live several other, lesser demons. It would seem Som the Dead is impossible to overcome.

Against these enemies Thomas, commander of the Free Folk, plans to lead his army. Fortunately, he is aided by wizards of his own, Gray foremost among them. He has secured the services of a djinn that posessess an understanding of technology, something magic has difficulty overcoming. Thomas has also found and captured the essence of two of Som the Dead’s demons. Control of a demon’s essence allows the owner to command or even destroy the demon. Deprived of two major elements of his army, Som the Dead may just be vulnerable to defeat.

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Birthday Reviews: Don D’Ammassa’s “The Library of Lost Art”

Birthday Reviews: Don D’Ammassa’s “The Library of Lost Art”

Cover by David Lee Anderson
Cover by David Lee Anderson

Don D’Ammassa was born on April 24, 1946

D’Ammassa won the FAAN Award in 1979 for Best Single Issue of a Fanzine for Mythologies #15. He has been nominated for the Hugo Award for Best Fan Writer four times and for Best Fanzine twice, without receiving the Hugo. Although D’Ammassa has written dozens of short stories, collected in more than a dozen volumes, and numerous novels, he is best known as a reviewer and a critic.

“The Library of Lost Are” was published by Algis Budrys in issue #5 of Tomorrow Speculative Fiction, which appeared in October 1993. The story has never been reprinted. Tomorrow ran for 24 print issues through 1997. From 1997 until 2000, the magazine was published online only, one of the first online magazines. Unfortunately, much of the magazine’s electronic record has been lost.

There are many stories of libraries which contain unwritten or lost books, and “The Library of Lost Art” is one. It focuses on John Cosgrove, who as an eleven year old boy was sent to spend the summer with his Uncle Dan, one of the only times he met him. Dan and Cosgrove immediately found themselves sympatico and Dan showed his nephew his library. It was filled with books that had never been published, just as the rest of the house was filled with art which had never been realized.

Although it is clear that an adult Cosgrove is reflecting back on his visit to his uncle’s house, there is little of an eleven year old in his portrayal.  The child version of Cosgrove not only thinks like an older person, but shows interests in literature which seem wrong for even the most precocious eleven year old.

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