Ten WTF Moments from Classic RPGs

Ten WTF Moments from Classic RPGs

Basic D&D box TSR-small R. Talsorian Cyberpunk-small White Wolf Wraith the Oblivion-small

By popular demand1, ten WTF were they thinking moments from classic RPGs, which I admit is something of a target-rich environment. I will limit myself to games I’ve actually seen, which means I get to skip past that one.

[1: Well, a couple of people, anyway.]

1) Dungeons and Dragons Basic Set (TSR, 1977)

The 1977 edition of D&D added an orthogonal good vs evil to the law vs chaos morality axis. While humans got freedom of choice regarding where on either axis characters fell, this was not true of some non-human races, which in turn means there are whole races good people are morally obligated to kill when possible. This is by no means unique to D&D but it gets special credit for being the one to establish it as a trope in table-top roleplaying games.

2) Cyberpunk 2020

This may be a misnamed series, because in this case the detail I am very sure I know exactly what the company was thinking.

Read More Read More

Future Treasures: Mexican Gothic by Silvia Moreno-Garcia

Future Treasures: Mexican Gothic by Silvia Moreno-Garcia

Mexican Gothic-smallSilvia Moreno-Garcia is the author of Signal to Noise (2015), Gods of Jade and Shadow (2019), Certain Dark Things (2018), and Untamed Shore, just released in February. Her second novel for 2020 is Mexican Gothic, which Booklist calls “A shiver-inducing tale,” and which Kirkus raves over, calling it,

A terrifying twist on classic gothic horror . . . Moreno-Garcia weaves elements of Mexican folklore with themes of decay, sacrifice, and rebirth, casting a dark spell all the way to the visceral and heart-pounding finale. Fans of gothic classics like Rebecca will be enthralled as long as they don’t mind a heaping dose of all-out horror.

Mexican Gothic is set in glamorous 1950s Mexico, and has all the ingredients for a good beach read (providing you can find an open beach) — an isolated mansion, a suavely charismatic aristocrat, and a spunky young socialite to expose their mysterious secrets. Here’s the publisher’s description.

After receiving a frantic letter from her newly-wed cousin begging for someone to save her from a mysterious doom, Noemí Taboada heads to High Place, a distant house in the Mexican countryside. She’s not sure what she will find — her cousin’s husband, a handsome Englishman, is a stranger, and Noemí knows little about the region.

Noemí is also an unlikely rescuer: She’s a glamorous debutante, and her chic gowns and perfect red lipstick are more suited for cocktail parties than amateur sleuthing. But she’s also tough and smart, with an indomitable will, and she is not afraid: Not of her cousin’s new husband, who is both menacing and alluring; not of his father, the ancient patriarch who seems to be fascinated by Noemí; and not even of the house itself, which begins to invade Noemi’s dreams with visions of blood and doom.

Her only ally in this inhospitable abode is the family’s youngest son. Shy and gentle, he seems to want to help Noemí, but might also be hiding dark knowledge of his family’s past. For there are many secrets behind the walls of High Place. The family’s once colossal wealth and faded mining empire kept them from prying eyes, but as Noemí digs deeper she unearths stories of violence and madness.

And Noemí, mesmerized by the terrifying yet seductive world of High Place, may soon find it impossible to ever leave this enigmatic house behind.

Mexican Gothic will be published by Del Rey on June 30, 2020. It is 320 pages, priced at $27 in hardcover and $13.99 in digital formats. Read the first chapter at Entertainment Weekly.

See all our coverage of the best upcoming SF and fantasy here.

Back to the Bookstore

Back to the Bookstore

John's trip to the bookstore 2-small

At least the magazine section still isn’t crowded

I took a trip to the Barnes & Noble in Geneva, Illinois today, for the first time since mid-March.

I wasn’t even sure it was open. I just took a chance after my Saturday trip to the post office — to put a dozen Black Gate back issues in the mail for a curious buyer — and swung by. There was a big paper sign proclaiming WE ARE OPEN in the window. The guy wearing a mask behind the counter told me they’d been open for two weeks. Who knew?

There were signs advising that entry was not permitted without a face mask, and lots of reminders to maintain social distancing. But still. It feels really good — if a little weird — to be back in a bookstore again, browsing the latest releases, as if there weren’t a pandemic going on.

OK, there weren’t a lot of new releases. To be truthful, most of the stock looked pretty similar to the last time I was there three months ago. Even the magazines were the same; every one I picked up was cover-dated March or April. It’s almost like the store was shuttered overnight, like in I Am Legend or 28 Days Later, and the staff just cautiously dusted stuff stuff off and opened up again.

