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Author: John ONeill

Vintage Treasures: Sheila Gilluly’s Greenbriar Trilogy

Vintage Treasures: Sheila Gilluly’s Greenbriar Trilogy

Greenbriar Queen-small The Crystal Keep-small Ritnym's Daughter-small

Sheila Gilluly had a brief career as a fantasy writer. She published two trilogies in the late 80s and early 90s, and has produced nothing else for the last 20 years. But I’ve always been curious about her Greenbriar Trilogy — composed of Greenbriar Queen (1988), The Crystal Keep (1988), and Ritnym’s Daughter (1989) — mostly because of the beautiful covers (click the images above for bigger versions). I’ve tried to identify the artist, but the art is uncredited in my copies, and so far an internet search has been fruitless.

Greenbriar Queen opens in a pretty dark place, with the Dark Lord’s reign about to begin, the heroes scattered, the king dead, and a traitor on the throne. If you like high stakes and desperate battles, The Greenbriar Trilogy might be for you.

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Clarkesworld 102 Now on Sale

Clarkesworld 102 Now on Sale

Clarkesworld 102-smallThe latest issue of Clarkesworld, one of the most acclaimed fiction mags on the market, went on sale last week. Issue 102 contains seven short stories:

Slowly Builds An Empire, by Naim Kabir
Cassandra by Ken Liu
The Long Goodnight of Violet Wild (Part 2) by Catherynne M. Valente
All Original Brightness by Mike Buckley
Coming of the Light by Chen Qiufan
The Clear Blue Seas of Luna by Gregory Benford
The Book Seller by Lavie Tidhar

Non-fiction includes “Dark Angels: Insects in the Films of Guillermo del Toro,” by Orrin Grey, “Another Word: A Shed of One’s Own,” by Chuck Wendig, interviews with Randy Henderson and Silvia Morena-Garcia, and Chen Qiufan, and an editorial, “Reader’s Poll Winners, Nebulas, and Forever,” by Neil Clarke. This issue’s podcast is “Slowly Builds An Empire,” by Naim Kabir, read by Kate Baker.

Clarkesworld is a three-time winner of the Hugo Award for Best Semiprozine. In 2013 Clarkesworld received more Hugo nominations for short fiction than all the leading print magazines (Asimov’sAnalog, and The Magazine of Fantasy & Science Fiction) combined, and last November the magazine was awarded a World Fantasy Award.

We last covered Clarkesworld with Issue 101Clarkesworld 102 was edited by Neil Clarke and Sean Wallace, and published by Wyrm Publishing. The contents are available for free online; individual issues can be purchased for $3.99, and monthly subscriptions are $2.99/month. A 6-month sub is $17.94, and the annual price is $35.88. Learn more and order individual issues at the magazine’s website.

This issue’s cover, “Keter,” is by Peter Mohrbacher. See the complete issue here.

See all of our recent magazine coverage here.

Get in the Dungeon with Munchkin #1

Get in the Dungeon with Munchkin #1

Munchkin 1 comic-smallEarlier this year Boom! Box comics, publishers of Lumberjanes and Mouse Guard, released Munchkin #1, the first issue of a new ongoing series based on Munchkin.

What the heck is Munchkin, you ask?

Munchkin is one of the most popular fantasy games on the market. Designed by Steve Jackson (creator of Ogre, Melee, and Car Wars), it’s a card game that pokes fun at role playing, and especially gamers who play to win at any cost. In his review last year, Bob Byrne called it “the funnest (Most fun? More fun than any other?) game I play.” Since its release in 2001 Munchkin has become a true phenomenon, winning the 2001 Origins Award for Best Traditional Card Game, and accounting for more than 70% Steve Jackson Games sales for much of the past decade. It has been followed by dozens and dozens of expansions, accessories, and spinoffs, including Munchkin Quest, Star Munchkin, Super Munchkin, Munchkin Cthulhu, The Good, The Bad, And The Munchkin, and Munchkin Conan.

As you’d probably expect if you’ve played the game, the comic adaption is clever, highly irreverent, chaotic, frequently very silly, and occasionally laugh-out-loud funny. The art is universally excellent, and the scripts… well, the scripts are downright goofy. I expected a character-based narrative, something akin to the excellent Skullkickers, but what I got was closer to Bongo’s Simpson comics — an anthology that goes for strictly laughs, rather than attempting to tell any kind of cohesive story.

