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The Lost Art of Bruce Pennington

The Lost Art of Bruce Pennington

Bruce Pennington The Shadow of the Torturer-small

A few weeks ago, while discussing the cover of the Panther edition of Fritz Leiber’s Night Monsters, I mentioned that I’m a huge Bruce Pennington fan. Bruce was very kind to me when I called him out of the blue in 2007, hoping to buy the rights to two of his paintings to use as covers for Black Gate. Once he’d had a chance to see the magazine for himself, and determined that I was simply a fan with a very limited budget, Bruce was extraordinarily gracious, agreeing to my modest offer without a murmur of complaint, and inviting me to look through his vast portfolio and select the covers I wanted.

Well, this was like being a kid in a candy store. I already knew that I wanted to use his extraordinary painting of an armored horseman, one of the finest pieces of sword & sorcery art I’d ever seen. It was originally published on the Panther edition of Lin Carter’s anthology Flashing Swords 2.

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A Contemporary Eye on the Pulps: Fantasy Review, April-May 1949

A Contemporary Eye on the Pulps: Fantasy Review, April-May 1949

Fantasy Review April-May 1949-smallRecently I’ve found myself thoroughly captivated by early fanzines. I’m not doing a study by any means… I’m just surfing eBay, picking up bargains here and there. And I have to say I’ve been lucky enough to stumble on some marvelous finds.

Each of the fanzines I’ve found has its own unique identity, but there are things they all seem to have in common. For one thing, they are suffused with a marvelous optimism. Science fiction of the 1930s and 40s wasn’t dominated by grim dystopias like The Hunger Games and The Matrix; often it idealized the future, as in Things To Come (1936), or gave us heroes like Buck Rogers. It’s hard to be gloomy when the future is whispering promises of ray guns and a personal jet pack.

But it was more than just that. Immerse yourself in early fandom long enough, and you’ll come to see that interest in science fiction was viewed unquestionably as a virtue, like temperance and personal hygiene. Never mind that society viewed SF as perhaps the lowest form of literature, low-grade children’s entertainment at best; early fans were convinced otherwise, and by the late 40s there was actually evidence to support that line of thinking. SF prepared you for the future, and in a world still startled and horrified by the rapid advances of World War II — and thrown headlong into the Atomic Age by the bombing of Hiroshima and Nagasaki — preparation of any kind offered a psychological edge, even if just an illusory one, and fans relished the vindication.

Now, I have no doubt that readers of the day were drawn to the pulp magazines by the same things that drew me, decades later: bright covers featuring monsters, dinosaurs, space ships and beautiful women. But the pages of early fanzines are filled with earnest young fans patting each other on the back for their enlightened choice in literature, as if reading science fiction was the vocation of a select elite who took on the task as a social imperative, like early socialists. All while simultaneously expressing giddy excitement at the latest installment of their favorite space opera. It’s funny, and oddly charming, and it doesn’t hurt that many of the fans filling the pages of these slender proto-magazines are fine writers in their own right — and many of them are insightful critics, as well.

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The Medieval Treasures of the Kunsthistorisches Museum, Vienna

The Medieval Treasures of the Kunsthistorisches Museum, Vienna

Automaton of a cittern player, possibly made in Spain in the second half of the 16th century. A mechanism inside it makes her play the cittern and turn her head.
Automaton of a cittern player, possibly made in Spain in the second half of the 16th century. A mechanism inside it makes her play the cittern and turn her head.

The Kunsthistorisches Museum in Vienna is one of Europe’s great art museums. With its origins in the personal collections of the Hapsburgs, it has extensive collections of French, Spanish, Italian, German, and Dutch art. There are also large galleries dedicated to Classical and Ancient Egyptian art. Of the most interest to Black Gate readers is the medieval collection, which is the best I’ve seen in ten years of exploring Europe’s artistic treasures.

The emphasis here is on luxury items that once graced the homes of nobility. Of especial interest are the numerous automatons, such as the 16th century cittern player above. There’s also a 16th century gold ship that rolls along a table and fires its cannon, a 17th century moving chariot that doubles as a clock, and a 17th century gilded Diana and centaur that wheel around in circles while moving their heads and eyes. These rare items were the wonders of their time and acted both as forms of conspicuous consumption and a way to celebrate the latest in technology.

