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Author: John ONeill

Collecting Lovecraft, Part III: The Arkham Hardcovers

Collecting Lovecraft, Part III: The Arkham Hardcovers

The Dunwich Horror and Others Lee Brown Coye 1963-small At the Mountains of Madness Arkham House Lee Brown Coye 1964-small Dagon and Other Macabre Tales Lee Brown Coye 1965-small The Horror in the Museum and Other Revisions 1970-small

[Click any of the images for bigger versions.]

In Part I of this series, I looked at the Ballantine paperbacks edited by August Derleth and published by arrangement with Arkham House in the early 70s. In Part II, we examined the Lancer and Ballantine paperbacks of the late 60s and early 70s. In Part III, I want to showcase the volumes that most serious Lovecraft collectors start with — the Arkham House collected works, published in three volumes: The Dunwich Horror and Others, At the Mountains of Madness and Other Novels, and Dagon and Other Macabre Tales, plus a collection of Lovecraft’s revisions, those tales he re-wrote for various clients to make them acceptable for Weird Tales, The Horror in the Museum and Other Revisions.

Now I want to start off by saying that, while these four books are some of the most important in 20th Century Horror — and, indeed, they form the cornerstone of any serious horror collection — they still represent a pretty hinky way to gather Lovecraft’s fiction. Why? The Dunwich Horror is subtitled “The Best of H.P. Lovecraft.” At the Mountains of Madness collects his longer tales (At the Mountains of Madness, The Case of Charles Dexter Ward, The Dream-Quest of Unknown Kadath, as well as the rest of the Randolph Carter stories.) Which leaves Dagon with the unofficial subtitle, All the Stuff That’s Not Lovecraft’s Best. Seems a strange way to assemble a third volume, that’s all I’m saying.

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Read An Interview With Author Christopher Moore, Windycon 42 Guest of Honor

Read An Interview With Author Christopher Moore, Windycon 42 Guest of Honor

Christopher Moore-smallMy Guest-of-Honor interview with Christopher Moore, author of Bloodsucking Fiends, Coyote Blue, and many other fine fantasy novels, has just been posted. Here’s a sample.

So, did you became a full-time writer with your very first novel? Because, damn.

I did. Disney bought the film rights to Practical Demonkeeping before the book rights ever sold and that gave me enough money to quit my job as a waiter and go to writing full time. Although I didn’t get paid for six months and I ended up kiting credit cards and eating grilled ham and cheese sandwiches on credit at my friend’s diner… I wrote my first three books in his diner.

I’m interested in what you felt you were writing. What genre, I mean. I frequently hear you described as a “comic fantasy” writer. Did you set out to be a fantasy writer?

I didn’t really think about genre. I knew what I was doing would be “between genres.” I had read an essay by Kirby McCauley, who was, I think, Stephen King and George R.R. Martin’s agent at the time, that said, “any genre can be combined with horror except for whimsy. Whimsy and horror just won’t work.”

Something like that. So I decided, “Hey, I think I’ll write a whimsical horror novel.”

Read the complete interview at the Windycon 42 blog.

New Treasures: Freeport: The City of Adventure for the Pathfinder RPG

New Treasures: Freeport: The City of Adventure for the Pathfinder RPG

Freeport The City of Adventure for the Pathfinder RPG-smallFreeport is one of my favorite RPG settings. It debuted in a slender 32-page module called Death in Freeport, from a young company called Green Ronin Publishing, at GenCon 2000 — simultaneous with the Third Edition D&D Player’s Handbook. As the first adventure to take advantage of the OGL (Open Game License), it was one of two products that launched the d20 era.

Freeport has been expanded and supported with a host of products over the years, and now Green Ronin has upgraded the setting for Pathfinder with a massive new full color hardback edition, with new locations, new NPCs, and a brand new adventure for low-level characters. It was funded by a hugely successful Kickstarter campaign that completed on April 1, 2013 — and now you can share in the fruits of that success.

