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The Man Behind The Princess Bride

The Man Behind The Princess Bride

goldman-11111“It’s an accepted fact that all writers are crazy; even the normal ones are weird.” Wm. Goldman

Anyone who has been reading my posts over the last few years already knows that The Princess Bride (TPB) is one of my favourite – if not my favourite – movies. Family and friends quote from it all the time. “Morons!” we’ll exclaim when faced with any, or, “Murdered by pirates is good,” we mutter as we walk away from someone who should be.

And I know there will be some who disagree with me, but I think TPB is one of the few examples where the movie is actually better than the book. And why not? They were both written by the same person, one who understands clearly what he’s doing:

Here is one of the main rules of adaptation: you cannot be literally faithful to the source material.
Here’s another that critics never get: you should not be literally faithful to the source material. It is in a different form, a form that does not have the camera.
Here is the most important rule of adaptation: you must be totally faithful to the intention of the source material.
— from Which Lie Did I Tell?

Which, by the way, is the perfect answer to people who complain when movies turn out to be different from books. It’s only when screenwriters fail in that last rule that they’ve done a bad job.

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Lovecraft’s Dreamlands Via Graphic Novel: Jason Thompson’s The Dream-Quest of the Unknown Kadath & Other Stories

Lovecraft’s Dreamlands Via Graphic Novel: Jason Thompson’s The Dream-Quest of the Unknown Kadath & Other Stories

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Thompson’s Dreamlands has an Orientalist feel but an alien one. (Click to enlarge.)

Jason Thompson sent me a copy of his The Dream-Quest of the Unknown Kadath & Other Stories. It even came in a cool envelope, but I’ll get to that.

I’ve been on a bit of a Lovecraft quest.

HP Lovecraft is more than a Geek-only in-joke, there’s still something powerful about his works — or so I discovered reading “The Festival,” “Shadow over Innsmouth” and “Whisperer in the Dark” to my 8-year-old daughter. She experienced the stories as like Scoobie Doo, but when you pull off the bad guy’s mask his face is made of worms.

So, though the style is dated and thus heavy going in places, the structure is sound: he really nailed the whole “unfolding mystery leading to horrible revelation” trope. (I must therefore take back what I said before, I’m sure people do read HP Lovecraft for pleasure from time to time, much as we might also read Malory, because I am now one of them.)

Lovecraft’s power goes way beyond spinning a spooky yarn. He has a knack of being intriguingly vague with great certainty.

The intriguingly is the important part that people often miss.

As frustrated teenage writers discover, vague descriptions of random stuff you made up are not in themselves intriguing. What makes Lovecraft intriguing as well as certain is that he is referencing what feels like a fully realised and disquieting story world, his famous Cthulhu Mythos.

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Fantasia 2016, Day 15: Ghosts and Djinns (Lace Crater and Under the Shadow)

Fantasia 2016, Day 15: Ghosts and Djinns (Lace Crater and Under the Shadow)

Lace CraterAt 7:30 PM on Thursday, July 28, I was in a seat in the De Sève Theatre waiting to see a screening of an American independent horror-comedy called Lace Crater, about a woman who catches a venereal disease from a ghost. After that I’d cross the street to the Hall theatre for a showing of the Iranian horror movie Under the Shadow. I wasn’t entirely sure what to expect from either film, which from experience I knew was often the best way to come to a screening at Fantasia. I was pondering this when the lights went down and Adam Kritzer, producer of Lace Crater, was introduced to the crowd. He thanked us for coming, and urged all of us in the audience to turn to our neighbours, whether we knew them or not, and say whether we believed in ghosts. There was an aisle to my left. I glanced to my right. The man beside me shrugged. “Not particularly,” he said in French. “Same here,” I replied.

