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Five Reasons Why a Writer Should Stay On Social Media!

Five Reasons Why a Writer Should Stay On Social Media!

...you have to avoid falling into the rabbit hole of long debates where you can't let something stand
…you have to avoid falling into the rabbit hole of long debates where you can’t let something stand

Me: I’m stuck. What kind of sentries would the bad guys set up?

DS Baker (a former soldier): Hang on…

Two minutes later we’re talking face-to-face across the Atlantic. I love the 21st century!

Yes, there are good reasons for a writer to stay on social media.

Well not all the time — and yes you have to avoid falling into the rabbit hole of long debates where you can’t let something stand. However, if you are a writer, then my experience is that properly curated social media is your friend.

I’m not talking about marketing, though it does help to have a wide circle of friendly people who are on your wavelength so might — not that you are entitled to this in any way — give your books a try.

No, I’m talking about more basic stuff.

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Last of a Series… For Now: The Sea of Time by P.C. Hodgell

Last of a Series… For Now: The Sea of Time by P.C. Hodgell

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Baen finally does right by Jame and Hodgell

Earlier this year I promised myself I would finally finish all the volumes in P.C. Hodgell’s Kencyrath series so far. I did that yesterday, with my completion of The Sea of Time (2014). I’m really enjoying the series and book 7 is a blast. Regular readers will be shocked to read my one complaint: it’s too short. Before I explain that, let me fill you in on the book and tell you all about its good points.

First, one more time, the setup:

Thirty thousand years ago, Perimal Darkling began to devour the series of parallel universes called the Chain of Creation. To fight against it, the Three-Faced God forged three separate races into one: feline-like Arrin-Ken to serve as judges; heavily-muscled Kendar to serve as soldiers and craftsmen; fine-featured humanoid Highborn to rule them. For 27,000 years, the Kencyrath fought a losing battle, one universe after another falling to the darkness. Three thousand years ago, the High Lord Gerridon, fearful of death, betrayed his people to Perimal Darkling in exchange for immortality. Fleeing yet again, the Kencyrath landed on the world of Rathilien. Since then, they haven’t heard from their god and Perimal Darkling has seemed satisfied to lurk at the edges of their new home. Monotheists trapped on an alien world with many gods, the Kencyrath have had to struggle to make a life on Rathilien.

Now, the power of the Three-Faced God seems to be reappearing. The Kencyrath believe that only the Tyr-ridan, three Highborn reflecting the three aspects of their god — destroyer, preserver, and creator — will be able to defeat Perimal Darkling. Jame, raised in the heart of Perimal Darkling, is fated to be the Regonereth: That-Which-Destroys.

At the end of the previous book, Honor’s Paradox, series heroine, Jame, had survived all the tests and trials thrown at her by the curriculum and her enemies at the Kencyrath military academy, and was promoted to second year cadet.  The Sea of Time opens with Jame arriving at the Southern Host. The Host is the main force of Kencyrath soldiers, hired out to the wealthy city of Kothifir.

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The Public Life of Sherlock Holmes: The Field Bazaar

The Public Life of Sherlock Holmes: The Field Bazaar

field_doyleIn December of 1893, Sir Arthur Conan Doyle rather unceremoniously tossed Sherlock Holmes off of a ledge at the Reichenbach Falls, stunning (and angering) the great detective’s legion of fans. Doyle, who famously said that Holmes “kept him from better things” (meaning, the more important, much less popular works that Doyle really wanted to write), insisted that he was done with Holmes and that was that.

Of course, from August 1901 through September of 1902, The Strand Magazine serialized the most famous of all the Holmes tales, The Hound of the Baskervilles. But Doyle let fans know that this was a tale from before Reichenbach and the great detective was still D-E-A-D dead.

However, the temptation of big and easy money was too much for the author to resist and he was lured into writing the short stories that made up The Return of Sherlock Holmes.

However, most casual fans do not know that Doyle actually gave Holmes a return appearance in 1896: yes, five years before Watson travelled to Dartmoor with Sir Henry. Read on…

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No Adaptations?

No Adaptations?

bondLately I’ve been looking at adaptations, both novel-to-movie, and novel or movie to TV series. I been talking about them in terms of what I thought was successfully done, and occasionally pointed at my favourites. In their comments people observed that while they agreed, for the most part, with my suggestions, they had suggestions of their own. All of us had to admit, however, that we were sometimes unfamiliar with either the source work, or the adaptation, or even both.

Have a look for yourself, here, and here.

One of the things I didn’t look at was movies or TV series adapted from story cycles, or from book series. The most successful of the latter has to be the Bond franchise, from the novels by Ian Fleming. How many movies have been made? 26? 27? Edgar Rice Burroughs’ character Tarzan has appeared in both movies and TV series. It seems there’s a new Tarzan film every 20 years or so, but none have been as successful as the Johnny Weismuller/Margaret O’Sullivan films of the 1930’s and 40’s. Do we need to mention Perry Mason?

