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Category: Vintage Treasures

Nine Long-Lost Doctor Who Episodes Found in Nigeria

Nine Long-Lost Doctor Who Episodes Found in Nigeria

The Web of Fear DVD-smallThanks to the BBC’s notorious policy of erasing and re-using video tape, there are still 106 missing classic Doctor Who episodes — and the only reason that number isn’t a lot larger is due to the tireless efforts of fans who have, over decades, tracked down individual episodes in the hands of private collectors or sitting on dusty shelves in overseas television stations.

If you’re a Doctor Who fan, you’re aware of the rumors that have been flying around for months about a new trove of lost episodes found in Ecuador, or Africa, or some such place. If you’re a true fan, you’re probably aware that rumors like this tend to pop up from time to time and most of them aren’t true.

Well, it appears there was more than a grain of truth to this one. On Thursday, the BBC released nine previously lost episodes found in a television station in the Nigerian city of Jos — reducing the number of lost episodes to 97.

The BBC says it believes this is “the largest haul of missing episodes recovered in the last three decades.” It includes the complete six-part serial The Enemy of the World from 1967-68 (only episode 3 had previously been found), and most of the six-part The Web of Fear from 1968 (episode 3 is still missing, and episode 1 was already in archive). Both black-and-white serials star Patrick Troughton, the second Doctor.

The BBC has announced that newly-remastered versions of both serials will be released on DVD, with The Enemy of the World coming on November 25, 2013, followed by The Web of Fear on February 24, 2014. See the provisional artwork and details for both here. Both have also been released online as iTunes exclusives for $9.99 each — see the trailers at EnGadget.

Galaxy Science Fiction, May 1951: A Retro-Review

Galaxy Science Fiction, May 1951: A Retro-Review

Galaxy Science Fiction May 1951-smallThe May, 1951 issue of Galaxy featured the first installment of a new novel, two novelets and two short stories.

By this point, I would think readers would be thrilled by this magazine. It’s amazing to consider how many of its stories were later reprinted, and how so many authors became legendary in the field (if they were not already so).

“Bridge Crossing” by Dave Dryfoos — Roddie grew up among androids and is the only human left within the city of San Francisco. There are other humans who live outside the city and raid it for supplies; Roddie views them as enemies. One night, he finds one and decides to act friendly to the woman to learn more about his enemies. Despite their commonality, he is determined to remain allied with his android friends.

Dave Dryfoos had over 20 published stories between 1950 and 1955. And that was it. He didn’t die until 2003, but I can’t find information on why he seemed to stop writing in 1955 (if that’s in fact what happened).

At any rate, “Bridge Crossing” is an interesting tale and I only had a feel for where it was going, not a definite sense (which kept it tense). And it had a great last line.

“Mars Child” (Part 1) by Cyril Judd — Mars is colonized by pioneering humans, some of whom feel like Mars is a second chance to populate a planet without all of the pollution on Earth. The Sun Lake colony depends on trade with Earth to thrive, but the colonists hope to one day sever ties with Earth — to be completely independent. Dr. Tony Hellman, one of the colony’s council members, delivers a newborn to eager parents, but his main duties include assessing the radioactive levels of their exports.

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Vintage Treasures: Ronald Welch’s Knight Crusader

Vintage Treasures: Ronald Welch’s Knight Crusader

Knight Crusader
“The British Harold Lamb”

Try not to lick your cracked lips. Don’t think of water. Listen to the Saracen arrows buzz past. Don’t flinch! Most of all, hold the line!

Grumpy old Sir Fulk can’t stand the heat. He raises his helm and ignoring the shouts of the other crusaders, waits while his son, Sir Joscelin, shares the last of his flask.

Whirrrrrrr! Thock!

An arrow takes Sir Fulk in the throat. There’s blood, there’s thrashing, and the old knight dies in the arms of his son, the effete Sir Joscelin.

Kurtzhau – age 6 – lets out a cry, as if he too were there, riding out under the baking 12th-century sun to face the army of Saladin. This is four years ago and I’m reading aloud from Ronald Welch’s Knight Crusader.