But it doesn’t matter. It was a pleasure just to wander the aisles, pick up books, and do a little impulse buying.

Read More Read More

Uncanny X-Men, Part 13: Englehart’s Bronze Age Monster Horror – The Beast

Uncanny X-Men, Part 13: Englehart’s Bronze Age Monster Horror – The Beast

screenshot_20200615__RHZ15

Welcome to Part 13 of my complete reread of the X-Men. We’ve covered all the original X-Men run, many guest appearances and side stories. We’re now in 1972 and in my last post, Gerry Conway and Tom Sutton had taken the moribund second-strong superhero Beast and thrown him solo into the world of Jekyll-Hyde monster horror. In this post, we’re going to cover the remaining five issues of Amazing Adventures that follow Hank McCoy’s sundering from the X-Men.

Amazing Adventures #12 opens with Hank McCoy’s most obvious problem: His Jekyll and Hyde moment has permanently turned him into a twisted, inhuman beast, and he can’t change back. He can’t even pass for human. And he needs to pass for human to have a chance of marshalling his biochemical skills to cure himself. The artwork by Tom Sutton and Mike Ploog is perfect for a horror story, and we’ve seen Ploog do beautifully eerie with Doctor Strange’s contemporaneous stories in Marvel Premiere. Check out the splash page below.

Read More Read More

Generational Connections: Ursula Pflug’s Seeds And Other Stories

Generational Connections: Ursula Pflug’s Seeds And Other Stories

Seeds And Other StoriesUrsula Pflug’s fiction demands to be savoured. Her new collection, Seeds And Other Stories, holds 26 short fictions ranging in length from flash fiction to short novelettes, each marked out by precise language and fantastic happenings seen edge-on. They’re not linked by plot but by threads of imagery: portals to other places; hallucinatory new drugs named for colours; gardening, and plants sprouting from the earth or human bodies. Each individual piece on its own carries a powerful emotional weight. Together it becomes difficult to read more than a few in a sitting, and that is no bad thing.

The stories in Seeds all can at least be read as having some element of the fantastic, though often it’s very slight. “Myrtle’s Marina,” for example, follows a man ambling about the run-down marina he owns and thinking back to moments that might have been magic. “A Shower of Fireflies” is an enigmatic two-page story about a mother reflecting on her life and her children. In the final story, “My Mother’s Skeleton,” a woman speaks to her daughter, remembers her mother, and meditates on art.

Most tales push reality further. “Mother Down the Well” opens the collection with a story about a woman in rural Ontario whose well holds a magical portal and her magic-touched mother. “Judy” is a short science-fictional tale with a post-apocalyptic feel, about a woman who loses a friend among a raging plague. “The Lonely Planet Guide to Other Dimensions” follows a writer who finds an alternate world in a mundane setting, and along with it a power to rewrite existence.

All these stories, and all the stories in Seeds, are intensely focused works. When not told in first person, they submerge themselves in a very tight and limited third-person point of view. Details of description are rarely given, only what matters to the character at any given moment. There’s an implied irony in this approach, insisting on the limitations of a character’s perspective, and it works. These are stories about absences, about things that once were and whether they may be regrown.

They’re also stories about emotionally intense subjects: family, lovers, visions (artistic, psychedelic, or both). Pflug illustrates these themes with an approach to the fantastic that borders on the surreal whether the fantastic or science-fictional elements are overt or not. There’s an allusiveness to them, and a willingness not to explain them. These are not comfortable knowable worlds with clearly-elaborated systems of magic or technology. These are worlds bigger and plainer than the characters we follow, who deal plainly with odd events: there’s little awe here, and where it does exist it’s often an awe of the natural world and not of magic.

Read More Read More

Vintage Treasures: Skinner by Richard S. McEnroe

Vintage Treasures: Skinner by Richard S. McEnroe

Skinner Richard S McEnroe-small Skinner Richard S McEnroe-back-small

Skinner by Richard S. McEnroe. Bantam Spectra, June 1985. Cover by Enric

One of the advantages of writing up at least one Vintage Treasure every week is that it gives me an excuse to read a lot of the forgotten and overlooked classics I missed out on over the decades. And occasionally, to indulge in a guilty pleasure.

Take Skinner for example. It’s the fifth (and last) science fiction novel by Richard S. McEnroe, a literary agent turned author who began his career writing Buck Rogers novels in 1981. Skinner didn’t make much of a splash when it first appeared; it had a single paperback printing in the US, a UK edition from Orbit a year later, and then went out of print forever. But I don’t care. It’s got a dinosaur on an alien planet right there on the cover, and I want to read it, damnit.