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Truth in Historical Fiction

Truth in Historical Fiction

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Writerly boots on the ground in 12th century France (this illustration is a test, by the way).

Anet, Northern France, AD 1176
The summer breeze rustled the oaks where the tournament company of King Henry the Younger waited in ambush. It carried with it the sound of hooves, jingling harness and men chatting.
Sir William Marshal suppressed a grin. “Here they come, messers.” (*)

I was frankly terrified when I first put my writerly boots on the ground in 12th century France and perched on the shoulder of a 30-something William the Marshal as he lay in ambush with his lord, the bratty Henry the Younger.

In a sense, everything in my life had prepared me for this moment. I’d always been obsessed by Medieval History, spent my childhood dragging family around castles, read Malory at 11, Froissart at 12, and could recite the deeds of the Marshal when I was younger than that. I studied the subject to postgraduate level. I even have a sword scar and can teach you how to use a longsword.

Despite all this, writing that first line was terrifying.

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Why Swords & Sorcery?

Why Swords & Sorcery?

oie_521202xl2lgoypAbout twenty years ago, I bought John Clute and John Grant’s The Encylopedia of Fantasy. I wasn’t reading much standard fantasy at the time, having abandoned it for science fiction and crime stories. As I pored over the Encyclopedia’s entries, several authors I’d never read caught my attention, enough so that I went out and bought books by them. That was I how I came to read Guy Gavriel Kay’s Fionavar Tapestry and Tad Williams’ Memory, Sorrow, and Thorn trilogy. While I liked parts of them, they struck me as long-winded and overwrought for much of their length. I also realized I was done with stories of willowy elfs, doughty dwarfs, and emo heroes — the seemingly standard players in most of what I was reading. If that was the current state of fantasy, I was all right without it.

I was drawn back to the genre a few years later, though, when I became aware of Night Shade Books publishing hardcover omnibuses of Karl Edward Wagner’s Kane stories and novels. As a monster fan of Wagner, I jumped at the chance to replace my battered paperbacks. As soon as I got them I found myself compelled to read them. I hadn’t read Wagner’s fantasy in several years, and had almost forgotten how visceral a punch it packs (click for my reviews of Death Angel’s Shadow and Night Winds). His stories grabbed me and shook me in a way none of the writers like Kay or Williams had. Battle scenes in epic novels seemed bloated in the light of Wagner’s taut action sequences. The Kane stories were both darker and more vivid than most of the epics I had read. And whatever else about the character of Kane, he never mopes or whines, as I found too many modern epic heroes prone to doing.

When I finished rereading all the Kane stories, I practically ran to my shelves looking for anything else that might affect me the same way. The obvious choices were Robert E. Howard and Michael Moorcock. I had read both authors’ works several times previously, but not for nearly twenty years in both cases.

Howard met my needs, Moorcock less so. Howard remained the ur-swords & sorcery writer, a teller of ripping yarns of the first caliber. This time around Moorcock struck me as too intent on holding the material at a distance, as if part of him was slumming, or maybe just putting on a show to make some shopworn points about heroism, politics, and religion.

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Modular: Boldly Go … with Star Trek Adventures RPG Playtest

Modular: Boldly Go … with Star Trek Adventures RPG Playtest

A Starfleet away team encounters some complications in Star Trek Adventures RPG.

A Starfleet Away Team encounters some complications in the Star Trek Adventures RPG

Though Star Trek is one of the most popular franchises in science fiction and fantasy, it’s been over a decade since there has been a tabletop roleplaying game in production set in the Star Trek universe. That’s about to change in 2017 with the release of Star Trek Adventures from Modiphius Games.

The game is currently in development, but if you’re interested in checking it out, you don’t have to wait until 2017. Modiphius has just begun an open alpha playtest, allowing people across the world to begin playing games set in the world, test out the rules system, and provide feedback in time for the final design of the game.

Last Friday, I was able to get together a group to do a trial run of the first open playtest adventure. Though there’s no telling exactly which mechanics will stay the same through the playtest process, what is clear at this very early stage is that Modiphius is putting together a game that captures the feel of Star Trek in a tabletop roleplaying game.

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Wordsmiths: An Interview with Leah Bobet

Wordsmiths: An Interview with Leah Bobet

an-inheritance-of-ashes-smallGreetings, folks! As an addition to my reviews at Black Gate, I will be occasionally interviewing some of the authors and editors I talk about (if I’m lucky enough to know them, or they’re gracious enough to agree). I’m fascinated with the idea of getting into the mind of creative people, and some of the best conversations I have in my day-to-day are with other writers, so I’m hoping to capture some of that insight in this “Wordsmiths” series.

