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Inspiration and Emulation, Tolkien and Gygax

Inspiration and Emulation, Tolkien and Gygax

Ballantine The Return of the King-smallTo say that I have an abiding interest in the relationship between tabletop roleplaying games and the literary inspirations of their creators is something of an understatement.

Notice, though, that I said “inspirations” rather than another word that frequently gets bandied about when discussing the relationship between literature and RPGs – emulation. I can’t recall precisely when I first heard the term “emulation” used in the context of roleplaying games, but I’d be surprised if it were before the late 1980s. That’s about a decade after I entered the hobby, so my memory is admittedly fuzzy and I could well be mistaken. On the other hand, I heard the term “inspiration” a great deal, most notably in (you knew this was coming!) Gary Gygax’s 1979 Appendix N and the “Inspirational Source Material” found in the 1981 Tom Moldvay-edited edition of Dungeons & Dragons. Back in those days, game creators often talked about the books whose characters, plots, and ideas had fired their imaginations to such a degree that they decided to create a RPG that drew on them; they still do.

“Emulation” is something different. It’s one thing, I believe, to create a fantasy roleplaying game inspired by, say, Robert E. Howard’s stories of Conan the Cimmerian, but an entirely different thing to create a roleplaying game intended to emulate the adventures of Conan. Emulation implies a degree of fidelity to its literary sources (at least thematically), as well as some means – whether rules or advice – to ensure that experience of playing the game imitates that source material. An example of what I’m talking about that comes immediately to mind is Chaosium’s Call of Cthulhu RPG. While its rules do not explicitly talk about emulation, they do include game mechanics for the loss of sanity that results from encounters with blasphemous tomes and eldritch horrors. The creator of a game that’s merely inspired by some literary source is under no such obligations. After all, inspiration can take many forms, many of which do not include aping one’s sources of inspiration.

I mention all of this as a prologue to a large, more contentious discussion, namely the place of the works of J.R.R. Tolkien in the creation of Dungeons & Dragons.

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The Magic Goes Away by Larry Niven

The Magic Goes Away by Larry Niven

The Magic Goes Away-small

A swordsman battled a sorcerer once upon a time. In that age such battles were frequent. A natural antipathy exists between swordsmen and sorcerers, as between cats and small birds, or between rats and men. Usually the swordsman lost, and humanity’s average intelligence rose some trifling fraction. Sometimes the swordsman won, and again the species was improved; for a sorcerer who cannot kill one miserable swordsman is a poor excuse for a sorcerer.

So begins “Not Long Before the End” (1969), the first story in Larry Niven’s The Magic Goes Away series. His approach to swords & sorcery is the same as the one he brought to the hard science fiction he’s best known for: extravagant and colorful yet built on a framework of logic.

As you might infer from the tone of the quote, he also has a bias against the warrior hero typical of the genre and in favor of the sorcerer. In the short story above, its sequel “What Good Is a Glass Dagger?”, and the short novel The Magic Goes Away, he chronicled the adventures of a sorcerer called Warlock in a pre-historic Earth located somewhere to the right of Robert E. Howard’s Hyboria.

Niven’s starting point was to theorize how magic might work in a rational way. In his model, sorcery is powered by mana, a finite source. Instead of telling stories of the glory days when wizards built flying castles, and dragons and gods walked the earth, these tales are set in the magical world’s fading days. It’s a clever setup and one that drew me in enough to read the whole trilogy this past week.

“Not Long Before the End” is an inversion of the too-common S&S story of barbarian swordsman rescues girl from wicked sorcerer. Here Warlock discovers the nature of mana and realizes it’s running out.

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Vintage Treasures: The Karma Corps by Neal Barrett, Jr.

Vintage Treasures: The Karma Corps by Neal Barrett, Jr.

The Karma Corps-smallLast month, I bought a small collection of fantasy novels that included Mark Frost’s The List of 7, a terrific Clark Ashton Smith paperback, some vintage Lovecraft — and four early fantasy novels by Texas author Neal Barrett, Jr. I was especially curious about the Barrett, all four volumes in his Aldair series, published between 1976 and 1982. I first encountered Barrett in the late 80s with his post-apocalyptic novel, Through Darkest America (1987), and then his gonzo magic realist offering from Ziesing Books, The Hereafter Gang (1991). Those were more than enough to win my respect for Barrett’s gifted imagination, but I wasn’t familiar with his earlier work.