Freeport is one of the classic city settings of fantasy roleplaying and it’s back — bigger and better — in this monstrous new sourcebook for the Pathfinder Roleplaying Game. Clocking in at a massive 544 pages, Freeport: The City of Adventure lovingly details a metropolis that mixes fantasy tropes, piracy, and Lovecraftian horror into an action packed setting for your RPG campaign. The city is now more detailed than ever, with added locations, characters, hooks, and a brand new, full-length adventure. The book, featuring a cover by fan favorite artist Wayne Reynolds and a fold-out map of the city, also includes full rules support for the Pathfinder Roleplaying Game: new classes, archetypes, feats, and magic items. As always you can use Freeport on its own or drop it into your campaign setting of choice. So set sail for Freeport, mateys! Come for the pirates, stay for the cosmic horror!

Freeport: The City of Adventure for the Pathfinder RPG will be published by Green Ronin on April 29, 2015. It is 544 pages in hardcover, priced at $74.95 or $29.99 for the PDF. Learn more at the Kickstarter page here.

Vintage Treasures: Madouc by Jack Vance

Vintage Treasures: Madouc by Jack Vance

Madouc Jack Vance Ace Books-small

I’ve spent some time recently talking about some of Jack Vance’s most popular series, including The Dying Earth and Planet of Adventure. But the book that introduced me to Vance was the third volume of his high fantasy Lyonesse trilogy, Madouc, originally published in hardcover by Underwood Miller in 1989, and reprinted in trade paperback by Ace Books with a gorgeous Sanjulian cover in 1990 (above, click for bigger version).

It’s usually tough to come to a fantasy trilogy with the third volume, but Vance made it easy. In fact, I was only dimly aware that it was part of a series as I read it. What I most remember about Madouc was that it was funny, gripping, vivid, and unlike anything else I’d ever read. Vance took subject matter wholly familiar to every modern fantasy reader — the Land of Faerie — and made it fresh and new.

Madouc won the World Fantasy Award for Best Novel in 1990, beating out some pretty stiff competition, including Carrion Comfort by Dan Simmons, Soldier of Arete by Gene Wolfe, and The Stress of Her Regard by Tim Powers. My friend Rodger Turner, with whom I founded SF Site a few years later, was a Judge that year, and I remember asking him about it shortly after I finished reading Carrion Comfort, which I was convinced would be the hands-down winner. “The process took… compromises,” Rodger deadpanned.

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April 2015 Nightmare Magazine Now on Sale

April 2015 Nightmare Magazine Now on Sale

Nightmare Magazine April 2015-smallThe April issue of the online magazine Nightmare is now available.

One of the things I most enjoy about Nightmare is its broad focus. Editor John Joseph Adams delivers all kinds of dark fantasy within, from zombie stories and haunted house tales to visceral psychological horror. Fiction this month is:

Original Stories

The Island by Desirina Boskovich
Spring Thaw by Charles Payseur

Reprints

Ishq by Usman T. Malik (from Black Static 43, Nov 2014)
The Age of Sorrow by Nancy Kilpatrick (from Postscripts, Spring 2007)

The non-fiction this issue includes the latest installment “The H Word,” Nightmare‘s long-running horror column, plus a feature interview with Richard Chizmar, the man behind Cemetery Dance, as well as author spotlights, and a showcase on this month’s cover artist.

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Sci-Fi’s Difficult Genius: The New Yorker on Gene Wolfe

Sci-Fi’s Difficult Genius: The New Yorker on Gene Wolfe

Soldier of the Mist-smallPeter Bebergal — who penned a thoughtful analysis of Michael Moorcock for The New Yorker back in January, “The Anti-Tolkien” — is at it again. This time, he takes a look at the often challenging work of Gene Wolfe.

He kicks off the article with some insightful comments on the 1986 fantasy Soldier of the Mist, the first novel in Wolfe’s Latro trilogy, centered on the adventures of a Roman mercenary with a perplexing ailment.

