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Mage: The Hero Defined

Mage: The Hero Defined

mage-iiMatt Wagner began writing and illustrating the first Mage series in 1984 at the age of twenty-two.  At the time, he was a relatively unknown creator struggling both to find his voice and make a place for himself in the comics industry.  His subsequent work on Grendel and Sandman Mystery Theatre had garnered many awards and critical acclaim; but in interviews there was always the obligatory question of “When are you going back to Mage?”

When the second volume of Mage began in 1997, Mr. Wagner had earned a (deserved) reputation as both an illustrator and storyteller.  The main character of the series, Kevin Matchstick, had also been working hard in the intervening years, earning his own reputation.  The similarities between Wagner and Matchstick are both obvious and entirely intentional, to the point where Wagner has referred to Mage as a sort of mythologized autobiography.  So we can read this volume as both an examination on how mythic tropes exist in our everyday lives and as a fantasy-dressed account of Wagner’s ups and downs in the comic industry.

When I originally read this book, I was twenty-three (essentially the author’s age when the first book was published) and a lot of it was lost on me.  I identified a lot more with the jaded young man of the first volume than with the more practical and down-to-earth middle-aged man in volume two.  Fifteen years later (oops, guess I just gave away my age there), the second volume seems much richer to me.  This is the story of a hero growing up, learning that being good involves more than simply opposing evil.  It also carries some veiled criticism of the superhero genre (specifically, why most superheroes are perpetually locked in their mid- to late twenties).  The series ends with Kevin Matchstick committing an act of maturity that most superheroes would never dare (unless it was a dream or an imaginary story or eventually ret-conned).

The first book concerned Kevin refusing to acknowledge his own potential to change the world.  His friends were mostly there to inspire him (sometimes by dragging him kicking and screaming to his destiny).  In some ways, it was a young man’s fantasy, with everyone around Kevin telling him about his greatness and obligation.

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Art of the Genre: The Art of Calvin and Hobbes

Art of the Genre: The Art of Calvin and Hobbes

18I’m on vacation, but I just can’t seem to take a break from writing about something art related, even though I’m technically ‘off duty.’ Currently, I’m on my first leg, the dreaded trip from L.A. to Vinalhaven Maine, a small island off the coast of the mainland.

Now that is a journey! Up at 3 AM, on a plane at LAX at 6:30 AM, a layover in Chicago at noon, then on to Manchester, New Hampshire, at 5 PM, then into a rental car for a 4 hour drive up the coast to Rockland, Maine, where I get a room at an inn to await the 7 AM ferry to the island the next day…

Yeah, it was kind of rough, but once entrenched in a cabin overlooking the Atlantic with a bit of wifi and no phone service, relaxation can be had. So I now sit on the porch, watching the 15 foot tides roll in and think about one of the more brilliant moments of the trip thus far.

Yesterday, as my six-year old son, Ash, looked through the various books stowed in the cabin’s bookshelves he pulled forth a tattered copy of The Essential Calvin & Hobbes. It had been many years since I’d read one of these Bill Waterson classics, but as I saw him pull the book out, I was filled with a feeling of nostalgia.

My son, as it turns out, is the same age as Calvin, and is a single child, although instead of a pet tiger he has a plethora of plush Pokemon at his service. Nonetheless, he’s now reading fervently, has a bit of a precocious streak, and instantly fell in love with the book that is admittedly almost too large for him to read.

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Samurai 7: Swords and Sorcery with Killer Robots

Samurai 7: Swords and Sorcery with Killer Robots

samurai-7It was my daughter’s 13th birthday yesterday. One of the things she wanted was the 2004 anime series Samurai 7, which her brother Tim gave her in a handsome Blu-Ray package.

As the parents of most young girls will tell you, it’s not enough to get them a few presents and a hug for their birthday. What they really want is attention. And what Taylor really wanted was for Dad to watch Samurai 7 with her.

Which I did. All 3.6 hours of Disk One, a full nine episodes. Let’s face it — the days when my teenage daughter will want to hang out with me are coming to an end; better seize them while I can.

I’m glad I made the effort to spend time with her. For lots of good reasons, not least of which was that Samurai 7 turned out to be a terrific piece of animated cinema. A lot more enjoyable than those two hours I spent playing dolls when she turned six, let me tell you.