Now, Sir Joscelin — he of the camp voice, the silk clothing, perfumed handkerchief, the tough-as-nails young warrior who enjoyed winding up his conservative father with his decadent ways – charges out solo, determined on revenge.

Another cry from Kurtzhau. He draws up the covers. It’s Sunday morning, we’re reading in bed, and only now am I remembering that Ronald Welch, though nominally writing Children’s Fiction — he won the Carnegie medal for this — is ruthless with his body count.

Like the Crusader army, I’m caught in a cleft stick. If I stop, Kurtzhau won’t have closure. If I go on… well… Sir Philip, the hero, has a “character shield.” Let’s just say that his friends don’t.

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Appendix T

Appendix T

aljUnless one considers charts, tables, and mathematical formulas to be “illustrations,” the original edition of GDW’s science fiction roleplaying game Traveller (1977) contains only one piece of genuine artwork: namely, the portrait to the right. That portrait, by an uncredited artist, depicts Alexander Lascelles Jamison, the example character whose career is detailed in the first volume of the classic SF RPG. Like all Traveller characters, before he starts seeking his fortune among the stars, Jamison has already had a career, in this case in the merchant service, where he mustered out with his own ship and the rank of captain.

Looking at that portrait, I found myself remembering a quote from “Margin of Profit,” a story by the late Poul Anderson, first published in the September 1956 issue of Astounding Science Fiction. That story, too, depicts an interstellar merchant captain:

He was a huge man, two meters in height and broad enough to match. A triple chin and swag belly did not make him appear soft. Rings glittered on hairy fingers and bracelets on tawny wrists, under snuff-soiled lace. Small black eyes, set close to a great hook nose under a sloping forehead, peered with laser intensity.

Anderson’s merchant is, of course, Nicholas Van Rijn, president of the Solar Spice & Liquors Company, and one of the more famous characters from the period between the end of the Golden Age of Science Fiction and the rise of the New Wave.

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Daughter of the Bright Moon by Lynn Abbey

Daughter of the Bright Moon by Lynn Abbey

oie_6554332ckBTZkt Daughter of the Bright Moon (1979) by Lynn Abbey has been sitting on my swords & sorcery to-be-read pile for a long time. One of the main goals I set for myself when I started blogging was to read all the classic era S&S I could. Not only does DotBM date from S&S’s golden age in the 1970s, its hero, Rifkind, is one of the earlier sword-swinging women. This was a book that demanded a look.

Even with all that going for it, I didn’t get to it until last week. Every now and then, I felt like it was staring at me, admonishing me for not having read it already. I mean, I’ve known about it since I read a fun write-up on Rifkind in the Giants in the Earth column in Dragon Magazine #57 and my dad actually had a copy in the attic.

I even started it last year, but stopped after a chapter or two. I don’t know why… I liked it, but maybe something shiny caught my eye.

Warrior women characters have been around forever. There are the myths of the Amazons and the valkyrie. In real life, of course, there was Joan of Arc.

Jirel of Joiry was the first swordswoman to star in her own stories. C. L. Moore created her kick-ass French noblewoman in 1934, but for decades after that you really had to dig to find fighting women as the lead protagonists.

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A Return of Pacesetter RPG Style Horror

A Return of Pacesetter RPG Style Horror

You are about to enter the world of CHILL, where unknown things sneak, and crawl, and creep, and slither in the darkness of a moonless night. This is the world of horror, the world of the vampire, ghost, and ghoul, the world of things not known, and best not dreamt of. CHILL is a role-playing game of adventure into the Unknown and your first adventure is about to begin — CHILL Introductory Folder

In 1984, a group of former TSR Employees that included Mark Acres, Troy Denning, and Stephen Sullivan formed Pacesetter Ltd. Games and ambitiously published four role playing games: Chill, Timemaster, Star Ace, and Sandman. The rights to these games now belong to a diverse list of small publishers. Phil Reed owns the rights to Star Ace, Goblinoid Games own the rights to Timemaster and Sandman (as well as the Pacesetter brand), and Mayfair Games owns the rights to Chill.

