This is part 9 in the Choosing Your Narrative Point of View Series
After I turned in my blog last week, I met my husband at a blues club. I do a lot of writing, and thinking about writing, while listening to live music.
For years I have been using my story “What’s With All the Damned Zombies, Anyway?” to explain to my students the Head-Hopper point of view. Years. Just as I did in last week’s blog. And it dawned on me, in the middle of one of Pistol Pete’s guitar solos, that I was wrong.
That isn’t a true example of Head-Hopper. That’s an example of Mixed POVs: it has Serial POV segments which are strung together using Folksy Narrator (next blog) interludes.
March has come and gone and now it’s time for the short story roundup. It was a nice month for short swords & sorcery storytelling. Not a spectacular month, but a nice one.
I’ll start with Curtis Ellet’s Swords and Sorcery Magazine, Issue #50. Now in its fifth year, SSM, like most low-paying publications, is a hit-or-miss proposition for readers. Both of #50’s stories are hits.
“The Altar of the Toad” by Davide Mana is a simple and solid story with just enough characterization, world building, and action to serve as a perfect example of the minimum of what I want from the genre. I don’t need every S&S story to be a staggeringly brilliant literary achievement, only for it to take me away from the blacktop and the sounds of honking horns for a little while.
Aculeo, an ex-legionary, and Amunet, an Egyptian sorceress, make a tremendous mistake when they respond to a plea for help from a blind woman:
“I prayed for delivery,” she said, her head tilted to one side. A strand of stringy hair had come loose from her coif, and brushed her wrinkled cheek as she spoke. “I prayed for warriors, to deliver my daughter from the mouth of the Toad.”
In this genre that sort of request is bound to bring trouble. It does, and with more than a hint of Lovecraft Mythos terrors. Even though there are plenty of intimations that “Altar” is part of a larger narrative, it stands perfectly well on its own, something I prize highly. Mana has self-published several other stories of Aculeo and Amunet and I am very curious how they stack up against this one.
Some of my fondest memories are days spent at my Nan and Grandad’s cabin in Heber, Arizona, up on the Mogollon Rim nestled in the largest ponderosa pine forest on the continent. Surrounded by that fantastic landscape, it was easy to let one’s imagination run as free as the Mogollon Monster…
The Woodpile
The “woodpile” behind my Nan and Grandad’s cabin was mostly dirt, left over from when part of the lot was first cleared to make way for the trailer (the cabin was a large trailer home, actually, with a deck built on). The wood came from the pine trees that had been cut down, their trunks buried under the heaping dirt mound, giving the woodpile its foundation and shape.
It wasn’t so big, really, but to my cousins and me it was our own private mountain fortress. How many times did we flop down on it for cover as Injuns shot arrows at us, and then return fire over its crest with our wood-knot guns? Or, other times, the wood-knots were machine guns and we were out there fighting Nazis.
John Cleese is best known, of course, as the sardonic Q opposite Pierce Brosnan’s James Bond in Die Another Day. Though not as well remembered, he also played a key role in the British comedy troupe, Monty Python.
I’m kidding!
On January 18, 1973, the final episode of Python’s third season aired. It was Cleese’s last episode with the group, which would continue on for one more season. That very same same day, Cleese’s next project aired – Comedy Playhouse Presents: Elementary, My Dear Watson. It was produced by Barry Took, who had brought the Python members together.
I’m going to tackle the Achilles heel (really, it’s more like the entire torso) of this show, the plot: or rather, the lack of one. It’s barely a story. Try to stick with me, and no, I’m not leaving things out: it really goes like this…
The show opens in a room full of dead lawyers, slumped over their desks, each with a knife in the back. Some would say that’s a pretty good start, but let’s stay focused. Thus the show’s subtitle, The Strange Case of the Dead Solicitors. A policeman and a secretary exchange what are intended to be witty comments, which immediately brings the lame laugh track to the viewer’s attention. This is not the most robust laugh track you’ll come across.
This is part 8 in the Choosing Your Narrative Point of View Series
Virginia Woolf’s novel, To the Lighthouse, does a brilliant job with our next POV style:
Head-Hopper
If you’ve not read her novel, I urge you to do so. I also urge you to read it aloud, even if you’re sitting outside at a café, which I did a few summers ago. The book is graced with many long, complex sentences that loop and flow, and sometimes change point of view from one clause to the next. Reading it out loud helps the brain make sense of the phrases and clauses in a way that eyes-only reading can’t manage as well. When done well, as Ms. Woolf did, it is a brilliant writing stratagem. But it works best in stories where there is very little physical plot. The conflict comes mainly from the contrast of how different characters perceive the same moment, and in the shifting emotions of characters.
