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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

Spot the Avengers: Age of Ultron Spoiler on the Cover of the 1967 Paperback The Avengers Battle the Earth-Wrecker

Spot the Avengers: Age of Ultron Spoiler on the Cover of the 1967 Paperback The Avengers Battle the Earth-Wrecker

The Avengers Battle the Earth Wrecker-small The Avengers Battle the Earth Wrecker-back-small

I took my kids to see Avengers: Battle of Ultron on Friday, and we heartily enjoyed it. It’s a remarkable funny and ridiculously fast-paced two hours and 20 minutes of superpowered mayhem, and it’s obvious that writer/director Joss Whedon and his cohorts have a genuine love for the source material, as it’s packed with asides and sly references for those who remember the Marvel comic by Stan Lee and Jack Kirby.

Yesterday I was doing what I do every Saturday — sorting piles of old paperbacks — when I stumbled on the 1967 Bantam paperback The Avengers Battle the Earth-Wrecker by Otto Binder. It came from a collection of 52 vintage paperbacks I bought on eBay for fifteen bucks last year (which also included The Unknown, Nine Horrors and a Dream by Joseph Payne Brennan, and Robert Bloch’s Nightmares.) Earth-Wrecker is one of only two Bantam Marvel tie-ins I’m aware of; the other is Captain America: The Great Gold Steal, by Ted White (1968).

The fascinating thing about The Avengers Battle the Earth-Wrecker, though, is that, despite being released nearly 50 years ago, it has a mild spoiler for the Avengers: Age of Ultron right on the cover. If you want to avoid spoilers, just scroll on to the next article. Otherwise, read on.

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Watch Stan Lee Give Tips on How to Give a Great Cameo Performance, in the Stan Lee Cameo School

Watch Stan Lee Give Tips on How to Give a Great Cameo Performance, in the Stan Lee Cameo School

I was watching movies on YouTube last night when an Audi ad popped up featuring Stan Lee. [I’d like to take a minute to point out that sentence would have been completely nonsensical 15 years ago. Ah, what a world we live in.]

It turned it to be well worth watching. Directed by Kevin Smith, “The Stan Lee Cameo School” is a hilarious two-minute short featuring featuring Lou Ferrigno, Tara Reid, Michael Rooker, Jason Mewes and Kevin Smith. I won’t ruin any more for you — check it out.

Audi has a long tradition of appealing to science fiction fans — check out their Star Trek ads. (And Volkswagen reunited William Shatner and Leonard Nimoy for an ad late last year.) All this talk of Audis does make me miss mine, however… tragically, it was destroyed in a head-on collision in 2011.

The Late April Fantasy Magazine Rack

The Late April Fantasy Magazine Rack

Beneath Ceaseless Skies 171-rack Cemetery Dance 72-rack Clarkesworld 103-rack Fantasy Scroll Magazine 6.jpg-rack
Sword & Sorcery Magazine 39 Grimdark Magazine 3-rack Lightspeed Magazine April 2015-rack Nightmare Magazine April 2015-rack

The late April magazine rack is crowded with online and print magazines of all kinds, from horror (Cemetery Dance, Nightmare) to adventure fantasy (Beneath Ceaseless Skies, Sword & Sorcery) to science fiction & fantasy (Lightspeed, Clarkesworld) and more. This month we welcome promising newcomer Grimdark Magazine, already on its third issue. Click on any of the images above to see our detailed report on each issue.

As we’ve mentioned before, all of these magazines are completely dependent on fans and readers to keep them alive. Many are marginal operations for whom a handful of subscriptions may mean the difference between life and death. Why not check one or two out, and try a sample issue? There are magazines here for every budget, from completely free to $7.50/issue. If you find something intriguing, I hope you’ll consider taking a chance on a subscription. I think you’ll find it’s money very well spent.

Our early April Fantasy Magazine Rack, covering 20 magazines, is here.

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Vintage Bits: The 10 Greatest Dungeons and Dragons Videogames

Vintage Bits: The 10 Greatest Dungeons and Dragons Videogames

Icewind Dale-smallIan Williams at Paste Magazine has posted a fond retrospective of the great years of D&D videogaming, correctly noting the current trend towards retro-dungeon crawls among independent developers.

Everyone’s going old school in their computer roleplaying games these days. Recent games like Grimrock 2, Pillars of Eternity, Divinity: Original Sin, and the steady stream of roguelikes hark back to the golden era of the form, when kobolds were kobolds and the gold coins flowed freely. The biggest, best chunk of those old games came, of course, from the Dungeons & Dragons bloodline.

His list includes most of the great D&D games of my youth, including (of course) Baldur’s Gate, Neverwinter Nights, and the brilliant Pool of Radiance. I was especially pleased to see one of my favorites, Icewind Dale, rank so highly on his list.