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On the Origins of the Rust Monster

On the Origins of the Rust Monster

Origins of the Rust Monster-smallIn an entertaining and brilliant bit of scholarship, Planescape artist Tony DiTerlizzi traces the origins of some of the most iconic monsters in Dungeons and Dragons — including the owlbear, bulette, umber hulk, and rust monster — back to an obscure line of plastic toy dinosaurs from the early 70s that Gary Gygax and Dragon editor Tim Kask co-opted as miniatures for early D&D sessions.

Painstakingly tracking down pics of the original toys — which doubtless wasn’t easy, as even small lots sell online for upwards of $500 to collectors in the know — Tony has assembled a line up of vintage toy monsters that will make your eyes pop. If you ran afoul of these creatures more than once in your early adventuring days, Tony’s collection of pics will give you more than one OMG moment.

But his most amazing evidence is a series of quotes from Tim Kask on just how these tiny plastic beasties eventually became an integral part of countless gaming sessions. I found this one, on how Kask created the bullette, at The Acaeum Forums:

I had an empty page in that issue of The Dragon because a full-page ad either cancelled or was late, and I had to go to press. Now Gary and I had had several talks about creating monsters, and he had frequently encouraged me to let my imagination run wild. The umber hulk and the rust monster were fabrications (by Gary) to “explain” two plastic monsters from a bag of weird critters from the dime store that Gary had found and used in Greyhawk… There was still had one that had not been taxonomically identified and defined yet that intrigued me; they called it the “bullet”. I frogged-up the name a bit. At this same time, SNL was hitting its stride and… I imagined what a “real” (in D&D terms “real”) landshark might be…

As Tony puts it, “Dime store toys in the hands of those with wondrous imaginations became something more – they became the geeky stuff of modern fantasy lore.” See his complete article Owlbears, Rust Monsters and Bulettes, Oh My! — and all his marvelous pics — at his blog, Never Abandon Imagination. (Thanks to Wayne MacLaurin for the tip!)

How Edgar Rice Burroughs and Mad Magazine Got Me into Trouble

How Edgar Rice Burroughs and Mad Magazine Got Me into Trouble

Don Martin's "Conehead the Barbituate" from Mad Dec. 1982.
Don Martin’s “Conehead the Barbituate” from Mad Dec. 1982.

michael_whelan_2-the_gods_of_mars-coverLast week, I reminisced about how some of my earliest scribbles were influenced by the interstellar dogfights I saw in Star Wars and Battlestar Galactica. I was always doodling — a look at one of my notebooks from any year of my schooling would testify to how it sustained me through boring classes.

There in the margins bloomed flora and fauna from the Dr. Seuss School of Zoology, spaceships, barbarians, and things that must have crept from the deeper recesses of the subconscious.

Needless to say, some teachers did not appreciate what they saw. I distinctly recall two occasions when my drawings elicited a phone call to my parents, followed by a dreaded talking-to by my father.

A Barsoomian Gender Mishap

The first incident must’ve occurred in the third grade — that’s when I started reading Edgar Rice Burroughs’s John Carter of Mars series. I was immediately transfixed by Carter’s adventures on the red planet, and the creatures of Barsoom fueled much of my drawing at that time. In after-school daycare, I drew a Martian landscape rife with four-armed Tharks. I was emulating the Science Fiction Book Club illustrations (Richard Corben) as well as the Michael Whelan covers (those Ballantine paperbacks were the then-current editions that I checked out from my local library).

Problem was, I was no Corben or Whelan. In my attempt to portray the musculature of one thark’s buff pectoral muscles, I succeeded in drawing what one daycare worker interpreted to be bare BREASTS! (I understand comic-book illustrator Rob Liefeld would run into the same problem in the ‘90s with Captain America. Check out the image after the “Read More” jump to see one of the most anatomically challenged pieces ever rendered by a professional artist.)

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“Beware the Man With the Stolen Soul”: Steve Ditko and Stalker

“Beware the Man With the Stolen Soul”: Steve Ditko and Stalker

Stalker #1The first stop I made on my shopping expedition last Boxing Day was at my local neighbourhood comics store, which happens to be conveniently located two and a half blocks from my house. There, I found a deal in the back-issue bins: issues 1 to 4 of Stalker, a DC fantasy comic from the 70s. I’d vaguely heard of the title, but knew nothing about it. I thought I remembered hearing that it had good art, which I imagined perhaps meant work by somebody like Nestor Redondo or Ernie Chan. I was way off. In fact, the art was by the remarkable team of Steve Ditko and Wally Wood. As a result, it’s wonderful. And more than that: it’s truly weird fantasy art in every sense.

