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Blogging Arak: Valda Gets Naked on Christmas Eve

Blogging Arak: Valda Gets Naked on Christmas Eve

Arak_Vol_1_7Happy Labor Day! Here you are, (hopefully) enjoying a well-deserved break from labor to spend some time on the down low at the Black Gate.

For this Labor Day edition of Oz’s ramblings and my (if I’m counting correctly) thirty-first blog post, I’m going to kill two birds with one blog by covering issues seven and eight of DC Comics’ Arak, Son of Thunder. And I’ll keep it brief. My rationale? Series creator Roy Thomas penned neither issue of this two-part story. He provided the plots, but they were written by guest scripters Gerry Conway/Mike W. Barr (7) and Mike W. Barr (8). What I’m wondering is this: Will they be able to channel the sword-and-sorcery vernacular that is old hat for Thomas? Or will their dialogue veer into self-parodic melodrama? Will it fall flat? Will it feel too modern? Let’s find out.

Issue 7: “Behemoth from the World Below!”

The cover of issue 7 boasts the caption “Perhaps the Most Unusual Christmas Story of the Millennium!” Gotta love the hyperbole. Pope dragged into the underworld by a pale giant, then rescued from the Black Pope by a Viking Native American from the unknown New World across the sea? Pretty unusual, but perhaps not the most unusual one of the past thousand years.

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New Treasures: Knights of the Dinner Table #200

New Treasures: Knights of the Dinner Table #200

Knights of the Dinner Table 200-smallI am thrilled to report that Kenzer & Company, publishers of the fine Hackmaster and Aces & Eights role playing games, have published the 200th issue of the world’s best gaming comic, Knights of the Dinner Table.

Knights of the Dinner Table is written and drawn by my friend Jolly R. Blackburn, with editorial assistance by his talented wife Barbara. If Jolly’s name is familiar, it may be because of last Saturday’s appreciation of his earlier publication, the much-missed role-playing magazine, Shadis, where KoDT first appeared. Or you may remember the last time I shone a spotlight on KoDT, with issue #191 last September. Or maybe you’re a fan of the KoDT spin-off The Java Joint, which appeared in every issue of the print version of Black Gate, and was finally collected (with one new strip) last April. Or perhaps you’re simply a fan of KoDT all on your own, and don’t need me telling you how brilliant it is.

The first issue of Knights of the Dinner Table appeared from AEG in the summer of 1994. With issue five it switched to its current publishers Kenzer & Company, and it has appeared regularly ever since.

I don’t think I need to tell you what an incredible accomplishment it is for a comic to reach the 200 mark in today’s market — especially with the same creator at the helm. It is, in fact, an almost unparalleled achievement (the only comparable example I’ve been able to come up with is Dave Sim’s Cerebus). To reach issue 200 under any circumstances is an amazing achievement for an independent comic.

I wrote a book review column in the back of Knights of the Dinner Table for four years, starting in the late 90s (the incredible series of coincidences that lead to that happy state of affairs are related in my introduction to the collected Java Joint). I got to meet and game with Jolly, Dave Kenzer, Steve Johansson, Brian Jelke, Barbara Blackburn, and the entire KenzerCo gang — and let me tell you, I wouldn’t trade that experience for anything.

But it’s my contributions to and relationship with KoDT that I’m most proud of during that era. KoDT has survived not simply because it occupies a unique niche in the gaming community, but because it is a singularly brilliant work from a uniquely talented creator. If you haven’t tried it yet, the massive issue 200 is a great place to come on board.

KoDT #200 was published July 2013 by Kenzer & Company. It is $8.99 for a 96-page black & white comic. The cover is by Larry Elmore; more details and order instructions are here, or try the free online strips.

Jinnrise and the Game of Life

Jinnrise and the Game of Life

Jinnrise #1-small“The game of life’s about us all…wherever we are or wherever we’re from.” Jinnrise, my comic book series published by IDW Publishing, was inspired by this mantra and line from issue #1. The best of stories, those that resonate throughout the ages, start with the seeds of a theme.

Informed by the writer’s passions and experiences, the essence of the story springs forth. Such was the case for me.

