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New Year’s Resolutions of Oz

New Year’s Resolutions of Oz

one million yearsAfter about ten months of uninterrupted weekly posts, I’m taking a bit of a breather this week. Today, instead of new content, I’ll take inventory and look ahead to what I hope to deliver Black Gate readers in 2014. Perhaps I can couch it in a “New Year’s Resolutions” list — most of us allow for a bit of leeway on those overly optimistic proclamations, anyway…

1. Lose about twenty pounds, preferably at a blackjack table in Derbyshire.

2. Cut back on tobacco consumption, especially my wife’s.

3. Drink more alcohol. (It fell way off in 2013. Obviously I need to get to more conventions.)

And blah blah blah. Okay, let’s get to the stuff that someone else reading this might actually be curious about…

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Game & Comic Wrestlemania: Slammed and Rival Angels

Game & Comic Wrestlemania: Slammed and Rival Angels

Slammed art by Jason Wiser
Slammed art by Jason Wiser

There’s an odd intersection of SFF and professional wrestling fandoms. It surprised me when I first encountered it, but since then, I’ve become a devoted reader of Rival Angels, a woman’s pro wrestling comic by Alan Evans, and one of my favorite Choice of Games titles is Slammed by Paolo Chikiamco. Since neither is technically fantasy (although there’s definitely an element of the fantastic to pro wrestling), I’m stretching the inclusion criteria a bit for my spotlights by covering both of them together. If you’re not into the WWE, read on to see if you can be convinced that the best wrestlemania might not be on Pay Per View…

In Slammed, you play an up-and-coming professional wrestler, trying to make your name in the world and striving to compete for one of wrestling’s biggest titles. From the beginning, Chikiamco has the characters — and the PC — acknowledge that wrestling is scripted, and that a lot of the challenges revolve around how you choose to portray yourself to the fans. Are you going to be a face — a “kayfabe” — who’s a hero, or are you a trash-talking villain on stage (but a consummate professional in the locker room)? But while your career provides the context for the story, the real plot is about your relationship with a wrestler from your past — a college friend who once held you responsible for a tragedy that impacted her wrestling career. (Note: she was female in my game; she may be male in other playthroughs.) Now at the top of her game and a rising star in her own right, will she reach out to you as an ally? Or will you be enemies? And how much of the truth will you reveal to your fans?

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Blogging Dan Barry’s Flash Gordon, Part Ten

Blogging Dan Barry’s Flash Gordon, Part Ten

55_d__0_FlashGordon1950sTVStarringStev20892184892961“The Trail of the Vulke” by Dan Barry was serialized by King Features Syndicate from February 7 to April 26, 1955.

This is an interesting tale that sees Barry re-examining two of his favorite themes — myths and religious fanaticism.

The story kicks off with Flash driving up to Dale’s house for a dinner date and finding her home dark. Warily, he enters the house and Barry shows us menacing shadowy figures watching from the window in the front room.

It turns out to be a surprise birthday party for Flash thrown by Dale and the Space Kids. Improbably, they have arranged the rental of a rocketship from the Space Academy to allow Flash and the Space Kids to travel to Zoriana and pay a visit to Cyril and Mr. Pennington. Barry gets some mileage out of portraying Flash as henpecked and having to ask Dale permission to have an adventure. In no time at all, Flash and the boys are off to the stars and arrive on Zoriana in due course.

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DC vs. Marvel – A Deck-Building Face-Off

DC vs. Marvel – A Deck-Building Face-Off

DC-DBG-Heroes-Unite-componentsThere are two deck-building games out built around the major comic book franchises: DC and Marvel. I’ve had the chance to play them both, so want to share how they stand up against each other. For this comparison, I’m playing the core Marvel Legendary game (Amazon) and the upcoming stand-alone Heroes Unite (Amazon) expansion to the DC Comics deck-building game.

Game Scenario:

One of the first points of difference is the basic scenario being played out, which leads to slightly different thematic feels for each game. In both games, there are two basic actions in play: acquiring heroes and defeating villains. The games are very different in their approach to this, however, and each approach has different benefits and drawbacks.

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Terror in the Heroic Age: Lovecraft and Culbard’s At the Mountains of Madness: A Graphic Novel

Terror in the Heroic Age: Lovecraft and Culbard’s At the Mountains of Madness: A Graphic Novel

At the Mountains of Madness Culbard-small“At the Mountains of Madness” is one of my favorite Lovecraft tales. It was originally serialized in the February, March, and April 1936 issues of Astounding Stories; I was first exposed to it through the brilliant audio adaption from Dark Adventure Radio Theatre, which I listened to during a snowy commute through lonely back highways in Illinois in the winter of 2010. Marvelous stuff.

