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Category: New Treasures

Get Out of the Dungeon with Monsters! Monsters!

Get Out of the Dungeon with Monsters! Monsters!

monsters-monsters-smallSome 35 years ago, I read an article in The Space Gamer on an unusual little game called Monsters! Monsters!

I’m not even sure I’d played D&D when I first read about Monsters! Monsters! I was introduced to fantasy gaming by Metagaming, and specifically their brilliant mini-games Ogre, Melee, and Wizard, all designed by Steve Jackson.

Orge everyone knows about — if you didn’t play the game at the lunch table in high school when it was first released in 1977, then you’re probably aware of last year’s Kickstarter campaign that raised nearly a million dollars for a massive 14-pound Designer’s Edition.

I doubt every copy of Ogre in the world in 1977 totalled 14 pounds. I think Ogre may have the unique distinction of being the simplest and most spare SF game ever created, and now it’s also the largest.

Anyway, it was Melee and Wizard that first taught me all about role playing. I rolled my first attack dice in a school cafeteria in 1978 (I missed). The rules were simple, the miniatures were made of paper, but the magic was exactly as advertised. I carried those games in my back pocket for years, and my friends and I were die-hard Metagaming fans long before we stepped into our first dungeon.

Metagaming’s house organ was the magazine The Space Gamer, where they advertised upcoming releases, chatted about the industry, and generally talked up their games. It was there I first learned of the wider world of role playing, and where I discovered an odd little game called Monsters! Monsters! that they released in 1976.

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New Treasures: Pandemomium, by Warren Fahy

New Treasures: Pandemomium, by Warren Fahy

Pandemonium Warren FahyIn 2009, Warren Fahy released Fragment on an unsuspecting world.

An unassuming paperback about the cast and crew of a reality show on a long-range research vessel in the South Pacific, who receive a distress call from the mysterious Henders Island, Fragment wasn’t just a great modern adventure tale. It was also an over-the-top monster thriller, a glimpse at how life on Earth might have looked if evolution had taken a very different turn half a billion years ago. Henders Island proved to be a fragment of a lost continent, packed with the kind of creatures that could wipe out our fragile ecosystem.

Since the release of Fragment, fans have been waiting for Fahy’s next monster-laden follow up, and it has finally arrived in the form of Pandemomium, a new hardcover from Tor.

Deep beneath the Ural Mountains, in an underground city carved out by slave labor during the darkest hours of the Cold War, ancient caverns hold exotic and dangerous life-forms that have evolved in isolation for countless millennia. Cut off from the surface world, an entire ecosystem of bizarre subterranean species has survived undetected — until now.

Biologists Nell and Geoffrey Binswanger barely survived their last encounter with terrifying, invasive creatures that threatened to engulf the planet. They think the danger is over until a ruthless Russian tycoon lures them to his underground metropolis, where they find themselves confronted by a vicious menagerie of biological horrors from their past — and by entirely new breeds of voracious predators. Now they’re rising up from the bowels of the Earth to consume the world as we know it.

Yup, that sounds pretty much like what I was waiting for. Pandemomium was published by Tor Books on February 28. It is 306 pages (with 11 extra pages of maps and illustrations of monster innards), priced at $24.99 in hardcover and $11.99 for the digital edition.

Read Last Year’s Best Online Reviews, Essays and Commentary in Speculative Fiction 2012

Read Last Year’s Best Online Reviews, Essays and Commentary in Speculative Fiction 2012

Speculative Fiction 2012It’s no surprise that some of the best and most insightful writing in 2012 took place on blogs.

Blogging — with its immediacy and ease of public access — has attracted some of the most gifted writers we have, and fantasy and SF readers are increasingly turning to the blogs and writers they trust for news and opinion. For the latest evidence, look no further than Speculative Fiction 2012, a new collection of the very best online reviews, essays, and commentary from Jurassic London press.

Speculative Fiction 2012 gathers over fifty of the best articles published last year, from the top tier of bloggers and authors in science fiction and fantasy. The contributor list includes some of the most acclaimed writers in the field, folks like Christopher Priest, N. K. Jemisin, Joe Abercrombie, Daniel Abraham, Elizabeth Bear, Myke Cole, Kate Elliott, Niall Alexander, Rose Lemberg, Kameron Hurley, Adam Roberts, Tansy Rayner Roberts, Sam Sykes, and Lavie Tidhar.

I’m very pleased to say that it also includes one of our own: Matthew David Surridge, whose February 2012 Black Gate article “Tolkien and Attila” is in the Table of Contents. Here’s what Matthew tells us:

This is out now, and has one of my Black Gate articles in it — to paraphrase the Amazon blurb, a look at what Tolkien learned from Attila the Hun. Happy to have a piece of mine in a very strong line-up! And worth noting: proceeds from the sale of the book go to a charity promoting international literacy and education.