When I went looking for contemporary reviews, I was surprised to find a few. And they only sharpened my interest. Here’s the most popular review on Goodreads, by Scott Schmidt.

What an odd, unique and refreshing work of science fiction. Well worth the fifty cents I paid for it at Goodwill. While I initially picked it up for the content depicted on the cover, this is only a part of a bigger plot that essentially boils down to interstellar shipping economics. I really loved the ending, which came about just as I was beginning to wonder where the story was headed. Great to read a piece of science fiction that didn’t have to be an epic, seven-part space opera. If I happen upon more of McEnroe’s works, I won’t hesitate to pick them up.

It might not be part of a seven-part space opera, but Skinner is the third book in a trilogy (which I didn’t learn until about 30 minutes ago… thank you, ISFDB). Here’s the first two.

Read More Read More

We Have Launch: Arthur C. Clarke’s Prelude to Space

We Have Launch: Arthur C. Clarke’s Prelude to Space

ClarkePrelude1st

Prelude to Space by Arthur C. Clarke; First Edition: World Editions, Inc. (Galaxy Science Fiction Novel #3), 1951
Cover art by Bunch (click to enlarge)

Prelude to Space
by Arthur C. Clarke
World Editions, Inc. (Galaxy Science Fiction Novel #3) (160 pages, $0.25 in magazine digest format, 1951)

Having in my two previous columns here covered Isaac Asimov’s first proper novel (Pebble in the Sky) and Robert A. Heinlein’s first-written novel (For Us, the Living), it’s appropriate now to revisit Arthur C. Clarke’s first novel, Prelude to Space. (Asimov, Heinlein, and Clarke were regarded as the “Big Three” science fiction writers for several decades beginning in the 1950s.) This is a novel about the launch of the first spaceship to go to the moon. Clarke had a background in radar and aeronautics — he famously anticipated the use of geosynchronous satellites for communications — and so one might expect a more truly scientifically authoritative novel compared to those from Asimov (whose background was only in biochemistry) and Heinlein (military service and politics). Indeed, Clarke’s novel is a better guess about how a launch to the moon would work than were those of other writers of the time, who clung to the vision of heroic lone inventors and single enormous rockets that would take off and return intact. Still, some of Clarke’s guesses were misses.

Read More Read More

The Ordinary is Ephemeral: Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, and the Battle Against Modernism

The Ordinary is Ephemeral: Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, and the Battle Against Modernism

Weird Tales of Modernity-smallWeird Tales of Modernity: The Ephemerality of the Ordinary in the Stories of Robert E. Howard, Clark Ashton Smith, and H.P. Lovecraft
Jason Ray Carney
McFarland & Company (205 pages, $39.95 in paperback/$23.99 digital, July 26, 2019)

Jason Carney’s thesis in Weird Tales of Modernity is that, in their reaction to modernism, the artistic and literary movement that upended culture as it had been accepted in the Victorian and Edwardian eras, the Weird Tales Three — Howard, Smith, and Lovecraft — turned modernism on its head with innovations they introduced in their fiction. Make no mistake: the word thesis here is apt. Weird Tales of Modernity is a formal dissertation. Making use as it does of academic jargon, the book will not be for every reader.

Straightaway, for example, Carney introduces us to the term ekphrastic to make clear what the Weird Tales Three were expressing. Ekphrasis is the representation in language of a work of art. Any of us can do this; go ahead and write your own personal, detailed description of Cthulhu or explore how you react to Frank Frazetta’s artwork. Ekphrasis “acts as an organizing principle in poetry and fiction, making explicit the connection between art, storytelling, and life.” This definition is from Patrick Smith’s guest blog on the website Interesting Literature. Smith quotes Michael Trussler in defining ekphrasis as “a kind of ontological mixture that signals a world beyond the confines of the text.”

There we have it: ekphrasis “signals a world beyond the confines of the text.” We are now in Lovecraft’s frightening, paranoid, awakened world of the Cthulhu mythology — alive beyond the confines of the text — and Clark Ashton Smith’s Averoigne and Poseidonis, and Robert E. Howard’s brutal Valusia and Hyborian Age. As Carney says early in Weird Tales of Modernity, “When a literary artist, like [Clark Ashton] Smith, artistically describes or fictionalizes a work of art by transforming it into an unreal echo or shadow of the actual, that is ekphrasis.”

