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Author: John ONeill

The Joy of Starter Kits, Part Two

The Joy of Starter Kits, Part Two

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Dungeons and Dragons Basic Set Second Edition,
edited by Tom Moldvay (TSR, 1981). Cover by Erol Otis.

I often wonder how new players discover role playing these days.

I mean, I know how it happens in theory. You’re introduced to the concept through video games, or friends, or a gaming club, or maybe Stranger Things. The whole thing sounds pretty cool. Eventually you take the plunge and shell out for a set of hardcover rule books and dice, and become a genuine RPG gamer. Sure, it’s a commitment. But it’s no more expensive than other pastimes of the idle rich, like polo or yacht racing.

It’s that initial expense that gets me. The D&D Players Handbook, the most fundamental RPG book on the market, retails for $49.95 — and it’s only one of three you really need. And that doesn’t even include dice. God knows how pricey those are these days.

It used to be easier. You used to be able to try D&D the same way your tried Monopoly, with an impulse buy of a single reasonably-priced box. That’s how I got started in the fall of 1979, when I bought the D&D Basic Set after seeing a few magazine ads in Analog and picking up a copy at the local gaming store. The sheer financial (not to mention emotional) commitment required of modern RPGs is a serious barrier to entry, and many game publishers have gradually come to that realization.

In Part One of this article I looked at some of the games that have embraced the old idea of the Starter Kit, an inexpensive box set that includes everything new players need to learn the fundamentals of role playing and have a few adventures. This new generation includes Pathfinder, Starfinder, Battletech, Numenera, Shadowrun, and others. In Part Two we look at Call of Cthulhu, Traveller, Star Trek Adventures, Warhammer, Star Wars, and the new breed of Dungeons and Dragons beginner boxes.

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One of the Most Richly Detailed Settings in Fantasy: The Maradaine Novels by Marshall Ryan Maresca

One of the Most Richly Detailed Settings in Fantasy: The Maradaine Novels by Marshall Ryan Maresca

A Murder of Mages-small An Import of Intrigue-small A Parliament of Bodies-small

The Maradaine Constabulary trilogy by Marshall Ryan Maresca (DAW). Covers by Paul Young.

Marshall Ryan Maresca is one of the hardest working writers in fantasy.

It started in 2015 with his debut novel The Thorn of Dentonhill, which introduced Veranix Calbert, diligent college student by day and crime-fighting vigilante by night in the crime-ridden districts of the port city of Maradaine. The book was an unexpected hit, and was nominated for the Compton Crook award. I’ve quoted Library Journal‘s pithy review (“Veranix is Batman, if Batman were a teenager and magically talented”) a few times here, mostly because it’s the quote that first got my attention.

You’d expect a sequel or two to follow after that, but Maresca has delivered far more — he’s produced no less than eleven full novels set in what the Barnes & Noble Sci-fi and Fantasy Blog calls “One of the most richly detailed settings in fantasy… In one fast-paced, funny, highly readable novel after another, Maresca continues to build out every nook and alleyway of Maradaine.” All told the fast-growing Maradaine Universe has grown to three full trilogies, with a fourth underway.

While they share a setting, each series has a different focus and cast. The Maradaine trilogy follows the adventures of Veranix Calbert, struggling magic university student by day and armed vigilante by night; the Maradaine Constabulary books are gritty fantasy mysteries focused on Inspectors Satrine Rainey and Minox Welling in the city constabulary; The Streets of Maradaine are caper novels featuring Asti and Verci Rynax, former thieves attempting to go straight but dragged back into their old lives; and Maradaine Elite blends fantasy and political intrigue as it follows Dayne Heldrin and Jerinne Fendall, hopeful members of the Tarian Order.

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Weirdbook #41 Now Available

Weirdbook #41 Now Available

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Cover by Iuliia Kovalova

2018 was a good year for Weirdbook, with three big issues. 2019 was a little more modest, with just one issue in June. (Although editor Doug Draa reports another one is in the pipeline…. possibly a John Shirley issue.)

Issue #41 contained stories by Darrell Schweitzer, Adrian Cole, K.G. Anderson, Steve Dilks, S. L. Edwards, and many others, plus poetry by Ashley Dioses, K.A. Opperman, and others. The cover is by Iuliia Kovalova, with interior art by the great Allen Koszowski. The issue is dedicated to two contributors who passed away in the last year, whom editor Doug Draa salutes in his editorial.

