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Vintage Treasures: The Best of Fritz Leiber

Vintage Treasures: The Best of Fritz Leiber

The Best of Fritz Leiber-smallAnd so we come to Fritz Leiber, in our continuing exploration of Lester del Rey’s Classic Library of Science Fiction series.

The Best of Fritz Leiber, published in 1974, was the second in the line, following The Best of Stanley G. Weinbaum. Unlike Weinbaum and many of the authors who would follow him, Leiber was well known — even a star — to contemporary SF readers in 1974, thanks chiefly to his popular Fafhrd and the Gray Mouser books.

Which brings us conveniently to the book’s first problem. Those stories were being published by Ace Books, who had five volumes of Fafhrd and the Gray Mouser in print by 1970, and the Classic Library of Science Fiction line was owned by Ballantine, which meant The Best of Fritz Leiber couldn’t include any of them. This is sort of like assembling a Best of Robert E. Howard collection that ignores Conan (which Del Rey books did in 2007, with considerable success, now that I think about it.)

Poul Anderson acknowledges this painful lack in his introduction, taking a moment to badmouth sword & sorcery while he’s at it:

It’s too bad that we have no tale of Fafhrd and the Gray Mouser here. Not only did that charming pair of rogues… launch the author’s career, they are still going strong, to the joy of everyone who appreciates a rattling good fantasy adventure. But by no means are these stories conventional “sword and sorcery.” The world of Nehwon is made real in wondrously imagined detail… Here Leiber in his way — like the late J.R.R. Tolkien in his, and not vastly different — has done, and is doing, for the heroic fantasy what Robert Louis Stevenson did for the pirate yarn: by originality and sheer writing genius, he revived an ossified genre and started it off on a fresh path.

I could likewise wish that this book held a sample or two of Leiber’s horror stories. In my opinion, which Fritz modestly does not share, Lovecraft and Poe himself never dealt out comparable chills.

In other words, Leiber’s stories (and Tolkien’s) are good, so they can’t really be sword and sorcery… despite the fact that Fritz Leiber is often credited with coining the phrase “sword & sorcery” to describe his most popular work. Poul Anderson. What a doofus.

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L. Sprague de Camp, Fletcher Pratt, Gardner Fox and Appendix N: Advanced Readings in D&D

L. Sprague de Camp, Fletcher Pratt, Gardner Fox and Appendix N: Advanced Readings in D&D

The Compleat Enchanter-smallOver at Tor.com, the intrepid Mordicai Knode and Tim Callahan have been conducting dangerous psychoreality experiments, just like William Hurt in Altered States.

I don’t expect you to get that reference, because Altered States came out, like, a billion years ago. But trust me, it was wild. William Hurt locks himself in a sensory deprivation tank until he turns into some kind of glowing protoplasm. And Blair Brown got naked. A lot. Drew Barrymore played their 4-year old daughter, if that helps you understand how old this movie is.

Anyway, Mordicai and Tim have convinced the brain trust at Tor.com to let them attempt the same thing, in the name of science. Tor doesn’t have the budget for an awesome sensory deprivation tank (or to pay anyone to get naked), but they’ve got the essentials down. For the last month or so, Mordicai and Tim have been refusing all outside stimulus except the work of those authors listed in Appendix N of the Dungeon Masters Guide.

They’re consuming nothing but Mountain Dew and Doritos Locos Tacos from Taco Bell, and electrodes attached to their brains will capture the exact moment they transform into Dave Arneson and Gary Gygax. Hasn’t happened yet but, believe me, the stars are right and the time grows nigh.

In the meantime, teams of diligent scribes have been scribbling down every word Mordicai and Tim speak as they grow closer and closer to ultimate enlightenment. We’re here to share some of the best with you. Take them in small doses, this is potent stuff.

They start with L. Sprague de Camp, author of the early alternate history novel Lest Darkness Fall (1939), The Wheels of If (1948), Rogue Queen (1951), and, with Robert E. Howard, Tales of Conan (1955), one of the very first Conan collections.

Here’s Tim on L. Sprague de Camp, who left him underwhelmed.

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Vintage Scares: The Most Terrifying Short Stories Ever?

Vintage Scares: The Most Terrifying Short Stories Ever?

In my fourth grade year, my teacher, for reasons still unknown to me, decided to read F. Marion 3852814493_5637bb50a9_o Crawford’s “The Upper Berth” aloud to our class.