Carney devotes an early chapter to the history of Weird Tales and then two chapters each to the three authors of his study, introducing them and then exploring their artistic innovations. He begins his study with an examination of what he terms pulp ekphrasis. “In several of their enduring works,” he says,

Lovecraft, Howard, and Smith engage in a form of artistically inflected criticism termed ekphrasis. They do so by fictionalizing modernism, transforming the real artistic movement into an unreal shadow modernism, a strategic distortion of actual modernism. After many creative iterations honed over several stories — e.g., Pickman’s demented art, Malygris’s sorcery, the fell mirrors of Tuzun Thune — this shadow modernism becomes an inhuman technology that, functioning like a cognitive prosthesis in the virtual world of fiction, thereby reveals the secret truth of history: history is a cruelly accelerating process of deformation. The ordinary is ephemeral. History is an interplay of form and formlessness with formlessness terminally ascendant.

The ordinary is ephemeral. Lovecraft, Smith, and Howard were keenly aware of this truth and reacted to it in their fiction while other Weird Tales writers were moving right along in the modern world, writing their stories of scientifiction, offering narratives of ominous cults and mad scientists (with at least one nude woman per story),  or revisiting the tropes of Victorian horrors.

Read More Read More

New Treasures: Escaping Exodus by Nicky Drayden

New Treasures: Escaping Exodus by Nicky Drayden

Escaping Exodus-small Escaping Exodus-back-small

Escaping Exodus by Nicky Drayden. Harper Voy­ager, October 2019. Cover by Courtney ‘Seage’ Howlett

I missed Nicky Drayden’s Escaping Exodus when it was published late last year. Seems I wasn’t the only one — the book has only 19 reviews on Amazon, far fewer than her debut The Prey of Gods, which won the Compton Crook Award for Best First Novel, and has over 100 Amazon reviews.

It’s a pity it hasn’t connected with more readers yet, as Escaping Exodus is generating good critical buzz. Kirkus praised its “top-notch worldbuilding and sharp characterization,” and Tom Whitmore at Locus Online was even more enthusiastic, saying “it’s got a breakneck pace: I wanted to take just a little longer to be with these people as they grow.” Here’s an excerpt from his review.

On a generation ship, two young people from different classes meet and fall in love. One rises, one falls, and their complex and forbidden rela­tionship causes a major rupture in the society. This is a classic SF trope: Drayden takes it to new places.

In Escaping Exodus, people use a pod of space whales as generation ships to escape an (unnamed) catastrophe on Earth. The people “ter­raform” the interior of the beasts, exploiting both the beasts’ internal systems and the biota that have adapted to live inside them; as those systems are exhausted, the society has to move from one beast to another. There are ten different groups, each with a different social system… Nicky Drayden’s new novel builds on the amaz­ing strengths she’s shown before. If you can imag­ine a feminist, Afro-centric, queer Heinlein juve­nile, with a strong discussion of class politics, then you might get close to what she’s doing here. I don’t think I could have imagined such a book be­fore reading this one. This is something I’ve been missing.

The sequel, Escaping Exodus: Symbiosis, is scheduled to be released next January. Here’s a sneak peek at the cover.

Read More Read More

Witches, Thieves, and Dead Queens: Tales From the Magician’s Skull #4, edited by Howard Andrew Jones

Witches, Thieves, and Dead Queens: Tales From the Magician’s Skull #4, edited by Howard Andrew Jones

Tales from The Magician's Skull 4-small

Cover by Doug Kovacs

My copy of Tales From the Magician’s Skull #4 arrived today, and it is a beautiful thing. Jam-packed with brand new tales of heroic fantasy from its finest modern practitioners, it is a joy to hold. Edited by Black Gate‘s very own Howard Andrew Jones, Tales #4 is filled with names that will be very familiar to BG readers, including James Enge, John C. Hocking, Ryan Harvey, James Stoddard, C. L. Werner, and Milton Davis .

In four short issues Tales of the Magician’s Skull has become the flagship publication for English language adventure fantasy, and it looks the part. It’s an oversized magazine filled with fiction and eye-catching interior art, and it looks and feels like a modern pulp, down to the heavy paper stock, which is a faint yellow color (a nice touch). Designed by Lester B. Portly, it’s easy to read and enjoy.

When I was editing the print version of Black Gate, my readers enjoyed serial fiction the most — and wrote constantly demanding more Morlock stories by James Enge, more Dabit & Asim tales from Howard, and Tales of Brand from John C. Hocking. I’m thrilled to see that Tales has the same love of episodic fiction and larger-than-life characters I do — exciting new sword-and-sorcery series are being born in its pages, mixed in with some familiar names (including Morlock, which should please BG readers enormously).

Read More Read More