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Art of the Genre: The Art of the Iconic Character

Art of the Genre: The Art of the Iconic Character

Predating Paizo by a decade and a half...
Predating Paizo by a decade and a half…

By Webster’s definition, Iconic means ‘of, relating to, or having the characteristics of an icon’, which in essence reminds me of looking for the Wizard’s 1E D&D Protection from Evil spell only to be told to ‘see Cleric spell of the same name’, unless, of course, you know the word Icon means ‘a person who is very successful and admired’.

Now, having established the meaning, I intend to look at the evolution of ‘Iconic Characters’ [thus Iconic Character Classes] in the RPG setting.

It can be universally accepted that Paizo coined the phrase ‘Iconics’ with the release of its Pathfinder Adventure Paths [and their beta versions from Paizo’s Dungeon Magazine], but that is simple semantics.  In reality, the first true ‘Iconics’ were from the Wizard of the Coast release of D&D 3rd Edition, namely Krusk, Jozan Vadania, Tordek, etc.

These characters were really the first to take players through the game by repeating their exploits in both artwork and description.  Created by artists Todd Lockwood and Sam Wood, players from a whole new D20 generation were introduced to this new system and cut their teeth with the WotC Iconics.

However, I would contend that perhaps the definition of Iconic doesn’t have to depend on players of RPGs actually knowing the character’s name, but rather recognizing their image.  If that is the case, then the role of character class Iconics goes back much further.

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The Omnibus Volumes of Jack Vance, Part II: Tales of the Dying Earth

The Omnibus Volumes of Jack Vance, Part II: Tales of the Dying Earth

Tales of the Dying Earth-smallI’ve been reading Jack Vance recently. My interest was initially piqued by the beautiful collections of his earliest stories from Subterranean Press, The Early Jack Vance, including the upcoming fifth book, Grand Crusades. Two weeks ago I started a project to examine the current crop of omnibus volumes collecting his most popular series, starting with Planet of Adventure.

Part of the reason I do this, of course, is that these books are a terrific value for collectors and new readers alike, gathering as they do multiple novels — many of which have been out of print for decades — in inexpensive trade paperbacks. But seeing these fat volumes on bookshelves doesn’t always do anything for me… until I have a clear picture of exactly what’s inside.

I’m a visual guy, so for me that usually means the covers of the original paperbacks. Once I see those, these handsome omnibus volumes become a lot more desirable.

Of course, we’re dealing with Jack Vance here. His books were some of the most popular fantasy of the Twentieth Century, and went through multiple editions from a whole host of publishers. And his Dying Earth novels are perhaps his most popular and enduring works — I count more than two dozen English language editions just of the first book alone, since it first appeared in paperback in 1950.

So that presents a bit of a quandary. What I’m aiming to do here is provide a snapshot of the books contained within Tales of the Dying Earth that will jog the memory of the casual reader… perhaps remind them of that fascinating paperback they picked up at the cabin back in 1979, or that forgotten series they briefly glimpsed on bookstore shelves in 1994. I won’t attempt to catalog every appearance of the four novels in the Dying Earth sequence here, but instead just focus on the most popular editions that have been in circulation for the last sixty years or so.

I hope that if this article does jog your memory, perhaps reminding you of that long-forgotten paperback copy of Eyes of the Overworld or Rhialto the Marvelous you devoured twenty summers ago, you’ll seek out one of these omnibus editions and give it a try. The publishers who have brought these vintage classics back into print deserve your support.

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Vintage Treasures: Damnation Alley by Roger Zelazny

Vintage Treasures: Damnation Alley by Roger Zelazny

Damnation Alley hardcover-small Damnation Alley Berkley Medallion-small Damnation Alley Movie tie-in-small

Roger Zelazny is one of my favorite authors. He wrote a wide range of fantasy, from Hugo-winning science fantasy (the brilliant Lord of Light) to a wildly original epic (the ten-volume Chronicles of Amber) to Sherlock Holmes-Lovecraft pastiche (A Night in the Lonesome October). Only one of his novels has ever been adapted for the screen, however: his post-apocalyptic adventure Damnation Alley, first published in hardcover by Putnam in 1969 (above left, cover by Jack Gaughan).

The book follows Hell Tanner, a condemned murderer, who’s offered a pardon if he will attempt a suicidal run across the blasted terrain from L.A. to Boston to deliver a plague vaccine. Tanner faces radioactive storms, 120-foot-long snakes, killer bats, giant mutated scorpions, and desperate human survivors as he traverses the thin habitable zone zig-zagging across the nuclear-scarred ruins of America.  The movie, which barely rises above the level of camp, was expected to be a major blockbuster. But it had the misfortune to be released the same year as Star Wars, and it sank without a trace.

The movie did a lot of things wrong… but one thing it did right was to focus much of the marketing on Tanner’s sweet ride: the Landmaster, a gigantic, grenade-throwing, nearly impenetrable all-terrain vehicle. It was custom designed for the film. Only one was every built — at a staggering cost of $350,000 in 1976 — and it still survives today. That’s why it pays to get the extended warranty, especially during periods of nuclear armageddon.