I knew the basic premise before parking my butt on the couch. Like Yul Brynner’s classic Western The Magnificent Seven, Samurai 7 is directly inspired by Akira Kurosawa’s 1954 film Seven Samurai, one of the most influential films ever made.

A small group of peasants whose town is ruthlessly pillaged by bandits every year journey to the city to hire seven masterless samurai to defend their village. Desperate and poor, all they can offer these samurai is rice — and not very much of it.

Seven Samurai is set in sixteenth-century feudal Japan; Samurai 7 translates the classic story to a post-apocalyptic world of towering, decrepit cities and a blasted landscape dotted with the twisted debris of a recent war.

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Courtney Crumrin and the Night Things by Ted Naifeh

Courtney Crumrin and the Night Things by Ted Naifeh

courtney-crumrin-1Be honest.  If you had magical powers when you were a teenager, what would you have done?  How long would you have walked the path of righteousness before cursing the school bullies?  Before casting a spell to make yourself popular?  Before just flat-out killing bad people?  Would you have made friends with elves … or goblins?

Ted Naifeh’s series of fantasy comics for young people (the back label says it’s appropriate for children ages 7 and up), introduces us to Courtney Crumrin on the day her vapid parents move in with her grand-uncle, Aloysius.  After a few restless nights, she discovers that her grand-uncle is more than simply a curmudgeonly hermit.  He’s also a wizard, more feared than respected by his fellow magicians, occasionally called upon to handle those supernatural problems that others don’t want to handle.  Going through his collection of grimoires, she begins her own self-guided education in the magical arts.  In the first volume, she traps a child-eating goblin, enchants herself to become the most popular girl in school, travels to the faerie kingdom to swap out a changeling for a human infant, and gets replaced by a doppelganger who turns out to be nicer than her.

Courtney is an intelligent young woman who’s just naturally drawn to the darker parts of this world, a cynical yet moral protagonist.  These early stories tend to rely a bit much on the “and then her uncle saved her and put everything right” solution; but they effectively convey a child going through those early learning stages, both of magic and of the harsh truths about life.  I’m glad that, after years out of print, the original volumes are being reprinted, even as a new series of adventures begins.

Art of the Genre: Art of the Iconic Female #3: Wonder Woman

Art of the Genre: Art of the Iconic Female #3: Wonder Woman

megan-fox-wonder-womanI have no memory of the first time I saw Wonder Woman, although I’d assume it wasn’t the comic but the live action 70s TV version with Linda Carter. Recollections of those shows were certainly something that stuck with me as they sparked something in my prepubescent state that would certainly lead to a grander appreciation of the female form as I grew up. Remember, this was circa 1975-1979, so I was only a max of 8 years old when watching them and yet the name Linda Carter still quickens my heart rate to this day. Something about that just isn’t right… or I guess in the case of DC Comics bottom line is exactly right.

Perhaps that reaction today isn’t such a good thing, as my wife is wont to remind me, but the ability of the American propaganda and marketing machine was certainly gearing up to a fevered pitch in that glamorous disco-tropic decade concerning how women should look and what they should wear.

Wonder Woman, for all her powerful beginnings, finds herself cast in the role of sex object just as 95% of all other super heroines, and that is a tragedy.

Silly side note here, my mother has always watched The Young and the Restless, and therefore I’ve always watched The Young and the Restless. It humors me greatly that the twenty odd characters in the show must always get together, break up, and then get together with someone else again and again and again. After several decades, relationship trees become so convoluted that I get great joy at having a running dialogue as I watch the show detailing just how inherently creepy each new relationship has become when I get to count how many people in each scene have slept together. In essence, comic books are the same beast, and with only a very limited number of super heroines to go around, I’ve always been intrigued by covers depicting them in the arms of an iconic super hero, my favorite being those with Wonder Woman and Superman thusly portrayed. I mean seriously, if you put in the words ‘Wonder Woman Kissing’ into Google, the first four default options are Nightwing, Superman, Batman, and Jean Grey [wowza!].

