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Spotlight on Fantasy Webcomics: Off to See the Wizard in Nakesake

Spotlight on Fantasy Webcomics: Off to See the Wizard in Nakesake

Alana Joli Abbott and Megan Lavey-Heaton
Me with Megan Lavey-Heaton at a meet-up/signing for the Kickstarter backers of the print run of Namesake volume 2.

Webcomics and Kickstarter have come into their own at similar times. Kickstarter has been debated by PW and Tor.com and other places as a publisher/major funder of the indie comics industry. (In 2012, Todd Allen at PW suggested in 2012 that, by cash totals, Kickstarter could be considered the #2 comics publisher in America; Steven Padnick at Tor.com rebutted that they’re a funding source but not a publisher at all. Which is more than semantics, but I think neither would argue against how important Kickstarter has become for the comics industry.) What’s exciting about Kickstarter and other crowdfunding sources is that — like digital printing and web publishing in general — it gives a sense of immediacy and connection between readers and creators. Namesake is one of the webcomics that I follow, and I was excited to contribute to their Kickstarter to get my very own print versions of the first two volumes of the comic. And I was even more excited to pick those books up in person last weekend in New York, at a delightful meet-up in which I got to meet writer Megan Lavey-Heaton, Yamino of Sister Claire, and a number of writers and artists in various stages of publication. It was a fantastic cross-section of geekdom, with comments being bandied across the table about such topics as Doctor Who, Spiderman, and even My Little Pony: Friendship is Magic.

So if it is with a rosy demeanor that I write about the excellent webcomic Namesake, I’ll be the first to divulge that I’m personally invested. (And for the rest of the full disclosure, Megan Lavey-Heaton backed my Kickstarter to self-publish the third novel in an otherwise publisher-abandoned trilogy. The admiration goes both ways.)

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Arak Interlude: Sexuality in Comics and Culture

Arak Interlude: Sexuality in Comics and Culture

ARAK7RLast week I promised that today’s post would touch on the topic of sexuality in comics and culture. The jumping-off point for that discussion is Arak, Son of Thunder issue #11, which I mislaid and still have not located. So, in lieu of a detailed plot synopsis of that issue (still forthcoming, as soon as I figure out where it absconded to), I will instead delve right into the broader memories that this comic brings back, demonstrating how different my preadolescent experience was in the 1980s from the media culture of youth today.

I can remember opening the pages of Arak, Son of Thunder issue #11 — the first issue of Arak I ever bought — and being shocked (and thrilled) by the scene in which Valda, the Iron Maiden sheds her armor. She has been moved by the pipes of the satyr to embrace her femininity, her freedom, and to dance. Somehow, though, she realizes what the satyr is up to; the spell is broken, and her carefree visage turns to rage. Then she’s standing there, fists clenched, looking like she’s about to rip a certain satyr’s horns off, but still naked. This was a comic approved by the “Comic Code Authority,” so she’s mostly bathed in shadow. Still, standing there in silhouette, she was naked!

When I saw that comic again, thirty years later, I couldn’t help but smile at the innocence and naiveté of that ten-year-old boy, straining his eyes to see if he could make out anything more through that shadow of black ink. I mean, Ernie Colon draws Valda beautifully, but for all the impression it made on me then, there’s not much on the actual page to titillate — far more is concealed than revealed.

No doubt it is nearly universal that when one’s age reaches the double digits, a new curiosity begins to dawn about the opposite sex, about the physical differences, and what those physical differences signify (you know, just what do adults do when they get alone together and take their clothes off? To put it bluntly). What varies greatly is how youth of different cultures and different generations manage to satisfy that inquisitive curiosity. And, of course, what might be titillating or even scandalous for one generation might not even warrant the batting of an eye for the next.

I want to steer clear of ranging too far on that last point: one could write a whole book about changing mores and stimuli, spanning from a Victorian era when a woman’s exposed ankle could cause heart palpitations, to contemporary times when a woman can turn up at nearly any beach in nothing but a G-string bikini without fear of getting arrested for indecent exposure. Indeed, whole books have been written on that subject. Instead, I’m going to narrow in on one preadolescent boy in the early ‘80s, and talk about how the culture was right then, in that little snapshot of pop-culture history.