The story is not so well known these days, but back in the late seventies, it had gained a certain notoriety by virtue of its inclusion in Alfred Hitchcock’s Ghostly Gallery, an omnibus to which I have (with trepidation) returned to many times since. If Hitch was the source from which my teacher made her choice, perhaps she was gulled by the book’s subtitle, which read, “Eleven spooky stories for young people.”

Let me reiterate the salient feature of that rash, dangerous subtitle: FOR YOUNG PEOPLE.

Ha!

To be sure, “Miss Emmeline Takes Off” (Walter Brooks) and “The Haunted Trailer” (Robert Arthur) are easy on the soul, but how to explain the inclusion of “The Waxwork” (A.M. Burrage) or “In a Dim Room” (Lord Dunsany)?

As for “The Upper Berth,” suffice it to say that just as my teacher reached the climactic moment, our rapt, wide-eyed class erupted into chaos. One child whimpered; another screamed. Poor Alicia literally leaped to her feet and fled the room, running for dear life for the imagined safety of any spot on earth where she could no longer hear the teacher’s voice.

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Vintage Treasures: Fair Peril by Nancy Springer

Vintage Treasures: Fair Peril by Nancy Springer

Fair PerilFantasy writer Nancy Springer has had an enviable career. In 1979, her first published novel, The White Hart, kicked off a successful five-volume series, The Book of the Isle. She followed it with more than 40 additional novels, including The Hex Witch of Seldom (1988), Not on a White Horse (1988), Apocalypse (1989), and the Tiptree Award-winning Larque on the Wing (1994).

She’s been nominated for all of the top awards in the field — including the World Fantasy Award, the Hugo, and the Nebula, all for her short story “The Boy Who Plaited Manes” (from the October 1986 issue of F&SF). Her last novel, The Case of the Gypsy Goodbye, the sixth of The Enola Holmes Mysteries, was published in 2010.

In 1996, Springer took a chance with a very different novel, a modern fairy tale featuring a talking frog, a rebellious teen girl, and a professional storyteller named Buffy. Fair Peril was the first Nancy Springer novel I ever purchased and it eventually led me to track down most of her other books.

The talking frog professional storyteller Buffy Murphy finds in a Pennsylvania pond is begging for a kiss. But the last thing newly divorced Buffy needs is yet another needy male passing himself off as an enchanted prince. Her rebellious teenage princess daughter, Emily, however, is too young to know where a kiss can lead – and soon it’s leading mother, daughter, and a hunky blond former amphibian named Prince Adamus to the mall. For there lies the realm of Fair Peril – where wishes become punishments, where everything is itself yet something other… and where it will take a dutiful mom’s considerable power of storytelling to salvage her child’s future, her daughter’s love.

The gorgeous cover by Mary GrandPré was the first thing that caught my eye — and I still love it today, nearly 20 years later.

Fair Peril was published by Avon Books in November 1996, and reprinted in paperback by AvoNova in July 1997. It is 246 pages in paperback, with an original cover price of $5.99. It has never been reprinted and is currently out of print. There is no digital edition.

See all of our recent Vintage Treasures here.

Vintage Treasures: Adventure on the Final Frontier with Star Explorer

Vintage Treasures: Adventure on the Final Frontier with Star Explorer

Star Explorer FGU-smallHow do you create a Star Trek game without a Star Trek license?

Turns out it’s not actually that hard — at least not if you follow the example of Star Explorer, the science fiction game of “Adventure on the Final Frontier” published in 1982 by Fantasy Games Unlimited.

Star Explorer was released three years after Star Fleet Battles, Steven V. Cole’s groundbreaking wargame from Task Force Games in 1979, and the same year as the first true Star Trek RPG, Star Trek: The Role Playing Game, published by FASA. Both competing titles were hits, with multiple editions over the next few decades.

In contrast, Star Explorer vanished pretty quickly, with virtually no supporting material at all. Which is a shame, because it had a lot of potential.

Star Explorer is an adventure game of exploration and encounter in deep space. It places you in the role of a starship captain who must command her ship on a variety of dangerous missions. Success depends on your ability to select the right crew for away missions and to tweak your ship design as required.

While it had some role playing aspects, it was really a board game, with a board and everything. Not a board that displayed tantalizing planets and star systems for you to explore, sadly. No, just a green, featureless tactical map used to resolve star combat. But you did get 240 colorful counters you could push around the map and imagine were exploring stuff.

