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DC vs. Marvel – A Deck-Building Face-Off

DC vs. Marvel – A Deck-Building Face-Off

DC-DBG-Heroes-Unite-componentsThere are two deck-building games out built around the major comic book franchises: DC and Marvel. I’ve had the chance to play them both, so want to share how they stand up against each other. For this comparison, I’m playing the core Marvel Legendary game (Amazon) and the upcoming stand-alone Heroes Unite (Amazon) expansion to the DC Comics deck-building game.

Game Scenario:

One of the first points of difference is the basic scenario being played out, which leads to slightly different thematic feels for each game. In both games, there are two basic actions in play: acquiring heroes and defeating villains. The games are very different in their approach to this, however, and each approach has different benefits and drawbacks.

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Terror in the Heroic Age: Lovecraft and Culbard’s At the Mountains of Madness: A Graphic Novel

Terror in the Heroic Age: Lovecraft and Culbard’s At the Mountains of Madness: A Graphic Novel

At the Mountains of Madness Culbard-small“At the Mountains of Madness” is one of my favorite Lovecraft tales. It was originally serialized in the February, March, and April 1936 issues of Astounding Stories; I was first exposed to it through the brilliant audio adaption from Dark Adventure Radio Theatre, which I listened to during a snowy commute through lonely back highways in Illinois in the winter of 2010. Marvelous stuff.

So in November, I was very intrigued to read James Maliszewski’s review of a recent comic adaptation by I.N.J. Culbard. Here’s James:

In 124 pages, Culbard succeeds in re-telling one of Lovecraft’s best tales in a fashion that’s both engaging and true to its source. That’s harder than it sounds…

Culbard deftly pares the story down to its essentials, in terms of action, dialog, and exposition. The story thus moves along at a fairly brisk pace, something that cannot be said of the novella, love it though I do. Second, the artwork, which, to my mind, recalls Hergé’s Tintin series, contributes greatly to a sense of narrative motion, which is vitally important in an adaptation of a long and complex story like this one. Furthermore, the artwork suits the subject matter perfectly, recalling as it does (at least to me) stories of late 19th and early 20th century exploration in the still-dark corners of the globe… Even though I already knew the plot intimately, I found Culbard’s strong, clear, almost innocent, illustration style gave it new life, something I didn’t think possible.

Sold! I especially enjoyed James’s description of artwork that recalled “stories of late 19th and early 20th century exploration in the still-dark corners of the globe.” I asked for the Culbard’s graphic novel version for Christmas and my lovely bride was kind enough to deliver.

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Mark of the Cloven, Part 1: Cripples’ Deluge

Mark of the Cloven, Part 1: Cripples’ Deluge

Mark of the Cloven 1Mark of the Cloven is a nine-part illustrated novel set in the narrative world of Jiba Molei Anderson’s Horsemen series. The premise is that the ancient gods of Africa have set out to make their presence known in the world again. To this end, they have taken a sort of benign possession of seven human beings, not so much controlling their actions as giving them access to their forms and abilities. Basically, seven mortals are granted the powers of gods and use these powers to become superheroes. Of course, the existence of superheroes all but demands the equal presence of supervillains; chief among these villains are the Deitis and their superhuman children. At the start of this story, the seven god-blessed mortals are already well-known in this world; their influence has affected drastic social changes, resulting in Africa ascending to the dominant world superpower, as the United States falls into a new Depression.

Part one of this story opens with Djenaba, a doctor struggling to keep people alive in the remnants of Detroit, being asked by one of the god-mortals to help a boatload of refugees escape to Canada (in this world, America’s border patrols are focused on keeping people in, not out). In her aspect as water goddess Yemaya, Djenaba is guiding the rusted-out boat to the Canadian shore when she is attacked by three offspring of the Deitis, code-named Strain, Clarion, and Crate. All three of them are handicapped in some way, but Djenaba/Yemaya doesn’t underestimate them for long, because each has found a way to counter his or her handicap, turning weakness into strength. What follows is a series of fight scenes where our heroine struggles not only to stay alive, but also to protect the refugees (and even her three attackers).