The four Aldair books rekindled my interest and I set off in search of what else I might find. The first title I found was The Karma Corps, an unusual science fantasy of demons, holy warriors, and a distant space colony with a very serious problem.

Captain Lars Haggart was a soul waiting to be reborn… but before that blessed event he has been inducted into the Arm of God Regiment fighting for the beleaguered Churchers on a newly colonized planet. Their foe — demons who could pop into existence, slay and pop out of existence the next instant. The demons were winning that war, sending their Unborn opponents back to limbo, driving the living colonists toward extermination.

But this was no fantasy, no business of the religious imagination. The fight was real, blood was blood, and swords cut sharp, for the Unborn were very much alive. Haggart was aware that this was frighteningly contradictory but first he had to fight the demons on their own terms — learn how to appear behind their lines and do to them what they were doing to the humans.

An unusual science fiction novel of a space colony in deepest trouble and of aliens who knew planetary secrets that were never in anyone’s Holy Book.

Given what I know of Neal Barrett, Jr. already, I didn’t really expect to find his name on a novel of space colonization. Throw in a strange religion and demons who defy our notion of reality, however, and now you’re talking.

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The Roots of Early Love Go Deep: Five Stories Which Affected Me Deeply in My Early Teens

The Roots of Early Love Go Deep: Five Stories Which Affected Me Deeply in My Early Teens

Sinner Sara Douglass-smallOne of the many minor consequences of having a child – in my case, anyway – is the extent to which you suddenly become nostalgic for the stories of your youth.

As such, and even though my shelves are overflowing with new and as-yet unread books, my thoughts keep straying to stories I loved in my early teens. And not just novels, but games, films, and TV shows, too. Revisiting these narratives as an adult, however, can be something of a mixed blessing: for every thrill experienced on finding that a particular story touches me just as deeply now as then, there’s often a corresponding moment of disappointment on identifying a hitherto unnoticed, winceworthy problem.

Even so, there’s an important difference between acknowledging that the things we love – and particularly the things we first loved as teens and children – are flawed, and throwing them out entirely. We cannot wholly excise our passions without removing something vital of ourselves; instead, we must learn to live with them.

What follows here, then, in no particular order, is a slightly different list to the sort of thing I might usually compile: five stories which affected me deeply in my early teens and which continue to influence me now, sometimes without my even consciously realizing it. The roots of our early loves go deep and even though I haven’t explored some of these stories in years, as I go about revisiting them, I’m consistently amazed to find echoes of them, not only in my own work, but in my expectations for the works of others.

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Miracles Happen

Miracles Happen

Miracleman 23A little while ago, I put up a post here about Miracleman, or, as it was originally known, Marvelman.

One of the great ‘lost’ works of the comics medium, written first by Alan Moore and then by Neil Gaiman, for twenty years a confused copyright situation has kept old Miracleman material from being reprinted and kept publishers leery of the legal mess from taking a chance on publishing new material. This, even though Gaiman had plotted out a conclusion to the saga and one further issue had actually been fully drawn.

A bit more than a week ago, that all changed. Marvel Comics, who had been working with Gaiman to unriddle the complexities of the case, announced that in January of 2014, they’d begin reprinting Miracleman as a monthly comics series.

These issues will reprint all the material previously published in the United States as Miracleman and will also include new supplementary material, as well as some work previously only published in England. After the old issues are all reprinted, the series will continue with new work by Gaiman and artist Mark Buckingham.

This is big news.

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John Bellairs, Fred Saberhagen and Appendix N: Advanced Readings in D&D

John Bellairs, Fred Saberhagen and Appendix N: Advanced Readings in D&D

The House With a Clock in its Walls-smallI know John Bellairs mostly as the author of a host of YA fantasy mysteries — rather dark fantasy mysteries, actually, with a twinge of horror. The first one I purchased was The House With a Clock in its Walls, back when my kids were very young, but I imagined they’d thank me as they grew older and started devouring the fantasy library I’d diligently built for them.

Never happened. Instead, they did the exact same thing I did at their age: found their own books and steadfastly ignored the stuff their boring parents kept recommending.