There are four tales within: “What is a Munckin?”, a 3-page introductory strip which gets the concept across pretty well; “Humans Got No Class,” in which a wizard, dwarf and ranger deep in a dungeon attempt to figure out what a long-haired slacker is doing in their midst; “Ready for Anything,” in which an experienced Munchkin shows a newbie the ropes (with predictable results), and a 1-page gag by John Kovalic. The humor is a little uneven, but fortunately you don’t have to have played the game to appreciate most of it. I definitely look forward to future issues.

Munchkin #1 was written by Tom Siddell, Jim Zub, and John Kovalic, and illustrated by Mike Holmes, Rian Sygh, and John Kovalic. It was published by Boom! Box comics in January 2015. It is 24 pages, priced at $3.99; each issue contains a unique card usable in the game. The cover is by Ian McGinty. For more details, see the Boom! Box website. Check out all our recent comic coverage here.

Robert Silverberg on the First Year of Galaxy Science Fiction

Robert Silverberg on the First Year of Galaxy Science Fiction

The First Issue of Galazy Magazine-smallGalaxy magazine was founded in 1950; its legendary first editor was H.L. Gold. At the time Astounding Science Fiction, under John W. Campbell, was the leading SF magazine, publishing such writers as Isaac Asimov, Robert A. Heinlein, Clifford D. Simak, and H. Beam Piper. Within a single year, Gold wrestled the mantle of leadership away from Campbell, making Galaxy the top magazine in the industry. In his first two years Gold published some of the most memorable SF of the century, including Ray Bradbury’s “The Fireman” (later expanded as Fahrenheit 451), Robert A. Heinlein’s The Puppet Masters, and Alfred Bester’s The Demolished Man.

Author Robert Silverberg (who credits the first issue of Galaxy with saving him from becoming a smoker) offers his own comments on the effect Galaxy had on the field, saying:

It is impossible to overestimate the impact that Galaxy had on us in its first twelve or fifteen issues. There had never been such a succession of brilliant stories in an s-f magazine, not even in the Campbell Astounding of 1941, which had plenty of future classics but also a high percentage of pulp filler.

That first year of Galaxy left us all gasping, and I still look at those early issues with reverence and awe. It was as if Campbell’s whole stable had been holding in its best work, which Gold now was able to set free. Alas, by 1954 much of the magic was gone, and from 1955 on Galaxy was a good magazine indeed but no longer, well, astounding.

Rich Horton has been reviewing individual issues of Galaxy (and other vintage science fiction digest magazines) for us for the past few years. And Matthew Wuertz has taken on the ambitious project of reading and reviewing the Gold issues of Galaxy for Black Gate, starting with issue 1, dated October, 1950. His most recent review was the July 1952 issue, containing stories by John Wyndham and Richard Matheson, and the second installment of Frederik Pohl and C. M. Kornbluth’s serial novel The Space Merchants.

Future Treasures: Dark Detectives: An Anthology of Supernatural Mysteries, edited by Stephen Jones

Future Treasures: Dark Detectives: An Anthology of Supernatural Mysteries, edited by Stephen Jones

Dark Detectives-smallWe have a tradition here at Black Gate of respecting supernatural detectives.

Let’s face it, they don’t get much respect anywhere else. But who else is going to defend the Earth from the forces of darkness? Usually without a salary, decent pension, or bennies of any kind. We’re not sure why they do it, but we’re glad they do.

Later this month Titan Books will publish Stephen Jones’ anthology Dark Detectives: An Anthology of Supernatural Mysteries, which collects classic tales of occult detectives, including a John Thunstone tale by Manly Wade Wellman, a Titus Crow story by Brian Lumley, a Solar Pons novella by Basil Copper, and a Carnacki novelette by William Hope Hodgson — as well as brand new tales of intrepid investigators of the unknown by Kim Newman, Brian Mooney, Jay Russell, Peter and Tremayne.

Here’s the description.

CRIMES OF TERROR AND DARKNESS

In the battle between good and evil, the supernatural investigators form the first line of defense against the unexplainable. Here are eighteen pulse-pounding tales featuring uncanny sleuths battling against the weird, written by Clive Barker, R. Chetwynd-Hayes, Basil Copper, Neil Gaiman, William Hope Hodgson, Brian Lumley, Brian Mooney, Kim Newman, Jay Russell, Peter Tremayne, and Manly Wade Wellman.

Featuring the entire ‘’Seven Stars” saga by Kim Newman, pitting the Diogenes Club against an occult object with the power to ultimately annihilate mankind!

