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New Treasures: Dead in the Water, a Warhammer 40K Audio Drama

New Treasures: Dead in the Water, a Warhammer 40K Audio Drama

dead-in-the-water-sandy-mitchellLast week, I wrote a brief introduction to the Warhammer 40K universe, under the guise of a review of The Achilus Assault gamebook. It was a cheap gimmick, I know, but life is short and filled with great things you need to know about.

In the comments section Joe H wrote:

I love the WH40K setting, the thing that bothers me is that they have this vast sprawling galaxy full of wonders and terrors and way too much of the content seems to boil down to Space Marines vs. Space Orks… That’s why I was so intrigued by Rogue Trader — a WH40K setting that’s not just about FOR THE EMPEROR! I just wish we’d get more of that kind of thing in the novels. Are there any current novels that move outside of the Space Marine paradigm?

I love these kinds of questions. The kinds I actually have an answer to, I mean. And the answer in this case is yes.

There are several great series I could point you to, but because it’s after 9:00 pm and my family is impatiently waiting for me to start our family movie, I’m going to limit it to one: You should try the Ciaphas Cain novels by Sandy Mitchell. Commissar Cain is a revered hero of the Imperium, a man who’s seen action in some of the deadliest hot spots in the galaxy… and he’s pretty much done with that. All he wants to do is keep his head down and serve out his tour of duty… but alas, fate has other plans.

Cain is an entertaining rogue in a universe of dark horrors, and it’s a winning combination. There are several excellent omnibus collections of his novels available, but I recommend you start the same way I did: with Dead in the Water, a terrific one-hour audio drama that serves as the perfect intro to both Cain and the Warhammer 40K universe.

Cain is enjoying a quiet posting to a backwater river world when a squad on a routine mission goes missing. Pressed into investigating by his commanding officer, Cain quickly discovers that all is not what it seems… and a sinister opponent is manipulating events behind the scenes. The action is quick, the characters memorable, and the narration by Toby Longworth is excellent. The production quality of these Black Library Audio Dramas — with their dead-on sound effects, moody original music, and tight plotting — has been consistently excellent, and they have quickly become highly collectible. Already the early releases are out of print and starting to command collector’s prices on Amazon.com. I suggest you grab this one while you can.

Dead in the Water was published by Black Library in June, 2011.  It is one hour on a single CD, priced at $17.

Undiscovered Treasures: An Open Call for Self-Published Books

Undiscovered Treasures: An Open Call for Self-Published Books

harpers-pen

John O’Neill has been kind enough to invite me to blog more regularly here at Black Gate. This gives me the opportunity to do something I’ve been wanting to do for a while.

Nowadays, it’s really easy to self-publish a book. However, it’s very, very hard to stand out in the crowd. For every author who breaks through, there are hundreds out there who do not. While many of these self-published books are deservedly unknown, I believe that there are self-published books out there that deserve more attention than they’re receiving, and I’d like to help them get it. So I’m offering to review one self-published fantasy book each month. Considering that there are hundreds or thousands published every day, I’m sure that this won’t even scratch the surface. So in order to help me find out which books I should be reviewing, and to give you the best opportunity to sell yourself, I’m going to set up a submission system.

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New Treasures: Jeffrey E. Barlough’s What I Found at Hoole

New Treasures: Jeffrey E. Barlough’s What I Found at Hoole

what-i-found-at-hoole-smallJeffrey E. Barlough’s Western Lights series may be the best fantasy books you don’t know about.

I didn’t know about them either, until Jackson Kuhl’s review of Strange Cargo in Black Gate 8. Jackson has called Barlough “a wonderful yet unappreciated fantasist… a talent I invite everyone to sample.” In his review of Anchorwick, the fifth novel in the series, he summarized the intriguing setting this way:

In a world where the Ice Age never ended, a cataclysm has reduced humanity to a slip of English civilization along North America’s western coastline. It’s neither steampunk nor weird western; the technology is early 19th century. It’s kinda-sorta gaslamp fantasy, except there doesn’t seem to be any natural gas. Barlough’s creation is best described as a Victorian Dying Earth — gothic and claustrophobic yet confronted by its inhabitants with upper lips held stiff. As the books are fantasy mysteries, the less said about their plots, the better… mastodons and mylodons mixed with ghosts and gorgons? Yes, please.