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Bernie Mireault: The Forgotten Herald of the Modern

Bernie Mireault: The Forgotten Herald of the Modern

Bernie MireaultOver the weekend, Mark Shainblum pointed me towards columnist Timothy Callahan’s article in Comic Book Resources discussing the work of artist Bernie Mireault. It’s been around for a while, but I’d managed to miss it, so I appreciated the link. Here’s a snippet:

If we look around the axis of American superhero comics, at the groundbreaking Modern work produced in the mid-1980s, it’s the same four or five names that keep popping up in our conversations: Alan Moore, Frank Miller, Rick Veitch, Howard Chaykin, maybe Matt Wagner. These were the creators who changed the landscape of American superhero comics, for better or worse. They heralded the Modern.

Yet there’s one creator who doesn’t get mentioned nearly as often. A writer/artist who was combining the high Romanticism of the fantastic with the mundane life on the street as well as any of the others. A comic book creator whose visual style has rarely been duplicated… I’m talking, of course, about Bernie Mireault.

Mireault (rhymes with “Zero”) has been working continuously in the comic book industry for the past 24 years, but he gets almost none of the acclaim given to his peers… in the mid-to-late 1980s and early 1990s, Mireault produced or helped produce three essential texts of the Modern era, and it’s time those three books were given their due.

I first met Bernie in 1985, when he crashed at my home in Ottawa, Canada, while attending a local comic convention. I was impressed with him immediately — especially his groundbreaking work on the hilarious Mackenzie Queen for Matrix Comics. He’s extrememly gifted as a comedic artist, and his character design is second to none — as you can see from his marvelous panel illustrating “The Loiterer in the Lobby” by Michael Kaufmann and Mark McLaughlin for Black Gate 4 (above). I hired Bernie as an illustrator when I launched Black Gate, and he graced virtually every issue of the print magazine. I profiled him back in 2009, and Matthew David Surridge wrote a detailed review of his excellent comic The Jam last December. His other work includes Grendel (with Matt Wagner), The Blair Witch Chronicles, and Dr. Robot.

Read the complete CBR article here.

Vintage Treasures: Echoes of Valor III, edited by Karl Edward Wagner

Vintage Treasures: Echoes of Valor III, edited by Karl Edward Wagner

Echoes of Valor III-smallAnd so we come to the end of our all-too-brief series on Karl Edward Wagner’s ambitious and highly regarded sword & sorcery anthologies. Echoes of Valor III was published in paperback by Tor Books in September 1991, just three years before poor Karl drank himself to death in 1994.

The three Echoes of Valor books are perplexing in some regards, especially for collectors. Wagner had taken a huge step towards literary respectability for Robert E. Howard in 1977, by compiling and editing the definitive three-volume hardcover collection of the unexpurgated Conan for Berkley: The People of the Black Circle, Red Nails, and The Hour of the Dragon. It’s clear that he intended Echoes of Valor to accomplish the same feat for a wider rage of his favorite writers, by assembling the defining collection of their best heroic fantasy in hardcover — and with non-fiction commentary that treated them to genuine scholarship.

It didn’t quite work out that way. The first volume of Echoes of Valor appeared only in paperback in 1987, and it had no non-fiction content at all. It was also burdened with a Ken Kelly cover that pretty obviously had originally been intended for Tor’s Conan line — I wouldn’t be surprised if most book shoppers in 1987 mistook it for just another Conan pastiche, and didn’t give it another glance.

With the second volume, Echoes of Valor II, Wagner finally got the book he’d aspired to. It appeared in hardcover in 1989 with an original cover by Rick Berry, and no less than eight non-fiction pieces (autobiographical sketches, forwards, and author appreciations) from four distinguished writers: C.L. Moore, Forrest J. Ackerman, Sam Moskowitz and Wagner himself.

Echoes of Valor II was one of the first books to treat sword & sorcery as serious fiction, and the hardcover format meant that Tor was able to sell it into libraries and schools across the country. It was a groundbreaking book for the genre. So it was a bit puzzling when Echoes of Valor III appeared three years later — exclusively in paperback, and with only one brief essay from Sam Moskowitz.

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Vintage Treasures: ATTA by Francis Rufus Bellamy/ The Brain-Stealers by Murray Leinster

Vintage Treasures: ATTA by Francis Rufus Bellamy/ The Brain-Stealers by Murray Leinster

Atta Francis Bellamy-small The Brain-Stealers Leinster-small

For the past 17 months I’ve been surveying Ace Doubles here at Black Gate; this is the eighteenth in the series. Donald Wollheim, the founding editor of Ace Books and the man who created the Ace Double, had excellent taste, and he published countless successful titles that would remain in print for decades — and help launch the careers of major stars, including Philip K. Dick, Robert Silverberg, Andre Norton, and a great many others. I’ve really enjoyed tracking down later printings and presenting them in these articles as testament to just how enduring the Ace Double selections were — including books like Jack Vance’s Big Planet and Andre Norton’s The Beast Master, both of which have been reprinted more than a dozen times over the decades, with an eye-opening gallery of cover art.