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New Treasures: Cannonbridge

New Treasures: Cannonbridge

Cannonbridge-smallJonathan Barnes is the author of The Domino Men and The Somnambulist, two supernatural thrillers set in Victorian London that garnered a lot of attention. In his third novel, a researcher discovers something has gone wrong with history when he uncovers a lie carefully planted among the greatest works of English fiction…

Flamboyant, charismatic Matthew Cannonbridge was touched by genius, the most influential creative mind of the 19th century, a prolific novelist, accomplished playwright, the poet of his generation. The only problem is, he should never have existed and beleaguered, provincial, recently-divorced 21st Century don Toby Judd is the only person to realize something has gone wrong with history.

All the world was Cannonbridge’s and he possessed, seemingly, the ability to be everywhere at once. Cannonbridge was there that night by Lake Geneva when conversation between Byron, Shelley and Mary Godwin turned to stories of horror and the supernatural. He was sole ally, confidante and friend to the young Dickens as Charles laboured without respite in the blacking factory. He was the only man of standing and renown to regularly visit Oscar Wilde in prison. Tennyson’s drinking companion, Kipling’s best friend, Robert Louis Stevenson’s counselor and guide — Cannonbridge’s extraordinary life and career spanned a century, earning him a richly-deserved place in the English canon.

But as bibliophiles everywhere prepare to toast the bicentenary of the publication of Cannonbridge’s most celebrated work, Judd’s discovery will lead him on a breakneck chase across the English canon and countryside, to the realization that the spectre of Matthew Cannonbridge, planted so seamlessly into the heart of the 19th Century, might not be so dead and buried after all…

Cannonbridge was published by Solaris Books on February 10, 2015. It is 272 pages, priced at $9.99 in paperback and $6.99 for the digital edition.

Vintage Treasures: The Chronicles of Corum by Michael Moorcock

Vintage Treasures: The Chronicles of Corum by Michael Moorcock

The Chronicles of Corum-smallI need to read more Michael Moorcock.

I discovered Moorcock in the late 70s with An Alien Heat, the first novel in a trilogy featuring Jherek Carnelian and the Dancers at the End of Time. I discovered Elric shortly thereafter. But the other incarnations of his famous Eternal Champion — including Jerry Cornelius, Dorian Hawkmoon, and Corum — managed to escape me. Lately, however, I’ve been growing increasingly intrigued by The Chronicles of Corum, partly triggered by Fletcher Vredenburgh’s comments in his review of the entire series, “The Shout of a Young Man Who Finds the World a Complicated Place: The Eternal Champion by Michael Moorcock.”

Most preferred the morose albino, Elric, of doomed Melniboné. Dressed in black armor, wielding the evil soul-drinking sword Stormbringer, and riding a dragon — I totally get it. A few liked Dorian Hawkmoon von Koln and his adventures across post-apocalyptic Europe and America better. Personally, I did and still do enjoy the two trilogies about Corum Jhaelen Irsei, last of the Vadhagh. Steeped in Irish myth and a gloomy Celtic miasma, I think they’re the most intense and beautiful books in the series.

The two trilogies Fletcher’s talking about are The Swords Trilogy, which gathered the first three Corum novels, and The Chronicles of Corum, which collects the last three. I frequently find these books referred to as perhaps Moorock’s most enduring works. Here’s Tor.com writer Tim Callahan, quoted from as part of our Appendix N series, in “Andre Norton, Michael Moorcock and Appendix N: Advanced Readings in D&D“:

I read The Swords Trilogy and The Chronicles of Corum early, and they made an impact. They exploded inside my mind in a way I have never forgotten… I didn’t really feel like I tuned into Elric until halfway through the first reprint volume, when we get the four novellas of Stormbringer…

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Lawrence Schick Expands on the Origins of TSR’s The Known World

Lawrence Schick Expands on the Origins of TSR’s The Known World

Gods Demi-Gods & Heroes-smallThe “Known World” D&D Setting: A Secret History,” Lawrence Schick’s fascinating look behind the scenes at the home-grown adventure world that eventually became TSR’s famed Known World campaign setting, one of the earliest published settings for Dungeons and Dragons, was our most popular article last month, read by thousands of old school gamers.