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New Treasures: Phil & Kaja Foglio’s Girl Genius Omnibus Volume One

New Treasures: Phil & Kaja Foglio’s Girl Genius Omnibus Volume One

girl-genius-omnibus-volume-oneGirl Genius is one of my favorite comics. Or at least it would be, if my dang kids didn’t stop stealing the issues and I could read them.

Now Tor has solved that problem nicely, with the publication of Girl Genius Omnibus Volume One: Agatha Awakens, a handsome 320-page full-color compilation of issues 1-10.

Which my kids immediately stole.

Until I find it again, I have to talk about it in the abstract. Like this: Girl Genius rocks. It’s a “Gaslamp Fantasy” (don’t call it steampunk) which follows the adventures of Agatha Heterodyne, a struggling student at Transylvania Polygnostic University who ends up on the run from the sinister Baron Klaus Wulfenbach. As she makes her way across the wasteland of a devastated Europe, she learns she comes from a family of Sparks — mad scientists with superhuman scientific gifts, and that her own gifts are just beginning to blossom.

I’m making liberal use of Wikipedia to fill in gaps here, owning to the missing issues stashed somewhere under my children’s beds upstairs.

Suffice it to say that Girl Genius is a terrific all-ages comic (one hopes, anyway). It’s fun, fast paced, and filled with lots of laugh-out-loud moments. Phil & Kaja Foglio make especially innovative use of color — the opening pages are black and white, and when color slowly seeps into the pages the effect is quite dramatic. Girl Genius began life in 2001 as a print comic, but became a full-fledged webcomic on April 18, 2005. In 2008 Phil Foglio was nominated for a Hugo award for Best Professional Artist for his work on Girl Genius, and in 2011 the strip won the Hugo Award for Best Graphic Story.

Girl Genius Omnibus Volume One: Agatha Awakens was published in hardcover by Tor Books on February 28, 2012. The cover price is $34.99 for 320 pages in full color.

Cerebus

Cerebus

CerebusI’ve been writing a fair bit lately about Canadian fantastika, and I’ll be doing so again next week, looking at a trio of grand masters who’ve just released what may be one of the most accomplished works of their career. But there’s been a bit of news lately about another notorious Canadian fantasy epic, so I want to talk about that first.

Late in May, Dave Sim began a Kickstarter project, trying to raise $6,000 to create a digital version of the 25-issue “High Society” storyline from his comic book Cerebus. He raised the money in a matter of hours. Each comic issue will be digitised; the story, the letter columns, and the editorials will all be scanned (I don’t know whether the work by other cartoonists that Sim used to run in the back of the book will be included). Sim will also read the text of the comic, performing dialogue and captions, and he’ll provide commentary, as well as show and discuss sketches, notebook entries, and the like. The extra money the Kickstarter will raise from this point will go towards higher-quality audio production, and, if funds allow, towards the digitising of the entire 300-issue run of Cerebus. As of June 13, Sim’s raised just shy of $40,000, with the Kickstarter still running for the rest of June.

In light of the Kickstarter success, I want to give a brief introduction to the series for non-comics readers. There’s no doubt that Cerebus was and is a major work, tremendously significant in the history of comics and in the medium’s development. And it’s relevant, I think, as a fantasy story; as a story that sometimes struggles with its use of fantasy, and as a story that works with and often against action-adventure tropes. But while parts of the work are startlingly effective, parts of it are equally-startling misfires. And the main theme of the book, reflecting Sim’s stated beliefs, is undoubtedly sexist (per Merriam-Webster, sexism is “prejudice or discrimination based on sex; especially : discrimination against women”) and in the opinion of many readers misogynistic. Sim disputes the term misogyny, arguing that he’s merely not “feminist,” but when he writes that a sensibility based on “reasoned and coherent world views … occurs more often — far more often — in men than it does in women,” it’s hard to see the difference between that and misogyny. Note that the foregoing statement isn’t an external statement that happens to shed light on Sim’s ideology; it’s a part of the text of Cerebus. Sim’s attitudes to gender and sexuality can’t be evaded in discussing the book. Still, I want to try to present here an overview of what makes the book important, with all its flaws.