Growing up in a mixed heritage household, I found myself drawn to novels, comics, and films that celebrated our common humanity. Fears, hopes, nightmares, and dreams: the ties that bind were what fascinated me the most. The outer trappings and vehicles of storytelling? In the short term, they didn’t really matter.

As I became a more discerning fan of genre entertainment, I grew less and less excited about the tentpole projects being announced year after year. Conventions like San Diego Comic-Com were no longer celebrations, but yearly commentaries on the growing stagnancy in science fiction and fantasy.

How many stories with zombies, vampires, robots, and wizards could one enjoy without being overwhelmed by déjà vu?

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ARAK Issue # 6: “The Stalkers of the Snows”

ARAK Issue # 6: “The Stalkers of the Snows”

ARAK6CRight off the bat (no pun intended), the cover tips us off that this issue will feature the blood-sucking undead!

In the eerie blue glow of the full moon, a vampire swoops down on sword-drawn Arak like a bomber lugging twin torpedoes. And, oh dear, those sharp fangs aren’t the only pair of pointy objects poised to pierce Arak or poke his eyes out. (Yeah, they’re hard to miss, framed as they are by the yellow moon.)

[Okay, the adolescent male has been sent back to his room in my psyche; now let’s summarize this issue with less juvenile eyes, shall we?]

We don’t get to any vampires until 19 pages in; this issue fits a recurring pattern of narrative structure that reserves the monster-of-the-month for the last five pages or so, while the first four-fifths of the issue covers court intrigue and character development that furthers the overarching plot.

Arak returns from being demon-flung out of the sorceress Angelica’s tent the night before, arriving at Carolus Magnus’s jousting tournament just in time to reveal to the Twelve Peers that Angelica’s brother Argalia cheated by using sorcery when he defeated the champion Rinaldo last ish. Also, by the way, her demons have carted off one of the Twelve, the court magician Malagigi, to White Cathay.

Most of the Twelve (well, they’re down to ten now, since one seat has been mysteriously empty and, of course, poor old Malagigi is a hostage to goat-footed devils) dismiss the charges of the “savage heathen,” since it is his word against Angelica and Argalia, who are both nobility and allegedly Christian.

The ensuing exchange rather amusingly ticks off Arak, who lays out a good case of circumstantial evidence and shows himself to be smarter than just about all the rest of them combined. Even Valda, usually stoically silent, intervenes, telling the rest of her Peers that they should heed the words of Arak.

All this gets her is a snickering remark from the Bishop: “Well, now! It seems rave Valda is smitten with the young savage!” Another one chimes in, “Perhaps we should call her the ‘Iron Maiden’ no more, eh?” Nudge nudge wink wink. Man, and you thought I was juvenile! These guys need a serious come-uppance.

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Rocket Raccoon! Guardian of the Galaxy: The Early Years (Not in the Black Mountain Hills of Dakota)

Rocket Raccoon! Guardian of the Galaxy: The Early Years (Not in the Black Mountain Hills of Dakota)

Rocket_Raccoon_Vol_1_1The upcoming Guardians of the Galaxy movie is the biggest risk yet for Marvel Studios. Last year’s The Avengers was a daring crossover experiment bringing together all the heroes introduced so far into the Marvel Cinematic Universe, but the five lead-in films were all financial successes and audiences had some prep for what they were about to see. But The Guardians of the Galaxy is a light-hearted space opera starring heroes few people outside of comicdom (and, honestly, quite a few within it) know no better than the main generals of the Thirty Years’ War.* The majority of the characters come from unusual alien species… and one of the heroes is a sentient, blastgun-toting raccoon.

I recently watched an episode of Nature titled “Raccoon Nation.” The scientists interviewed on the program theorized that living in urban environments has pushed raccoons to rapidly evolve higher intelligence. “In a hundred years, they may be running the cities,” one scientist joked. If this pattern continues, the reality of a jet-boot propelled sentient raccoon armed with laser guns is not so far-fetched after all. Rocket Raccoon is already on his way to movie screens in 2014, so how long until his raccoon brethren on Terra follow his example?