Having suffered an injury during the Battle of Plataea, a Greco-Persian War skirmish, Latro has no memory of his past. Each night, he writes the day’s events on a scroll; the next morning he reads the scroll to bring himself current. Latro has to carefully choose what he is going to write down: he is limited by time, because when he sleeps he loses his memory again, and by the medium, because there is only so much papyrus. It is hinted that Latro’s wound was caused by the meddling of the gods… It could be the case, however, that Latro’s wound causes him to hallucinate.

On the phone from his home in Peoria, Gene Wolfe explained to me recently that Latro’s memory loss does not make him an unreliable narrator, as many critics assume. Instead, Latro might reveal only the truth that matters. Latro must ask himself, Wolfe said, “What is worth writing, what is going to be of value to me when I read it in the future? What will I want to know?” These are questions that Wolfe has been asking himself, in one form or another, for decades. His stories and novels are rich with riddles, mysteries, and sleights of textual hand.

Read the complete article online here.

Future Treasures: The Watcher at the Door: The Early Kuttner, Volume Two, edited by Stephen Haffner

Future Treasures: The Watcher at the Door: The Early Kuttner, Volume Two, edited by Stephen Haffner

The Watcher at the Door-smallWe’ve given a lot of space over to Stephen Haffner’s books here at Black Gate, and it’s for a very simple reason: no one else is doing the kind of superb work he is, bringing pulp authors back into print in gorgeous archival-quality hardcovers that are also within reach of the average collector.

Terror in the House, the first volume in The Early Kuttner, focusing on his weird-menace stories, was released in 2010. I dropped by Stephen’s booth at the Windy City Pulp and Paper show here in Chicago last week, hoping to find early copies of the highly anticipated second volume, The Watcher at the Door. No luck — but Stephen assures me it’s coming soon.

Henry Kuttner, alone and in collaboration with his wife, C.L. Moore, was one of the most talented and prolific writers of pulp SF and fantasy. The Early Kuttner gathers many of Kuttner’s earliest stories, most of which have never been reprinted. The series will run to three volumes.

The Watcher at the Door collects thirty stories published in a three year period between April 1937 and August 1940, in pulps such as Weird Tales, Thrilling Mystery, Strange Stories, Unknown, Thrilling Wonder Stories, and many others. The cover art is by Jon Arfstrom.

It was during this period that Kuttner married C.L. Moore, on June 7, 1940. They met in 1936, when Kuttner wrote her a fan letter. After their wedding, they wrote almost everything in collaboration, under their own names and under the joint pseudonyms C. H. Liddell, Lawrence O’Donnell, and (especially) Lewis Padgett, a combination of their mothers’ maiden names.

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The Best Pulp Horror and Weird Tales: The Fantasy Catalog of Hippocampus Press

The Best Pulp Horror and Weird Tales: The Fantasy Catalog of Hippocampus Press

Burnt Black Suns-small Ghouljaw and Other Stories-small The Wide Carnivorous Sky-small

When I returned from the World Fantasy Convention in Washington last November, the first thing I did was write about all the great discoveries I made in the Dealer’s Room.

I’m not just talking about rare and wonderful old books (although those were pretty damn cool, too.) I mean the smorgasbord of small press publishers who’d come from far and wide to display an incredible bevy of treasures, piled high on table after table after table. Seriously, it was like walking through Aladdin’s Cave of Wonders, except air conditioned and with decent carpeting.

One of the great discoveries I made was Hippocampus Press, a small publisher founded by Derrick Hussey in New York City in 1999. Their table was groaning under the weight of dozens of fabulous collections, horror anthologies, entertaining and informative journals, and stranger and more marvelous things. They specialize in classic horror and science fiction, with an “emphasis on the works of H. P. Lovecraft and other pulp writers of the 1920s and 1930s,” as well as critical studies of folks like Lovecraft, Clark Ashton Smith, and William Hope Hodgson.