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Spotlight on Fantasy Webcomics: Thistil Mistil Kistil‘s spin on Loki

Spotlight on Fantasy Webcomics: Thistil Mistil Kistil‘s spin on Loki

It’s the official release date for Marvel’s Thor: The Dark World, and posts on Norse Mythology, the Thunder God, and the Trickster Loki are cropping up all over the Internet. (Fantasy author Max Gladstone’s post on “The Real Loki” at Think Progress is one of my favorites.) I’m grateful to Marvel for drawing attention to Asgard, especially because it gives me the excuse to write about one of my very favorite webcomics, Thistil Mistil Kistil (TMK) by Sarah Schanze. It’s a unique spin on Norse mythology that features Loki as one of the major protagonists — and while he’s still a trickster with a distinct tendency toward chaos (and probably ADHD), he’s not the villain that the stories so often make him out to be.

An early page from Sarah Schanze's Thistil, Mistil, Kistil, featuring hero Coal and trickster god Loki.
An early page from Sarah Schanze’s Thistil, Mistil, Kistil, featuring hero Coal and trickster god Loki.

The story begins with Coal, a young Viking warrior who ought to be on his way to Valhalla. But despite his heroic death, he’s brought to Odin and the All Father (with the help of an irritable Thor) explains that Loki has stolen the weapons of the gods and it’s up to Coal to get them back. Since Loki once saved Coal’s life, Coal believes he might just be able to accomplish the task — but Loki being Loki, it’s not going to be simple. Set during the Viking Era, with plenty of detail about the world in which the historical (rather than mythical) Vikings explored, TMK combines fantasy, history, and mythology in one big quest tale. And as Coal and Loki search for the missing weapons (because of course Loki doesn’t have them any more — that would be too easy!), new non-Viking characters–including shy Hedda, the former thrall, and Ibrahim, a Moor scholar–get pulled into the adventure.

I discovered TMK in 2010, through Comic Creators for Freedom, a group that does a fundraiser every year to promote awareness of and fight against human trafficking. That was where I first met Hedda, who doesn’t appear until Chapter 5 of the story (so I had to wait a while to actually see her appear). For people unfamiliar with CCF’s fundraiser, the comic creators collaborate on a desktop wallpaper featuring characters from each of their comics, which donors to the fundraiser receive. All of the donations go to the charity Love146. I’ve found several of my favorite webcomics through the fundraiser, and I feel good about supporting artists who are involved with the charity.

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Goth Chick News: Max Brooks Takes on Walking Dead with Extinction Parade (Maybe…)

Goth Chick News: Max Brooks Takes on Walking Dead with Extinction Parade (Maybe…)

The Extinction Parade-smallAnyone who thinks the whole zombie thing is at risk for falling out of pop-culture-vogue is underestimating the undead super powers of Max Brooks.

The World War Z: An Oral History of the Zombie War writer continues his current reign as king of the reanimated by reportedly signing his latest comic Extinction Parade to a TV deal, offering up what may be the first real, small-screen competition to The Walking Dead.

Bleeding Cool reports Brooks is in talks with “one of the most successful production companies in Hollywood,” though no one is even hinting at who that could be yet. But to really get our attention, Extinction Parade is going to need the no-holds-barred approach of someone like HBO rather than a network treatment.

NBC is resurrecting the made-for-CBS undead series Babylon Fields and The Sundance Channel is currently airing The Returned, both of which take a less violent look at zombies. But now with vampires in the mix, Brooks’s story definitely needs the creative freedom to back up the tanker of fake blood.

As explained in Extinction Parade’s first issue:

As humans wage their loosing fight versus the hoards of the subdead, a frightening realization sets in with the secretive Vampire race: our food is dying off. This is the story of Vampires’ decent into all-out war with the mindless hungry hordes of the zombie outbreak as humanity tries to survive them all. Three species in mortal conflict. This is how a species dies.

Oh yes please.

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Insanity in Pictures

Insanity in Pictures

culbard-coverThough I can’t be completely certain, I think the first time I encountered the name of H.P. Lovecraft was sometime during the course of 1980, not long after I’d discovered Dungeons & Dragons. The thin blue rulebook contained inside the Basic Set included a single reference to “Cthulhu” as a deity alongside Crom and Zeus (two names I already knew). Back in those days, hobby shops were ground zero for the burgeoning roleplaying hobby. Bearded wargamers, nerdy college kids, heavy metal-loving teens, and fantasy fans of all sorts rubbed shoulders in these peculiar little stores, swapping stories of their characters and campaigns, as well as holding forth on a variety of topics. To a young person such as myself, hobby shops were amazing places filled with amazing people, whose company I sought out as often as I could.

