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Five Vampires

Five Vampires

janosI suspect it’s not uncommon for a person to look back on the era of his earliest days and deem it the “perfect” time to have been a child; I certainly do. I regularly tell my own children how grateful I am to have been a kid in the 1970s. I say this not out of any particular love of plaid, shag carpet, or disco, but for two rather different reasons.

Firstly, ’70s were obsessed with the weird, the occult, and the apocalyptic. From The Exorcist to Soylent Green to In Search Of, there was clearly something in the air during that decade, something that had a profound effect on my youthful psyche and planted the seeds for many of my lifelong preoccupations. Secondly, the 1970s (at least as I experienced them in suburban Baltimore) was a time when contemporary television programming couldn’t keep up with demand, resulting in lots of reruns of older shows and movies being shown to plug holes in the schedule. The happy consequence of this for me was that I got to see tons of stuff made before I was born – including lots of great horror movies.

My imagination was thus founded on an unholy combination of old school horror films and Me Generation shlock – and I mean that in the best possible way. As a bookish kid with macabre sensibilities (owing perhaps to my being born two days before Halloween), the 1970s provided me with the raw materials needed to fuel my dreams and nightmares for many years to come. This is nowhere more apparent than when I look back on the various vampires I first encountered in those heady days.

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The Great Captains by Henry Treece

The Great Captains by Henry Treece

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They were great men, yet to see them only as men, stripped of their doom-driven greatness, is to represent them on too trivial a scale. To draw them as massive heroes only would be to recreate them as inhuman cyphers.

from the preface to The Great Captains

The Great Captains (1956) is Henry Treece’s brutal and gripping version of the King Arthur story. Treece has pruned away the romantic embellishments that have obscured the old legend and returned it to the historic time and place in which it might really have happened. Excalibur isn’t buried in an anvil, but a tree stump, and Camelot isn’t a fairy tale castle, but a restored Roman town. Instead of an anachronistic quasi-medieval setting, the story unfolds during the bloody chaos of the waning days of Roman Britain decades after the last legionaries sailed for Gaul.

Britain’s darkest hours came in the Fifth Century AD, when waves of Germanic invaders swept across the English Channel. Stripped of all Roman soldiers in 407 AD, the people of Britain were forced to fend for themselves. In the end, they failed. None of the 1,000 or more prosperous Roman-style villas survived the Saxon onslaught. London, once rich and home to 60,000 people, was abandoned. Starvation and violence covered the land. Yet there were moments of hope.

In the middle of the Fifth Century AD, Ambrosius Aurelianus, a soldier of noble Roman ancestry, rallied the people and raised an army. For years, he fought off the invaders. His success spurred on the British and a generation after his death, the Saxons were routed at the Battle of Badon, securing another generation of peace for the land. According to the Historia Brittonum, written around 828 AD,

The twelfth battle was on Mount Badon in which there fell in one day 960 men from one charge by Arthur; and no one struck them down except Arthur himself.

This is the first historical mention of Arthur. The Historia goes on to document twelve great battles waged by Arthur, dux bellorum (war leader), against the Saxons and their allies. From this, all the great legends of Arthur Pendragon, Once and Future King, arise. And though many historians today have come to doubt he existed, Arthur lives on as the chivalric hero who leads the righteous against a seemingly overwhelming enemy.

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Adventure On Film: Planet Of the Apes

Adventure On Film: Planet Of the Apes

original.0I missed nearly all the seminal pop culture of my youth. When in eighth grade Andy H. asked me which I liked better, AC/DC or Pink Floyd, I honestly couldn’t answer the question. I was also much too tongue-tied to ask Andy if he’d ever heard of Doctor Who, which I’m quite sure he had not.

Anyway. One of the major events that I missed was Planet Of the Apes. True, Planet is from 1968, and I was only born in ’67, but even so, kids at my school through at least my sixth grade year sported Planet Of the Apes lunch boxes, thermoses, backpacks, and t-shirts. Planet Of the Apes (whatever it was) was cool.

My hipper-than-I friends informed me that Planet regularly played in re-runs on TV, and of course there was the short-lived spin-off series made specifically for the telly (1974). How was it that I had missed all this? Simple: I was building dams in the tributary streams of the Olentangy River, using whatever was handy: stone knives and bearskins, that sort of thing. I knew better than to explain.

Now that I’m older than Methuselah, or at least rapidly catching him up, I figured it’s time to see precisely what I’d missed.

And you know what?

If it weren’t for the execrable presence of Charlton Heston, it’s not half bad.

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The Weird of Oz Wishes You a Happily Horrifying Hallowe’en

The Weird of Oz Wishes You a Happily Horrifying Hallowe’en

Don’t fear the Reaper. — Blue Oyster Cult

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Visitors to our house on Hallowe’en are greeted by a presence.

Oh, I’ve loved being spooked, terrified, creeped out since I was knee-high to a werewolf and not much bigger than Bigfoot’s foot.

Okay, sometimes I chickened out; it got too much for me.