I brought home a copy of their 2014 Simon Strantzas collection, Burnt Black Suns, and told you about it here. Today I’d like to take a few moments to re-create what it was like to stand in front of the Hippocampus table and take in their extraordinary output, the product of over a decade of tireless dedication to classic weird tales (and great cover design.)

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New Treasures: The Supernatural Enhancements by Edgar Cantero

New Treasures: The Supernatural Enhancements by Edgar Cantero

The Supernatural Enhancements-smallI stumbled on Edgar Cantero’s debut novel on Amazon as a bargain book, and I ordered it based on the captivating plot description (and, I must admit, because of the giant eyeball on the cover… I think it looked into my very soul.)

The Supernatural Enhancements begins as a gothic ghost story, and soon evolves into a twisted treasure hunt and modern-day adventure. Author Justin Taylor (Flings) calls it “Eerie… Cantero pays homage to Bram Stoker and H.P. Lovecraft and The Shining, but he’s no less enamored of The X-Files, fax machines, and punk girls with dreads.” Definitely worth a look, I think.

When twentysomething A., the European relative of the Wells family, inherits a beautiful, yet eerie, estate set deep in the woods of Point Bless, Virginia, it comes as a surprise to everyone — including A. himself. After all, he never knew he had a “second cousin, twice removed” in America, much less that his eccentric relative had recently committed suicide by jumping out of the third floor bedroom window — at the same age and in the same way as his father had before him . . .

Together with A.’s companion, Niamh, a mute teenage punk girl from Ireland, they arrive in Virginia and quickly come to feel as if they have inherited much more than just a rambling home and an opulent lifestyle. Axton House is haunted… they know it… but the presence of a ghost is just the first of a series of disturbing secrets they slowly uncover. What led to the suicides? What became of the Axton House butler who fled shortly after his master died? What lurks in the garden maze – and what does the basement vault keep? Even more troubling, what of the rumors in town about a mysterious yearly gathering at Axton House on the night of the winter solstice?

Told vividly through a series of journal entries, cryptic ciphers, recovered security footage, and letters to a distant Aunt Liza, Edgar Cantero has written an absorbing, kinetic and highly original supernatural adventure with classic horror elements that introduces readers to a deviously sly and powerful new voice.

The Supernatural Enhancements was published by Doubleday on August 12, 2014. It is 353 pages, priced at $26.95 in hardcover and $12.99 for the digital edition. The cover is by Michael J. Windsor. A trade paperback edition is scheduled for release on July 21; I bought the hardcover new at a bargain price on Amazon.com.

Play Infocom’s The Hitchhiker’s Guide to the Galaxy Game Online

Play Infocom’s The Hitchhiker’s Guide to the Galaxy Game Online

I was at the Windycon 42 website yesterday, checking to see if the Guest-of-Honor interview I did with author Christopher Moore has been posted yet (it wasn’t). The theme of the convention is The Hitchhiker’s Guide to the Galaxy, and the website has the friendly words Don’t Panic posted right at the top. As long as I was there I poked around a bit, and I was surprised to find a link for “Infocom Game” in the navigation bar.

Now, I’m a huge fan of Infocom’s text-based computer games. Infocom was one of the most acclaimed computer gaming companies of all time, with classic titles like Zork (1980), Enchanter (1983), Planetfall (1983), and the groundbreaking BattleTech game The Crescent Hawk’s Inception. In 1984, legendary Infocom designer Steve Meretzky teamed with Douglas Adams to create The Hitchhiker’s Guide to the Galaxy, one of the most popular games the company ever produced.

Well, that’s all the enticement I needed. I clicked on the link, and lo and behold, I was transported to the BBC Radio website, where the BBC has posted a complete Java-based port of the 30th Anniversary Edition of Infocom’s classic The Hitchhiker’s Guide to the Galaxy. You can play right in your browser! And so I did:

Infocom The Hitchhiker's Guide to the Galaxy

This is well worth checking out yourself. Take a step into the past (and then, uh, into the future) and play the computer gaming classic The Hitchhiker’s Guide to the Galaxy here.