Chill wasn’t the first horror role playing game, nor is it considered the best by the majority of gamers.  However, it has long held a place as a “cult” favorite in the role playing game world. While it is a cult favorite, that cult status has not enabled it to garner a reprint in recent years. In 2009, Otherworld Creations attempted to do a Fundable campaign (a Kickstarter before Kickstarter was cool) and failed to raise the necessary money to do a new edition.

Chill was different from other horror role playing games that often sought to capture the dark nihilistic material horror of H.P. Lovecraft or turned monster-hunting into an action movie. Chill tried to capture the tone of Hammer and AIP productions. Because of this four-color focus, and I believe also because its creators were former TSR employees, Rick Swan reviewed the game quite negatively in Dragon magazine and in his Complete Guide to Role-Playing Games. Swan wrote that the game was:

A horror game for the easily frightened… While most of Chill‘s vampires, werewolves, and other B-movie refugees wouldn’t scare a ten-year-old, they’re appropriate to the modest ambitions of the game… Chill is too shallow for extended campaigns, and lacks the depth to please anyone but the most undemanding players. For beginners only.

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The Horror: Oz Meets the Scarecrow

The Horror: Oz Meets the Scarecrow

dark harvestAs Stephen King once observed, horror has a short shelf life. What scares us today will lose its impact tomorrow. The shock of the new will wear off, the fear of the unknown dispelled by our having come to know it.

Mary Shelley’s Frankenstein may be a literary classic, and it is still required reading in high school and college classes the world over. But when was the last time anyone was actually scared by Frankenstein’s Monster, I wonder? Or by Dracula, or any of the other classic monsters that now grace the sides of cereal boxes?

Familiar, tried-and-true monsters suffer from overexposure just as surely as vampires exposed to too much sunlight. After the umpteenth new Hollywood film, movie of the week, and YA book series, they “jump the shark,” so to speak. They lose their ability to produce chills and instead become the butt of parody or — worse — a love interest.

Until, that is, they come creeping back in an altered guise, rendered frightening and unfamiliar again by the latest horror maverick. Oh, they keep coming back, these perennial terrors. After all, there is a reason they are iconic: they have so aptly embodied so many human fears throughout the ages. We will likely be spooked — genuinely frightened — by a vampire again, hard as that is to imagine now, somewhere down the road.

In this macabre dance, venerable monsters take turns in the blacklight; their popularity waxes and wanes and waxes again, like the cycles of the moon.

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“How Many Psychiatrists Does it Take to Change a Genre?” Karl Edward Wagner in Fantasy 55

“How Many Psychiatrists Does it Take to Change a Genre?” Karl Edward Wagner in Fantasy 55

Fantasy Newsletter 55-smallI need to spend less time on eBay. A few weeks ago, I stumbled on a collector selling significant lots of vintage fanzines and critical journals from the 70s and 80s — things like Science Fiction Review, The Alien Critic, Fantasy Review, SF Collector, Fantasy, and others.

Hard-to-find-stuff, as I later told my wife Alice, trying to explain why the postman had delivered a 16-pound package and why we were out over two-hundred bucks.

So now I’m in the doghouse. But keeping me company are 87 beautiful magazines packed with news, reviews, artwork, and opinion on the state of fantasy three decades ago, so really, things aren’t so bad. That was probably the height of my book collecting, so there’s lots here that’s of interest. The first one I opened was Fantasy 55, from January 1983, a Locus-like genre news magazine edited by Robert A. Collins. I’d never even heard of Fantasy, so it’s a little humbling to discover it’s clearly a major magazine (which published over 60 issues, apparently). It’s professionally laid out and designed, with lots of art and photos.

Two things I notice right off the bat. First, the cover verges on pornography, with a nude woman sprawled on a bed, getting pretty worked up while some guy with horns drools saliva on her. Eeeugh. Man, the 80s. What can  I tell you.

