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My Favorite Game: Mount and Blade/Warband – Part One

My Favorite Game: Mount and Blade/Warband – Part One

Mount and Blade banner

I have spent a lot of hours on a lot of different PC/video games over the years – mostly of the fantasy/RPG variety (though Out of the Park Baseball is my favorite simulation game). And from Temple of Apshai to Dungeon Master to Baldur’s Gate to Age of Conan, I’ve quite enjoyed them. But Mount and Blade (and the stand alone expansion, Mount and Blade: Warband) holds a unique spot for me and several years after last playing it, I’m in up to my elbows again.

I spent my first round playing the original, Mount and Blade (M&B). Now, I’m playing Warband. There are some gameplay differences, the most prominent being that the latter includes multiplayer. However, I have never tried that option and don’t plan on doing so. Mount and Blade and Warband are overall, quite similar and I’ll be using the phrases interchangeably, distinguishing between versions when relevant.

The Game

M&B is a combination first person combat and strategy wargame, with some role playing elements. It is a sandbox, without a storyline. The latter is both a strength and a weakness. You create a character, form a band of troops and roam around the land, solving unrelated quests, fighting enemies and either serving a liege or carving out your own kingdom (creating your own Faction was a Warband addition). You won’t survive long if you don’t build a strong war band, and recruiting, commanding and building up your troops is really the heart of the game.

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Julius Schwartz on A. Merritt, Amazing Stories, and the First Worldcon

Julius Schwartz on A. Merritt, Amazing Stories, and the First Worldcon

sfcon08 - darrow - williamson signing - schwartz - unknown - ruppert-small

The first Worldcon, July 1939. Left to right: Jack Darrow, Jack Williamson,
Julius Schwartz, unknown, and Conrad Rupert. Photo by Bill Dellenback

While letters from and to Otto Binder made up the majority of the correspondence I acquired from the estate of Clifford Kornoelje (aka in science fiction circles as Jack Darrow), Binder wasn’t the only science fiction notable that Darrow corresponded with. One of his other correspondents was Julius Schwartz, remembered today for his roles in both the science fiction and comics fields. I thought I’d post two of those letters from Schwartz — along with some related material — today.

The first letter from Schwartz to Darrow is dated December 12, 1932. The Mort that he refers to in several places is their mutual friend, Mort Weisinger. It has a mention of Astounding, a mention of a dinner that Schwartz (and presumably Weisinger as well) will be having with pulp author David H. Keller. And most particularly, it has an interesting bit resulting from an interview that Schwartz had conducted with A. Merritt two weeks earlier. I don’t know if Merritt actually sued Amazing, as Schwartz claims, or whether he just threatened them, but Amazing did run an apology in their June 1933 issue.

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Modular: Star Trek Adventures is Versed in Multiple Techniques

Modular: Star Trek Adventures is Versed in Multiple Techniques

startrekadventuresThis week marked the -46th anniversary of First Contact Day, the date in 2063 when Zefram Cochrane was the first human to create and engage a warp drive (time travel situations excluded), as depicted in the film Star Trek: First Contact. As such, it seems appropriate to look at the state of affairs with the upcoming Star Trek Adventures roleplaying game, slated for a 2017 release from Modiphius Entertainment.

Modiphius has been playtesting the game since late last year as an open live playtest, using gamers from across the world as guinea pigs to find bugs in their design and crowdsourcing improvement suggestions. In addition to the Alpha set of rules for playtest, the Round 1 included a generic “starter” adventure that all of the playtesters could run through. I discussed my thoughts on this shortly after I playtested it, back in December, playing the group with a mix of Star Trek enthusiasts and their less-enthusiastic spouses, all of whom are relative novices at roleplaying games.

Earlier this year, based on feedback from the first round, Modiphius released a second round of playtest, as well as new adventures focused on the specific ship that you signed up to test for, allowing them to test science/exploration missions vs. combat-oriented missions vs. diplomacy missions, and so on. The new set of rules contained updates to earlier rules, but also a key new gaming system: starships. Once we provided feedback on the Round 2 playtest, playtesters were given access to the character creation system.

So let’s take a moment to dive into Star Trek Adventures …

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Wordsmiths: An Interview with Aurora Award-winner Ryan McFadden

Wordsmiths: An Interview with Aurora Award-winner Ryan McFadden

oie_5231921a2ylux5TFor my fourth installment in the Wordsmiths interview series, I had the pleasure of talking shop with Ryan T. McFadden, three-time winner of the Aurora Award and author most recently of the fantasy novel Cursed: Black Swan, from Dragon Moon Press. I’ve known Ryan for a few years now, since my first-ever panel at Can*Con in Ottawa — he’s not only a fabulous writer, he’s also good people, so I’m thrilled to be able to cast a spotlight on him this week. Read on below for my discussion with Ryan on the pressures of being a writer, influences on what we write, and past exploits. Enjoy!