Icewind Dale doesn’t have the literary aspirations of its predecessors in the Black Isle catalog. It wants to let you fight waves of monsters and crack open the best parts of the old AD&D 2nd Edition system… Icewind Dale is best viewed as a system first, narrative second, type of game. You make a party from scratch, something you weren’t strictly allowed to do in Baldur’s Gate or Planescape: Torment. And they knew you were going to min-max it. There were no complicated voiceover interactions with your party members, no main character with an intense personal story. Just the cold winds of the North, a simple storyline, and the chance to play murderhobo with the greatest RPG engine the D&D games put out.

See news on the new Enhanced Edition of Icewind Dale here, and enjoy Ian’s complete article here.

Read An Interview With Author Christopher Moore, Windycon 42 Guest of Honor

Read An Interview With Author Christopher Moore, Windycon 42 Guest of Honor

Christopher Moore-smallMy Guest-of-Honor interview with Christopher Moore, author of Bloodsucking Fiends, Coyote Blue, and many other fine fantasy novels, has just been posted. Here’s a sample.

So, did you became a full-time writer with your very first novel? Because, damn.

I did. Disney bought the film rights to Practical Demonkeeping before the book rights ever sold and that gave me enough money to quit my job as a waiter and go to writing full time. Although I didn’t get paid for six months and I ended up kiting credit cards and eating grilled ham and cheese sandwiches on credit at my friend’s diner… I wrote my first three books in his diner.

I’m interested in what you felt you were writing. What genre, I mean. I frequently hear you described as a “comic fantasy” writer. Did you set out to be a fantasy writer?

I didn’t really think about genre. I knew what I was doing would be “between genres.” I had read an essay by Kirby McCauley, who was, I think, Stephen King and George R.R. Martin’s agent at the time, that said, “any genre can be combined with horror except for whimsy. Whimsy and horror just won’t work.”

Something like that. So I decided, “Hey, I think I’ll write a whimsical horror novel.”

Read the complete interview at the Windycon 42 blog.

The Best Pulp Horror and Weird Tales: The Fantasy Catalog of Hippocampus Press

The Best Pulp Horror and Weird Tales: The Fantasy Catalog of Hippocampus Press

Burnt Black Suns-small Ghouljaw and Other Stories-small The Wide Carnivorous Sky-small

When I returned from the World Fantasy Convention in Washington last November, the first thing I did was write about all the great discoveries I made in the Dealer’s Room.

I’m not just talking about rare and wonderful old books (although those were pretty damn cool, too.) I mean the smorgasbord of small press publishers who’d come from far and wide to display an incredible bevy of treasures, piled high on table after table after table. Seriously, it was like walking through Aladdin’s Cave of Wonders, except air conditioned and with decent carpeting.

One of the great discoveries I made was Hippocampus Press, a small publisher founded by Derrick Hussey in New York City in 1999. Their table was groaning under the weight of dozens of fabulous collections, horror anthologies, entertaining and informative journals, and stranger and more marvelous things. They specialize in classic horror and science fiction, with an “emphasis on the works of H. P. Lovecraft and other pulp writers of the 1920s and 1930s,” as well as critical studies of folks like Lovecraft, Clark Ashton Smith, and William Hope Hodgson.

I brought home a copy of their 2014 Simon Strantzas collection, Burnt Black Suns, and told you about it here. Today I’d like to take a few moments to re-create what it was like to stand in front of the Hippocampus table and take in their extraordinary output, the product of over a decade of tireless dedication to classic weird tales (and great cover design.)

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Play Infocom’s The Hitchhiker’s Guide to the Galaxy Game Online

Play Infocom’s The Hitchhiker’s Guide to the Galaxy Game Online

I was at the Windycon 42 website yesterday, checking to see if the Guest-of-Honor interview I did with author Christopher Moore has been posted yet (it wasn’t). The theme of the convention is The Hitchhiker’s Guide to the Galaxy, and the website has the friendly words Don’t Panic posted right at the top. As long as I was there I poked around a bit, and I was surprised to find a link for “Infocom Game” in the navigation bar.

Now, I’m a huge fan of Infocom’s text-based computer games. Infocom was one of the most acclaimed computer gaming companies of all time, with classic titles like Zork (1980), Enchanter (1983), Planetfall (1983), and the groundbreaking BattleTech game The Crescent Hawk’s Inception. In 1984, legendary Infocom designer Steve Meretzky teamed with Douglas Adams to create The Hitchhiker’s Guide to the Galaxy, one of the most popular games the company ever produced.

Well, that’s all the enticement I needed. I clicked on the link, and lo and behold, I was transported to the BBC Radio website, where the BBC has posted a complete Java-based port of the 30th Anniversary Edition of Infocom’s classic The Hitchhiker’s Guide to the Galaxy. You can play right in your browser! And so I did:

Infocom The Hitchhiker's Guide to the Galaxy

This is well worth checking out yourself. Take a step into the past (and then, uh, into the future) and play the computer gaming classic The Hitchhiker’s Guide to the Galaxy here.

