Rediscovering the Ubiquitous Donald F. Glut

Rediscovering the Ubiquitous Donald F. Glut

frank_kindleDonald F. Glut is best associated with his 1980 novelization of The Empire Strikes Back. Some may recall his name today if they are between the ages of 40 and 45 and the movie was a touchstone of their childhood. I was not yet nine years old when the film was first released and read and re-read the paperback over and over again at a time when Star Wars meant as much to me as The Clone Wars does to my kids. The difference was, at age eight, I already recognized the name Donald F. Glut and knew him for a mysterious individual to be respected and admired because he wrote everything I wanted to read.

I was an avid comic book junkie as a kid and adored classic horror and science fiction films of decades past like many that grew up in the 1970s. Donald F. Glut was not a name like Stan Lee or Roy Thomas or even Len Wein or Marv Wolfman that I associated with specific titles that I eagerly devoured each month. Glut appeared where I least expected to find him – which in his case was nearly everywhere.

1An early 1978 issue of Marvel’s Star Wars, a stray issue of Marvel’s adaptation of Robert E. Howard’s Kull the Conqueror that somehow made it past my Mom and into my hands, an Incredible Hulk mini-storybook that I picked up at Woolworth’s – they all bore his credit as author. It didn’t end with comic books. In those days before the internet, libraries were treasure houses for information and non-fiction books on the Frankenstein Monster or dinosaurs that I pulled off the shelf with trembling hands were also from the pen of the amazing Mr. Glut.

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OF SECRET WORLDS INCREDIBLE: A Psychedelic Journey into Clark Ashton Smith’s Poetic Masterpiece

OF SECRET WORLDS INCREDIBLE: A Psychedelic Journey into Clark Ashton Smith’s Poetic Masterpiece

smith2What a TRIP…

In the world of epic fantasy, poetry often gets a bad rap. In the world of legendary fantasists, one name that continues to be revered is Clark Ashton Smith. As one of the “big three” WEIRD TALES writers from the 1920s and 30s, Smith gained a reputation that rivaled that of H.P. Lovecraft and Robert E. Howard for fantastic fiction. His superbly dark fantasies set in realms such as Zothique, Hyperborea, Atlantis, and Averoigne set a new bar for weird fantasy. With his lush language, poetic sensibilities, and lyrical style, he was a word-wizard of the highest caliber. Any scholar of classic fantasy is sure to sing Smith’s praises. He is certainly one of this author’s favorite writers (especially his Tales of Zothique, my favorite of all his story cycles).

However, Smith thought of himself first and foremost as a poet. He wrote weird fiction because it paid well (yes, there was a time when short stories paid well). The key to his dark genius is probably to be found in his thousands of stanzas of verse…his poetry seeped into his weird fiction and made his tales baroque and lyrical. Smith denied the archetype of the conquering hero…his main characters were more likely to meet hideous doom than to defeat the eldritch monsters they encountered. His wizards were diabolical megalomaniacs or hermetic iconoclasts who explored forbidden mysteries and unlocked terrible powers.

Smith’s greatest piece of verse is (arguably) the epic poem entitled THE HASHISH-EATER or THE APOCALYPSE OF EVIL. It is a phantasmagoric tour de force through jeweled realms of fantasy laced with cosmic horror. It is a masterwork of fantasy, but is usually overlooked in favor of his short stories. It is also probably my very favorite poem. Ever.

Rather than attempt to explain why the poem is so magnificent, I thought I’d simply present it here at BLACK GATE, one stanza at a time, with a paragraph of analysis/commentary between each stanza. For those who prefer to read the poem without annotations first, I recommend a visit to my favorite CAS tribute site The Eldritch Dark, where the entire poem is posted without comments or analysis: http://www.eldritchdark.com/writings/poetry/572/the-hashish-eater–or–the-apocalypse-of-evil

You may want to light some candles and put on a stick of incense…I suggest the heady aroma of jasmine…maybe some old Black Sabbath in the background. Now…let us begin our celestial excursion into the depths of darkest fantasy…let us delve without fear into the eerie depths of a gorgeous nightmare…let us travel stanza by stanza through Clark Ashton Smith’s greatest poem….

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Checking in on The Hobbit

Checking in on The Hobbit

hobbitThere’s a movie version of The Hobbit coming out. You knew that, right? But if you’re like me, it’s not something you keep tabs on every day. Don’t get me wrong, I love all things Tolkien, but movies move at a glacial pace, especially a highly anticipated movie like this one, and especially during pre-production. So I thought it would be interesting to talk a bit about it and update everyone.