The superhero comics came to prominence in the late 1930s, during the Great Depression. By setting the series in a new Depression, Jiba Anderson and Jude Mire evoke the very core of the superhero myth: the dream of having the power to make the world a better place. As a doctor, Djenaba is already in a position to improve the lives of others. We see just enough of her efforts at the story’s beginning to know that it is, essentially, a losing battle. As the quasi-goddess Yemaya, she has more power, but also attracts new problems in the form of supervillains. It goes back to the narrative device that keeps most superhero comics spinning their creative wheels indefinitely: all that great power only brings great obstacles that force the hero to exert more effort simply to maintain the status quo.

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Blogging Dan Barry’s Flash Gordon, Part Nine

Blogging Dan Barry’s Flash Gordon, Part Nine

kurtzman_flash_gordon_cvr110892184892961“The Martian Baby” by Dan Barry was serialized by King Features Syndicate from November 15, 1954 to February 5, 1955.

The story gets underway in another tranquil setting with Flash and Dale enjoying a picnic in the country (Dale is supporting a very short, but stylish new haircut) only to have their peaceful interlude disturbed by a flying saucer that buzzes them so closely they are forced to run for cover. The saucer lands and reveals its occupant is a Martian baby crying for its mother.

The baby is far heavier than it appears, absorbs all moisture (staying dry during rain), and munches away happily on flowers. Apart from that, the little tyke with the Mohawk seems human. While Dale’s maternal instincts quickly come to the fore, another saucer appears and obliterates the baby’s ship with a death ray beam. Flash, Dale, and the baby seek shelter in the woods. Dan Barry gives readers a glimpse of the exotic and beautiful alien female piloting the saucer and immediately diffuses the threat in accordance with the gender politics of the 1950s.

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Goth Chick News: I, Frankenstein… You, Potentially Disappointed

Goth Chick News: I, Frankenstein… You, Potentially Disappointed

I Frankenstein Poster-smallI am just not sure how to feel about this one.

On January 24, I, Frankenstein the film will finally come to life in theaters nationwide. This after the U.S. release was originally set for February 22, 2013. Then five months prior to release, in the fall of 2012, it was abruptly moved to September 13, 2013; then in April 2013, the date was moved again to January 24, 2014.

In February 2013, Lions Gate said they would release the film in 3D and then in September 2013, they came back to tell us the film would be digitally re-mastered and released in the IMAX format – in 3D.

I, Frankenstein’s release strategy has been retooled more than the old guy himself.

There are a lot of reasons for a studio to postpone a movie release: like problems with the script/ talent/ director, the test audiences didn’t react well and new footage needs to be shot, the studio doesn’t want the release to be diluted by a competitive release in a similar genre…

Or the film just isn’t good and the studio needs time to add some additional razzle-dazzle — like 3D and IMAX.

As a fan of the graphic novel and after seeing the movie trailer, I tend to believe this case might be a combination of all of the above.

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Spotlight on Fantasy Webcomics: Lora Innes’s Dreamer Comic Captures 1776

Spotlight on Fantasy Webcomics: Lora Innes’s Dreamer Comic Captures 1776

Lora Innes's Alan and Beatrice -- starcrossed lovers?
Lora Innes’s Alan and Beatrice — starcrossed lovers?

It starts with a kiss.

That’s the first thing that modern teen Beatrice really remembers about the strange dreams that start plaguing her life. But the theater student with very little knowledge of history starts getting a crash course in the history of the American Revolution when she finds herself thrust into the middle of the Revolutionary War herself. In her dreams, she is still Beatrice Whaley, but she’s the daughter of a Tory from Boston, in love with an apple farmer patriot who’s given up rank and position in the army all for the chance of rescuing her from the Redcoats.