Coode Street Podcast Reveals that K.J. Parker is Tom Holt

Coode Street Podcast Reveals that K.J. Parker is Tom Holt

The Hammer K J Parker-smallBest selling fantasy author K.J. Parker appeared on the scene 17 years ago, when he published Colours in the Steel (1998), the first novel in The Fencer trilogy.

Since then he’s had a stellar career, producing The Scavenger trilogy and the popular The Engineer trilogy (Devices and Desires, Evil for Evil, and The Escapement), plus standalone novels such as The Company (2008), The Folding Knife (2010), and The Hammer (2011).

But Parker has never appeared in public, or even spoken on the phone — not even to accept the two World Fantasy Awards he’s won. It soon became public knowledge that the name was a pseudonym. But despite intense curiosity and conjecture, the identity behind the name remained a closely guarded secret, until Parker decided to reveal it to his long-time editor Jonathan Strahan and his partner Gary K. Wolfe yesterday, on their Coode Street Podcast.

K.J. Parker is actually humorous fantasy writer Tom Holt, whose popular novels include Expecting Someone Taller (1987), Who’s Afraid of Beowulf? (1988), Ye Gods! (1992), Blonde Bombshell (2010), and more than two dozen others.

Over the last 17 years Holt has continued his prolific output under his own name, while simultaneously writing over a dozen novels as K.J. Parker.

Listen to the complete interview here.

Black Gate Withdraws From Hugo Consideration

Black Gate Withdraws From Hugo Consideration

2011 Hugo Award-smallOn April 4th, Black Gate was nominated for a 2015 Hugo Award for Best Fanzine. One of our bloggers, Matthew David Surridge, was also nominated as Best Fan Writer but, as he explained, he declined the nomination before the ballot was announced.

Since the nomination for Black Gate was for the entire site, which produces over 120 articles per month by a team of over 40 volunteers, I did not decline the nomination, although personally I shared many of the Matthew’s concerns. However, over the last two weeks I’ve had the opportunity to hear from many of our bloggers, and by and large they share many of those concerns as well.

Accordingly, on Saturday, April 18th, I informed the administrators at Sasquan that we have withdrawn Black Gate from consideration for the 2015 Hugo Award.

As I explained in my previous  post, Sad Puppies and Super Puppies: The 2015 Hugo Train Wreck, (and in our original announcement), I have serious concerns about the legitimacy of the 2015 Hugo ballot, as it was largely dictated by a single individual, Vox Day, who campaigned for a slate of nominees on his website (the Rabid Puppies slate). To a lesser extent, it was also influenced by Brad Togersen’s Sad Puppies slate. Together, the two slates successfully placed 61 nominees on the ballot. Black Gate was part of the Rabid Puppies ballot, although we were unaware of our inclusion until we were informed of our nomination.

In short, over the last two weeks I have come to agree with those arguing that the use of a slate — and particularly a slate that has 11 nominees from Vox Day’s Castalia House, and nominates him personally for two awards — is a serious threat to the perceived integrity of the Hugo Awards.

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Tim Akers on How His First Novel Nearly Ended His Career

Tim Akers on How His First Novel Nearly Ended His Career

Heart of Veridon-smallTim Akers has produced some noteworthy fantasy in the past six years, including The Horns of Ruin, The Kingdom of Doors and Rooms, and The Burn Cycle (Heart of Veridon, Dead of Veridon, and the collection Bones of Veridon).

But his writing career very nearly ended after the release of his first novel, Heart of Veridon, by Solaris in 2009. Tim’s tale is one I’ve heard all too often behind the scenes and in whispered conversations at conventions. But on his blog yesterday, Tim publicly laid bare the details in a revealing and honest post — one I urge all aspiring fantasy novelists to read, and pay close attention to.

We were six months from the release of the novel… I received a call from my agent, informing me that Solaris was putting itself up for sale. The imprint was profitable, but GW had decided to put all of their eggs in the Black Library basket. I was standing in my office, at the job I hated more than I’ve ever hated anything, listening to Joshua Bilmes explain why my career may be over.

We tried to negotiate away the contract. Other authors had better luck with this, but as a debut writer, I didn’t have a lot of pull. Let me just summarize the next six months: bad things happened. Solaris didn’t do anything in terms of marketing. They didn’t send out review copies. Their sellers had no motivation to push the book. Buyers at the various bookstores were leery of picking up a debut novel from an imprint that might not exist in a few months.

The book, Heart of Veridon, got to shelves. But it arrived out of the blue, it hit the shelves at terminal velocity, and it cratered. Sales were bad. Reviews were good. The book disappeared.

See the complete post at Tim’s website.