You can read the announcement, including the complete list of contributors, here, and Matthew’s original article is here.

Speculative Fiction 2012 was edited by Justin Landon and Jared Shurin, with a foreword by Mur Lafferty. It published on April 23, 2013 by Jurassic London. It is 380 pages in paperback, priced at $11.99. There is no digital edition.

New Treasures: Dangerous Waters, by Juliet E. McKenna

New Treasures: Dangerous Waters, by Juliet E. McKenna

Dangerous Waters Juliet E McKennaI’m such a sucker for paperbacks. Seriously, put a rogue with a sword and a ship on the cover, and I’ve got that thing to the cash register faster than you can say, “Paper or plastic?”

I think it’s partly because I find paperbacks very inexpensive. That wasn’t always the case. When I  made my weekly pilgrimage to downtown Ottawa bookstores in my teens, clutching ten bucks of hard-earned babysitting money, that was barely enough to get 2-3 paperbacks — if I was selective.

I agonized over each choice. Keith Laumer’s The Time Bender, or Fritz Leiber’s Swords Against Death? Edgar Pangborn’s West of the Sun, or Arthur C. Clarke’s Imperial Earth? These are the life choices that kept me up at night.

Today things are easier. For one thing, paperback prices haven’t budged in over 15 years. I paid $7.99 for a paperback copy of Connie Willis’s To Say Nothing of the Dog in 1998, and I paid $7.99 for the copy of Juliet E. McKenna’s Dangerous Waters I bought last week.

That’s an incredibly long period for anything to be stable in publishing — look at how paperback prices quadrupled in the 15 years between 1965 (around a buck) and 1980 (around 4-5 bucks).

Paperback prices won’t stay this way for long. But while they do, I’m enjoying them. $7.99 (minus my 10% Barnes & Noble member discount) is still an impulse buy for me. Which means I can pick up a book based on nothing more than a cool cover, and take it home guilt free.

I have no idea what it says on the back of Dangerous Waters, but I think I’ll read it now and find out.

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New Treasures: Iron Kin, by M.J. Scott

New Treasures: Iron Kin, by M.J. Scott

Iron KinWe work in a genre ruled by series. It makes for some tough choices sometimes.

Case in point: I just received a review copy of M.J. Scott’s new novel Iron Kin. It looks like a fun, quick read with an intriguing setting and what could be a genuine POC on the cover:

Imagine a city divided. Fae and human mages on one side, vampire Blood Lords and shape-shifting Beast Kind on the other. Between these supernatural forces stands a peace treaty that threatens to shatter at the slightest provocation….

I was raised to do the right thing. But to my family that means staying safe behind the walls of human society. To be a respectable metalmage and never put myself at risk. But the treaty is faltering. And if it fails, nothing is safe. To help save the city and everyone I care about, I will use whatever means I can to ensure the negotiations to renew the treaty are successful — even if that means forging an alliance with a man who is the very opposite of the right thing….

Fen is trouble. Wild. He would rather bind himself in iron and drink himself into oblivion than learn to master the visions that come to him. Those visions might just hold the key to peace, and it seems that my power might hold the key to his control — if I can keep it around him….

Normally I’d plop down in my big green chair with my dog Pepper at my feet, and give it a try. Except for these tiny words at the bottom: A novel of the Half-Light City.

In the fantasy world, that’s code for: This isn’t the first book, dummy. According to a hasty Amazon search, Iron Kin is actually the third book, following Shadow Kin (2011) and Blood Kin (2012), neither of which I have.

And that brings us to those tough choices I mentioned. Do I set it aside and set out on a quest for the first one? Or do I settle in with Iron Kin, and figure things out as I go?

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New Treasures: Dragonslayers From Beowulf to St. George, by Joseph A. McCullough

New Treasures: Dragonslayers From Beowulf to St. George, by Joseph A. McCullough

Dragonslayers from Beowulf to St. GeorgeJoseph A. McCullough has been a behind-the-scenes contributor to Black Gate for over a decade. He has a superb story sense, and put it to work as a submissions reader for us for many years, sifting through hundreds of short stories and sending the most promising my way.

That story sense has served him well in other arenas as well. A decade ago, Joe wrote what many consider the definitive modern essay on S&S, “The Demarcation of Sword and Sorcery,” originally published at Howard Andrew Jones’s SwordAndSorcery.org, and prominently referenced in the Wikipedia definition of the genre. It was eventually reprinted here and quickly became one of the most popular articles we’ve ever published. For years it was the backbone of the BG blog, drawing thousands of readers every month.