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When Aliens are Delicious: Murray Leinster’s “Proxima Centauri” and the Creepy Side of Pulp SF

When Aliens are Delicious: Murray Leinster’s “Proxima Centauri” and the Creepy Side of Pulp SF

Astounding Stories March 1935What if the first aliens we encounter were made of chocolate? Crunchy, delicious, bite-sized chocolate. Imagine that during that all-important First Contact, you decided to take an experimental bite — because, one, chocolate aliens, and two, who would blame you? — and discovered they were so delicious they brought on raptures of ecstasy.

This is more or less the premise of Murray Leinster’s rip snortin’, force-ray filled space adventure “Proxima Centauri,” from the March 1935 issue of Astounding Stories. Except that the aliens are actually highly advanced carnivorous plants who have systematically hunted every form of animal life on their home planet to extinction, and the delicious, bite-sized aliens are us.

“Proxima Centauri” has been reprinted a few times, but I’d never read it. It came up in the comments on my June 20th article on The Best of Murray Leinster, the first of the Classics of Science Fiction series I’ve been exploring recently. A reader named Doug said:

The one story of Leinster’s that impressed me the most was “Proxima Centauri.” Even if the main drive of the plot is pure pulp, the way he describes human behavior during the long trip adds a realism that counter balances the more fantastic elements (i.e. Plant Men). It’s aged incredibly well when you consider that it was written “Before the Golden Age” (I read this first in the same-named Asimov edited anthology).

Fletcher Vredenburgh concurred:

I was eleven when my dad bought and read the Leinster collection. When I asked him about it he said he didn’t think I’d like it. Fortunately, that only encouraged me to give it a try. Glad I did. The gloriously pulpy “Proxima Centauri” still creeps me out.

Well, that was enough for me. I dug out my treasured copy of Before the Golden Age and settled in to enjoy a classic tale of space travel and creepy aliens from a pulp master.

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Vintage Treasures: The Best of Edmond Hamilton

Vintage Treasures: The Best of Edmond Hamilton

The Best Of Edmond Hamilton-smallEdmond Hamilton is my favorite pulp writer and he has been since I read the chilling short story “The Man Who Evolved” in Before the Golden Age. (Read the complete story online at The Nostalgia League.)

That’s a long time, especially considering how many pulp tales I’ve read in the intervening years. But Hamilton had a lengthy and productive career — he was one of the few writers to survive both the coming of Campbell, who ushered in the Golden Age of Science Fiction, and the death of pulps more than a decade later.

Hamilton’s first published story, “The Monster-God of Mamurth,” appeared in the August 1926 issue of Weird Tales. It was a fully realized tale of eldritch horror, following the exploits of a group of explorers who discover a legendary lost city in the desert and the sinister spider-things who inhabit it still.

When we began including reprints in the print version of Black Gate, “The Monster-God of Mamurth” was the second one we chose, and it appeared in BG 2, with all-original art by Allen Koszowski (see one of the magnificently creepy illos he did for us here).

Hamilton quickly became one of Weird Tales‘ most popular and prolific writers, appearing alongside H. P. Lovecraft and Robert E. Howard. All told he sold 79 stories to Farnsworth Wright and the magazine’s later editors between 1926 and 1948; only Seabury Quinn and August Derleth appeared more often in the magazine’s pages.

According to his ISFDB page, Hamilton wrote exactly 200 short stories for the magazines between 1926 and his death in 1977. He appeared in virtually all the science fiction and fantasy pulps, including Air Wonder Stories, Wonder Stories, Thrilling WonderSuper Science Stories, Amazing Stories, Fantastic Science Fiction, and many others.

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Revisit Pavis: Gateway to Adventure

Revisit Pavis: Gateway to Adventure

Pavis Gateway to Adventure-smallLast April, Sarah Newton wrote a marvelous two-part review of Moon Design’s Pavis: Gateway to Adventure, the third (and easily the most massive) edition of a fantasy setting I first enjoyed 30 years ago.

Getting my hands on one proved to be more challenging than I expected, however. Apparently, the first printing sold out quickly and I had to wait until it was reprinted. Finally, more than a year after Sarah’s enticing review appeared here at Black Gate, I was able to sit down with my own copy.

Why was I so intrigued? Partly it was memories of that marvelous first edition, a gorgeous boxed set from Chaosium. Pavis was one of the most ambitious RPG adventure supplements ever made when it appeared in 1983: a completely realized bronze age city, packed with historical detail, strange cultures and cults, maps, thieves, profiteers, and adventurers.

