Sterling E. Lanier and Appendix N: Advanced Readings in D&D
Tor.com writers Tim Callahan and Mordicai Knode have been reading Gary Gygax’s famous Appendix N, the list of fantasy and SF titles in the back of the Dungeon Master’s Guide. This time Tim Callahan tackles Sterling E. Lanier, author of Hiero’s Journey.
It’s a terrific article, but I note that the editors chose Darrell K. Sweet’s cover for the 1983 Del Rey edition to accompany it, featuring our hero next to his mutant giant moose, chatting amiably with a bear. Dudes. (Or Dames, I dunno.) That’s waaay too sedate a cover for Lanier’s classic. The Vincent di Fate cover for the 1974 Bantam paperback (at right) is the one you want. (Click for a much bigger version, showing that toothy dino in all his glory).
It’s… an incredibly enjoyable book. Lanier may not be even close to as famous as Robert E. Howard, Jack Vance, or Roger Zelazny or some of the others from Gygax’s list, but Hiero’s Journey constantly surprised me with its inventiveness and slow built toward a satirical climax. It also moves with a pace appropriate to a story about a guy riding a giant moose and unleashing the occasional psychic fury on mutated howler monkeys and other nefarious creatures….
It’s also a book that seems to have informed one of the weirder seemingly-slapped on aspects of Dungeons & Dragons — I’m speaking about psionics, which seemed out of place in the original AD&D Dungeon Master’s Guide — and almost the entirety of the later Gamma World game setting. Gygax isn’t credited with designing Gamma World, but James Ward’s original rulebook for Gamma World cites Hiero’s Journey as an influence, and with that game’s post-nuclear-holocaust setting and mutated animals and cities with names like primitive spellings of our own, it’s like playing scenes straight out of Lanier’s novel…
What Hiero and his companions find, as they explore and escape capture from the new breed of machine-friendly beings who don’t seem to recall what trouble technology hath wrought, is a deep and treacherous dungeon. This part is almost pure D&D adventuring, with roving monsters (mutated beasts) and foul threats from below.


There’s a distinctive kind of surprise some science fiction books can generate: surprise that a book which seems to be speaking to the beliefs, fears, or world-view of a given time was in fact written well beforehand. I remember being taken aback, for example, that A Clockwork Orange was first published in 1962, before hippies and punks and the coining of ‘generation gap’ (first recorded 1967). And it’s interesting to me that Maureen F. McHugh’s China Mountain Zhang, published in 1992, calmly and thoroughly imagines a future dominated by China — something much discussed today, but a less common idea before the turn of the millennium. McHugh’s book is a twentieth century novel, lacking a world wide web or smartphones, that speaks to the twenty-first.