Rocket Raccoon, a character introduced in an offhanded way in the mid-‘70s, may turn out to be the popular lynchpin of The Guardians of the Galaxy. Although the furry black-masked space opera hero has gone through publishing dry-spells, he has a loyal following and love that exceeds the other Guardians. (Sorry, Groot.) According to director James Gunn in an interview at SDCC, “Rocket is the heart of this movie. If Rocket doesn’t work the movie’s not gonna work. If Rocket does work the movie’s gonna work.”

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HEROIC: An Interview with Andrew Collas

HEROIC: An Interview with Andrew Collas

HEROIC #1There’s been much discussion lately on Black Gate about Kickstarter: about projects that have reached fruition thanks to crowdsourced funding and projects that have failed to deliver on their promises. Kickstarter’s a way to get stories out that might not otherwise exist and from the outside looks like an interesting way to make one’s passion real. As it happens, I know someone working through that process right now. Andrew Collas is a longtime friend who’s brought plans for his first comic, HEROIC, to Kickstarter. He’s got a copy of the first script online: a mix of super-hero story and spy thriller, beginning with the mysterious death of a hero — and a young woman’s escape from a secret base. I know he feels strongly about the material he’s working with and I thought it’d be interesting to discuss his plans and experiences so far. What follows is an e-mail interview I did with him about heroes, comics, and Kickstarter, all subjects that seemed of interest to this blog.

An Interview with Andrew Collas

Conducted by Matthew David Surridge

What is Zenith Comics, and what is Heroic? What are your plans for the company, the project, and the story?

Zenith Comics is the brainchild of my fever dreams and childhood fantasies. I took the words of Superman to heart when he said [in the Geoff Johns-written Justice Society #1, 2006], “The world needs better good guys,” and Zenith Comics represents my attempt to answer that challenge. HEROIC is the manifestation of that. HEROIC is my story, that starts us in the darkness of today’s comics and (hopefully) moves us through the actions of the protagonists to a brighter future where heroes are once again the ideal and have feet of marble, not clay!

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Vintage Treasures: The Comic Times

Vintage Treasures: The Comic Times

The Comic Times 4-smallJust check out that 1980 Charles Vess cover at right. Isn’t it neat? I sure thought so, when I accidentally stumbled across it on eBay.

It is now mine. Mine mine mine. Because, Charles Vess. Also, poor impulse control.

Strange thing happened when it arrived, though. I thought I was buying an early issue of The Comics Journal. As soon as I unpacked it — and stopped cooing over the Charles Vess cover — I noticed that it was not an issue of The Comics Journal. It was something called The Comic Times.

I’m embarrassed to admit that I never heard of The Comic Times. Had to look it up and everything.

I’m embarrassed because the early 80s was when I was pretty much completely immersed in the comics scene. I was buying and reading comics by the truckload, from Arthur’s Place in downtown Ottawa. Frank Miller’s Ronin, Cerberus, Love and Rockets, Alan Moore’s Swamp Thing, Keith Giffen’s Legion of Super Heroes, Howard Chaykin’s American Flagg, Pacific Comics… I didn’t need something called The Comic Times. I was living The Comic Times.

I’m sure enjoying reading it now, though. It’s a fun and informative little zine, and I bet I would have gotten a lot out of it back in 1980. Near as I can figure out, it only lasted six issues. It was edited by Dennis Cieri and Mark Gasper, and published out of New York. Like The Comics Journal, it was printed on newsprint and looks like it was typeset with a Smith Corona.

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Arak Issue 3: Welcome the Iron Maiden!

Arak Issue 3: Welcome the Iron Maiden!

Arak_Vol_1_3IMG_0001Our adventures with Arak the Viking-Native-American continue!

Before I summarize issue 3, I haven’t said anything much about the artwork yet, so I’ll do my best to opine on that a bit. I don’t have a particularly deep background in visual art, other than that I’ve been looking at it all my life (and occasionally drawing a cartoon or illustration here and there), so I speak strictly as a layperson on this. That said, here are my general impressions.

First, the elephant in the room: To younger eyes that grew up on the computer-enhanced visuals of the past decade or so, these old pre-‘90s comics must look terribly quaint. Take a representative comic off the stand today. The colors and depth and lighting effects, the impression of characters leaping right out of the 2-dimensional bounds of the page from explosions that look like they could burn your fingers: such is to be seen in any typical issue of a mainstream comic like X-Factor (which is produced twice monthly!)