There was a strange camaraderie among the hobby shops’ patrons – or so it seemed to me anyway. We were all a little strange by the standards of the time, taking interest in things that were still many years from mainstream recognition, let alone acceptance. Consequently, the usual distinctions of age didn’t matter much and I regularly found myself chatting with people years older than myself about gaming and fantasy and science fiction. I can’t begin to convey what a big deal this was to me. I was a shy, bookish sort and didn’t make friends easily, yet here I was gabbing with teenagers and university students as if we were old comrades.

That’s when I heard someone mention Cthulhu again and, callow youth that I was, asked just who (or what) Cthulhu was. Little did I know that that innocent question would lead to a lifelong interest in the life and works of H.P. Lovecraft.

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Blogging Dark Horse Comics’ The Curse of Dracula

Blogging Dark Horse Comics’ The Curse of Dracula

dark-horse-the-curse-of-dracula-tpb-122289Marvel Comics’ long-running Tomb of Dracula series by Marv Wolfman and Gene Colan was a landmark in the medium. The award-winning series set a standard in the industry that is still felt four decades on. Marvel shamefully squandered their efforts to turn the controversial monthly title into an adult-oriented comic magazine free from the strictures of the Comics Code Authority. A dozen years later, the duo reunited to revive the series for Marvel’s Epic Comics line, but this highly underrated four-part limited series was not granted the accolades or the follow-up it deserved. Flash forward to 1998 and Dark Horse Comics offered Wolfman and Colan a three-part limited series to reinvent the property for the up and coming rival in the field.

The only tragedy is that The Curse of Dracula ended up being another one-shot limited series, despite the storyline’s potential to be expanded further. Much of the Dark Horse series recalls the story and artwork in the Epic Comics limited series from earlier in the decade. The plot is equally complex and adult and the art pushes the boundaries to the edge yet again. Once again, Marv Wolfman is crafting a new set of vampire hunters and has Dracula rooted in the world of politics.

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Miracles Happen

Miracles Happen

Miracleman 23A little while ago, I put up a post here about Miracleman, or, as it was originally known, Marvelman.

One of the great ‘lost’ works of the comics medium, written first by Alan Moore and then by Neil Gaiman, for twenty years a confused copyright situation has kept old Miracleman material from being reprinted and kept publishers leery of the legal mess from taking a chance on publishing new material. This, even though Gaiman had plotted out a conclusion to the saga and one further issue had actually been fully drawn.

A bit more than a week ago, that all changed. Marvel Comics, who had been working with Gaiman to unriddle the complexities of the case, announced that in January of 2014, they’d begin reprinting Miracleman as a monthly comics series.

These issues will reprint all the material previously published in the United States as Miracleman and will also include new supplementary material, as well as some work previously only published in England. After the old issues are all reprinted, the series will continue with new work by Gaiman and artist Mark Buckingham.

This is big news.

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Get Graphic Classics Volume 23: Halloween Classics for only $10 in October

Get Graphic Classics Volume 23: Halloween Classics for only $10 in October

Graphic Classics Halloween Classics-smallI’m a big fan of Tom Pomplun’s Graphic Classics comic anthologies. I’ve lost track of exactly how many he’s published so far, but it’s a lot — including volumes showcasing Edgar Allan Poe, Bram Stoker, Arthur Conan Doyle, Jack London, Ambrose Bierce, Mark Twain, R.L. Stevenson, O. Henry, Rafael Sabatini, Oscar Wilde, and my favorite, H.P. Lovecraft.

Each book is 144 pages in graphic novel format, collecting some the best stories from each of the featured authors, illustrated by a stellar line-up of artists. And seriously, that Lovecraft release is the bee’s knees.

He’s also done a series of special theme volumes, including Western Classics, Fantasy Classics, Gothic Classics, Horror Classics, and Adventure Classics. As an added bonus, the most recent of these (including Science Fiction ClassicsPoe’s Tales of Mystery, and Native American Classics) are in full color.