So in November, I was very intrigued to read James Maliszewski’s review of a recent comic adaptation by I.N.J. Culbard. Here’s James:

In 124 pages, Culbard succeeds in re-telling one of Lovecraft’s best tales in a fashion that’s both engaging and true to its source. That’s harder than it sounds…

Culbard deftly pares the story down to its essentials, in terms of action, dialog, and exposition. The story thus moves along at a fairly brisk pace, something that cannot be said of the novella, love it though I do. Second, the artwork, which, to my mind, recalls Hergé’s Tintin series, contributes greatly to a sense of narrative motion, which is vitally important in an adaptation of a long and complex story like this one. Furthermore, the artwork suits the subject matter perfectly, recalling as it does (at least to me) stories of late 19th and early 20th century exploration in the still-dark corners of the globe… Even though I already knew the plot intimately, I found Culbard’s strong, clear, almost innocent, illustration style gave it new life, something I didn’t think possible.

Sold! I especially enjoyed James’s description of artwork that recalled “stories of late 19th and early 20th century exploration in the still-dark corners of the globe.” I asked for the Culbard’s graphic novel version for Christmas and my lovely bride was kind enough to deliver.

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Mark of the Cloven, Part 1: Cripples’ Deluge

Mark of the Cloven, Part 1: Cripples’ Deluge

Mark of the Cloven 1Mark of the Cloven is a nine-part illustrated novel set in the narrative world of Jiba Molei Anderson’s Horsemen series. The premise is that the ancient gods of Africa have set out to make their presence known in the world again. To this end, they have taken a sort of benign possession of seven human beings, not so much controlling their actions as giving them access to their forms and abilities. Basically, seven mortals are granted the powers of gods and use these powers to become superheroes. Of course, the existence of superheroes all but demands the equal presence of supervillains; chief among these villains are the Deitis and their superhuman children. At the start of this story, the seven god-blessed mortals are already well-known in this world; their influence has affected drastic social changes, resulting in Africa ascending to the dominant world superpower, as the United States falls into a new Depression.

Part one of this story opens with Djenaba, a doctor struggling to keep people alive in the remnants of Detroit, being asked by one of the god-mortals to help a boatload of refugees escape to Canada (in this world, America’s border patrols are focused on keeping people in, not out). In her aspect as water goddess Yemaya, Djenaba is guiding the rusted-out boat to the Canadian shore when she is attacked by three offspring of the Deitis, code-named Strain, Clarion, and Crate. All three of them are handicapped in some way, but Djenaba/Yemaya doesn’t underestimate them for long, because each has found a way to counter his or her handicap, turning weakness into strength. What follows is a series of fight scenes where our heroine struggles not only to stay alive, but also to protect the refugees (and even her three attackers).

The superhero comics came to prominence in the late 1930s, during the Great Depression. By setting the series in a new Depression, Jiba Anderson and Jude Mire evoke the very core of the superhero myth: the dream of having the power to make the world a better place. As a doctor, Djenaba is already in a position to improve the lives of others. We see just enough of her efforts at the story’s beginning to know that it is, essentially, a losing battle. As the quasi-goddess Yemaya, she has more power, but also attracts new problems in the form of supervillains. It goes back to the narrative device that keeps most superhero comics spinning their creative wheels indefinitely: all that great power only brings great obstacles that force the hero to exert more effort simply to maintain the status quo.

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Blogging Dan Barry’s Flash Gordon, Part Nine

Blogging Dan Barry’s Flash Gordon, Part Nine

kurtzman_flash_gordon_cvr110892184892961“The Martian Baby” by Dan Barry was serialized by King Features Syndicate from November 15, 1954 to February 5, 1955.

The story gets underway in another tranquil setting with Flash and Dale enjoying a picnic in the country (Dale is supporting a very short, but stylish new haircut) only to have their peaceful interlude disturbed by a flying saucer that buzzes them so closely they are forced to run for cover. The saucer lands and reveals its occupant is a Martian baby crying for its mother.

