Vintage Treasures: Pamela Dean’s Secret Country Trilogy

Vintage Treasures: Pamela Dean’s Secret Country Trilogy

The Secret Country-small Pamela Dean Hidden Land-small Pamela Dean The Whim of the Dragon-small

We’ve been talking a lot about the early days of Dungeons and Dragons recently, and that put me in mind of the early novels directly inspired by fantasy role playing. The most famous examples are probably Andre Norton’s Quag Keep (1979) and Joel Rosenberg’s long-running Guardians of the Flame series, starting with The Sleeping Dragon (1983).

Pamela Dean’s Secret Country Trilogy is another early example, although it’s not as well remembered today. It began with The Secret Country (1985), featuring a group of friends who become stranded in the fantasy realm they thought they had created.

Here’s the blurb from the back of the book:

The Secret Country was full of wizards, witches, unicorns, a magic ring, the Dragon King…

But then the Secret Country became real — the magic was real, the intrigue was real, the sharp edge of a sword drew real blood. The game was getting out of control…

Like a lot of trilogies at the time (and even today), it didn’t start out as a series. But the first book was successful, and The Hidden Land followed a year later, followed by The Whim of the Dragon in 1989.

One thing I found unusual about these books was the fact that the text on the back was almost identical for all three. It varied at least a little by the time the third one came along:

The Land of Unicorns was just an imaginary place…

They’d made it up one day while enacting a fantasy role-playing game, and filled it with sorcerous creatures, enchanted swords, and dragon kings. Then they found the sword under the hedge, and the Secret Country became all too real. The magic was real, the swords drew real blood, and the Dragon King was their sworn enemy.

They’d barely escaped with their lives. And now, a message has come requesting their return. This time, to face the final dangers of… The Whim of the Dragon.

The Secret Country Trilogy was re-released by Firebird in 2003, with a set of matching covers by Steve Stone:

The Secret Country Firebird-small Pamela Dean The Hidden Land Firebird-small The Whim of the Dragon Firebird-small

The series is currently out of print.

Since the late 80s there have been rumors about a fourth book, and recently Pamela Dean confirmed that Going North, the sequel to both The Whim of the Dragon and her 1994 novel The Dubious Hills, is a work in progress.

Pamela Dean’s most famous novel is perhaps Tam Lin (1991), a Scottish fairy story transplanted to a Minnesota college campus, which is still in print today.

The Secret Country, The Hidden Land, and The Whim of the Dragon were all published by Ace Books from 1985 – 1989, with covers by Dawn Wilson and Dean Morrissey.

See all of our recent Vintage Treasures here.

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Bob Byrne

You mentioned Rosenberg’s series. Did you ever read Dennis L. McKiernan’s (Mithgar series) ‘Caverns of Socrates’? It had a similar premise, but virtual reality was the vehicle.

And I just learned that there was a sequel last year, so I’ll be adding that to the ‘to read’ list.

Some of McKiernan’s Mithgar books are very good and he’s another topic I will get around to writing about some day.

Bob Byrne

BTW: McKiernan used to live here in Columbus. I looked up his number in the phone book one day, called and asked if I could get some books autographed.

He said to come to his house, signed a bunch of books and talked for an hour or two about other fantasy authors he liked (Andre Norton was discussed) and RPGing (he was into the ICE system rather than D&D).

Just an exceptionally nice guy.

Nick Ozment

I read the first couple books in Rosenberg’s series shortly after they came out. I was a young adolescent who’d gotten seriously into D&D, so the premise seemed inviting, at the time, as pure wish fulfillment. I think I lost momentum because they turned out so grim — not quite what I would have wished for at all!

Decades later, I remembered the books, and what had initially turned me off struck me now as a potential strength: So you think you want to go have fun in fantasy land, eh? Well, here’s what it would really be like. Power, fame, glory? Sure. And watching your friends get mercilessly slaughtered. And, hey, you know when your character takes a hit and you have to erase 10 hp from your stat sheet? Now you get to feel what 10 hp translates to in actual pain. Have fun!

So I hunted down the first book again and began re-reading it. This time, I never finished, I think, because something about the writing or characterization struck me as weak. If I’m not mistaken, that was Rosenberg’s freshman outing as a novelist, though — so perhaps his writing improved in the sequels. I wouldn’t be surprised if I got around to giving them a third try. (That whole premise still holds a bit of escapist appeal to me.)

Anyway, I hadn’t heard about this series by Pamela Dean (those Firebird-issue covers are impressive!), nor the Andre Norton venture. If they all tap into this basic premise, which I don’t think has been overdone or fully tapped out, I might have to hunt them down too.

(In fact, that could make an interesting survey — take these three series that most notably use the “RPG-turned-real” premise and compare them. Are there any others that folks know of?)


There was a Gamearth trilogy by Kevin J. Anderson.

It was reviewed in Dragon Magazine #147.

Joe H.

I read the first several Rosenberg books and liked them well enough at the time, but don’t have any particular desire to revisit them.

Quag Keep is … odd. Totally not what you’d expect just from the description.

I haven’t read the Secret Country books yet, but Tam Lin is _excellent_!!

Joe H.

She also did another one — Juniper, Gentian, and Rosemary — that I remember quite fondly. Modern fantasy about three sisters (high school age?) who are probably smarter than is, strictly speaking, good for them.


The sequel to Gamearth is reviewed in Dragon #151. John C. Bunnell comes down on it for both Anderson’s pacing with his reveals and for his inability to grasp what roleplaying games were actually like at the time.

Messing that sort of thing up can be awesome (see Tron portrayal of computers), here it sounds like it’d only be interesting in retrospect.

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