(A lot of these fanzines feature naked women on the covers. Naked women piloting starships. Naked women battling monsters. Naked women in dungeons. This was the era when a lot of young women avoided conventions due to routine sexual harassment. Think there’s a connection?)

The second thing I notice is the fabulous line-up of contributors, including Fritz Leiber, Darrell Schweitzer, Mike Ashley, John Morressy, Somtow Sucharitkul, and many others. I still haven’t read a third of the articles, but the thing that really opened my eyes was Collins’s editorial, in which he quotes contributor Karl Edward Wagner’s thoughts on the expected fantasy boom following the release of Conan the Barbarian and the genesis of his Kane collection, Night Winds:

Last month… Wagner again attacked fantasy fans, writers, and publishers for their apparent inability to evolve intellectually and/or artistically, for constantly rewarming “the same simple plots and conflicts that were boring Robert Bloch back during Conan’s heyday in 1934.” Both writers and fans, he said, eventually “turn their backs on heroic fantasy,” leaving the field to a new crowd of adolescents. “One would hope for a new sophistication among the readers, and one may grow old hoping.”

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Vintage Treasures: The Best of James Blish

Vintage Treasures: The Best of James Blish

The Best of James Blish-smallAnd so we come to the final Classics of Science Fiction volume, The Best of James Blish, published in August 1979.

Final as in the last one published, not the last one we’ll talk about here. We’re at roughly the halfway point in terms of coverage, as I’ve only written about 11 of the 21 volumes so far. I’m not covering them in chronological order (but that probably would have been a good idea, now that I think about it).

As we’ve discussed in the Comments section of previous posts, Lester Del Rey’s Classics of Science Fiction library is perhaps the finest mass market survey of early 20th Century short SF and fantasy. But looking at it purely from a historical viewpoint, it sure made some odd choices.

Where’s the Best of Robert A. Heinlein, for example? Or Isaac Asimov? Arthur C. Clarke? For that matter, Jack Vance? Keith Laumer? A.E. van Vogt or Gordon R. Dickson? Larry Niven, Harlan Ellison, Ray Bradbury, Robert Silverberg, Poul Anderson, Ursula K. Le Guin, Theodore Sturgeon, Frank Herbert, or Anne McCaffrey?

The answer is simple, of course. Del Rey was limited to publishing the stories he could get rights to — and the short fiction of many of the genre’s top writers, including Asimov, Heinlein, Bradbury, and Clarke, was tied up with other publishers. It’s a wonder he was able to acquire as many top-flight writers as he did.

And there were obviously commercial factors weighing on his selection as well. While some of his early authors — like John W. Campbell and Stanley Weinbaum — had stopped producing fiction decades ago, Del Rey caught on quickly to the idea that his popular Best of… line was a great way to introduce readers to his midlist authors. And so later entries included The Best of Raymond Z. Gallun and The Best of Hal Clement, authors with a much lower profile than Leiber, Henry Kuttner, or Edmond Hamilton, but who had the good fortune to have books in print from Del Rey in the late 70s.

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Understanding Howard’s “The Tower of the Elephant”

Understanding Howard’s “The Tower of the Elephant”

The Tower of the Elephant-smal

“This is just like Dungeons and Dragons, Daddy.”

It’s New Year’s Eve, 2012. Gamer Dad and I are having a fine old time, drinking beer and wallowing in geek culture, while our families are hanging out to see in 2013 together. We’ve played Red Box D&D in the afternoon with our boys – 7 & 9. Now, it’s storytime for the boys and, going with the theme, he and I are taking it in turns to read Robert E. Howard’s The Tower of the Elephant.

Both Dads jump in.

“No –” I begin. “Dungeons and Dragons –”

“– is like Conan!” completes Gamer Dad.

But the lad has a point. Here’s one of the more iconic Conan yarns and yet, on the face of it, it’s an episodic heist story; pretty much what you’d get if you wrote up a D&D session…

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