Now the seventh novel in the series, What I Found at Hoole, has arrived in a handsome trade paperback from Gresham & Doyle. It picks up at the end of the second volume, The House in the High Wood, which was a nominee for the 2002 Locus Award for Best Fantasy Novel.

Mr. Ingram Somervell has been called to the remote village of Hoole, in the uplands of Ayleshire, to inspect some property bequeathed to him by an uncle he had never met. Almost at once he finds himself plunged into mysteries that confound him. Why had Clement’s Mill, a dilapidated old mill that did no milling, been left to him… Why had his uncle ordered the old chapel on the fellside and its coffin-crypt sealed after the arrival of Miss Petra, his ward and heir? What was the ghostly yellow light that had been seen on Cowdrie Beacon? And what to make of the frightful dreams hinting at some unimaginable catastrophe plaguing young Somervell since he came into Ayleshire?

These novels, with their oddly pastoral cover art — the cover to this one, F.H.Tynsdale’s A Country Cottage and Church, is from the 19th Century — are an entertaining mix of genres, blending fantasy, gothic mystery, and even a dash of period comedy straight out of P.G. Wodehouse. Don’t miss them.

What I Found at Hoole was published by Gresham & Doyle on November 1st. It is 259 pages and priced at $14.95 in trade paperback. There is no digital edition.

Steampunk Spotlight – Japanese Edition: Stormdancer by Jay Kristoff

Steampunk Spotlight – Japanese Edition: Stormdancer by Jay Kristoff

stormdancer1In his debut novel, author Jay Kristoff creates a rich fantasy steampunk setting based upon Japanese feudal culture, complete with griffins, samurai warriors, demons, airships, an evil mechanized religious order, and a ruthless dictator. Really, I think that list should be enough to get you interested in reading Stormdancer (Amazon, B&N), but that’s just the tip of the iceberg.

To date, steampunk has largely been confined to Victorian England settings, with the occasional foray into the wild west. Even the anime and manga steampunk tales have tended to lean on these more traditional interpretations of the genre. Kristoff boldly takes the genre in a new direction, infusing it with new vigor.

The central character in Stormdancer is Yukiko, daughter of the Shogun’s master hunter, Masaru. They are members of one of the four prominent clans, theirs based around Kitsune, the fox, the trickster god in their religious pantheon. When the Shogun hears rumors of a surviving “thunder tiger” (or arashitora, this culture’s name for a griffin), he has a prophetic dream that he will become a stormdancer, riding the great beast into battle and vanquishing all of his enemies. But first, he needs to get his hands on one, so he orders Masaru (along with his team, including Yukiko) off to capture it. Needless to say, things do not go entirely as expected (otherwise it would be a very boring book).

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Where Life is Cheap and Secrets are Plentiful: Vox Day’s A Magic Broken

Where Life is Cheap and Secrets are Plentiful: Vox Day’s A Magic Broken

A Magic BrokenDisclosure: I was provided a free copy of this novella for review.

You may be familiar with Theo Beale as a blogger at Black Gate. Some of his posts have been controversial, but whether you agree or not, they make for interesting reading. So I was looking forward to seeing how his ideas translated into fiction. He’s given me a chance with A Magic Broken, an e-book novella equivalent to about 50 pages, written under the name Vox Day. It is connected to Theo’s novel, A Throne of Bones, but as I haven’t read the novel yet, I can’t say exactly how they’re connected.

There will be minor spoilers in this review, but I’ll try not to give away the ending.

I was interested to see that the world Theo created had the “traditional” fantasy races of dwarves and elves, along with humans. When I first discovered fantasy in the eighties, it seemed that elves and dwarves were staples of the genre — if it was fantasy, it had at least these two demi-human races. In the last twenty years, fantasy has moved away from that, but I must admit that I have a soft spot for them, especially dwarves. So I was happy to see the dwarf, Lodi, as one of the heroes of this story.

The story follows Lodi and the human spy, Nicolas, as they go after the same prize — a kidnapped elven woman — for very different reasons. A great love of elves is not the motivation for either. The dwarves, in particular, have a grudge against elves for a betrayal that is never fully explained in the story. But elves pay a bounty for any of their own who are returned to them, and Lodi is looking for funds. That’s one reason why he’s taken on the task of freeing some dwarven slaves, on behalf of the father of one of them. The reader’s given the impression that Lodi at least feels some compassion for his fellow dwarves. Going after the elf is purely mercenary.