My inaugural interview is with Leah Bobet, whose novel An Inheritance of Ashes I reviewed last week. Here’s a short bio, courtesy of the Can*Con 2016 website:

Leah Bobet is a novelist, editor, and bookseller with Bakka-Phoenix Books, Canada’s oldest science fiction bookstore. Her novels have won multiple awards, with her most recent, dustbowl literary fantasy An Inheritance of Ashes, receiving the Prix Aurora Award, the Sunburst Award, the Copper Cylinder Awards, and an Ontario Library Association 2015 Best Bets selection and being shortlisted for the Canadian Library Young Adult Book Award and the Cybils.

Leah lives and works in Toronto, where she makes a lot of jam, knits sweaters, and is learning game design. Visit her at www.leahbobet.com.

I hope you enjoy!


I have to get this out of the way immediately — this novel is absolutely friggin’ awesome. One of its greatest elements (in my opinion) is the vividness of the world you’ve created. Did anything particular inspire it?

First off: Hey, thank you! That’s always incredible to hear!

There were a few definite inspirations that went into the world of An Inheritance of Ashes. The first? Well, non-player characters.

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Modular: Yggdrasill, the Roleplaying Game of “Viking Age” Adventure

Modular: Yggdrasill, the Roleplaying Game of “Viking Age” Adventure

yggdrasillcoverRoutine visitors to this site might remember my survey of Poul Anderson’s works, a regular column that has been on indefinite hiatus for about two years now. Causes for this suspension have been 1. Anderson’s two-book Operation Chaos was an absolute drudge of a read, requiring a recovery period that only now might be over, 2. New responsibilities at home decreased available time for my recreational pursuits, 3. The time share for these recreational pursuits was almost wholly dominated by my weekly Pathfinder campaign, a campaign that now finally might be coming to an end.

It’s unlikely that, with increased time, though, I’ll be returning to the Anderson survey. This is because I’ll move onto running other games, one of which already is underway: Yggdrasill.

At first glance Yggdrasill caters to a niche crowd, and I’m certainly a member of that company. I am a Norse-phile. Within my close community, I am nearly alone in my passionate interest — but for one dear friend, who identifies as Norse neopagan. When I first learned about the game just over a month ago, I knew that this “blood brother” would play the game with me. I also guessed that some others in my community would try it out, as well, and they have.

But as I consider just how many other areas of the globe might have the dynamic of interest that I enjoy, I question how viable a business project Yggdrasill might be. Perhaps I shouldn’t: Vikings appears to be a popular TV show; perhaps that series inspired some gamers to go “full Viking.” The “northern thing” clearly is a mainstay of traditional fantasy gaming, an aspect derived from popular fantasy fiction. But in most games where efforts are made to make the northern atmosphere “authentic” — well, they’re not actually “games,” per se, so much as they are campaign settings and supplements, productions such as Lands of the Linnorm Kings in Pathfinder’s Inner Sea setting for Golarion, and The Northlands Saga in Frog God’s Lost Lands setting, and both of these properties actually are about single regions within much larger campaign settings. But with Yggdrasill the northern thing is the whole thing, and that’s catering to a specific taste indeed!

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Shaka When the Walls Fell: The Brunnen-G When They Sang “Yo-Way-Yo”

Shaka When the Walls Fell: The Brunnen-G When They Sang “Yo-Way-Yo”

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One episode in a really big fat franchise, but it’s the one people meme.
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There’s something about the way those lines resonate. (click for source)

I’m not a Trekkie so I had to google it. You know? That meme: “Shaka When the Walls Fell.”

Turns out it comes from a really clever Star Trek: The Next Generation episode where the universal translator for once doesn’t work because the aliens talk crap all the time in allusions (link).

So, if you are a Tamarian, you don’t say, “I am feeling depressed because my girlfriend dumped me.” Instead, you say, “Rastar when she wandered alone and rejected.”

Cute idea that makes a good point: Literal — word for word — translations aren’t always very useful. For example, in medieval King Arthur stories you might find people’s kidneys yearning for each other. A better translation might be “heart.”

(It rather breaks down when you imagine the day-to-day. How does one say, “Mummy, can I have a drink of water?” Or, “Please adjust the size by 5mm.” And what did the people of Shaka say when the walls came down? But then, I am not a Trekkie.)

This is just one episode in a really big fat franchise, but it’s the one people make memes of, and I don’t think it’s because of the interesting angle on xeno-linguistics. Nor do I think it’s about the humor. There’s something about the way those lines resonate.

One line from one episode out of nearly 200. It doesn’t describe onscreen drama; it all happened offscreen long ago. Nor does it relate to the serial characters or their culture, the Federation.

So, though it’s a script-writing win, it also arguably points to a series-building fail. The aliens of the week are more resonant than the entire crew and their story.

Now, who remembers Lexx?

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