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Preview of THE WHITE-LUCK WARRIOR

Preview of THE WHITE-LUCK WARRIOR

the-white-luck-warrior-3It won’t be long now…

R. Scott Bakker’s THE WHITE-LUCK WARRIOR hits stores on April 14, and I for one am extremely excited. 

Bakker fans have been waiting for this since Feb 2009, when THE JUDGING EYE was published as the first volume of THE ASPECT-EMPEROR series. This new series is itself a sequel to Bakker’s amazing PRINCE OF NOTHING trilogy. Same world, many of the same characters, and a whole lot of epic fantasy excellence. It is a thinking man’s adventure, a cerebral approach to high fantasy, and a journey into metaphysical realms of sorcery and spirituality.

A preview of THE WHITE-LUCK WARRIOR has been posted right here at Pat’s Fantasy Hotlist: http://fantasyhotlist.blogspot.com/2011/03/exclusive-extract-from-r-scott-bakkers.html

Bakker is one of the most original fantastists to come along in quite awhile, and his stylistic prose is amazing in its clarity, attention to detail, and sheer philosophical scope. Here’s a description of the new book:

As Anasûrimbor Kellhus and his Great Ordeal march ever farther into the perilous wastes of the Ancient North, Esmenet finds herself at war with not only the Gods, but her own family as well. Achamian, meanwhile, leads his own ragtag expedition to the legendary ruins of Sauglish, and to a truth he can scarce survive, let alone comprehend. Into this tumult walks the White-Luck Warrior, assassin and messiah both, executing a mission as old as the World’s making ….

The White-Luck Warrior is a story filled with heart-stopping action, devious treachery, grand passion and meticulous detail. It is both a classic quest tale and a high fantasy war story.

As soon as I finish Howard Jones’ THE DESERT OF SOULS, I am all over this! A new Bakker book is always cause for celebration. With these two novels and the impending release of the long-awaited A DANCE WITH DRAGONS from George R. R. Martin, this is one great year for epic fantasy…

Peace!
John

Miscellaneous Musings

Miscellaneous Musings

Reading The New York Times on-line (something I used to read about people doing in science fiction novels; I still prefer the actual paper version, though my resistance to eventually getting an e-book reader of some kind is slowly crumbling), I came across these two divergent items of interest to those who ponder the stability of our immediate universe:

elliot2-obit-popupAstronomer James Elliot gets a featured obit because he discovered the rings of Uranus (okay, wipe that smirk off your face). What’s also noteworthy is that he apparently did so in a kind of jury-rigged  fashion.  According to the Times obituary:

In 1977, using a telescope in an airplane, Dr. Elliot led a team of Cornell University scientists to observe the planet Uranus when it passed between Earth and a star. Flying at night over a patch of the Indian Ocean where Uranus’s shadow was to be cast, he had the foresight to turn on his equipment more than a half-hour early. This allowed him to record a series of slight dimmings that provided the first evidence of Uranus’s rings…“In the current culture of giant spacecraft missions and multibillion-dollar experiments,” Dr. [Michael] Person said, “he showed that someone dedicated to science with relatively small resources could still make very exciting discoveries.”

12japan-cnd-span4-articlelargeAlso in the news is the tsunami and the largest earthquake in a century or more that hit Japan. Whatever our global technological progress (even while world politics continues to destabilize), we tend to forget just how fragile we are as a species even without our efforts to do ourselves in.  During the Cold War, the end of the world was nuclear.  Then it was terrorism and religious fanatacism.  But, maybe it will end up just being good old Mother Nature.  Time to go reread J.G. Ballard.

Rediscovering the Ubiquitous Donald F. Glut

Rediscovering the Ubiquitous Donald F. Glut

frank_kindleDonald F. Glut is best associated with his 1980 novelization of The Empire Strikes Back. Some may recall his name today if they are between the ages of 40 and 45 and the movie was a touchstone of their childhood. I was not yet nine years old when the film was first released and read and re-read the paperback over and over again at a time when Star Wars meant as much to me as The Clone Wars does to my kids. The difference was, at age eight, I already recognized the name Donald F. Glut and knew him for a mysterious individual to be respected and admired because he wrote everything I wanted to read.