One’s personal beliefs aside, Lace Crater is an intriguing film. Written and directed by Harrison Atkins, it starts with a group of young friends who go to a house in the Hamptons, owned by the family of Andrew (Andrew Ryder), one of the bunch. Low-key sexual banter ensues. One of the women, Ruth (Lindsay Burdge, of The Midnight Swim and The Invitation), ends up sleeping alone in a guest house, which Andrew has warned her may be haunted. It is, by a ghost named Michael (Peter Vack). Michael, clad in burlap wrappings, isn’t very scary. He and Ruth end up talking, and connecting. And sleeping together. But back in the city, Ruth finds her one-night stand has consequences. She’s caught something that looks a lot like an STD from Michael, and it makes her increasingly erratic, putting increasing strain on the small network of her friends. Will she find a cure? Or will she have to face Michael again?

Kritzer’s introduction had promised a sexy ghost story, which I assume now was a joke; Lace Crater is, when you get down to it, a movie about a woman who has a one-night stand and contracts a nasty social disease. Which doesn’t strike me as the most sexually charged story in the world. On the other hand, there’s an engaging low-key aspect to the whole affair, a sense of normality, of mundanity, that reasserts itself through the whole tale. It’s a movie that resolutely refuses to let its supernatural aspects dominate.

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Horror and Swords & Sorcery

Horror and Swords & Sorcery

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by Virgil Finlay

The air has turned crisp, the sun is dipping below the horizon earlier each evening, and the supermarket candy section seems to have grown exponentially. Halloween is just around the corner and, like many of you, my mind has turned to haunts and frights.

Horror is one of the primary elements dividing swords & sorcery from epic fantasy. To quote the Horror Writers Association’s site, horror fiction is that which “elicits an emotional reaction that includes some aspect of fear or dread.” Horror has been intrinsic to the genre from its earliest days. Robert E. Howard’s heroes, Kull, Conan, Bran, and Solomon Kane all face off against supernatural horror. In general, the worlds of S&S are dark and dangerous. The protagonists, mostly loners, find themselves pitted against an inimical universe populated with carnivorous forces of darkness that sate their hunger on humanity.

Epic fantasy is concerned with things like the fate of the world, the battle between Light and Darkness, or big dynastic squabbles. There may be moments of terror in epic fantasy (e.g. LotR’s Watcher in the Water; A Song of Ice and Fire’s wights), but it’s rarely the main event. Not in every story, but in most of their S&S work, writers like Clark Ashton Smith, Karl Edward Wagner, and C. L. Moore, created tales that were horror first and foremost. They spun nightmares and darkness into thread and, along with strands of adventure and mystery, wove from it something moodier than Prof. Tolkien or his successors.

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Self-Published Book Review: The Soldier and the Slave by Andrew J. Luther

Self-Published Book Review: The Soldier and the Slave by Andrew J. Luther

If you have a book you’d like me to review, please see this post for instructions to submit. I’ve received very few submissions recently, and I’d like to get more.

the-soldier-and-the-slave-front-600x966The Soldier and the Slave by Andrew J. Luther is this month’s self-published novel. I last reviewed a book of Mr. Luther’s in 2015, called The Severed Oath, the second book of his Tales of The Undying Empire series of standalone novels. The Soldier and the Slave is the beginning of a new trilogy in that world called The Undying Empire: Rebellion.

In The Severed Oath, the Emperor played only a small part. He wasn’t very helpful, but neither was he particularly malevolent. The Emperor does not appear in The Soldier and the Slave, but he has a much more sinister role. He has ordered a detachment of his legions, led by Commander Kied, to secure a valley while a small team of specialists search for something hidden in it. The valley is inhabited by farmers, unimportant but citizens of the Empire. While Kied is initially content to follow orders, even if it involves confining Imperial citizens to their homes, he balks when he discovers what’s planned for the second part of his orders: the wholesale execution of the citizenry. His refusal, while noble, leads only to his arrest and imprisonment, and the execution of his command staff.