So, after The Lord of the Rings movies, there were rumors aplenty that The Hobbit would be filmed as well. I was really psyched about this news. But then I read that Peter Jackson was in a dispute with New Line Cinemas regarding his contract for The Lord of the Rings and, considering that, couldn’t in good conscience agree to speaking about another movie with them until these issues were resolved. Jackson and New Line eventually came to some mutually beneficial agreement. Not only was the lawsuit by Jackson dropped, but he signed on to act as executive producer for The Hobbit film.

Then, early in 2008, I came across some news releases that reported about a new dispute with New Line, this time from the Tolkien estate. The allegation was that to date they hadn’t been paid a single penny for the movies. Wait a minute. What? The movies, which grossed more than the GDP of plenty of countries, haven’t resulted in any money for the Tolkien estate?

From the estate’s release:

The cumulative worldwide gross receipts to date total nearly $6 billion. Notwithstanding the overwhelming financial success of the films, and the fact that the plaintiffs have a gross participation in each of the films, New Line has failed to pay the plaintiffs any portion of the gross profit participation at all.

And this (emphasis mine):

The complaint seeks, among other things, in excess of $150 million in compensatory damages, as well as punitive damages, and a declaration from the Court that the plaintiffs have a right to terminate any further rights New Line may have to the Tolkien works under the agreements, including The Hobbit, due to the serious and material nature of the breach of the agreements.

Now, this is only one side of the story, of course. But being an author myself, and being such a fan, I quickly jumped to the defense of Tolkien. I’d heard about crazy accounting practices on the part of the studios to avoid having to pay royalties, but this? And, as a fanboy, I was pretty miffed that those (allegedly) greedy practices were going to prevent my beloved Hobbit movie from reaching the silver screen.

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Goth Chick News: The Huge Quantities of Latex Gross-ness

Goth Chick News: The Huge Quantities of Latex Gross-ness

image001Yes, believe it or not, its time once again for the Halloween Costume and Party Show; the largest collection of Hollywood-style horror effects to be found in one place. Needless to say, this annual event causes just about as much activity in the underground offices of Goth Chick News as Halloween itself.

Generally held in Chicago, this year’s event has moved south to The America’s Center in St. Louis, meaning some well-thought-out preparation is in order. Having only rarely left my workspace unattended, sadly I know full well what has happened in the past when I’ve turned my back on the boys of Black Gate. Generally, it involves some manner of carnage being inflicted on my blender, my espresso machine or the barely acceptable unisex bathroom.

There was that one time when the espresso machine and the unisex bathroom ended up together, but I still can’t discuss that without needing a lie down afterwards.

So, with this in mind I will carefully remove all tempting objects out of the office to the trunk of my car  (including the super glue), make a pass through the local coffee shop drive-thru, and then I’m off to my most favorite event of the year.

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Orbit to publish SEVEN PRINCES

Orbit to publish SEVEN PRINCES

Finally! I can announce the exciting news I’ve been sitting on for months: I’ve signed a three-book deal with Orbit Books, the sci-fi/fantasy division of the Hachette Book Group.

They will be publishing my “big fantasy novel” SEVEN PRINCES in January 2012 (Domestic and UK markets). Two more novels will follow to complete the Books of the Shaper trilogy: SEVEN KINGS and SEVEN SORCERERS.

I wanna thank the BLACK GATE crew (specifically Howard Jones and John O’Neill) for their unflagging support of my work. Thanks, guys! You complete me…

I’ll post more info on the books and the series as it becomes available.

Peace!
John

Chris Braak Reviews Princep’s Fury (Codex Alera #5)

Chris Braak Reviews Princep’s Fury (Codex Alera #5)

princeps-furyPrinceps’ Fury
Jim Butcher
Ace (740 pp, $9.99, November 2008 – November 2009 paperback edition)
Reviewed by Chris Braak

In 2004, Jim Butcher, author of the wildly successful Dresden Files, dropped a new epic fantasy series into the market. The Codex Alera series, which began with The Furies of Calderon, was a fascinating mash-up of imperial Roman culture, elementalist magic, monsters and politics. Princeps’ Fury is the fifth and newest volume in that series.

The book is written with Butcher’s characteristic wit and dynamite pacing. The main characters — Tavi and his friend Max, in particular — are almost invariably entertaining just to read. There is no shortage of tense moments, thrumming tension, and fierce joy when the heroes manage to outsmart or outmaneuver the seemingly-invincible villains. In Princeps’ Fury, Tavi — now the eponymous Princeps of the empire of Alera — fulfills his promise to return the lycanthropic Canim soldiers that his legions negotiated peace with in the previous novel to their homes on the other side of the sea. Once there, he discovers the Canim empire nearly annihilated by the Vord, a race of hive-minded insects that have been threatening Alera throughout the series.