They read Christopher Paolini’s Eragon series, and Suzanne Collins’s Gregor books, John A. Flanagan’s Ranger’s Apprentice, and Suzanne Collins’s Hunger Games. I ended up with stacks of unread John Bellairs titles like The Eyes of the Killer Robot and The Spell of the Sorcerer’s Skull. At least they looked good on the shelves.

John Bellairs also wrote at least one adult fantasy, The Face in the Frost. And that was apparently enough to win him a space in Gary Gygax’s Appendix N in the back of the Dungeon Masters Guide, which is why we’re talking about him today.

Mordicai Knode and Tim Callahan are examining one Appendix N writer per week at Tor.com, in their Advanced Readings in D&D series. They’ve done 15 installments so far, and for number 16 Tim turns to John Bellairs.

But first, he briefly returns to subject #15, Lin Carter, to say a few words about his exceptional treatise on adult fantasy, Imaginary Worlds.

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Vintage Treasures: The Pirates of Zan by Murray Leinster

Vintage Treasures: The Pirates of Zan by Murray Leinster

Astounding Science Fiction February 1959-small The Pirates of Zan Ace Double-small The Pirates of Zan Ace Double2-small The Pirates of Zan-small

[Click on any of the images above for bigger versions.]

Murray Leinster is one of my favorite pulp writers. I reprinted one of his earliest tales, “The Fifth-Dimension Catapult,” which first appeared in the January 1931 Astounding Stories of Super-Science, way back in Black Gate 9. Fittingly enough, when I kicked off my investigation of the Classics of Science Fiction line, I started with one of the finest volumes, The Best of Murray Leinster. More recently, I looked at his creepy pulp SF tale “Proxima Centauri” on August 15th.

But none of those is nearly as well known as his classic space fantasy The Pirates of Zan. Because, hello, space pirates. Also, it was blessed with a terrific series of covers over the three decades it was in print. So here we are with another fond look at the work of Murray Leinster.

(While we’re on the topic, why aren’t there more novels of space pirates? The only other ones I can think of are H. Beam Piper’s Space Viking, CJ Cherryh’s Merchanter’s Luck, Piers Anthony’s Bio of a Space Tyrant, and maybe A. Bertram Chandler’s John Grimes novels, at least the ones featuring his recurring adversary Drongo Kane. That’s pretty sad. Seriously, if there are two things that go great together, it’s unexplored space and pirates. Get with it, science fiction.)

The Pirates of Zan was originally serialized (as “The Pirates of Ersatz”) in three parts in Astounding Science Fiction, starting with the February 1959 issue. The famous Kelly Freas cover, featuring a pirate with a slide rule between his teeth, is one of the most beloved Astounding covers of the era. It’s shown at left above.

Don’t ask what a slide rule is, you damn punk kids.

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God Stalk by P. C. Hodgell

God Stalk by P. C. Hodgell

God Stalk P. C. Hodgell-smallOut of the haunted north comes Jame the Kencyr to Rathilien’s greatest city, Tai-Tastigon. From the hills above, the city appears strangely dark and silent. She arrives at its gates with large gaps in her memory and cat claws instead of fingernails. She’s carrying a pack full of strange artifacts, including a ring still on its owner’s finger… and she’s been bitten by a zombie. Wary, but in desperate need of a place to heal, Jame enters the city. So begins God Stalk, the first book in P.C. Hodgell’s Kencyrath series and one of my absolute, bar none, don’t-bother-me-if-you-see-me-reading-it, favorite fantasy novels.

When this book first came out in paperback in 1983, my friend Carl bought it at the original NYC Forbidden Planet on 13th Street. Raving about it, he tossed it to me. Then I passed it to someone else. By the time it finished its circuit through the rest of my friends and back to its original owner, its cover was bent, stained, and more than a little torn. I’ve gone through several copies myself over the years, having lost or upgraded it multiple times. When I reread it this past week, I was excited that I enjoyed it as much as, if not more than, I had in the past. I’m so grateful Carl gave me this book thirty years ago. P.C. Hodgell seems so far below the general fantasy radar, I don’t know if I would have ever heard of her at all, which is pretty darn shameful.

The Kencyr are a group of three races sworn to the service of the Three-Faced God and bound together by him to fight Perimal Darkness, a warping force of chaos and evil sweeping over the planes of existence. The rulers of the Kencyr are the human-looking High Born, of which Jame is one. The warriors and artisans are the Kendar, still human-looking but larger and longer-lived. Finally, there are the giant catlike Arrin-Ken, the judges.