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Infinity, January 1958: A Retro-Review

Infinity, January 1958: A Retro-Review

infinity-january-1958-smallThis is the fifth installment in Rich Horton’s retro-reviews of science fiction and fantasy digest magazines from the mid-20th Century. The first four were the February 1966 Analog, the December 1965 Galaxy, the January 1966 issue of The Magazine of Fantasy & Science Fiction, and If, October 1957.

Click the images for larger versions.

The last magazine I reviewed came from October 1957, the month Sputnik was launched. This one is dated January 1958, and presumably appeared on stands a month or so after Sputnik, but was editorially complete just prior to the launch. And I’ve got another October 1957 issue coming.

So — these are, I would argue, three examples of SF magazines on the very cusp of the Space Age.

Infinity lasted from the end of 1955 through 1958, a total of 20 issues. It was published irregularly but roughly bimonthly. The editor throughout was Larry Shaw, and his work was justly very well regarded. The most famous story he published was Arthur C. Clarke’s “The Star” in the very first issue.

Shaw also edited the companion magazine, Science Fiction Adventures, which became the John Carnell-edited UK magazine by the same name (Carnell’s magazine started as a reprint edition of the US magazine, but continued with original stories after the US version folded). An earlier US magazine of that name was edited by Lester Del Rey pseudonymously, and the title was used again later for one of Sol Cohen’s horrid reprint magazines.

This issue had a cover by Ed Emshwiller, illustrating Richard Wilson’s serial “And Then the Town Took Off”, and interior illustrations by Emsh, Bill Bowman, Richard Kluga, and John Schoenherr. The only ads are the ubiquitous SFBC on the back cover (inside and out), and on the inside front cover an inhouse ad urging the reader to subscribe to Infinity and Science Fiction Adventures.

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Disney for the Win: Wreck-It Ralph

Disney for the Win: Wreck-It Ralph

wreckitralphOver the last few years, I’ve been a big fan of Disney/Pixar films, but not so much of the films put out by Disney itself. While I enjoyed Tangled well enough, when compared to the Toy Story franchise or Wall-E, the more mainstream Disney movies just don’t have the same emotional impact.

Or at least they didn’t. I think Disney may have broken that trend with their newest film, Wreck-It Ralph.

It’s not for nothing that this film marks a departure from Disney’s typical formula of repackaging classic fairy tales, either. By stepping outside of this traditional storytelling structure, they allowed for something new and adventurous. There’s a creative energy behind Wreck-It Ralph that was missing from The Princess and the Frog and Tangled.

This isn’t to say that Wreck-It Ralph doesn’t rely on classic stories as its inspiration. It’s just that these are classic video game stories … the fairy tales of the modern age.

The Basic Story (Minimal Spoilers)

Ralph is the “bad guy” in an 8-bit video game called Fix-It Felix, Jr., in which he lives in the city dump and comes down every day to destroy an apartment building, while the hero of the game repairs it. On the 30th anniversary of his video game, he has an existential crisis and decides he wants to be treated with respect. Toward this end, he decides to become a hero in another video game … throwing his own game into chaos.

That’s the basic story, the one that you get in the trailers, and there’s certainly no shortage of cameos and Easter eggs for those who grew up with video games in the 80’s and 90’s. (My 7-year-old missed some of the jokes that impressed me the most, of course.)

But what this description misses is how deeply plotted Wreck-It Ralph actually is, the many layers and plot twists that come up … but for that, we’ll need to offer at least a few high-level spoilers (nothing too major, though).

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What Writers Can Learn From Joss Whedon’s The Avengers Audio Commentary

What Writers Can Learn From Joss Whedon’s The Avengers Audio Commentary

theavengers2012posterAbout a month ago, The Avengers (Amazon, B&N) came out on DVD and Blu-Ray. My guess is that most avid superhero fans have probably already gotten their copies. Even if superheroes aren’t normally your thing, though, I recommend getting the film, especially for those who are writers or aspiring writers.

When the film came out in theaters back in May, I wrote an article “What Writers Can Learn From Joss Whedon’s The Avengers.” All of those points are still valid and if you haven’t seen the film, the writing is top notch. The bonus materials on the blu-ray, however, give you glimpses into more than just the film-making process, but a good glimpse into how to craft a good story. Some mild spoilers will be revealed below, if you haven’t yet seen the movie.