Portal fantasy — the subgenre where modern people (usually children) travel to a fantasy world — is supposedly not en vogue right now. Dream fantasy seems to me to be a subset of that. But Lora Innes’s comic The Dreamer is one of those stories that makes me wonder why more people don’t love this format. It is in many ways a perfect gateway into history. As a kid, I remember reading The Devil’s Arithmetic by Jane Yolen, in which a modern teen is transported into the middle of the Holocaust, and feeling that it was the book about the Holocaust (and there were many) that best made me understand what it was like to be in the middle of those horrific events. The Freedom Maze by Delia Sherman, which won the Mythopoeic Fantasy Award in Best Children’s Literature in 2012, transports a girl from 1960 to 1860, and — even as an adult — gave me greater insight into both time periods. Having a Hannah or a Sophie, that modern voice I can identify with, introduce me to history makes it more real. And even though I’ve read a great deal about the American Revolution, watching Bea learn about it, both as she sleeps and — as her friends are threatened by the perils of the war — through the research she begins during her waking hours, brings that period to life in a fresh new way.

The romance angle, of course, doesn’t hurt.

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Blogging Dan Barry’s Flash Gordon, Part Eight

Blogging Dan Barry’s Flash Gordon, Part Eight

1157a55_d__0_FlashGordon1950sTVStarringStev2“Peril Park” by Dan Barry was serialized by King Features Syndicate from August 31 to November 13, 1954. I’ve begun to develop a fondness for Barry’s rather unique take on the character. He is a far cry from Alex Raymond, but his version is not without charm and these early 1950s strips did much to influence the Flash Gordon television series of the fifties.

“Peril Park” opens with a tranquil scene of Flash and Dale enjoying a summer day boating on the lake when Flash discovers a message in a bottle. The twist is that the message was written 600 years in the future by a woman called Elda who claims to be held captive on an island in the very lake where Flash and Dale are relaxing.

Dale is eager to let the matter lie, but Flash cannot and, with Dr. Zarkov’s help, he whisks forward six centuries via the time-space projector in Zarkov’s lab. The time travel scenes are rendered in a highly inventive fashion that suggests an influence on the trippy astral projection art pioneered by Steve Ditko on Marvel’s Doctor Strange a decade later.

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The Problem with Wonder Woman

The Problem with Wonder Woman

Gal Gadot as Wonder Woman-smallWonder Woman is my wife’s favorite superhero, and for good reason. The character is powerful, dynamic, and she isn’t afraid to throw down with evil villains. While I didn’t read the comic, I’m old enough to remember the television series with Linda Carter. I also knew the character from The Super Friends Saturday morning cartoon back in the day.

Every few years, rumors emerge from Hollywood about a Wonder Woman movie or show in the works. We hear about the possible casting choices, and then it goes away for a while. Meanwhile, movies about male superheroes are being churned out as fast as possible.

Recently it was leaked that actress/model Gal Gadot (left) might be cast as the legendary Amazon princess in the next Superman movie, and the internet went ape-poop.

At first I didn’t understand why. Then I read the various comments floating around, most of which had to do with Ms. Gadot being too skinny for the role. Which, of course, started debates about how much muscle mass she could pack on with the right trainer, comparisons to Hugh Jackson, et cetera and so forth.

At first, I thought to myself that it doesn’t matter who they cast; just making the @%#^$* movie. After all the travails this comic juggernaut franchise has encountered on its trek through Hollywood, I just want to see the ball rolling. Heck, it couldn’t be any worse than Daredevil or Green Lantern, right?

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Last Minute Gift Ideas for your Game Geek or Webcomics Lover

Last Minute Gift Ideas for your Game Geek or Webcomics Lover

It is the time of year for presents. If you celebrate Hanukkah, I’m late on giving you any gift ideas, but for people rushing to get gifts for friends in the next few days, here are a few last minute gift ideas. Do you know someone who loves interactive fiction? Someone who digs webcomics? If you’re shopping for someone who would rather have a digital gift than a package to open, you might encounter some gifting hurdles — but it can be done!