I have a vague recollection of my Grandpa Yontz, who died when I was very young, taking me into one of those spookhouses somewhere along the side of the road. We got a few feet into the dark, narrow entry hall. Up ahead to our right, glowing heads hung suspended in air (recalling it decades later, and now being something of a scholar of spookhouses, I can exactly identify the effect: polystyrene mannequin heads, the kind used to display wigs, strung up on fishing line beneath an ultraviolet light). Even then, I knew they weren’t real, but that’s as far as I got. I just couldn’t bring myself to plunge further into that black unknown. I ignored my grandpa’s reassurances, pulled my hand away from his, and darted back for the entrance.

Within a year or two, a real horror visited us: my grandpa was snatched away in a traffic accident on a narrow road coming back from a camping trip on the Mogollon Rim. In the face of reality, pretend horrors aren’t so scary after all, and I never again turned away from a spookhouse or a scary movie.

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Try a Free Cold and Dark Adventure

Try a Free Cold and Dark Adventure

Cold and Dark-smallLast week, I talked about a promising new RPG of science fiction horror, Cold and Dark, from Chronicle City Games.

I say promising because any time an RPG includes stats for alien beasts that scuttle around remote asteroids, deadly secrets from ancient star-faring civilizations, and the threat of genocide through an infectious madness, you know you’re in for some great gaming.

Shortly after the post went live, I heard from Angus Abranson at Chronicle City:

The article on Cold & Dark is great, thanks. The only thing I’ll add is that (yesterday) we posted up a free 65-page Quickplay for the game which also includes an adventure so people can ‘try before they buy.’

You can download the Quickplay via our webstore here.

Woo-hoo! What makes a great game even better? Free stuff! Thanks, Chronicle City. You’re all right.

It’s our duty to pass this news along to you, naturally. Because we look out for you. Especially in regards to great games and free swag.

Now you have no excuse not to check out Cold & Dark. I expect a steady stream of reader reports on epic gaming sessions. Especially ones in which you neglected to bring along sufficient ordinance and your team ran out of ammo somewhere in a dark corridor far, far below the surface. Those are my favorite.

Good hunting, people.

Black Gate Online Fiction: Dark Muse by David C. Smith

Black Gate Online Fiction: Dark Muse by David C. Smith

Dark Muse-smallBlack Gate is very pleased to offer our readers an exclusive excerpt from Dark Muse, the new noir thriller from David C. Smith.

Jack Mathis, a bright young book editor in Chicago, has found the next great American writer. Yet this anonymous genius is inspired to create in the darkest way imaginable: he picks his victims carefully, murders them gruesomely, then gives them new life in the best stories Jack has ever read.

The writer knows all about Jack. All about his wife. Knows everything. He has more stories in mind, too. Jack wants them. What is he willing to do to get them?

David C. Smith is the author of twenty-two novels, primarily in the sword-and-sorcery, horror, and suspense genres, including The Witch of the Indies (1977), Oron (1978), The Sorcerer’s Shadow (1978), and The West is Dying (1983).

David is the co-author, with Joe Bonnadonna, of Waters of Darkness, also available from Damnation Books. Read a free excerpt here.

The complete catalog of Black Gate Online Fiction, including stories by David Evan Harris, Janet Morris and Chris Morris, John C. Hocking, Michael Shea, Peadar Ó Guilín, Vaughn Heppner, Aaron Bradford Starr, Martha Wells, Nina Kiriki Hoffman, E.E. Knight, C.S.E. Cooney, Howard Andrew Jones, and many others, is here.

Dark Muse was published by Damnation Books on December 1, 2012. It is 206 pages and currently available in trade paperback for $17.99, and $5.95 for the digital version.

Read a complete sample chapter of Dark Muse here.

Publishing and the Luck of Timing

Publishing and the Luck of Timing

Thermopyale Last Stand of the 300-smallAlthough publishers don’t like to admit it, there is a large amount of luck involved in the sales of most books. No one really knows when (or even how) a book is going to catch fire in the public imagination and charge to the top of the bestsellers list. Publishers can help. They can advertise; they can push to get the book on the shelves, but they can’t make the public buy it.

In many ways, Osprey Publishing relies less on luck than most publishers. Since most of our books are based around long-running series that have an established following and fan base, we can generally predict, with some degree of accuracy, how well a given book will do. That said, sometimes we are surprised. Personally, I’m still baffled as to why Warships of the Anglo-Dutch Wars 1652-74 has sold so well. And sometimes, we are just lucky…

A few years ago, we published Thermopyale: Last Stand of the 300 right about the same time the movie 300 came out. Sales for the book went off the charts. Not too long after, we released Zombies: A Hunter’s Guide right about the time The Walking Dead first hit television screens. Another instant hit.

This leads to the obvious question: Why don’t we time our books to come out at the same time as big budget movies or television shows? Oh, we’ve tried. And we’ve been burned. In the book trade, it is necessary to announce your book at least a year before publication if you want it seriously considered for placement in the stores. Now, movie releases are usually announced even sooner than that, but they often don’t stick to their release dates.

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DRACULA Has Risen From the Grave…Again

DRACULA Has Risen From the Grave…Again

Dracula-NBC-banner

The Original Vampire is back. No, I’m not talking about Christopher Lee in the 1968 classic Dracula Has Risen from the Grave. This time, Vlad Tepes Dracula has risen in a most unexpected and delightful place. Television.