Joe is a fine writer in his own right (just check out his terrific adventure story “Stand at Llieva” in Black Gate 5). He also has the enviable task of guiding a publishing imprint, as Project Manager for Osprey Adventures, an imprint of Osprey Publishing — which he wrote about here.

Joe is occasionally able to combine vocations, and has now published a total of five books through Osprey, including Zombies: A Hunter’s Guide. His latest release, Dragonslayers From Beowulf to St. George, is a gorgeously illustrated look at some of the most famous heroes of legend.

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David Wesley Hill’s At Drake’s Command Available Free in Kindle Format — Today and Tomorrow Only

David Wesley Hill’s At Drake’s Command Available Free in Kindle Format — Today and Tomorrow Only

At Drake's CommandEditor’s aren’t supposed to have favorites — or we’re not supposed to admit to favorites, anyway. So I’ll temper what I wanted to say and just say this: I published two short stories by David Wesley Hill in Black Gate, and they were both so brilliant and unusual that I considered renaming the magazine David W. Hill’s Magazine of Fantasy.

It’s probably best that I didn’t, since David has since gone on to a successful career as a novelist, and I’d be stuck with a magazine that didn’t have any short stories in it. But I do urge you to check out “Far From Laredo” in Black Gate 4, in which gunslinger Charles Duke is hired to rid a town of three troublesome demons, and “The Good Sheriff” (BG 13), in which Duke finds himself up against a maimed god in a mining town full of sorcerers and demons.

Or, if you happen to have a Kindle, you could try David’s latest adventure novel, the tale of young cook Peregrine James on an expedition under Francis Drake, for free:

It was as fine a day to be whipped as any he’d ever seen but the good weather didn’t make Peregrine James any happier with the situation he was in. Unfairly convicted of a crime he had not committed, the young cook was strung from the whipping post on the Plymouth quayside when he caught the eye of the charismatic sea captain Francis Drake, who agreed to accept Perry among his crew despite the stripes of a thief on his back.

Soon England was receding in their wake and Perry was serving an unsavory collection of sea dogs as the small fleet of fragile wood ships sailed across the deep brine. Their destination was secret, known to Drake alone. Few sailors believed the public avowal that the expedition was headed for Alexandria to trade in currants. Some men suspected Drake planned a raid across Panama to attack the Spanish in the Pacific. Others were sure the real plan was to round the Cape of Storms to break the Portuguese monopoly of the spice trade. The only thing Perry knew for certain was that they were bound for danger and that he must live by his wits if he were to survive serving at Drake’s command.

David’s previous novel was the SF adventure Castaway on Temurlone.

At Drake’s Command was published November 1, 2012 by Temurlone Press. It is 424 pages, priced at $14.95 for the trade paperback, and $2.99 for the digital edition. For today and tomorrow, you can get the Kindle edition for free here.

New Treasures: The Corpse-Rat King, by Lee Battersby

New Treasures: The Corpse-Rat King, by Lee Battersby

The Corpse Rat KingWhen I was a wee lad, I didn’t pay much attention to the name under the title on my favorite books. My mother gently nudged me one day, when I complained that I didn’t know what to read, pointing out that if I knew who had written the last book I’d really enjoyed, I might be able to find another just like it.

My mom. She was right about what would happen if I touched the burner when it was glowing that pretty red color, and she was right about this, too. I learned to pay attention to authors, and soon stopped complaining about not having anything to read. Or having to bandage my fingers so often.

As I’ve grown older, I’ve learned this principle can be applied more broadly with some success. I now avoid touching anything that glows red, regardless of how damn cheery it looks, and when I find a publisher putting out quality books, I stick with them.

Case in point: Angry Robot, publisher of Chris F. Holm’s noir crime novel Dead Harvest, Aliette de Bodard’s Aztec mystery Obsidian & Blood, Tim Waggoner’s undead detective opus The Nekropolis Archives, and many others. My latest discovery is Lee Battersby, whose The Corpse-Rat King was published by Angry Robot in August.

Marius dos Hellespont and his apprentice, Gerd, are professional battlefield looters. When they stumble upon the corpse of the King of Scorby and Gerd is killed, Marius is mistaken for the monarch by one of the dead soldiers and is transported down to the Kingdom of the Dead.

Just like living beings, the dead need a King. And Marius is banished to the surface with one message: if he wants to recover his life he must find the dead a King. Which he fully intends to do… Just as soon as he stops running away.

An intriguing mix of humor, madcap characters, and stylish prose, The Corpse-Rat King promises to be just what I’m looking for. Mom, I owe you. Again.

The Corpse-Rat King was published by Angry Robot on August 28, 2012. It is 411 pages in paperback, priced at $7.99 ($6.99 for the digital edition.) The sequel, The Marching Dead, appeared in March.