Happy holidays! Play a game!
Happy holidays! Play a game!

Games

I’ve already mentioned some games I like in this column, so anything I’ve already spotlighted is something I recommend. Here are a few games I’m planning to cover in upcoming posts:

  • Today’s just released Choice of Deathless by fantasy author Max Gladstone is an awesome mix of corporate espionage and demon fighting. I got to playtest this one (disclosure: Max is in my fiction critique group, Substrate) and I’ve already played it probably five times. I can’t wait to play it again. (Max is also the author of two amazing fantasy novels, Three Parts Dead and Two Serpents Rise, which you can pick up at your local bookstore or use the expedited shipping option from your favorite online bookseller to get them in time for Christmas.
  • Choice of Ninja is exactly what you’d expect: lots of martial arts, magic, and stealth, and your choices help decide the fate of two warring shoguns. I’m still playing this one (so author Katherine Buffington may have some surprises!), but I’m really enjoying it so far.
  • I had so much fun playing a real-estate agent for a haunted house in Gavin Inglis‘s short game Eerie Estate Agent that I bought his novel Crap Ghosts. The book is downloadable without DRM via Kobo, which means if your friend is local, you can buy it and load it to your friend’s device (or send it via e-mail) rather than muck about with online gifting.
  • Failbetter Games (of Fallen London) is releasing a tie-in 2D adventure game, Sunless Sea, available now for pre-order. Best thing about this one is it comes with a “gift” option right from the order page.

Purchasing

So how do you send someone a digital game as a gift? It depends on the device, but here are a few tips:

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Prologomenon to Fantasy

Prologomenon to Fantasy

bullfinchOne of the things that I frequently blather about is that, when I was growing up in the 1970s, “fantasy,” as it’s understood today didn’t really exist, at least not as a mainstream, popular genre.

Don’t get me wrong: the ’70s were a decade of fantasy par excellence, especially literary fantasy, from reprintings of earlier works, such as the Lancer Books Conan series (begun in 1966) and the Ballantine Adult Fantasy series (begun in 1969), to the Tolkien imitators, like Terry Brooks’s The Sword of Shannara (1977) and Stephen R. Donaldson’s Lord Foul’s Bane (1977) – not to mention Tolkien’s own The Silmarillion (1977 once again!) – to modern classics like Fritz Leiber’s Our Lady of Darkness (guess what year?). The ’70s also saw fantasy rise to prominence in other media, like comic books, where Roy Thomas’s Savage Sword of Conan cultivated an entire generation of artists, and movies, where special effects artists continued to acquire the skills and technology to bring fantasy to life on the silver screen. And, of course, the decade also saw the appearance and flourishing of fantasy roleplaying games, beginning with Dungeons & Dragons in 1974.

Despite these strides, spearheaded by the faddish popularity of D&D and its imitators, I’d argue that fantasy didn’t really come into its own as a pop cultural phenomenon until much later. Consequently, when I first encountered Dungeons & Dragons very late in 1979, I had almost no direct experience of what we’d nowadays call fantasy. Indeed, I wouldn’t read a word of The Lord of the Rings or the tales of Conan until after I’d begun rolling polyhedral dice. For that matter, I don’t think I’d even heard of J.R.R. Tolkien or Robert E. Howard until I encountered both their names in the pages of the J. Eric Holmes-edited D&D rulebook that was my introduction to the game. The same goes for Lovecraft, come to think of it, and most of the other authors whom we typically regard as the “founders” of fantasy. In that respect, my youth is very different than that of 21st century fantasy aficionados, almost all of whom I’d bet didn’t make it to the age of 10 without at least being familiar with the characters and ideas these authors birthed.

However, this isn’t to say I had no experience with fantasy before I discovered Dungeons & Dragons, only that my introduction to it was of a different sort, one I expect I shared with many kids of my generation.

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