Last Friday, just in time for Halloween, NBC aired the pilot of its new limited series Dracula, starring the great Jonathan Rhys Meyers. The show is a “re-imagining” of the original Bram Stoker novel and is supervised by show runner/head writer Daniel Knauf (HBO’s Carnevale). Currently, it is set to run as 10 episodes seeped in blood, romance, and horror, driven by the vampiric charisma of Ryhs Meyers. He stole the show in the BBC’s legendary Gormenghast mini-series, but is perhaps best known for his award-winning role as Henry VIII on Showtime’s The Tudors.

So, is this new incarnation of Dracula any good? The pilot episode is immediately engaging, with its crypt-raiding, blood-soaked resurrection, its turn-of-the-century London, and its decadent world of aristocracy and privilege. The classic story of DRACULA is entirely familiar, so the producers/writers have gone out of their way to put interesting twists in the story and freshen up the legend. New blood indeed.

Dracula-CloseUpIn the first of several clever twists, Dracula isn’t really the villain in this story. Perhaps it’s a sign of the times–our modern culture tends to worship the outlaw, venerate the villain, and glorify the gangster. TV has been moving this way ever since The Sopranos changed television with its shades-of-grey morality and fascinating criminal protagonists. So the trick here is to make Dracula a sympathetic lead without completely stripping him of his “monster” status and thereby turning him into a “sparkly vampire” a la Twilight. Fortunately, the producers of Dracula manage to pull off this feat in a skillful manner. This Dracula is hungry for some bloody justice.

Dracula (posing as an American industrialist in London) is out to annihilate the Order of the Dragon, a secret society of elitist conquerors who have always hidden behind the Cross (i.e. Christianity). He assembles a “list” of modern-day members, accusing them of murder, rape, torture, and the wholesale slaughter of innocents. Ironic that a man remembered by history as “Vlad the Impaler” would be so against these savage practices.

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Vintage Treasures: Greg Stafford’s Pendragon

Vintage Treasures: Greg Stafford’s Pendragon

Pendragon Chaosium-smallBack in August, I wrote a mini-history of one of my favorite gaming companies, Chaosium, in the middle of a review of Pavis: Gateway to Adventure.

That was fun. Plus, it was a great excuse to wax nostalgic about the brief period between 1981 and 1986, when Chaosium released some of the finest RPGs and RPG supplements ever created. Published in handsome boxed editions, they started with Thieves’ World and continued with Stormbringer in 1981, Borderlands (1982), Worlds of Wonder (1982), Superworld (1983), Pavis (1983), Masks of Nyarlathotep (1984), Cthulhu by Gaslight (1986), H.P. Lovecraft’s Dreamlands (1986), Spawn of Azathoth (1986), Arkham Horror (1984), Ringworld (1984), Elfquest (1984), Hawkmoon (1986), and the fabulous Horror on the Orient Express.

Wonderful stuff. Masks of Nyarlathotep is frequently cited — even today — as one of the finest adventures released for any game system, and Arkham Horror is considered a classic board game, still in print today in a new edition from Fantasy Flight Games. Many titles were expanded and reprinted in later editions, including StormbringerCthulhu by Gaslight, and Dreamlands.

But perhaps the most celebrated release, of a fabulous line up, was the title that legendary game designer Greg Stafford — founder of Chaosium and creator of the fantasy world Glorantha — considered his masterpiece: the Arthurian role-playing game Pendragon.

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The Top 50 Black Gate Posts in September

The Top 50 Black Gate Posts in September

dunsanyThe top article on the Black Gate blog last month was Foz Meadows’s debut piece for us, “Challenging the Classics: Questioning the Arbitrary Browsing Mechanism,” an unflinching examination of the value of the classic fantasy canon to the modern reader.

The classics were a popular subject last month: second on the list was M. Harold Page’s article “(Not) Recommending SF&F Classics to the Young Person or Novice.”

Third was Connor Gormley’s salute to the prose of Robert E. Howard, Fritz Leiber, and Michael Moorcock, “Who Took the Flowers out of My Prose?” Still sticking with the classic theme, I see. You folks are nothing if not consistent.

Fletcher Vredenburgh’s look at Karl Edward Wagner’s Night Winds was in 4th place, and Jon Sprunk finally broke us out of our September fascination with fantasy classics with his post “War – What is it Good For? Violence in Fantasy Literature.”

The complete Top 50 Black Gate posts in September were:

  1. Challenging the Classics: Questioning the Arbitrary Browsing Mechanism
  2. (Not) Recommending SFF Classics to the Young Person or Novice
  3. Who Took the Flowers out of my Prose?
  4. Night Winds by Karl Edward Wagner
  5. War — What is it Good For? Violence in Fantasy Literature
  6. Why I Write Fantasy
  7. It’s Your Job to Make it Interesting. Just Do Your Job
  8. Vintage Treasures: The List of 7 by Mark Frost
  9. The Other Appendix N
  10. Andre Norton, Michael Moorcock and Appendix N: Advanced Readings in D&D

     

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