The baby is far heavier than it appears, absorbs all moisture (staying dry during rain), and munches away happily on flowers. Apart from that, the little tyke with the Mohawk seems human. While Dale’s maternal instincts quickly come to the fore, another saucer appears and obliterates the baby’s ship with a death ray beam. Flash, Dale, and the baby seek shelter in the woods. Dan Barry gives readers a glimpse of the exotic and beautiful alien female piloting the saucer and immediately diffuses the threat in accordance with the gender politics of the 1950s.

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Goth Chick News: I, Frankenstein… You, Potentially Disappointed

Goth Chick News: I, Frankenstein… You, Potentially Disappointed

I Frankenstein Poster-smallI am just not sure how to feel about this one.

On January 24, I, Frankenstein the film will finally come to life in theaters nationwide. This after the U.S. release was originally set for February 22, 2013. Then five months prior to release, in the fall of 2012, it was abruptly moved to September 13, 2013; then in April 2013, the date was moved again to January 24, 2014.

In February 2013, Lions Gate said they would release the film in 3D and then in September 2013, they came back to tell us the film would be digitally re-mastered and released in the IMAX format – in 3D.

I, Frankenstein’s release strategy has been retooled more than the old guy himself.

There are a lot of reasons for a studio to postpone a movie release: like problems with the script/ talent/ director, the test audiences didn’t react well and new footage needs to be shot, the studio doesn’t want the release to be diluted by a competitive release in a similar genre…

Or the film just isn’t good and the studio needs time to add some additional razzle-dazzle — like 3D and IMAX.

As a fan of the graphic novel and after seeing the movie trailer, I tend to believe this case might be a combination of all of the above.

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Spotlight on Fantasy Webcomics: Lora Innes’s Dreamer Comic Captures 1776

Spotlight on Fantasy Webcomics: Lora Innes’s Dreamer Comic Captures 1776

Lora Innes's Alan and Beatrice -- starcrossed lovers?
Lora Innes’s Alan and Beatrice — starcrossed lovers?

It starts with a kiss.

That’s the first thing that modern teen Beatrice really remembers about the strange dreams that start plaguing her life. But the theater student with very little knowledge of history starts getting a crash course in the history of the American Revolution when she finds herself thrust into the middle of the Revolutionary War herself. In her dreams, she is still Beatrice Whaley, but she’s the daughter of a Tory from Boston, in love with an apple farmer patriot who’s given up rank and position in the army all for the chance of rescuing her from the Redcoats.

Portal fantasy — the subgenre where modern people (usually children) travel to a fantasy world — is supposedly not en vogue right now. Dream fantasy seems to me to be a subset of that. But Lora Innes’s comic The Dreamer is one of those stories that makes me wonder why more people don’t love this format. It is in many ways a perfect gateway into history. As a kid, I remember reading The Devil’s Arithmetic by Jane Yolen, in which a modern teen is transported into the middle of the Holocaust, and feeling that it was the book about the Holocaust (and there were many) that best made me understand what it was like to be in the middle of those horrific events. The Freedom Maze by Delia Sherman, which won the Mythopoeic Fantasy Award in Best Children’s Literature in 2012, transports a girl from 1960 to 1860, and — even as an adult — gave me greater insight into both time periods. Having a Hannah or a Sophie, that modern voice I can identify with, introduce me to history makes it more real. And even though I’ve read a great deal about the American Revolution, watching Bea learn about it, both as she sleeps and — as her friends are threatened by the perils of the war — through the research she begins during her waking hours, brings that period to life in a fresh new way.

The romance angle, of course, doesn’t hurt.

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Blogging Dan Barry’s Flash Gordon, Part Eight

Blogging Dan Barry’s Flash Gordon, Part Eight

1157a55_d__0_FlashGordon1950sTVStarringStev2“Peril Park” by Dan Barry was serialized by King Features Syndicate from August 31 to November 13, 1954. I’ve begun to develop a fondness for Barry’s rather unique take on the character. He is a far cry from Alex Raymond, but his version is not without charm and these early 1950s strips did much to influence the Flash Gordon television series of the fifties.

“Peril Park” opens with a tranquil scene of Flash and Dale enjoying a summer day boating on the lake when Flash discovers a message in a bottle. The twist is that the message was written 600 years in the future by a woman called Elda who claims to be held captive on an island in the very lake where Flash and Dale are relaxing.

Dale is eager to let the matter lie, but Flash cannot and, with Dr. Zarkov’s help, he whisks forward six centuries via the time-space projector in Zarkov’s lab. The time travel scenes are rendered in a highly inventive fashion that suggests an influence on the trippy astral projection art pioneered by Steve Ditko on Marvel’s Doctor Strange a decade later.

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