On a very sad note, we lost two giants of the field over the last four months.

Paul Dake Anderson left us on the 13th December 2018, and Wilum Hopfrog Pugmire crossed over on the March 26th, 2019. Both were Weirdbook contributors to whom I will forever be indebted. Knowing them has enriched my life. Both were great writers and ever greater human beings. They will be sorely missed by their fans, friends and families, The world is a lesser place without them.

Jason McGregor has a lot to say in his lengthy and detailed Tangent Online review, which looks at every single one of the 29 stories. Here’s a few excerpts.

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From Buffalo Castle to Choose Your Own Adventure: The Evolution of Solitaire Board Games

From Buffalo Castle to Choose Your Own Adventure: The Evolution of Solitaire Board Games

Buffalo Castle Rick Loomis-small Death Test The Fantasy Trip-small Wizards and Warriors Jeffrey Dillow-small

I’m old enough to remember when Choose Your Own Adventure books first appeared in bookstores and supermarkets in the late 70s and early 80s, and what a sensation they created.

I remember thinking how simplistic they were, especially compared to the more sophisticated solitaire fare already available in gaming stores at the time. Like Rick Loomis’ groundbreaking Buffalo Castle (Flying Buffalo, 1976), the first solo adventure for Tunnels & Trolls (and considered by some to be the first published adventure gamebook, period); Steve Jackson’s bestselling Death Test for The Fantasy Trip (Metagaming, 1978); and especially Jeffrey C. Dillow’s brilliant collection of early solo adventures, Wizards and Warriors (Prentice Hall, 1982), which I played to death and passed around repeatedly to my gaming group.

But there was something powerfully appealing in the very simplicity of Choose Your Own Adventure titles, and it didn’t take long for me to become a convert. I wasn’t the only one. Bantam published its first Choose Your Own Adventure book, The Cave of Time by creator Edward Packard, in 1979, and the series quickly surpassed role playing in popularity, selling more than 250 million copies. That’s more — far more — than virtually any RPG or fantasy or series in history. (For comparison, The Lord of the Rings has sold 150 million copies over the past 70 years, and George R.R. Martin’s Game of Thrones novels a scant 90 million. Only J.K. Rowling’s Harry Potter novels, at 500 million, offer real competition). Bantam produced 184 titles in the series between 1979 and 1998.

Role Playing has evolved and expanded enormously since the 70s. You can’t say the same of Choose Your Own Adventure… but the franchise isn’t as dead as you might think. Most interesting to serious games is a pair of cooperative adventure board games released by Z-Man Games that capture the spirit of the CToA line, and take it in some intriguing new directions.

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John DeNardo on the Best Science Fiction, Fantasy, and Horror Books for December

John DeNardo on the Best Science Fiction, Fantasy, and Horror Books for December

Splintegrate Deborah Teramis Christian-small The Best of Uncanny edited by Lynne M. Thomas-small Invocations Warhammer Horror-small

The Barnes & Noble Sci-Fi & Fantasy Blog, one of my favorite genre websites, essentially shut down on December 16th of this year, firing all freelancers and halting production of new content. They’ve left older content up, thankfully, so our many links to articles by Jeff Somers, Joel Cunningham, and others still work (for now). Like Penguin’s much-missed Unbound Worlds (formerly Suvudu), the B&N Sci-Fi Blog was an inventive and far-ranging publisher-funded genre site that never found a business model, or managed to consistently prove value to its owner in the rapidly-changing publishing industry. I’ll miss many things about the site, but most of all I’ll miss their monthly round-up of the best new SF and fantasy titles.

Fortunately we still have the tireless John DeNardo, who still does a top-notch round-up as part of his regular article series at Kirkus Reviews. This month John calls out new books by Deborah Teramis Christian, Lynne M. Thomas & Michael Damian Thomas, Jeff VanderMeer, Tomi Adeyemi, Rachel Atwood, Charles Soule, Joe R. Lansdale, and others. Here’s a few highlights.