Now Graphic Classics Volume 23: Halloween Classics is just $10 for the entire month of October (reduced from $15 ). This volume features an EC-style introduction, by Mort Castle and Kevin Atkinson, and contains Matt Howarth’s adaptation of the screenplay of the classic silent film, The Cabinet of Dr. Caligari, alongside adaptations of Washington Irving’s “The Legend of Sleepy Hollow” by Ben Avery and Shepherd Hendrix, H.P. Lovecraft’s “Cool Air” by Rod Lott and Craig Wilson, Mark Twain’s “A Curious Dream’’ by Antonella Caputo and Nick Miller, and Arthur Conan Doyle’s “Lot No. 249” illustrated by Simon Gane.

We covered Halloween Classics when it was first released last September. Get more details or order a copy on their website and see the complete line-up of fabulous Graphic Classics here.

Spotlight on Fantasy Webcomics: The Dirt on Ursula Vernon’s Hugo Award Winner, Digger

Spotlight on Fantasy Webcomics: The Dirt on Ursula Vernon’s Hugo Award Winner, Digger

Digger Volume 1 Ursula Vernon
Cover of Digger Volume 1 by Ursula Vernon from Sofa Wolf Press

I read a lot of webcomics. Back when I was writing Cowboys and Aliens II for Platinum, I started reading a bunch of the comics that were up on the now-defunct Drunk Duck and I got hooked.

What happens when you start reading webcomics is that you often follow links to other webcomics, until your bookmarks bar is full of comics you’re following on a regular basis and your inbox is full of recommendations from friends of the comics you should be following. That e-mail from a friend is how I discovered Digger by Ursula Vernon, which was the Hugo Award Winner for best graphic story and the Mythopoeic Fantasy Award winner, both in 2012.

It starts with an anthropomorphic wombat named Digger who, by page 6, has met a statue avatar of the god of wisdom Ganesh. Wombats being a race of logically minded architects and engineers, they don’t care much for gods and magic — but Digger is thrust into the middle of a story that has both. Magic has deliberately interfered with her tunnel, something no wombat takes kindly, and her sense of direction is askew, meaning she can’t get home until Ganesh helps her figure out just where home is from where she’s ended up.

While researching a trip home might seem like a harmless endeavor, it’s not as simple as it sounds, and soon Digger is up to her ears in strange characters: a young healer known only as the Hag, a shadow child who might or might not be a demon, an unnamed hyena exile who Digger calls Ed, a female warrior monk who is probably insane, and a whole tribe of hyena people who might want to eat her.

This might sound like a lot of silliness in one webcomic, and Digger has its share of humorous moments. But what happens between the words, the art, and the story is the stuff of magic — quite possibly the kind that Digger herself would approve of.

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Blogging Arak 9: Adventure on the High Seas

Blogging Arak 9: Adventure on the High Seas

ARAK9CWith the return of Roy Thomas to the scripting helm, Arak issue 9 has our protagonists Arak and Valda resuming their quest to rescue Malagigi from his demonic imprisonment in far-off White Cathay. After having rescued Pope Hadrian and having rid the world of one Black Pope, our stalwart heroes are set for some adventure on the high seas. It’s time for a one-off pirate tale, but one in which Thomas manages to work in Vesuvius and an encounter with the lost souls of Pompeii.

Arak is about fed up with cities: “He-No take me — I’ll be glad when we’re done with the cities of your world, and I can take to the forests again.”

But first they have to pay a visit to Neapel (modern-day Naples) to find Pope Hadrian’s friend Gallio, who can provide them passage to Byzantium.  The Holy Bishop of Rome told them that they would know Gallio by the ring he wears, “which shows two hands grasping but a single cross.”

As with every past arrival at a new city, the first signs are ominous. People are packing up and leaving the port in droves, because “there’s no longer work there for free laborers — or honest seamen!”

They soon discover the reason: Gallio’s ship is now manned mostly by slaves. When they begin inquiring down at the bay, two “lecherous merchants” immediately hone in on Valda, because, as Thomas narrates, “Alas, however, in these unenlightened days, the presence of an attractive woman on the docks usually has but one meaning for the sea-rovers of Neapel…”

Need I tell you how their pawing at her ends? With her knife at the throat of one, of course, and the other one nearly skewered like the pig he is. Their lives are spared, though, in exchange for pointing the way to Gallio’s ship.

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