And then we have ATTA and The Brain-Stealers, by Francis Rufus Bellamy and Murray Leinster, published as an Ace Double in 1954.

It’s obvious not even Don Wollheim could pick a pair of winners every time. When I started researching both books, I was fairly certain neither had ever seen another printing. That turned out to be incorrect (but not by much). At least this installment will be short.

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Twenty Years of Smart Science Fiction and Fantasy: The Tachyon Publications Catalog

Twenty Years of Smart Science Fiction and Fantasy: The Tachyon Publications Catalog

THE TREASURY OF THE FANTASTIC-small The Uncertain Places-small The Best of Michael Moorcock-small

While I was at the World Fantasy Convention last November, I kept being irresistibly sucked into the Dealers Room. Seriously, the place was like a giant supermarket for fantasy fans. There were thousands of new and used books on display from dozens of vendors — books piled high on tables, books crammed into bookshelves, books being pressed into your hands by enthusiastic sellers.

When I came home I moped around for a few days, and then mocked up some HTML pages with dozens of thumbnail jpegs of books so I could pretend I was still at the convention. I waved a crisp twenty dollar bill in front of my computer screen and said things like, “I’ll take the new Moorcock collection, my good man.” I even haggled over the price of The Treasury of the Fantastic. Truly, it felt like I was there.

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The Omnibus Volumes of C.J. Cherryh, Part III

The Omnibus Volumes of C.J. Cherryh, Part III

The Dreaming Tree-small At the Edge of Space-small The Deep Beyond-small

We’ve come to the end of our three-part series on DAW’s omnibus reprint volumes of C.J. Cherryh’s early fantasy and space opera novels. Part I examined The Faded Sun Trilogy, The Morgaine Saga, and The Chanur Saga, all published in the year 2000, and Part II continued with Chanur’s Endgame, Alternate Realities, and Alliance Space. In Part III, we’ll take a look at The Dreaming Tree, At the Edge of Space, and The Deep Beyond., each of which collects a pair of novels.

With The Dreaming Tree, we’re back to fantasy again. Cherryh dabbles in fantasy only occasionally — she’s had the greatest success with space opera over her long career, especially her long-running Foreigner and Chanur series, which together encompass some 20 novels. But The Dreaming Tree, which collects the two Ealdwood novels, The Dreamstone and The Tree of Swords and Jewels, has proved to be one of her most enduring works. The omnibus volume was published in 1997 and is still in print, eighteen years later.

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Vintage Treasures: Somewhere a Voice by Eric Frank Russell

Vintage Treasures: Somewhere a Voice by Eric Frank Russell

Somewhere a Voice Eric Frank Russell-smallI cover a lot of different writers with these Vintage Treasures posts. Some are authors I’ve long cherished, and some are folks I’ve never read. Frequently they’re books I’ve been curious about for a long time, and sometimes they’re simply odd discoveries from recent collections I’ve acquired.

But I think the most rewarding are those where I take a look at writers I’ve long overlooked. That’s the case with Eric Frank Russell, whom I really knew for a single story, “Dear Devil,” which I read in Terry Carr’s great anthology Creatures From Beyond many years ago — a great story, true, but a single story nonetheless. So I’m discovering him for the first time now by reading collections of his pulp science fiction, such as Men, Martians, and Machines and Six Worlds Yonder, and they are delightful.

I went searching for more in my library and found Somewhere a Voice, a 1966 Ace paperback that has now been out of print for nearly five decades. A great pity, I think, since Russell’s stories still speak to a modern audience and I’m convinced he would easily find readers today.

In the meantime, I can do my part to fight against the cruel modern neglect of Eric Frank Russell by spending a few moments talking about him here, and that’s what I’m going to do. Plus, I’m going to throw in a few pulp magazine covers, because it’s Saturday morning and I have nothing better to do.

Let’s start with the text from the back of the book, because that saves me the effort of describing it myself.

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Vintage Treasures: Pamela Dean’s Secret Country Trilogy

Vintage Treasures: Pamela Dean’s Secret Country Trilogy

The Secret Country-small Pamela Dean Hidden Land-small Pamela Dean The Whim of the Dragon-small

We’ve been talking a lot about the early days of Dungeons and Dragons recently, and that put me in mind of the early novels directly inspired by fantasy role playing. The most famous examples are probably Andre Norton’s Quag Keep (1979) and Joel Rosenberg’s long-running Guardians of the Flame series, starting with The Sleeping Dragon (1983).

Pamela Dean’s Secret Country Trilogy is another early example, although it’s not as well remembered today. It began with The Secret Country (1985), featuring a group of friends who become stranded in the fantasy realm they thought they had created.

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