Tor.com has compiled a pretty good breakdown of the commentary, for those who want a more complete glimpse of what Whedon discusses.

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Solitaire Gaming

Solitaire Gaming

eia_front_cover_fullI should probably blame the whole thing on John O’Neill and Eric Knight.

It was Eric who introduced me to the true joy of war board games. Sure, I’d played many a game of Risk back in junior high, but the more I read about actual tactics, the more frustrated I became with the original board game which is more about luck than real strategy.

The late ’70s and ’80s, when I was in junior high and high school, were a golden era for tactical boardgames like Panzer Leader and Axis & Allies. I was aware of, but rarely played these games because when given the chance to game with friends, I chose role-playing over board games every time. I didn’t know how cool they could really be until Eric drove down a few years back and introduced me to the wonderful old Yaquinto board game French Foreign Legion and we had three hours of fun pushing cardboard counters into death-defying positions a la old Hollywood desert adventure movies. In those over-the-top extravaganzas every bullet counts and even the extras get dramatic death scenes.

I suddenly realized the fun I’d been missing, but I wasn’t well and truly hooked until O’Neill gave me an extra copy of Barbarian Prince and told me about solitaire boardgames. You can play a lot of games solitaire if you have to do so — as any younger sibling or only child can tell you — but it was never much fun to play Risk or Clue against yourself. Some games, though, are designed to be played solitaire, which is what drew me to Victory Point Games.

What I was REALLY looking for was a copy of French Foreign Legion (copies are very, very scarce, although Eric generously tracked one down for me as a gift). What I found was a solo wargame based on the Battle of Rorke’s Drift that had been inspired by one of my favorite movies, Zulu. Since stumbling upon that first game I’ve tried out a number of Victory Point Games titles, and today I thought I’d write about one of my favorites, Empires in America.

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Adventure on Film: The Thief of Baghdad

Adventure on Film: The Thief of Baghdad

the-thief-of-baghdad-smallOn a recent Friday night, I sat down with my wife to watch The Thief of Baghdad (the definitive Korda/Powell version, from 1940). Thirty minutes later, my wife was fast asleep. When she woke up, she said, knowing I planned to mention the film to Black Gate’s readership, “What are you going to write about this?” Her notable lack of enthusiasm could, of course, be due to any number of factors, but only three reasonable alternatives present themselves: A) my wife is entirely lacking in taste; B) my wife has been replaced by a cantankerous alien entirely lacking in taste; C) this particular movie might well cause many a discerning viewer to harbor similar sentiments.

Let’s be clear: The Thief of Baghdad is one of the most universally acclaimed fantasy films ever made. Even my old (well-loved) copy of The Movie Guide gushes. “Perhaps the most splendid fantasy film ever made,” writes James Monaco and his various contributors, ending the review with “Film fantasy just doesn’t get much better than this.” Halliwell’s is equally enthusiastic, and they don’t like anything. Time Out raves. Coppola and Lucas cite it as a significant influence.

The story is crackerjack from start to finish. (Spoilers here: if you don’t want the plot, skip to the next paragraph.) Ahmed, the king deposed by Jaffar, his own Grand Vizier, falls in love with a princess whom no man can see, and of course vows to see her repeatedly. Ahmed is aided by Abu the thief, but of course Jaffar has designs on the very same princess. When Jaffar kidnaps her, Ahmed and Abu follow, but Jaffar conjures up a storm that separates our two heroes. In order to find Ahmed again, Abu must gain the reluctant help of a fifty-foot genie (the exceptional Rex Ingram), then steal the Eye of the World from a temple guarded by, among other things, a giant spider and giant octopi. Finally, with Ahmed captured and about to be beheaded, Abu swoops in on a flying carpet to save the day.

Given all this, how on earth did my wife (or some random alien) pass out?

The Thief of Baghdad has not aged gracefully. It’s essential viewing, yes, but only for buffs of either fantasy films or Old Guard Hollywood. The inconsistent special effects are the least of its problems; worse by far is what one might call presentational acting, but is in fact mostly just plain bad. Even Sabu, the Indian star who first made it big with Elephant Boy, is revealed to be a truly wooden performer. Conrad Veidt, as the cruel-as-an-adder Jaffar, comes off as a well-oiled villain, but he’s horribly miscast; he’s German through and through.

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