Erol Otus and Star Control II
Let’s talk about Star Control II.
Last week Black Gate blogger Scott Taylor did a special Art Evolution post on the august Erol Otus, perhaps the most distinctive of the first edition D&D artists. Otus’ work has graced numerous RPG books and adventure modules, including some of the most famous in the industry, including the seminal Deities and Demigods and the D&D Basic boxed set.
Go ahead, click on the link to Scott’s article and check them out. I’m sure you’ll find at least a few familiar pieces.
One of the more intriguing tidbits Scott shared in the comments section of his excellent article was this one:
Erol has worked for years in the computer games industry, most notably with Star Control II, but it’s cool to see him back at tabletop gaming.
Star Control II is one of the most famous computer role playing games ever created. Published in 1992 by Accolade and later ported to the Sega Genesis and the short-lived 3DO platform, it was named one of the best games of all time by both IGN and GameSpot.
It put you in charge of a sturdy starship and gave you over 500 star systems to explore, and a series of fascinating mysteries involving 16 cleverly-designed alien races to unravel, set in a galaxy filled with surprises and plots within plots.
But I was pretty sure Scott was dead wrong about Erol being involved. I would have remembered that.

The November issue of Clarkesworld is currently 

I still haven’t quite come to grips with The Hobbit in 3D. I’ve got a few 3D films under my belt—Avatar, Captain America, Green Lantern, and Jaws 3—and to be honest, the added dimension hasn’t done much for me. Avatar made the most of it with its rich images of Pandora; the other films felt like they were trying to capitalize on a fad (hey, look, there’s a shield coming at me!) in order to take in a few extra bucks at the gate.
Swords Against Darkness.

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Scarce Resources, by Brendan Detzner