Interest in the piece continues to be high and last week James Mishler, who painstakingly produced color versions of Lawrence’s original hand-drawn maps, conducted a detailed Q&A with Lawrence on his blog, Adventures in Gaming V2. The questions range from how much inspiration Tom Moldvay and Lawrence drew from the original D&D supplement Gods, Demigods & Heroes for their pantheon, to the influence of Lin Carter and Michael Moorcock. Here’s a snippet.

You mentioned an “ancient, pre-human civilization.” Do you recall any details about this? Related, do you recall if Tom Moldvay’s creation, the Carnifex of M3: Twilight Calling, were based on the Dragon Kings from Lin Carter’s Thongor series?

The pre-human civilizations were misty, with contradictory legends about them. Tom’s Carnifex were not based on Carter’s Dragon Kings, IIRC. (Neither of us thought very highly of the Thongor novels, though we admired Carter’s work as an editor.)

The influences from Howard, Lovecraft, and Smith are fairly obvious. But what, if any influence of Moorcock can be found in the Original Known World? Were the alignments of the OKW strongly in the Moorcock tradition?

We weren’t all that big on alignment, actually — it seemed to us, even then, to be an oversimplification that was more restrictive than it was useful. Moorcock’s real influence on us was the example of his anti-heroes, which freed us up to put moral choices in the hands of the players, rather than hard-wiring the world into good vs. evil.

Read the complete Q&A here.

March/April Magazine of Fantasy & Science Fiction now on Sale

March/April Magazine of Fantasy & Science Fiction now on Sale

The Magazine of Fantasy & Science Fiction March April 2015-smallGordon van Gelder, who has been editing The Magazine of Fantasy & Science Fiction since June 1997 when he took over from Kristine Kathryn Rusch, steps down this issue. As we announced in January, he is being replaced by C.C. Finlay, author of  “The Nursemaid’s Suitor” in Black Gate 8. In his Publisher’s Note this issue, Gordon had this to say:

AFTER eighteen years of reading submissions, my eyes need a break. I’ve hired C. C. Finlay as the new editor of F&SF, effective with this issue.

When I first started editing the magazine back in 1997, I likened the role of editor to that of managing a baseball team. That analogy still works well for me. I think I’ve had a lot of good seasons, but now it’s time to move to the back office and let someone else kick dirt on the umpire when he gets a call wrong.

You got a good sample of our new editor’s skills in our July/August issue last year, and you can see more of his taste in action in this issue. I think you’ll like what you see.

I’ll take this moment to thank all you readers and artists who have put your trust in me. I’ve done my best to bring you the best magazine I can, and I’ll continue to do so as publisher. To that end, I’m very happy to have Charlie replacing me.

Mr. Finlay begins his first issue as regular editor with a diverse range of fiction — including two Black Gate regulars, Jonathan L. Howard (author of the Kyth the Taker stories, “The Shuttered Temple” and “The Beautiful Corridor”), and Brian Dolton (“What Chains Bind Us”), both of whom I’m very pleased to see in F&SF. There’s also fiction from Bao Shu, Alice Sola Kim, Paul M. Berger, Jay O’Connell, Kat Howard, and many others.

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Future Treasures: Accretion Disk for the Ashen Stars RPG

Future Treasures: Accretion Disk for the Ashen Stars RPG

Ashen Stars Accretion Disk-smallI’ve covered a great many role playing games here over the past few years. But I think it’s safe to say that none of them has captured my imagination the way Pelgrane Press’s Ashen Stars has.

A space opera set in a war-ravaged perimeter where civilization retains only the most tenuous hold, players take the roles of licensed mercs who make a living as as freelance law enforcement on a rough-and-tumble frontier called “the Bleed,” where humans and half a dozen alien races peacefully co-exist…. usually. The Mohilar War that very nearly destroyed the governing Combine is over, and the Combine is in no shape to govern the Bleed. Instead it is forced to depend on on loosely-authorized bands like the players to maintain peace, keep a lid on crime, and investigate odd distress signals from strange corners of space.

Pelgrane Press continues to support the game with regular PDF releases, and so far had published two thick adventure compilations in print: The Justice Trade and Dead Rock Seven, both of which were excellent. Later this year they plan to release the first rules supplement, Accretion Disk, packed with new character options, six new playable species, new options abilities (like zero-g martial arts), new weapons, and equipment, new contracts for your players, and twelve new hostile aliens.

An Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes.

It holds true for stars and black holes – and for politics and crime, too. And let’s face it –- you’re the ones who are going to be standing in the path of that explosive release. Better get ready.

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