Which means, generally, it is not a good point of view choice for action-packed genre stories.
In December, Black Gate editor John O’Neill scooped the world with the cover of Clockwork Canada, Dominik Parisien’s newest offering as an anthologist. Dominik is best known as a poet and writer, but also for his editorial work with the Ann and Jeff VanderMeer and Saga Press. Exile Editions is launching Clockwork Canada this month and I wanted to chat with Dominik about his intriguing vision behind this anthology.
To set this up, I include the back-cover blurb:
Welcome to an alternate Canada, where steam technology and the wonders and horrors of the mechanical age have reshaped the past into something both wholly familiar yet compellingly different. These fifteen supercharged all-new tales reimagine Canadian historical events, explore alternate Canadas, and gather inspiration from the northern landscape to make us wonder: what if history had gone a different way?
Experience steam-powered buffalo women roaming the plains; join extraordinary men and women striking out on their own or striving to build communities; marvel as giant rampaging spirits are thwarted by a miniscule timepiece; cringe when a great clock chimes and the Seven O’Clock Man appears to terrorize a village in Quebec; witness a Maritime scientist develop a deadly weapon that could change the course of the American Civil War.
Anachronistic technologies, retro-futuristic inventions, alternative history, fantasy, horror, historical fiction, and other branches of speculative fiction all culminate in this uniquely Canadian search for identity.
Games Workshop’s Warhammer 40K universe is one of the best sandboxes around.
I’m working on a sandbox Space Opera setting.
Sandbox is the tricky part; a “sandbox” is a storyworld that lets you tell (or experience — if you are a gamer) all sorts of different kinds of story. Essentially, I’m building my Discworld.
Oh, you say, just make it big with lots of different kinds of settings plus spare blank spots on the map.
Yes, that gives you lots of flexibility (though less than you’d think). However, the stories won’t be — sorry, I can’t think of a better word — branded.
I mean, the asteroid miners over here and the fight against the dark lord over there, don’t need to belong in the same universe and the reader (or player) won’t really feel as if they are revisiting the same place.
So a good sandbox is one that maximises the possible range of branded stories.
Spend time with a 12-year-old tabletop gamer and you quickly realize that — in this light — Games Workshop’s Warhammer 40K universe is one of the best sandboxes around. You can could dump just about any Space Opera SF story into it, and it would still feel like 40K. To do Firefly, just plug in Orcs, Inquisitors and Space Marines and Imperial Guards. To do Starship Troopers tell a story about the Imperial Guard. To do Star Trek, just follow a Tau captain on their five year mission.
Less so in the Star Wars universe.
Firefly Wars would need a local civil war as backstory, since the cleanup after the prequels feels like it would involve more mass graves. Your Alliance could be the Empire, but the Empire doesn’t really feel as if it would do dark secrets — why bother hiding them? — or have secret super soldier programs– it has Stormtroopers and Sith anyway. Starship Troopers could be about the latter-day Stormtroopers, but the moral ambiguity would be lost. Star Trek…? No, not without taking a ship to a different galaxy and then it would not feel like Star Wars. It would lose its brand.
So the 40K ‘verse is a far better sandbox than the Star Wars one. How can this be? It appears to follow four basic rules…
In the North Holland province of the Netherlands stands the atmospheric ruin of Brederode Castle, a battered survivor of a violent past.
Unlike the more popular Dutch castle Muiderslot, which I’ve also written about here on Black Gate, Brederode is mostly ruins but still makes a rewarding day trip from Amsterdam.
Brederode started as a bailey and square keep built in 1282 by Willem van Brederode to guard an important coastal road. In 1300 the original fortification was rebuilt with a large keep with three square and one round tower at the corners. A moat surrounded the entire structure. In 1351, it was the scene of fighting in the so-called Hook and Cod Wars. This was a struggle over the rights to the title of the Count of Holland. The “Cod” faction was mainly made up of city merchants and was called this by their enemies in the landed nobility because a cod will continue to greedily eat and grow as long as there’s food to consume. The traditional nobility called themselves the “Hooks” because, of course, that’s what you use to catch a cod. The Brederode family was part of the Hook faction but this proved to be a bad decision because a Cod force besieged the castle in 1351 and destroyed it.