Ditko’s one of the most distinctive stylists in American comics. I’ve written before about his supreme accomplishment in fantasy, but Stalker’s an interesting work in its own right. Ditko creates a setting, a very specific world, and does it not by means of creating a consistent dress or coherent architectural style, but by imposing his own specific style and sense of geometric form upon the matter of the story. Wood, in turn, gives a sense of specificity and plausibility to the art, anchoring Ditko’s layouts with a sense of reality: trees, stone walls, suits of armour, all have enough subtle detail that you can feel their weight and mass. Yet at no point does he ever overwhelm Ditko’s pencils with his own style.

The writing, from a young Paul Levitz, is solid. The plot’s tight, fast-moving, and designed around good sword-and-sorcery set pieces. Still, I can’t help but see the book as primarily Ditko’s creation. He’s laid out the action with his usual flair for the expressionistic; he’s designed any number of strange variations on fantasy furnishings (castles, swords, temples, evil priests); and he’s also left certain things alone, drawing from a stock of archetypal medieval imagery so that you can’t help but focus on the weirdness of the main action. The result is not like any other fantasy art I’ve ever seen, but it feels perfectly right for the story.

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Art of the Genre: Interview with Jack Crane

Art of the Genre: Interview with Jack Crane

dragontreeentsYou know, sometimes your boss just refuses to let you enjoy your life… It’s no different here at Black Gate L.A. even though our intrepid editor-in-chief John O’Neill is thousands of miles away in Illinois.

I mean, take this month as a perfect example. On any given day the sun is shining, my office partner Ryan Harvey is talking non-stop about the upcoming release of Captain America: The Winter Soldier and Kandi, our secretary, is whispering/weeping to her agent about her lack of a callback, but all in all life is pretty good.

Then wouldn’t you know it, I get a text from the aforementioned Mr. O’Neill to gather up my winter gear and before you can utter the words ‘polar vortex’ I’m on a flight to Pennsylvania for an interview.

Now granted, it is an interview of a lifetime, breaking bread and talking shop with legendary Dragon Magazine cover artist Jack Crane, but nonetheless couldn’t Dr. Evil himself have picked early autumn to get this copy?!

Anyway, off I went to brave the cold, first to Philadelphia and then on up the Westchester Pike to the fine and frosty town of elven thousand souls, Broomall, PA. If you’ve never been to Broomall, I wouldn’t suggest going when it is -8 degrees, but still it is a fine little piece of Americana.

With my sightseeing limited, I headed to Phil A Mignon, a nice down home pizza and burger joint to meet with Jack before going to his studio. My order, well a ‘filet cheese steak’ of course, and some highly recommended raspberry peppercorn wings. It was darn fine food, and the filet was incredible compared to the standard greasy Philly steaks.

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Art of the Genre: Artistic Melancholia for the Ruins of the Cyber World

Art of the Genre: Artistic Melancholia for the Ruins of the Cyber World

Biking the Grasslands before the fall...
Biking the Grasslands before the fall…

Not to go all ‘Goth Chick’ on you, but have you ever walked in a graveyard? If your answer is no, I’d put money says that you have but you just didn’t realize it. You see, the internet is really a reflection of our own world, with vibrant and glowing real-estate all along the information super highway. Now if you consider each dedicated website as a ‘town’ along this course, what happens when the site goes dormant? I would like to hypothesize that it, and all the ‘people’ [information] in it dies as well. Sure, you can still visit, and perhaps even find out some cool history there, but in truth you are simply walking over the graves of the dead.

Take a site like Grognardia for example, RIP December 11th 2012, or Permission Magazine RIP February 2011, or Stephen Fabian.com RIP June 6th 2010. They still exist, can still be read, but have ceased functioning for all intents and purpose and are now just ghosts in the machine.