Ryan’s bio (possibly pilfered from his website): Ryan T. McFadden is a writer of fantasy and horror, with short stories and novellas published through Dragon Moon Press, Edge SF & F, and Absolute X-Press. In 2014, his novella “Ghost in the Machine” won the Aurora Award (Canada’s most prestigious award for SF&F) for Short Fiction. His motley past involved such dangerous work as database administration, ice cream flavoring (seriously, that’s a thing), hockey league administration, screen printing, web design, furniture building, and home renovations. He lives in London, Ontario, with his two beautiful, but sometimes diabolical daughters, who he is sure are plotting to one day overthrow him. Check out Ryan on Twitter: @RyanTMcFadden.

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Black Gate on the List for the 2017 REH Foundation Awards

Black Gate on the List for the 2017 REH Foundation Awards

Howard_FoundationPlaqueWell, the Preliminary List. There may well not be a more respected organization in Robert E. Howard circles than that of the REH Foundation. Black Gate and a few of its bloggers were on the final 2016 Awards ballot. Last week, the Foundation released the preliminary list for the 2017 Awards. It will be winnowed down to a final ballot soon.

Typing ‘Robert E. Howard’ or ‘Conan’ in the BG search engine (or just clicking on the Conan Category at left) will definitely establish that we love Howard and his works here at Black Gate. And several Black Gaters, including the site itself, are in the running for the 2017 final ballot. I’ll also point out that many of the nominees contributed to our ‘Discovering Robert E. Howard’ series: some of the best Howard scholars came to Black Gate to share their thoughts. The Black Gate contingent:

The Cimmerian—Outstanding Achievement, Essay (Online)

(Essays must have made their first public published appearance in the previous calendar year and be substantive scholarly essays on the life and/or work of REH. Short blog posts, speeches, reviews, trip reports, and other minor works do not count.)

ADAMS, FRED – “Esau Cairn – A Man Outside His Epoch”Black Gate
BYRNE, BOB – “Steve Harrison: REH’s Private Detective”REH: Two Gun Raconteur Blog
JONES, HOWARD ANDREW – “The Ne’re-do-well Hero of “Gates of Empire”REH: Two Gun Raconteur Blog
MAYNARD, WILLIAM PATRICK – “Steve Harrison Reconsidered”REH: Two Gun Raconteur Blog

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Three Ghosts in a Black Pumpkin by Erika M. Szabo and Joe Bonadonna

Three Ghosts in a Black Pumpkin by Erika M. Szabo and Joe Bonadonna

oie_44152suEVDGo2 (1)And now for something completely different: Only two weeks into my sci-fi excursion, I’m sidetracked by Three Ghosts in a Black Pumpkin, a new young adult fantasy from Black Gate’s own Joe Bonadonna and Erika M. Szabo. Although written for readers a couple of decades my junior, I enjoyed the heck out of it.

Somewhere in space and time, across from Halloween, is the world of Creepy Hollow. It used to be protected from evil by the Trinity of Wishmothers. Now, though, they are dead, and their ghosts have been trapped by Hobart T. Hobgoblin in a pitch-black pumpkin. The wicked Hobart (and his sidekick, Ebenezer Rex, the Tasmanian Devil) is now free to work evil on the land.

On Halloween, twelve-year-old Nikki Sweet and her eleven-year-old cousin, Jack Brady, find a black pumpkin. Their immediate reaction is to bring it home and turn it into a jack-o’-lantern. Just as they prepare to fetch a knife, their grandmother’s silver skeleton wind chime, Mr. Bonejingles, warns them not to do it.

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Liam Neeson Attached to Play Philip Marlowe … But Not in a Raymond Chandler Adaptation for Some Reason

Liam Neeson Attached to Play Philip Marlowe … But Not in a Raymond Chandler Adaptation for Some Reason

raymond-chandler-with-cat Liam-Neeson-Philip-Marlowe

Irish actor and dadbro buttkicker extraordinaire Liam Neeson (known around these parts as Liam Neesons) has upped his righteous tough guy game to play the most righteous — and possibly greatest — tough guy of all: Philip Marlowe. The hardboiled detective. This news comes from Variety, which reports Neeson is attached to the new Marlowe project to be produced by Gary Levinson for Nickel City Pictures from a script by William Monahan (The Departed).

This is inspired casting. Neeson is a brilliant actor who can portray the world-weary but upstanding Los Angeles detective, although Neeson will need a director to ensure he doesn’t slip into the more action-leaning characters he’s played recently. But any return of Philip Marlowe to the big screen is a monstrous, tarantula-on-a-slice-of-angel-food-cake deal. The last Philip Marlowe big-screen film was in 1978!