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Future Treasures: A Longer Fall by Charlaine Harris

Future Treasures: A Longer Fall by Charlaine Harris

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An Easy Death (October 2018) and A Longer Fall (January 2020), both from Saga Press. Covers by Colin Anderson

There aren’t enough Weird Westerns in the world, which is why I treasure them when I find ’em. Charlaine Harris (the Sookie Stackhouse novels) kicked off a promising series last year with An Easy Death, the first Gunnie Rose novel, which follows gunslinger Lizbeth Rose in the fractured countries and territories that were once the U.S. A Longer Fall, which arrives in hardcover in two weeks, sends Lizbeth to the southeast territory of Dixie on a dangerous mission. Here’s an excerpt from the enthusiastic review at Kirkus for An Easy Death.

In the opening novel of Harris’ new series, set in a dangerous and largely lawless alternate United States, a young gunslinger for hire hits the trail to track down a descendant of Rasputin.

Life isn’t easy and death is around every corner in Harris’ thrilling new adventure, in which the U.S. is a shadow of its former self. Franklin Roosevelt was assassinated before he could be sworn in, and the country was subsequently fractured: Mexico has reclaimed Texas, Canada has usurped a large swath of the northern states, and the Holy Russian Empire has taken over California… Nineteen-year-old Lizbeth Rose is a skilled gunslinger for hire, but a disastrous run-in with bandits has left her the sole survivor of her crew. After making it home, she’s approached by Paulina Coopersmith and Ilya “Eli” Savarov, two grigoris (aka wizards), who want her to help them find wizard Oleg Karkarov, who they think is a descendant of Rasputin and whose blood may be able to help their beloved czar. There’s a hitch: She tells them he’s dead but doesn’t mention that she’s the one who killed him… A refreshing and cinematic, weird Western starring a sharp-as-nails, can-do heroine. Harris’ many fans will surely follow Gunnie Rose anywhere.

A Longer Fall will be published by Saga Press on January 14, 2020. It is 304 pages, priced at $26.99 in hardcover and $12.99 in digital formats. The cover is by Colin Anderson. Read Chapter One (and details on the cover) at Paste Magazine.

Sixty Years of Lunar Anthologies

Sixty Years of Lunar Anthologies

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Men on the Moon (Ace, 1958, cover by Emsh), The Moon Era (Curtis Books, 1969), Blue Moon (Mayflower, 1970, Josh Kirby)

This past July was the 50th Anniversary of the Apollo 11 moon landing — a pretty major milestone in human civilization. A major milestone for science fiction fans as well, and we celebrated it in our own way. Most notably, Neil Clarke published The Eagle Has Landed: 50 Years of Lunar Science Fiction, a fat 570-page reprint anthology that I finally bought last week.

Neil’s book is the best moon-centered anthology I’ve ever seen, but it builds on a long history of classic SF volumes dating back at least six decades. While I was preparing a New Treasures article about it I kept going back to look at favorite moon books in my collection, and eventually I got the idea to craft a longer piece on half a dozen Lunar anthologies that all deserved a look.

I don’t mean to slight Neil’s excellent book, which we’ll dig into in detail. But if you’re like me and you can’t pick up a modern book about the moon without thinking of Donald A. Wollheim’s Ace Double Men on the Moon (from 1958), or Mike Ashley’s terrific Moonrise: The Golden Era of Lunar Adventures, then this article is for you.

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Vintage Treasures: The Space Anthologies, edited by David Drake with Charles G. Waugh and Martin Harry Greenberg

Vintage Treasures: The Space Anthologies, edited by David Drake with Charles G. Waugh and Martin Harry Greenberg

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Covers by Walter Velez

Almost exactly a month ago I wrote about a trio of military/adventure science fiction anthologies edited by Joe Haldeman, Charles G. Waugh, and Martin Harry Greenberg, and published by Ace Books between 1986-88: Body Armor: 2000, Supertanks, and Space Fighters. Today they’re called the Tomorrow’s Warfare trilogy, and they’re a fun and collectible set of vintage paperbacks well worth tracking down, especially if you enjoy 80s-vintage military/adventure fantasy or are even remotely curious about 80s science fiction in general. Check out all the details here.