Most important of all, however, Pavis was a launching point for adventure in Big Rubble, its sister publication, a ruined city overrun by trolls, snakes — and much worse things. The subtitle of the new edition is “Gateway to Adventure,” and that’s a wholly accurate description.

The new edition combines both Pavis and Big Rubble under a single cover, adding a host of new material on top of an already well-realized setting.

The result is a terrific product, with more tightly-woven encounters and plot threads and everything you need to kick off a grand adventure.

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Unleash your inner Conan with Barbarian Kings

Unleash your inner Conan with Barbarian Kings

Barbarian Kings SPI-smallMagic Spells and Enchantments! Elves and Orcs and Dwarves! Airships and Pirate Fleets! Heroes and Wizards and… Barbarian Kings.

That’s the cover copy on the boxed version of Barbarian Kings, one of the most fascinating games from my childhood, a game clearly inspired in equal measure by Robert E. Howard and J.R.R. Tolkien. Except for the airships, which I think maybe was an attempt to throw in a little Edgar Rice Burroughs and John Carter of Mars.

My fascination didn’t stem from any virtue of the game design. In fact, I never even had the chance to play it when it was first released in 1980. But it loomed large in my imagination.

Barbarian Kings was originally published in Ares #3. I’ve mentioned Ares before — it was the short-lived (and today, highly collectible) magazine published by SPI that included a science fiction or fantasy board game in every issue.

And what games they were. Star Trader, simulating high-stakes interstellar trade, commerce, and piracy; The High Crusade, inspired by Poul Anderson’s classic novel of a medieval conquest of the galaxy; Nightmare House, which featured intrepid explorers venturing into a haunted house; Voyage of the B.S.M. Pandora, a solitaire game of interstellar exploration on savage worlds; The Omega War, simulating a post-apocalyptic battle on a war-scarred North America in 2419. And nearly a dozen others.

And in issue #3, it was Barbarian Kings, a simple but compelling game of fantasy empires in conflict for 2-5 players. The Jack Kirby-inspired art on the cover communicated just about everything you needed to know (click on the image at right for a bigger version). This was a game of empire building in a world of dwarves, orcs, and magic, just like any of a hundred fantasy novels crowding the shelves in the 70s. It was a compact theatre of the imagination that could drop you smack dab into your favorite fantasy setting and let you run rampant with an army at your back. And airships. Let’s not forget the airships.

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Vintage Treasures: The Best of Stanley G. Weinbaum

Vintage Treasures: The Best of Stanley G. Weinbaum

The Best of Stanley G WeinbaumThis is the fifth volume in Lester Del Rey’s Classics of Science Fiction line I’ve discussed here (starting with The Best of Murray Leinster, The Best of Robert Bloch, The Best of Henry Kuttner, and The Best of C M Kornbluth.) I believe it may also have been the first, since it has the earliest publication date of the titles we’ve examined so far — April 1974 — and also because the cover design for the first printing (see below) was slightly different and a little rougher.

And also because, if you’re going to launch a series dedicated to the very best science fiction and fantasy writers of the century, it makes sense to start with Stanley G. Weinbaum.

This isn’t the first time we’ve covered Weinbaum’s career. The distinguished Ryan Harvey wrote a terrific retrospective three years ago, where he said, in part:

In a way, Weinbaum was science fiction’s equivalent of Robert E. Howard: a hugely talented author who died too young. But Weinbaum’s run was even shorter than Howard’s — a mere year and a half, with twelve stories published during that time. Posthumous work followed, but considering the immense talent that Weinbaum shows in his fiction — starting with his first story! — it is frustrating how little of this gold strike ever got to the surface for readers to mine.

We’re hardly the first fans to champion Weinbaum’s pulp science fiction. H.P. Lovecraft praised him highly, calling him ingenious, and stating that he stood miles above the other pulp SF writers in his ability to create genuinely alien worlds, especially in comparison to Edgar Rice Burroughs and his “inane” stories of “egg-laying Princesses.” And series editor Lester del Rey, in the June 1974 issue of IF magazine, said:

Weinbaum, more than any other writer, helped to take our field out of the doldrums of the early thirties and into the beginnings of modern science fiction.

Pretty heavy claims. So exactly who was this writer who won such adoration and devotion, even decades after his death?

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