Reduced to a slave in the mines, he is paired up with Rotos. A giant of a man, Rotos is not only strong, but powerful, possessing abilities unlike any that Kied has seen. He can overwhelm most people with sheer presence, though Kied proves at least partially resistant. Rotos is also unfriendly, unwilling to even talk to Kied at first.

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Tabletop Terror: Betrayal at the House on the Hill

Tabletop Terror: Betrayal at the House on the Hill

Betrayal at House on the HillI was the only gamer geek in my family growing up. We played Monopoly, Clue, Risk, and so on, the staple games of the twentieth-century American experience, brought to you by Milton-Bradley, but my mother wasn’t a fan. She and my grandmother both tended more toward word games like Scrabble and card games, particularly Rummy variants. I became an avid Solitaire player early on. And we had an Atari, of course, then a Nintendo. So I was a gamer from an early age, but not a board gamer.

From high school and through college, I pretty much abandoned board games in favor of roleplaying games. Advanced Dungeons & Dragons (2nd edition) at first, but eventually I became engrossed in the World of Darkness system from White Wolf Games (now published by Onyx Path Publishing).

Board games had completely fallen off my radar by the time I got out of college and began actively adulting. Board games, after all, were for kids, right? In the age of roleplaying games and video games, including an array of online roleplaying games, surely there was no way a board game could be nearly as engaging, nearly worth the time commitment to play it.

It was Betrayal at House on the Hill (Amazon) that dispelled that illusion, showing me what board gaming had become while I hadn’t been paying attention.

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Black Gate Online Fiction: “Queen of Toads” by Joe Bonadonna

Black Gate Online Fiction: “Queen of Toads” by Joe Bonadonna

joe-bonadonna-smallWe posted Joe Bonadonna’s Dorgo the Dowser novelette “The Moonstones of Sor Lunarum,” part of Joe’s first swords and sorcery collection, Mad Shadows: The Weird Tales of Dorgo the Dowser, way back in December 2011. It quickly became one of our most popular online stories, and it has remained so for nearly five years. We also presented an exclusive excerpt from Waters of Darkness, his supernatural pirate dark fantasy novel co-written with David C. Smith, in 2013. Since then, Joe has become one of our most reliable and popular reviewers.

We are very pleased to have the opportunity to present “Queen of Toads,” an old-fashioned pulp horror tale, for your reading pleasure.

In the marsh out back, these strange creatures. I’ve seen them at night, hopping back and forth across Venn Road, coming from and heading to the marsh. They must be going out hunting, though what they might prey upon sure has me stumped. Maybe fish or small game. Hell, they’re as big as some breeds of dogs. And the way those strange feathers of theirs glow in the moonlight — the same colour as the rocks! — makes me wonder how they could possibly sneak up on anything! Makes me wonder if they came here with those rocks, came from inside them, maybe. They look like frogs and toads, but like none I’ve ever seen before. I surely won’t be frying up and eating their legs! I told my Minerva to steer clear of the things, too. Told her not to touch or try to catch them. You never know where they might have come from and what sickness they might carry.

The complete catalog of Black Gate Online Fiction, including stories by Mark Rigney, Michael A. Armstrong, C.S.E. Cooney, Vaughn Heppner, E.E. Knight, Jason E. Thummel, Judith Berman, Howard Andrew Jones, Dave Gross, Harry Connolly, and others, is here.

“Queen of Toads” is a complete 9,000-word humorous Lovecraft-pastiche offered at no cost.

Read the complete story here.

Read an Original Short Story in the World of The Lazarus Gate and The Iscariot Sanction at the Barnes & Noble Sci-Fi Blog

Read an Original Short Story in the World of The Lazarus Gate and The Iscariot Sanction at the Barnes & Noble Sci-Fi Blog

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Mark Latham’s new novel in The Apollonian Case Files, The Iscariot Sanction, was published by Titan Books on September 20. It’s the follow-up to The Lazarus Gate and, in honor of the occasion, the popular Sci-Fi and Fantasy Blog at BarnesandNoble.com has posted a brand new story set in the same world, “The House of the Dead.”