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Mage: The Hero Discovered by Matt Wagner

Mage: The Hero Discovered by Matt Wagner

mage-the-hero-defined1It’s nothing new: taking old mythic tropes and adapting them to modern-age stories. The social commentary thinly-veiled as mysticism, the peek-a-boo mythology references, the obligatory explanation for why most people in our modern times don’t notice magic, the unassuming youth who will one day become a great hero … we’ve all read them.  he secret is in the execution.  How well is this ancient story re-told? How compelling are the characters? Are the truths revealed deep or trite?

Matt Wagner was only twenty-two when the first issue of Mage was published and it’s surprising that someone so young could write something both this introspective and this self-aware. His hero, Kevin Matchstick, is already a cynical, disillusioned man at the story’s beginning. He acts like a man who already has the weight of the world on his shoulders, yet has no true responsibilities. It’s telling that the mysterious wizard who approaches him with news of his great potential is named Mirth. The journey that follows over the next fifteen issues concerns Kevin’s quest to understand and fight forces of supernatural evil; but it’s just as much Mirth’s quest to make Kevin stop being a jerk. The adage that the only thing evil needs to succeed is for good men to do nothing rings through this series.

Kevin, Mirth, the supporting cast and even the incidental characters are written with a surprising depth. No one is merely a follower (on the side of good or evil), each having his or her own reasons for the decisions made. The storyline is equally divided between action scenes and “downtime” where the heroes relax and talk about how they see the world and their place in it. The baseball-bat-wielding Edsel and supernatural civil servant Sean Knight work just as hard to guide Kevin towards self-discovery as they do covering his back during fights with quintuplet casino bosses, hordes of redcaps and the occasional succubus. They also have to face down a dragon. And a staple gun.

This series has been in and out of print for years and a collected edition shouldn’t be difficult to find. But if you have the means, definitely find a comic shop that carries the original back issues. There you’ll get the letter page debates on the nature of magic and morality, Matt Wagner’s comments on the state of the comic industry and the amazing Grendel stories (originally published in the back of each issue as a series of four-page mini-stories). Volume One is subtitled The Hero Discovered. Fifteen years later, there were another fifteen issues subtitled, The Hero Defined. And, someday, we may see the final volume, “The Hero Denied”. Until that day, magic is green.

Ernie Chan (1940-2012): A Legend Passes

Ernie Chan (1940-2012): A Legend Passes

savagae-sword-of-conan-erniechanEarlier this evening I heard the sad news that one of comics’ great legends, Ernie Chan, has passed away. Ernie was set to appear at the BigWow Comicfest in San Jose this weekend, so his death comes as a real surprise to those of us who expected to see him there.

I wanted to post a tribute in the form of my favorite Chan images. You can see that tribute right here. Some of these he painted, some he penciled and inked, and some he only inked — but Ernie’s inks were some of the most powerful in the world of comics.

When I was a kid I couldn’t get enough of Conan the Barbarian and its black-and-white companion magazine The Savage Sword of Conan. But I was incredibly picky about the art in my comics — if the art didn’t blow me away, I wouldn’t buy the comic. Plus, I had the seriously limited budget of a child, so I had to be impressed by the art or I left the book sitting on the rack.

Whenever I found a Conan book that was drawn (or inked) by Ernie Chan, my money hit the counter immediately.

Rest in peace, Ernie. You will be missed…

Blogging Austin Briggs’ Flash Gordon, Part Two – “Freeland”

Blogging Austin Briggs’ Flash Gordon, Part Two – “Freeland”

9665211flash-gordon-volume-2“Freeland” was the second installment of Austin Briggs’ Flash Gordon daily comic strip serial for King Features Syndicate. Originally published between February 24 and August 21, 1941, “Freeland” was the second story in the daily companion to Alex Raymond’s celebrated Sunday strip. It is the second of two Briggs strips available in a reprint collection from Kitchen Sink Press.

“Freeland” gets underway with the ship bearing our motley crew making its way toward the Promised Land free from Ming. Flash and Dale set out in a rocketship to scout for a safe harbor and encounter a hostile tribe of what appear to be Native Americans.

Once more, Austin Briggs demonstrates his version of Mongo is more attuned to contemporary American experience or American history than the prehistoric or Medieval Europe model chosen by Alex Raymond. Briggs may also be borrowing a page from Edgar Rice Burroughs (one of Raymond’s primary inspirations) in transplanting Native Americans to another world.

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