As Jame remembers bits and pieces of her missing life, an eons-old struggle against the Darkness is revealed to the reader. The Kencyr fled to Rathilien three thousand years ago after betrayal at the highest level almost led to their extinction. Jame may have an important place in the war and among her people, though every answer leads to another question, some not answered until much later in the series.

The history of the Kencyr and their endless war are really only the background for God Stalk. This novel centers on Jame’s adventures during a year in Tai-Tastigon. From the night of her arrival during the Feast of the Dead Gods, her residency in the great city is one of constant action and intrigue.  She has entanglements with bandits, thieves, innkeepers, and deities. It’s a dangerous place, but also enticing.

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The Cold Edge of Forever, I: Equations

The Cold Edge of Forever, I: Equations

Astounding Science Fiction, August 1954I want to write about Star Trek. Specifically, about the episode “The City on the Edge of Forever.” But I’m not going to do that right now. I’ll get there, but I’m going to start off by writing about a well-known prose sf story that to me parallels “City” in some interesting ways. Then, in my next post, I’ll go on to write about the Trek episode and make a fuller comparison (edit to add: time having passed, you can find the post here). First up, though: “The Cold Equations.”

“The Cold Equations” was written in 1954 by Tom Godwin for editor John W. Campbell and published in Astounding. Some, including writers Kurt Busiek and Lawrence Watt-Evans, have stated that the story was largely borrowed from an EC Comics short story by Al Feldstein with art by Wally Wood, “A Weighty Decision,” itself perhaps copied from an E.C. Tubb story (“Precedent”). At any rate, Godwin’s tale is well-known, having been adapted for the screen and frequently anthologised; I read it in The Road to Science Fiction 3: From Heinlein to Here.

A man, Barton, piloting a small spaceship carrying medicine to an isolated colony, discovers an eighteen-year-old stowaway, Marilyn, who wanted to see her brother on the colony world. But Marilyn, from Earth, doesn’t understand the way things work out on the frontier of space: the ship had exactly as much fuel as it needed to get to the planet — before Marilyn’s unexpected weight was added. With Marilyn, it won’t be able to land safely. For the people on the colony world to live, she has to be ejected from the ship. Barton frantically tries to find some way out, some way to keep her alive, but cannot; and so, willingly, she goes into the airlock, and dies out in the void of space. Physics and mass and momentum cannot be argued with, the story tells us; the cold equations must balance.

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Vintage Treasures: Strange Eons by Robert Bloch

Vintage Treasures: Strange Eons by Robert Bloch

Strange Eons Robert Bloch-smallBack in July, I did a Vintage Treasures article on The Best of Robert Bloch, the second in my series on Lester Del Rey’s Classics of Science Fiction. In doing the research for that article, I came across references to Bloch’s book of Lovecraftian fiction, Strange Eons, first published in 1979.

My curiosity was piqued. It took a while to track down a copy, but this is the age of the Internet, when all things are possible. I settled in to read it this morning and I was surprised to find it’s a novel, not a collection, as I assumed. Given the big Doctor Who news today, I was also amused to find the last page given over to a house ad for Pinnacle’s Doctor Who novelizations, with a banner quote from Harlan Ellison: “Incomparable… extraordinary… my hero, Doctor Who!”

The book is dedicated to H.P. Lovecraft — at least that wasn’t a surprise. As the publisher notes on the back of Strange Eons, Bloch was a protégé of Lovecraft and, at the age of fifteen, the youngest member of the “Lovecraft Circle” of writers. The novel builds unabashedly on the work of the master, starting with the premise that the creatures he wrote of are real, and his books form a dire warning for mankind:

What men know is called science; what they have not yet learned they call magic. But both are real….

In the world of today and the near future, three people inexorably linked by a common interest in the work of H. P. Lovecraft, discover: that the legendary creatures he created in his fantasies have hideous counterparts in reality… that his fiction is incredible fact… that his message is a warning…

Spooky stuff. I’ll see if the execution lives up to the promise. Strange Eons was published by Pinnacle Books in June 1979, with cover art by David Hada. It is 249 pages, priced at $1.95 in paperback. I paid $5.50 for a fine condition copy on eBay.

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