I was an avid comic book junkie as a kid and adored classic horror and science fiction films of decades past like many that grew up in the 1970s. Donald F. Glut was not a name like Stan Lee or Roy Thomas or even Len Wein or Marv Wolfman that I associated with specific titles that I eagerly devoured each month. Glut appeared where I least expected to find him – which in his case was nearly everywhere.

1An early 1978 issue of Marvel’s Star Wars, a stray issue of Marvel’s adaptation of Robert E. Howard’s Kull the Conqueror that somehow made it past my Mom and into my hands, an Incredible Hulk mini-storybook that I picked up at Woolworth’s – they all bore his credit as author. It didn’t end with comic books. In those days before the internet, libraries were treasure houses for information and non-fiction books on the Frankenstein Monster or dinosaurs that I pulled off the shelf with trembling hands were also from the pen of the amazing Mr. Glut.

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Goth Chick News: The Huge Quantities of Latex Gross-ness

Goth Chick News: The Huge Quantities of Latex Gross-ness

image001Yes, believe it or not, its time once again for the Halloween Costume and Party Show; the largest collection of Hollywood-style horror effects to be found in one place. Needless to say, this annual event causes just about as much activity in the underground offices of Goth Chick News as Halloween itself.

Generally held in Chicago, this year’s event has moved south to The America’s Center in St. Louis, meaning some well-thought-out preparation is in order. Having only rarely left my workspace unattended, sadly I know full well what has happened in the past when I’ve turned my back on the boys of Black Gate. Generally, it involves some manner of carnage being inflicted on my blender, my espresso machine or the barely acceptable unisex bathroom.

There was that one time when the espresso machine and the unisex bathroom ended up together, but I still can’t discuss that without needing a lie down afterwards.

So, with this in mind I will carefully remove all tempting objects out of the office to the trunk of my car  (including the super glue), make a pass through the local coffee shop drive-thru, and then I’m off to my most favorite event of the year.

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Orbit to publish SEVEN PRINCES

Orbit to publish SEVEN PRINCES

Finally! I can announce the exciting news I’ve been sitting on for months: I’ve signed a three-book deal with Orbit Books, the sci-fi/fantasy division of the Hachette Book Group.

They will be publishing my “big fantasy novel” SEVEN PRINCES in January 2012 (Domestic and UK markets). Two more novels will follow to complete the Books of the Shaper trilogy: SEVEN KINGS and SEVEN SORCERERS.

I wanna thank the BLACK GATE crew (specifically Howard Jones and John O’Neill) for their unflagging support of my work. Thanks, guys! You complete me…

I’ll post more info on the books and the series as it becomes available.

Peace!
John

Art of the Genre: The Humor of Will McLean

Art of the Genre: The Humor of Will McLean

I’ve managed to do a couple of posts in a row on serious topics, and although there is certainly a place for serious things in fantasy [ask Joe Abecrombie as he is the current villain of all things serious in fantasy] I like the fact that fantasy can, and should be, funny.

false-move-254Now I’m not talking Terry Pratchett funny, who I don’t really find to be that funny, and I’m also not talking Robert Asprin funny, but more along the lines of visually funny. To me, the art of gaming and fantasy began in a time when people like Gary Gygax were struggling to define what it meant to be a fantasy role-player and just was that should ‘look like’.

By the late 1970s RPG art was pretty comic book inspired, and although it went to realism with Elmore, Easley, and Parkinson, that didn’t mean that the people actually playing the games were losing hours of sleep wondering how the socio-economic events of returning to their player-character villages with massive amounts of gold would actually negatively impact the lives of the citizenry from an inflationary standpoint.

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Dark Humor and False Floors: A Review of Runebound

Dark Humor and False Floors: A Review of Runebound

Runebound-smallA couple of years ago I was really jonesing for some good old-fashioned tabletop fantasy role playing, but I was without a group and didn’t have the time to run a solo game for my wife. Then, like a beam from heaven, we received Runebound 2nd Edition for Christmas 2009. For the next few months, pretty much any time we had a couple hours of free time, my wife would ask, “Runebound?”

Oh, yeah.

Runebound is a board game of fantasy adventure. Each player takes on the role of one from a dozen (mostly unsavory) heroes, travels the map, faces challenges of ever-increasing difficulty, gains skill and treasure, and visits cities to heal, buy items and hire allies. The goal is to be the hero who defeats the great dragon Lord Margath before he can once again rise to power. (And if he can’t be found, snuffing three other dragons will do.)