Now you might be asking, ‘so what does this morbid topic have to do with Art of the Genre?’ Well, perhaps nothing, but then again, perhaps everything. Each website, no matter how basic, had to have a design, and that design, like a testament to some ancient civilization, is left behind in a kind of ruin that can be viewed by anyone who stumbles off the beaten path into a lost world, but I think I digress, so first let me go back. Seeing these always seems to bring me back to my post here on November 15th, 2012. In it I spoke about the Art of Disappearing MMORPGs, and for some reason I feel the need to speak on the subject a bit more and I apologize if I reiterate some of the topics of that post but I’m in stream of consciousness right now so humor me.

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Vintage Treasures: Night Monsters by Fritz Leiber

Vintage Treasures: Night Monsters by Fritz Leiber

Night Monsters-smallNight Monsters is an interesting case study in book collecting, as least for me.

It was originally published in 1969 as part of an Ace Double set, with a moody but otherwise fairly unremarkable cover by Jack Gaughan (see below). The subtitle Ace put on the collection was “A new collection of the weird, the wonderful, and the macabre,” which was certainly accurate, if a little pedestrian.

I bought a copy 25 years ago. Never read it. It shared a spine with Leiber’s early novel The Green Millennium (here’s John Schoenherr’s cover, just because I have a thing about uploading paperback covers), which I found a little more interesting. To be honest, after a few years I kinda forgot about the book on the back side of The Green Millennium.

Fast forward to early 2013. I’m surfing eBay and I stumble on a copy of Fritz Leiber’s Night Monsters, a Panther paperback published in the UK in 1975. I have no immediate recollection of a Fritz Leiber collection called Night Monsters, but that’s not necessarily a big deal; it could be a re-titled version of one of his collections I do remember.

What is a big deal is that I recognize the cover artist. There’s no doubt in my mind that it’s the work of the great Bruce Pennington, who provided some of the finest covers for Black Gate, for BG 12 and BG 14.

I’m a huge Pennington fan. Part of it is simple gratitude — the man was enormously gracious to me when I called him up in 2007, hoping to buy the rights to two of his paintings. He had no idea who I was, calling him from America with nothing more than high spirits and a meager budget. He very politely asked to see “a copy or two” of my little magazine, before making up his mind.

Twenty-four hours later I had two sample issues in the mail bound for England, with an enthusiastic hand-written note telling Bruce how much I admired his work. About a month later I received a marvelous letter from him, saying he had been very impressed with the issues, and that he would be delighted to provide us the art we wanted — and at the price I had offered.

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New Treasures: Spectrum 20, edited by Cathy Fenner and Arnie Fenner

New Treasures: Spectrum 20, edited by Cathy Fenner and Arnie Fenner

Spectrum 20-smallChristmas is pretty hectic at our house, and has been for about 18 years. Ever since we started sharing it with children.

Our kids try to sit still and open their presents. They do. But after they’ve torn open a few, they can’t sit around in a calm circle in the living room any longer. Nope, nope. They tear off to shoot each other with their new Nerf guns or play Arkham Origins on the Xbox or read Atomic Robo or otherwise enjoy their gifts. Leaving my wife and I to sit and stare at each other, in the middle of a big pile of wrapping paper.

Which is a long-winded explanation for why it takes anywhere from a week to ten days to open gifts in the O’Neill-Dechene household. Which is why I didn’t get around to opening Alice’s gift, a copy of the hardcover edition of Spectrum 20, until last night.

If the cover (at left) looks familiar to Black Gate readers, it should. The piece, “The Lover’s Quarrel,” by Donato Giancola, is another view of the warrior woman featured on the cover of Black Gate 15. She’s even wearing the same outfit and belt, and has the same hair beads. Her sword is no longer broken, but I think we can be reasonably confident that she has just wrapped up business satisfactorily.

Alice gave me a copy of the first volume of Spectrum in 1994 and I’ve gotten one every Christmas, on and off, for the past twenty years. Every holiday season, I spend a leisurely hour or two in my big green chair, enjoying the best science fiction and fantasy art of the year.

The Spectrum Annual, as it’s known, is a showcase for the Spectrum Awards, which celebrate the best fantastic art from around the globe. Every year, a five-member jury team selects the winners of the Gold and Silver awards and the artwork that will be included in the next volume. The Spectrum Awards are perhaps the most prestigious artistic accolade our industry has to offer and the annual volume is without doubt the best annual collection of genre art on the market.

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