Haldeman did no further books with Waugh and Greenberg. But I suspect the three he did were fairly successful, as scarcely a year later David Drake picked up the reins and produced three books with them in the exact same vein:

Space Gladiators (1989)
Space Infantry (1989)
Space Dreadnoughts (1990)

These are loosely referred to as the Space anthologies (by me, anyway), and they followed the same formula as the previous titles, with stories from the most popular writers of the day including a Retief novella by Keith Laumer, a Dorsai tale by Gordon R. Dickson, a Magnus Ridolph novelette by Jack Vance, a Falkenberg’s Legion story by Jerry Pournelle, a Hammer’s Slammers novelette by David Drake, a Thousand Worlds tale by George R. R. Martin, plus the Hugo-award winning “Allamagoosa” by Eric Frank Russell, the classic “Arena” by Fredric Brown (inspiration for the famed Star Trek episode of the same name), and fiction by Isaac Asimov, Brian W. Aldiss, Arthur C. Clarke, Fritz Leiber, Joe Haldeman, Poul Anderson, Algis Budrys, Jack Williamson, Michael Shaara, Mack Reynolds, C. M. Kornbluth, and many others.

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Merry Christmas from Black Gate

Merry Christmas from Black Gate

Black Gate Christmas tree

It’s Christmas evening. All the presents have been opened, Alice’s quiche has been consumed, the kids have settled down… and it’s 56 degrees outside, the warmest Christmas of my entire life. Every year a new surprise.

I have a cup of hot cocoa, and it’s finally quiet enough for me to write my annual Christmas message. As the years have gone by (decades now, since that long ago time in 1999 when I made the fateful decision to start a fantasy magazine), I find that I look back at each successive year very differently. I used to take stock of our accomplishments, count up how many books and games we’d reviewed, how many articles written. Nowadays I value things differently. The things I care about now are the comments from our readers, the small suggestions and feedback from our regulars. In the end, it’s always the relationships that matter.

So I want to take a moment to thank all the BG readers who’ve given so generously of their time over the past year. Those that drop in with a book suggestion, a thoughtful comment, an encouraging word. It means a lot. And I’d especially like to thank our regulars: Thomas Parker, Rich Horton, Glenn, smitty59, Major Wootton, Eugene R, Bob Byrne, R.K. Robinson, James Enge, Aonghus Fallon, Joe H, silentdante, Charles_Martel, Jeff Stehman, Barsoomia, kelleyg, Allard, Joe Bonadonna, Jason Waltz, Robert Adam Gilmour, James McGlothlin, Gabe Dybing, Martin Christopher, James Van Pelt, Tony Den, Todd Mason, John E. Boyle, dolphintornsea, John Hocking, and many, many others. You make the effort we put in every day worthwhile. Thank you.

On behalf of the vast and unruly collective that is Black Gate, I would like to wish you all Merry Christmas and Happy Holidays. Continue being excellent — it’s what you’re good at.

A Sword & Sorcery Christmas

A Sword & Sorcery Christmas

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It’s Christmas Eve. Everyone in the O’Neill household is wrapping presents, munching Christmas cookies, and listening to music (so… much… loud… music…). Yesterday I gave up and turned off the portable Bose speaker next to my head, because the music coming out of the basement was so loud I couldn’t hear it.

Christmas break isn’t just about having our kids home, food, and taxing my eardrums. It’s also when I have time for more ambitious reading projects, and this year there’s one in particular I’m really looking forward to. Bob Byrne challenged me to read more Robert E. Howard, and suggested I started with The Best of Robert E. Howard Volume 1:Crimson Shadows from Del Rey. When I asked what was special about the stories in that book, Bob said:

You need to read a couple. The guy running Black Gate has to be a little more REH-read. Solomon Kane is good, but… Read “Worms of the Earth,” the Conan, and the el Borak. That book is where I read my first Solomon Kane. I bought the Kane book right after.

That seems like a good idea to me. I started investigating what others books I wanted to read over the 2019 Christmas break, and came across G. W. Thomas’s exhaustive survey of 44 S&S anthologies on his Dark Worlds blog on November 14. Sword & Sorcery Anthologies 1963-1985 was a handy resource, and helped inspire my reading project to grow into a deeper exploration of 20th Century Sword & Sorcery.

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