So, right off the bat, a typical early ‘80s comic like Arak appears, by comparison, pretty flat, the colors dim and washed-out, with a limited palette of hues and rather pedestrian panel lay-out with few or no “effects.” Older comics look much like their ancestral progenitor: the old newspaper comic-strip or “funnies” pages, because that is essentially what they were, printed with the same technology on the same type of thin pulp paper.

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Arak Issue 2: Sympathy for the Devil?

Arak Issue 2: Sympathy for the Devil?

Arak_Vol_1_2See that nine-year-old boy spinning the revolving comic-book rack, seeking out the most lurid covers of monsters and aliens and skeletons in battle fatigues. He’ll rifle through his pocket for some quarters to buy the latest issue of Weird War Tales or House of Mystery or Arak, Son of Thunder.

See that forty-year-old man picking up a thirty-year-old issue of Arak, Son of Thunder, its cheap newsprint pages now yellowing, the staples loose, an older but still potent artifact promising strange adventures and magical mayhem in dreamed-of faraway lands.  This relic of boyhood — the feel of the thin paper; the primitive, splotchy look of the four-color panels; even the smell of it — brings back inchoate memories and associations of a simpler, more carefree time when his future was expanding, not shrinking, when everything was out there to be gotten, not closing in to get him.

Strange Tales 90Something as simple as a comic book can be the bridge between the boy and the man, reminding him that he is still the same being, the same conscious self who lived those years and is living these years and lived all the years in between. It is why, even though he doesn’t collect Star Wars figures, he’d love to hold again a 1978 Kenner Snaggletooth (that little guy from the Mos Eisley Cantina), because he can remember the feel of it in his hands, out in the sandbox at recess, when it was one of the most prized possessions in the world (along with Walrus and Hammerhead).

These, then, are our totems, and the old comics our sacred books.

So let’s get to the second installment of Arak, Son of Thunder, shall we?

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Masks and Talismans: Kurt Busiek’s Astro City

Masks and Talismans: Kurt Busiek’s Astro City

Astro City #1A couple Wednesdays ago, I did something I haven’t done in ages. I went down to my local comic store on new-comic day (which is Wednesdays) and bought a new super-hero comic off the rack. Not a Marvel or DC book, though — not really, though it was published by DC’s Vertigo imprint. This was the return of a series first published in 1995, under the Image Comics banner. The title’s moved around a fair bit since, and frequently been on hiatus from regular publication. But it’s back now, and hopefully for a long time to come. It’s Kurt Busiek’s Astro City, and I want to talk about what it is and why I’m going to be buying it going forward.

In this comic, Astro City’s a metropolis located somewhere in the continental United States; it’s a hub for super-heroic activity, and has been for decades. Mad science, high sorcery, aliens: all of that. Men and women in strange costumes. Wild sprawling battles. Secret societies and crime rings. Everything you expect from super-hero stories — but not told the way you expect it. Because alongside all that imaginative chaos, there’s a city. Filled with millions of human beings. Astro City tells us their stories, as well. It’s an anthology book, alternating single issues and longer arcs, displaying incredible dramatic and emotional range for a genre often considered to have distinct formal limitations.

Writer and creator Kurt Busiek summed it up as “about being human among the superhuman,” which is true and also only part of it; superhumans are often the main characters of the stories, but Astro City as a place gives them a kind of context, a human connection, human meaning to the fantasy of their powers. Astro City uses the super-hero form as a way to talk about human beings, and vice-versa. It is, from one point of view, a struggle with the super-hero traditions of the past, an examination of genre conventions, a turning of those conventions to new ends. First appearing not so long after the ‘deconstruction’ of super-heroes exemplified by Watchmen and The Dark Knight Returns, Astro City was at one time considered as part of a wave of ‘reconstructionist’ titles; but it was always more than that. It was, and is, a comment on super-heroes — working with perhaps the most meta-fictional of all genres, a form that endlessly reinvents its own past, Busiek pastiches and re-imagines the whole history of hero comics, creating a kind of ocean of story out of which he can draw seemingly endless incidents and anecdotes.

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