Mark Latham’s two novels of The Apollonian Case Files, The Lazarus Gate and The Iscariot Sanction, take place in an alternate Victorian Age in which Her Majesty’s Empire is under attack by supernatural threats, and only a mystery “gentlemen’s club” stands in the way of total oblivion. They’re great fun, mixing elements of Sherlock Holmes and H.P. Lovecraft, James Bond and H.G. Wells, with a setting we love spending time in — which is why, in honor of the release of the latest in the series, we’re pleased to present an original short story set in the same universe. Enjoy!

Read the complete story here.

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Modular: Eye of the Beholder – The Art of Dungeons & Dragons

Modular: Eye of the Beholder – The Art of Dungeons & Dragons

Art is a HUGE part of Dungeons and Dragons (D&D). In fact, you can’t separate the amazing illustrations, (from black and white sketches to glorious color panoramas) from the actual playing of D&D. Of course, this applies to other role playing games. Wayne Reynolds’ illustrations were a big draw for me in trying Pathfinder. But there’s a reason I mentioned D&D.

Eye of the Beholder: The Art of Dungeons & Dragons, a documentary by X-Ray Films and Cavegirl Productions, is due out next year. And what a BRILLIANT idea! In addition to featuring artists and their work, it will also include interviews with game designers, authors, insiders and fans.

 

If this preview doesn’t grab you, I’m not sure you’re a D&D fan. If you read Part One of my history of Necromancer and Frog God Games (you did, didn’t you?), you saw those awesome Necromancer covers. I’ve loved D&D art since I started playing and I even had a puzzle with Larry Elmore’s drawing from the cover of the Red Box.

There’s a very short article about it in Format Magazine that has a bunch of wonderful D&D art from several of the greats. Makes me think of those great Dragon Magazine covers.


You can read Bob Byrne’s ‘The Public Life of Sherlock Holmes’ column here at Black Gate every Monday morning.

He founded www.SolarPons.com, the only website dedicated to the ‘Sherlock Holmes of Praed Street’ and blogs about Holmes and other mystery matters at Almost Holmes.

He is an ongoing contributor to The MX Book of New Sherlock Stories series of anthologies, with stories in Volumes III, IV and the upcoming V

Two Months Until Xmas! Alternatives to Halo Mega Bloks You Need to Test Right Now

Two Months Until Xmas! Alternatives to Halo Mega Bloks You Need to Test Right Now

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Lovely toys. Bit of a curse.

In my geeky neck of the woods, Halo Megablocs are a bit of a curse.

Oh, they are lovely toys! The mini-action figures are robust, the equipment and vehicles lovingly follows the original designs. (The company is also really good about sending out replacement parts, by the way.) Armed with a couple of boxes of the stuff, kids — mostly boys, in my experience, but your mileage may vary — can capture the atmosphere of the original video game series.

And there-in lies the problem.

halo-legends
Normally 16+ for violence… played by much younger kids (including mine).

Halo video games normally rate around  16+ for violence. However, the shear fact of the existence of a Lego-like tie-in range is a dead giveaway that they’re played by much younger kids. My son ‘Kurtzhau’ has been playing it since he was 8 — we had some great father-son split screen sessions, hunting aliens together, but my original intent was just to expand his MilSF slot to include more than just Clone Wars.

Now he’s 12, it’s lovely watching him teach his 8-year-old little sister ‘Morgenstern’ how to play. And most of her male classmates who have an Xbox have the game, so this lets her play with the boys  —

— and why not? Halo has a wonderful imaginative genuine SF setting, fantastic music, immersive artwork, and though there’s violence, it’s not particularly graphic and has unpleasant consequences. In the single player missions, there’s even sophisticated tragedy of war and dodgy politics threads. In the arena modes, you get a chance to use teamwork to beat the opposition.

The snag is that the grit and grim of the franchise is attractive because it feels adult, which means the kids quickly grow out of the Mega Bloks toys…

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