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Mission of Gravity by Hal Clement

Mission of Gravity by Hal Clement

Astounding Science Fiction April 1953-smallOnce upon a time, there was a strand of science fiction called hard science fiction, dedicated to the exploration of scientific puzzles and more-or-less accurate studies of the physical sciences. The roots of this strand would seem to lie in the technology-focused stories of Jules Verne. Sometimes there’s an adventure involved (Larry Niven’s Ringworld), sometimes not so much (Robert Forward’s Dragon’s Egg). Whatever the type of story, in hard sf it was the science that occupied center stage. One of the foremost practioners of this style of science fiction was Hal Clement (1922-2002).

Hard science fiction still exists, obviously. Cixin Liu, Vernor Vinge, and Greg Bear are all writing science-heavy stories. Now, though, there’s less of the puzzle-solving variety, and a greater emphasis on exploring the effects of science on people and society. Larry Niven won a Hugo for the story “Neutron Star,” which hinges on its hero understanding how tides work. I’d be curious if anyone’s written a story like that in the last ten or twenty years. In his overview of The Best of Hal Clement, John O’Neill examined the possible causes for the decline in popularity of hard sf.

Clement published his first story, “Proof,” in 1942, while still an astronomy student at Harvard. After the Second World War (during which he flew 35 bombing missions as a B-24 pilot and co-pilot) he taught astronomy and chemistry at Milton Academy for many years. His first novel, Needle (1950), the story of a symbiotic space detective, was written in response to William Campbell’s claim that a true sci-fi mystery couldn’t be written. His third novel, and today’s subject, Mission of Gravity (1954), is an exemplar of hard science fiction at its diamond-hardest.

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Wordsmiths: An Interview with Jerome Stueart

Wordsmiths: An Interview with Jerome Stueart

The Angels of Our Better Beasts-smallLast post, I had the pleasure of reviewing Jerome Stueart’s short story collection The Angels of Our Better Beasts, which is one of my favorite collections to date and something you all need to go read. (Seriously, here’s the link; I know you have money kicking around somewhere.) Jerome also did me the pleasure of an interview to discuss his writing practice, his previous projects, and some of the stories in his collection. I hope you enjoy as we ramble back and forth (and then go buy his book)!

Jerome Stueart writes fiction, memoir, science fiction and fantasy. His work has been published in journals, magazines, newspapers and on the radio–a list of which can be found under Written Work and Books. He’s a 2007 graduate of Clarion Science Fiction and Fantasy Writing Workshop in San Diego and a 2013 graduate of the Lambda Literary Retreat for Emerging LGBT Voices. He teaches workshops on writing science fiction/fantasy and writing about faith. His co-edited anthology of science fiction/fantasy that explores faith, Tesseracts 18: Wrestling with Gods, was published by EDGE Science Fiction and Fantasy Publishing. His first novel, One Nation Under Gods, will be published in summer of 2018 from ChiZine.


Me: First off, thanks for taking the time for this interview, Jerome! There are a bunch of different things in Angels of Our Better Beasts that I want to ask you about. I’m going to start with the illustrations that you included with each story (and the sketches you create for people at conferences). Which came first for you: drawing or writing? And does one influence the other at all?

JS: Hey Brandon! Thanks for interviewing me. As to your question: I think you’re talking about in MY LIFE which came first. If so, drawing came first. I started drawing as a child — pictures of animals. Little cartoon talking animals, I think at first, based off a skunk puppet I bought when I was seven or eight. But immediately, I turned them into story. The skunk had a porcupine friend (both outcasts, of course) and they wandered through this flip pad I had. I also was introduced to comic books when I was nine or ten, and then my drawing took on more superhero images. Again, I immediately created a team and gave them personalities, but the drawings came just ahead by a nose.

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Reading for the End of the World

Reading for the End of the World

The Dead Zone-small The Dead Zone-back-small

Back in 1977, near the high water mark of an earlier age of apocalyptic expectations, Elvis Costello crooned a song about “Waiting for the End of the World.” It seemed to make sense in that era of turmoil and unrest at home and abroad, but the American landscape of the last year or so makes the turbulent 70’s seem like an age of cool, good humored rationality. (It wasn’t — trust me.)

I, along with Little Orphan Annie and MacBeth, still expect the sun to come up tomorrow and tomorrow and tomorrow, but even so, it does indeed feel as if we have arrived at the end of something, and business as usual just won’t do anymore; adjustments are called for in many aspects of our lives, including (of course!) reading. Extraordinary times call for extraordinary literary measures. Therefore… to the barricades — uh, bookstores!

In the spirit of the incipient panic, withered expectations, and rampant paranoia that seem to dominate our current national life, I offer twelve books to get you through the next four years (however long they may actually last): a reading list for the New Normal.

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