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Art of the Genre: The Humor of Will McLean

Art of the Genre: The Humor of Will McLean

I’ve managed to do a couple of posts in a row on serious topics, and although there is certainly a place for serious things in fantasy [ask Joe Abecrombie as he is the current villain of all things serious in fantasy] I like the fact that fantasy can, and should be, funny.

false-move-254Now I’m not talking Terry Pratchett funny, who I don’t really find to be that funny, and I’m also not talking Robert Asprin funny, but more along the lines of visually funny. To me, the art of gaming and fantasy began in a time when people like Gary Gygax were struggling to define what it meant to be a fantasy role-player and just was that should ‘look like’.

By the late 1970s RPG art was pretty comic book inspired, and although it went to realism with Elmore, Easley, and Parkinson, that didn’t mean that the people actually playing the games were losing hours of sleep wondering how the socio-economic events of returning to their player-character villages with massive amounts of gold would actually negatively impact the lives of the citizenry from an inflationary standpoint.

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Dark Humor and False Floors: A Review of Runebound

Dark Humor and False Floors: A Review of Runebound

Runebound-smallA couple of years ago I was really jonesing for some good old-fashioned tabletop fantasy role playing, but I was without a group and didn’t have the time to run a solo game for my wife. Then, like a beam from heaven, we received Runebound 2nd Edition for Christmas 2009. For the next few months, pretty much any time we had a couple hours of free time, my wife would ask, “Runebound?”

Oh, yeah.

Runebound is a board game of fantasy adventure. Each player takes on the role of one from a dozen (mostly unsavory) heroes, travels the map, faces challenges of ever-increasing difficulty, gains skill and treasure, and visits cities to heal, buy items and hire allies. The goal is to be the hero who defeats the great dragon Lord Margath before he can once again rise to power. (And if he can’t be found, snuffing three other dragons will do.)

The game board is a map that would catch Bilbo’s interest, with regional names (Howling Giant Hills, Moonglow Marsh) scattered liberally about that have zero effect on game play. Each hex has one of five terrain types. To move you roll five (when healthy) movement dice. A movement die is six-sided, with each face containing two or three terrain symbols. Spending a die with the appropriate terrain symbol showing allows you to move into a hex of that type. The odds of rolling each type vary, and on many turns a player is left weighing where she eventually wants to go against where she can get right now.

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Robert Rowe Reviews the Judge Dredd RPG

Robert Rowe Reviews the Judge Dredd RPG

Mock.indd

In this gaming review from Black Gate 14, Robert Rowe explores the world of Mega-city, the home of “the law,” Judge Dredd. I admit that I personally have never read the comic and am one of those sorry souls who only know of Judge Dredd through the Stallone film, but this review makes me want to explore the world in a bit more depth.


Judge Dredd

Lawrence Whitaker
Mongoose Publishing (268 pages, $49.95, 2009)
Reviewed by Robert Rowe

Judge Dredd is an iconic comic book character – a marvelous piece of fascist certainty in the absurdly dystopic future of Mega-City One. This new book from Mongoose Publishing is the third attempt to recreate Dredd’s world for role-players. The first was a stand-alone game, the second an RPG based on the d20 system, and this installment is a meaty tome based on the Traveller rules. Take note: you will need the Traveller Core Rulebook to play this version of Judge Dredd. As such, this game will benefit and/or suffer from the strengths and shortcomings of Traveller according to your own personal feelings about that system.

Onto the book itself. The production values are outstanding, treating the reader to full-color artwork from the inside cover’s world map of 2131 to the panorama of Mega-city one sprawled across the last page and back cover. The layout is clear and clean and after a very brief introduction jumps right into Judge creation.

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Desert of Souls: A Review

Desert of Souls: A Review

bgdesertDesert of Souls, by Howard Andrew Jones.
Thomas Dunne Books (320 pages, $24.99, February 15, 2011)

As I write this, I’m listening to Silk Road Journeys: Beyond the Horizon, because sometimes Yo-Yo Ma’s cello just does things to a girl, you know? Anyway, it seems appropriate, so I thought I’d share.

First of all: Spoiler Alert. Probably minor ones, but you never can tell with me, so if you don’t want to know a few plot points, some specifics of the characters, interesting quotes and structural ramblings, please do not read further.

Second of all: I met the author once four years ago and have corresponded with him a few times, so there’s that. I am not an unbiased reader. But this is a blogicle for Black Gate Magazine, after all, and as we’re having a month-long celebration of Howard Andrew Jones over here, I don’t really think anyone expects me to be neutral!

…Hurray!

Third of all: I confess that I’d never read a Dabir and Asim story – in Black Gate or elsewhere – before this debut novel, so I came to it with no thought more profound than, “What pretty colors the cover has!” and “ Oh, great, now I want a scimitar too!”

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