The game board is a map that would catch Bilbo’s interest, with regional names (Howling Giant Hills, Moonglow Marsh) scattered liberally about that have zero effect on game play. Each hex has one of five terrain types. To move you roll five (when healthy) movement dice. A movement die is six-sided, with each face containing two or three terrain symbols. Spending a die with the appropriate terrain symbol showing allows you to move into a hex of that type. The odds of rolling each type vary, and on many turns a player is left weighing where she eventually wants to go against where she can get right now.

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Robert Rowe Reviews the Judge Dredd RPG

Robert Rowe Reviews the Judge Dredd RPG

Mock.indd

In this gaming review from Black Gate 14, Robert Rowe explores the world of Mega-city, the home of “the law,” Judge Dredd. I admit that I personally have never read the comic and am one of those sorry souls who only know of Judge Dredd through the Stallone film, but this review makes me want to explore the world in a bit more depth.


Judge Dredd

Lawrence Whitaker
Mongoose Publishing (268 pages, $49.95, 2009)
Reviewed by Robert Rowe

Judge Dredd is an iconic comic book character – a marvelous piece of fascist certainty in the absurdly dystopic future of Mega-City One. This new book from Mongoose Publishing is the third attempt to recreate Dredd’s world for role-players. The first was a stand-alone game, the second an RPG based on the d20 system, and this installment is a meaty tome based on the Traveller rules. Take note: you will need the Traveller Core Rulebook to play this version of Judge Dredd. As such, this game will benefit and/or suffer from the strengths and shortcomings of Traveller according to your own personal feelings about that system.

Onto the book itself. The production values are outstanding, treating the reader to full-color artwork from the inside cover’s world map of 2131 to the panorama of Mega-city one sprawled across the last page and back cover. The layout is clear and clean and after a very brief introduction jumps right into Judge creation.

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Desert of Souls: A Review

Desert of Souls: A Review

bgdesertDesert of Souls, by Howard Andrew Jones.
Thomas Dunne Books (320 pages, $24.99, February 15, 2011)

As I write this, I’m listening to Silk Road Journeys: Beyond the Horizon, because sometimes Yo-Yo Ma’s cello just does things to a girl, you know? Anyway, it seems appropriate, so I thought I’d share.

First of all: Spoiler Alert. Probably minor ones, but you never can tell with me, so if you don’t want to know a few plot points, some specifics of the characters, interesting quotes and structural ramblings, please do not read further.

Second of all: I met the author once four years ago and have corresponded with him a few times, so there’s that. I am not an unbiased reader. But this is a blogicle for Black Gate Magazine, after all, and as we’re having a month-long celebration of Howard Andrew Jones over here, I don’t really think anyone expects me to be neutral!

…Hurray!

Third of all: I confess that I’d never read a Dabir and Asim story – in Black Gate or elsewhere – before this debut novel, so I came to it with no thought more profound than, “What pretty colors the cover has!” and “ Oh, great, now I want a scimitar too!”

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semicolonNo, the title of this post is not a typo.

I have recently spent some quality time pondering the most misunderstood of all punctuation marks: the semicolon. Specifically, what role should the semicolon play in fiction? If any?

If you cruise around Google a bit, you will find that most fiction writers come down hard on this strange Moreau of colon and comma. The post on this site is one example, and the writer quotes Kurt Vonnegut’s screed against the typographical mark: “Here is a lesson in creative writing. First rule: Do not use semicolons. They are transvestite hermaphrodites representing absolutely nothing. All they do is show you’ve been to college.”

This shows that Mr. Vonnegut had very little faith in high school. You should know how to use a semicolon before you get to college, or else your English teachers have really been taking standing naps at the podium. (This colorful site does a nice rundown on usage.)

Okay, so I get the gist of it from the majority of fiction advisers: semicolon is sorta strange looking, works better in academic and nonfiction work, and writers can get the same grammatical effect by turning those independent clauses into two separate sentences. And there’s always the em dash (which could start up another debate.)

Except, right as I was reading over this advice, I immediately came across two books from major writers with the semicolon putting in a great amount of time — and doing amazing things.

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