New Treasures: Dungeons of Dread

New Treasures: Dungeons of Dread

Dungeons of DreadI continue to be impressed with Wizards of the Coast’s premium reprint program. It started with an inspired effort to get Gary Gygax’s original Advanced Dungeons and Dragons rules back into print in high-quality hardcovers. We’ve discussed it before — Scott Taylor looked at the original announcement back in August; I examined the corrected edition of Unearthed Arcana here, and we invited readers to win copies by sharing stories of their game characters here.

It’s a praise-worthy undertaking indeed. But like a lot of folks I still have copies of Gygax’s bestselling rulebooks, so while I’m glad modern gamers – especially OSR players – can easily get copies of the finest RPG ever written, to me it was chiefly of academic interest.

All that changed with the release of Dungeons of Dread, which collects four classic AD&D adventure modules written by Gary Gygax and Lawrence Schick, originally released between 1978 and 1982. Dungeons of Dread puts some of the genre’s most famous early adventures – which previously existed only in yellowing softcover pamphlets – in hardcover for the first time, complete with maps and all the original black-and-white interior art.

Dungeons of Dread gathers the first four S-series adventures: Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. I’ve discussed S1: Tomb of Horrors recently, and I admit I’m not much of a fan. A masterpiece of design, the module is a player-killer extraordinaire, and not a lot of fun. I’ve never read White Plume Mountain, but I’m certainly familiar with the gonzo Expedition to the Barrier Peaks, one of Gygax’s most esoteric creations, a module created to merge AD&D and Metamorphosis Alpha by placing adventurers at the crash site of an alien craft high on a desolate mountain peak.

But The Lost Caverns of Tsojcanth is one of the finest adventures ever created. Twice the size of Tomb of Horrors, Tsojcanth is an old-school dungeon crawl which introduced a host a new monsters (later collected in the Monster Manual II) and challenged the players to cross a dangerous wilderness and multiple levels of an ingeniously designed subterranean lair, before coming face-to-face with Drelzna, the vampiric daughter of long-deceased archmage Iggwilv. Gygax built on the plot threads he carefully laid here in its loose sequel, WG4: The Forgotten Temple of Tharizdun.

All four adventures were collected in a slightly abridged form, revised to form a connected campaign, in the softcover Realms of Horror in 1987, which is now long out of print. But this is the first true permanent edition. For me, it is also the first must-have release in WotC’s premium reprint line, and I hope it is only the first of many to come. I’d love to see, for example, similar treatment for Gygax’s Against the Giants and Descent in the Depths adventures, and of course The Temple of Elemental Evil — copies of which demand outrageous prices on eBay.

Dungeons of Dread was published by Wizards of the Coast on March 19. It is 192 pages in hardcover, priced at $39.95. There is no digital edition.

Try a Free Preview of IDW’s Dungeons & Dragons: Cutter #1

Try a Free Preview of IDW’s Dungeons & Dragons: Cutter #1

Dungeons-Dragons-Cutter-1 coverIDW’s Dungeons and Dragons comics have been my favorite D&D comics since… well, ever, really. Which is saying something, since some pretty respected publishing houses — including Marvel, DC, and Kenzer & Co — have tried their hand over the decades.

IDW’s comics have been successful, as well. Enough that they’ve spun off a number of titles in the game’s most popular settings, including Forgotten Realms, Eberron, and Dark Sun. Now IDW has announced another entry in their impressive line of D&D titles: Cutter, a five-issue miniseries written by R.A. and Geno Salvatore, with art by David Baldeon and covers by Steve Ellis.

Cutter follows the saga of a fiercely divided drow family… and a legendary sword. When the battle-hardened Drow renegade Tos’un must choose an heir to his legacy, his half-Drow son Tierflin and daughter Doum’weille become locked in vicious competition. But what will the prize, the bloodthirsty sword Khazid’hea — known as the Cutter — have to say? Author R.A. Salvatore tells us:

These comic series have become a wonderful tool for me to fill in the blanks and to crystallize my thoughts on the Legend of Drizzt novels going forward. The fallout from the twisting events in Neverwinter Tales not only came into play in the last couple of Drizzt books, but allowed me a strong plot line for an upcoming novel I’ve yet to pen. The same is true for Cutter — I see it already. So while these comic stories are self-contained, they open up to the wider stories.

We’re very pleased to be able to offer a preview, in high resolution full-color PDF format. Click on the link below to enjoy the first seven pages of Cutter, compliments of IDW.

Dungeons & Dragons Cutter #1 – Preview

Dungeons & Dragons: Cutter #1 will be published by IDW Publishing on April 17.  It is 32 pages in full color, priced at $3.99.